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From: "Aleix Conchillo Flaqué" <aconchillo@gmail.com>
To: "Thompson, David" <dthompson2@worcester.edu>
Cc: Guile User <guile-user@gnu.org>
Subject: Re: Chickadee 0.7.0 released
Date: Thu, 22 Apr 2021 14:31:59 -0700	[thread overview]
Message-ID: <CA+XASoXYTrQgQZHSFHAcRJGuKjVDEXXj5Jv=8d3XtxcWSOsp=g@mail.gmail.com> (raw)
In-Reply-To: <CAJ=RwfZsD5nUD1k3db0DH8mnc+RcJDA1uShgAzbpr=TTFOA0GQ@mail.gmail.com>

Awesome! This is now available in Guile homebrew and keeps working
great on macOS.

https://github.com/aconchillo/homebrew-guile

Aleix


On Tue, Apr 13, 2021 at 9:23 AM Thompson, David
<dthompson2@worcester.edu> wrote:
>
> Hi again everyone,
>
> I've just released Chickadee 0.7.0! Chickadee is a general purpose
> game toolkit for Guile.
>
> Major changes:
> * Improved tile map rendering. Maps now render faster and support tile
> flipping and animations as specified by the Tiled map file format.
> * Improved 9-patch rendering. In previous releases, rendering a
> 9-patch took 9 GPU draw calls, but now it only takes 1. Additionally,
> the scaled parts of the 9-patch may be tiled instead of stretched.
> * Improve blending support. The blend mode API now supports specifying
> the full range of possible OpenGL blending configurations rather than
> just a few hardcoded ones.
> * The game window is now resizable.
> * Chickadee now uses SDL2's high resolution timer resulting in more
> accurate timing measurements.
> * Rendering engine overhaul. Under the hood, the system that manages
> OpenGL state has been completely rewritten to be more maintainable.
> * New dynamic geometry API for packing OpenGL vertex buffers. Another
> under the hood change for maintainability. Everything that generates
> geometry dynamically (sprites, particles, vector paths, etc.) now uses
> this API instead of each having their own special algorithm with its
> own special limitations and bugs.
>
> Chickadee is alpha software, and as such this release contains some
> breaking API changes. Most notably, 9-patch rendering has been moved
> from the sprite module to its own dedicated module, so any calls to
> draw-nine-patch need to be replaced with calls to draw-9-patch in the
> (chickadee graphics 9-patch) module.
>
> More information can be found on the project homepage:
> https://dthompson.us/projects/chickadee.html
>
> Download: https://files.dthompson.us/chickadee/chickadee-0.7.0.tar.gz
> Signature: https://files.dthompson.us/chickadee/chickadee-0.7.0.tar.gz.asc
>
> P.S. - The 2021 Spring Lisp Game Jam
> (https://itch.io/jam/spring-lisp-game-jam-2021) is starting on April
> 16th! It's a 10 day event where participants create a game using their
> preferred Lisp dialect. If this sounds interesting to you, consider
> making a game with Leo Prikler's visual novel engine Tsukundere
> (https://gitlab.com/leoprikler/tsukundere) or Chickadee.
>
> - Dave
>



  reply	other threads:[~2021-04-22 21:31 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-04-13 16:23 Chickadee 0.7.0 released Thompson, David
2021-04-22 21:31 ` Aleix Conchillo Flaqué [this message]
2021-04-23  1:53   ` [EXT] " Thompson, David

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