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From: "Aleix Conchillo Flaqué" <aconchillo@gmail.com>
To: "Thompson, David" <dthompson2@worcester.edu>
Cc: Guile User <guile-user@gnu.org>
Subject: Re: guile-sdl2 0.6.0 released
Date: Tue, 13 Apr 2021 11:09:43 -0700	[thread overview]
Message-ID: <CA+XASoWG2m_C-mXBeWhZ9_kyCT=Ce3z=mfq2qyTxoUKD5=y3yA@mail.gmail.com> (raw)
In-Reply-To: <CAJ=RwfayWRH=LzzJEUuJMt-1zE=q6zQ4A553BjWd2=nL8rko7g@mail.gmail.com>

This is great. Thank you David!

It seems the download link is not working, I'm getting a 404.

Best,

Aleix

On Tue, Apr 13, 2021 at 9:16 AM Thompson, David
<dthompson2@worcester.edu> wrote:
>
> Hi everyone,
>
> I have just released guile-sdl2 0.6.0! guile-sdl2 is a Guile wrapper
> for the SDL2 game programming library.
>
> This release includes many new bindings:
>
> SDL_ComposeCustomBlendMode
> SDL_GetPerformanceCounter
> SDL_GetPerformanceFrequency
> SDL_GetWindowMaximumSize
> SDL_GetWindowMinimumSize
> SDL_QueryTexture
> SDL_RenderGetIntegerScale
> SDL_RenderGetLogicalSize
> SDL_RenderGetScale
> SDL_RenderGetViewport
> SDL_RenderSetIntegerScale
> SDL_RenderSetLogicalSize
> SDL_RenderSetScale
> SDL_RenderSetViewport
> SDL_SetRenderDrawBlendMode
> SDL_SetWindowMaximumSize
> SDL_SetWindowMinimumSize
> SDL_SetWindowResizable
> TTF_FontAscent
> TTF_FontDescent
> TTF_FontLineSkip
> TTF_GetFontStyle
> TTF_GlyphIsProvided
> TTF_GlyphMetrics
> TTF_SetFontStyle
> TTF_SizeUTF8
>
> guile-sdl2 is alpha software, and as such this release includes a few
> breaking API changes.  For example, the window-size function now
> returns 2 values instead of a list. The API changes are very minor and
> were mostly made to reduce allocation.
>
> More information can be found on the project home page:
> https://dthompson.us/projects/guile-sdl2.html
>
> Download: https://files.dthompson.us/guile-sdl2/guile-sdl2-0.6.0.tar.gz
> Signature: https://files.dthompson.us/guile-sdl2/guile-sdl2-0.6.0.tar.gz.asc
>
> Many thanks to Leo Prikler, Gerry Agbobada, and Hugo Hörnquist for
> their contributions to this release!
>
> P.S. - The 2021 Spring Lisp Game Jam
> (https://itch.io/jam/spring-lisp-game-jam-2021) is starting on April
> 16th! It's a 10 day event where participants create a game using their
> preferred Lisp dialect. If this sounds interesting to you, consider
> making a game with Leo Prikler's visual novel engine Tsukundere
> (https://gitlab.com/leoprikler/tsukundere) or my general purpose game
> toolkit Chickadee (https://dthompson.us/projects/chickadee.html).
>
> - Dave
>



  reply	other threads:[~2021-04-13 18:09 UTC|newest]

Thread overview: 3+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2021-04-13 16:02 guile-sdl2 0.6.0 released Thompson, David
2021-04-13 18:09 ` Aleix Conchillo Flaqué [this message]
2021-04-13 18:17   ` [EXT] " Thompson, David

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