() Panicz Maciej Godek () Fri, 19 Jul 2013 15:52:30 +0200 > In this case, are OpenGL "lights" not amenable to wrapping as a SMOB? I've been considering making new type for lights -- perhaps that would be a little more introspective -- but it turned out more efficient to represent them in straightforward manner as integers. However, the thing with the lights is that they need to be disabled explicitly -- otherwise the lights that are no longer needed would still lit the scene until the garbage collector decides to disable them. If the integers are small, non-negative and disjoint, and the usage is always plural (i.e., a "set of lights"), then you might consider using a bit vector to model the set. But a bit vector (alone) strikes me as very spartan. Surely, there must be some other state associated w/ a "light", such as color, intensity or direction? If so, then perhaps a bit vector plus a (compacted) struct (accessible from both C and Scheme) might do the trick. I suppose it's high time to go educate myself before i spew further foolishness... Also, I recently read an article about garbage collector in mobile apps, and perhaps having some means to do without it would be a nice option. Here's the link: http://sealedabstract.com/rants/why-mobile-web-apps-are-slow/ Well, mobile apps is something i'm even MORE ignorant of (than OpenGL), so i'll just say thanks for the link, and bow out of this thread now. -- Thien-Thi Nguyen GPG key: 4C807502 (if you're human and you know it) read my lisp: (responsep (questions 'technical) (not (via 'mailing-list))) => nil