Hello everyone, I would be deeply grateful if someone could give me some hints about my questions. Regards 2014-03-21 18:27 GMT+07:00 Germán Diago : > Hello everyone, > > Congratulations for the GUILE project. I am finding it really interesting. > My name is Germán, but I am Spanish and live in Vietnam :-) > > I am a (mainly) c++ advanced user with a strong background in linux, > writing a game that will run on iOS and Android as the main platforms. > > My use case is for embedding a language that mainly, designers, could use > for scripting. I find scheme really nice but I am not sure how successful > or understandable could be among non-CS users due to its non-mainstream > syntax. > So I find as a killer feature the support for Ecmascript and the upcoming > Lua support. > > Here my questions: > > > 1.- How mature is Ecmascript support? I don't care much about feature > completeness, but more about robustness (reasonably bug-free) and ready to > be used by designers. > 2.- Is there any real project using Ecmascript guile at the moment? > 3.- What is the lua status? Any tentative dates for when it would be > supported and how good it would be? This is important since in the gaming > area Lua is the standard scripting language. > 4.- When writing a FFI from C++ functions, I know how guile code will > look, but I couldn't find any Ecmascript mapping documentation. Any > pointers where I could find something? > 5.- (Not too important as of now) There is support for a windows native > guile? If there is not, can be compiled at least with MinGW (not cygwin)? > 6.- Is there any incompatibility in using guile in a closed-source > project, regarding to the license? > > This said, if I adopted guile, I am planning to do it for more than one > project. > My first plans would include to write a nicer C++ FFI on top of the > standard one, similar to boost.python or the like, since this is my main > use case. > This library would be released as open-source. I wish I could use guile > right away, but will need to wait for an informed reply. > > Best Regards, > Germán Diago > >