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From: Joshua Branson <jbranso@fastmail.com>
To: <guile-user@gnu.org>
Subject: Re: How to get started in guile & programming generally
Date: Wed, 29 Aug 2018 17:21:11 -0400	[thread overview]
Message-ID: <8736uwc1iw.fsf@fastmail.com> (raw)
In-Reply-To: <CAJ=RwfabptRxpFUsK0qimW2b+MTPLrL1p6fxGHLbEDgrFhFT9w@mail.gmail.com> (David Thompson's message of "Mon, 27 Aug 2018 09:30:42 -0400")

"Thompson, David" <dthompson2@worcester.edu> writes:

> On Sun, Aug 26, 2018 at 3:12 PM, Pierre Neidhardt <mail@ambrevar.xyz> wrote:
>>
>>> I've heard about chickadee!  I've tried to install it before, but I
>>> haven't been successful yet.  Perhaps I'll have to try again.
>>
>> What's the issue?  Please post a backtrace.
>> I can chickadee flawlessly here, maybe I can help.
>
> I can also try to help.  I should make a new release with all the
> latest code, maybe the experience will be better since some things
> were tweaked that were causing problems on certain computers. (There's
> API breakage, though, be warned!)
>
>> And by the way, chickadee is an awesome piece of software: it is such a
>> refreshing video game programming experience.
>
> That's good to hear!  BTW, I am currently working on a small game
> engine built on top of Chickadee.  My intent with Chickadee was to
> give people all of the building blocks to make games with Guile, but
> without strapping them to an opinionated engine. So, Starling is going
> to be one of those opinionated engines! The core abstractions are
> inspired by Godot and Python's Cocos2D which I used many years ago;
> it's 2D only for the time being; it uses GOOPS heavily (this may or
> may not sound good to you!); and it has a built-in developer mode that
> provides a REPL server, game loop error debugger, and live asset
> reloading (for images, sounds, all that non-code stuff).  Stay tuned!

+1

>
> - Dave



  parent reply	other threads:[~2018-08-29 21:21 UTC|newest]

Thread overview: 39+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2018-08-25 17:16 How to get started in guile & programming generally Joshua Branson
2018-08-25 19:01 ` Amirouche Boubekki
2018-08-25 20:10   ` Pierre Neidhardt
2018-08-25 20:35     ` Matt Wette
2018-08-27 12:39     ` Ludovic Courtès
2018-08-27 13:15       ` Thompson, David
2018-08-26 18:16   ` Joshua Branson
2018-08-26 19:12     ` Pierre Neidhardt
2018-08-27 13:30       ` Thompson, David
2018-08-27 20:42         ` Arne Babenhauserheide
2018-08-29 21:21         ` Joshua Branson [this message]
2018-08-29 21:20       ` Joshua Branson
2018-08-29 21:27         ` Amirouche Boubekki
2018-08-30 13:11           ` Joshua Branson
2018-08-30 15:45             ` Amirouche Boubekki
2018-09-03 20:53           ` Joshua Branson
2018-10-19 17:02             ` Joshua Branson
2018-08-30 19:09         ` Arne Babenhauserheide
2018-08-31 11:32       ` Jan Nieuwenhuizen
2018-08-31 15:04         ` Thompson, David
2018-08-31 16:49           ` Jan Nieuwenhuizen
2018-08-31 23:04             ` Ludovic Courtès
2018-08-31 17:45         ` Amirouche Boubekki
2018-08-27 18:46     ` Amirouche Boubekki
2018-08-27 19:08       ` John Cowan
2018-08-29 21:33       ` Joshua Branson
2018-08-30 21:42         ` Arne Babenhauserheide
2018-08-31  8:07           ` tomas
2018-08-31 14:44             ` Joshua Branson
2018-09-01 10:00             ` Arne Babenhauserheide
2018-09-01 10:49               ` tomas
2018-09-02 23:09                 ` Arne Babenhauserheide
2018-08-31 14:42           ` Joshua Branson
2018-08-27 20:54     ` Arne Babenhauserheide
2018-08-29 21:35       ` Joshua Branson
2018-08-30 20:19         ` Arne Babenhauserheide
2018-08-31 14:41           ` Joshua Branson
2018-09-01 10:01             ` Arne Babenhauserheide
2018-09-01 16:26               ` Joshua Branson

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