From: No Itisnt <theseaisinhere@gmail.com>
To: Luiji Maryo <luiji@users.sourceforge.net>
Cc: Guile Mailing List <guile-user@gnu.org>
Subject: Re: Guile for Game Scripting
Date: Fri, 23 Jul 2010 23:05:20 -0500 [thread overview]
Message-ID: <AANLkTimD1fGsfhf2Z5=pEtvJu-Unw4xrvMiTf=qcgyA1@mail.gmail.com> (raw)
In-Reply-To: <AANLkTika3ndGZRG2F03=r8ypfQg6YBY2jyTCT3xou1Sb@mail.gmail.com>
Guile is gradually coming to support multiple languages, including a
Lua 5.1 implementation which I am working on right now. So they are
not necessarily mutually exclusive.
On Fri, Jul 23, 2010 at 10:34 PM, Luiji Maryo
<luiji@users.sourceforge.net> wrote:
> As a side project, I am developing a free software game engine and IDE
> for 3D games aiming for rapid application development, portability,
> and quality even on old hardware.
Cool! Good luck.
> - If I use Lua as a scripting format, would it be bad to use Guile for
> a markup language? Or would it be better to implement a short,
> 50-line SEXP parser.
> -- It appears to me that implementing a SEXP parser would be much more
> efficient since many of Guiles features would be wasted.
Yes, Guile would be a huge dependency if all you want is the
s-expression reader. Look at Chibi Scheme
<http://code.google.com/p/chibi-scheme> for a tiny S-expression
reader.
next prev parent reply other threads:[~2010-07-24 4:05 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-07-24 3:34 Guile for Game Scripting Luiji Maryo
2010-07-24 4:05 ` No Itisnt [this message]
2010-08-18 15:24 ` Andy Wingo
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