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From: "Neil Jerram" <neiljerram@googlemail.com>
To: "Clinton Ebadi" <clinton@unknownlamer.org>
Cc: guile-user@gnu.org
Subject: Re: Long-lived Guile scripts in a mono-threaded game engine
Date: Tue, 27 May 2008 22:49:01 +0100	[thread overview]
Message-ID: <49dd78620805271449u1778b5c2k56408fdabcdff9ce@mail.gmail.com> (raw)
In-Reply-To: <87fxs3624n.fsf@unknownlamer.org>

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2008/5/27 Clinton Ebadi <clinton@unknownlamer.org>:

> You are pretty much doing what call/cc does, and so could
> straightforwardly rewrite the functions that cause scripts to freeze
> to capture the current continuation and schedule an event to resume
> this continuation when needed. So something like:
>
> (define (say-stop message)
>  (call/cc (lambda (k)
>             (%say-stop message k))))
>
> This might be worth trying and might perform well enough, but Guile's
> call/cc is fairly slow and heavyweight as it must copy the entire C
> stack.


The amount of the stack that needs copying could be reduced, though, by
putting a continuation barrier (scm_c_with_continuation_barrier) in the C
code shortly before it calls out to Guile.

Personally, I'd try the continuation approach.  I did something just like
this for a dayjob-related project, where a key objective was to make the
Scheme scripts as friendly-looking as possible to non-Scheme people.  I used
continuations to make it possible to write a script as a sequence of
apparently synchronous operations that were really asynchronous (i.e. send a
request somewhere, and wait for an asynchronous response).  It can be done
in such a way that the call/cc is hidden down in the infrastructure, and
script-writers never need to see it.

A complication in my case was that the C code was sensitive to unusual
return patterns.  So I also needed to use a continuation to protect the C
code; I can provide more detail about that if needed.

Regards,
        Neil

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  reply	other threads:[~2008-05-27 21:49 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2008-05-26 21:19 Long-lived Guile scripts in a mono-threaded game engine Sylvain Beucler
2008-05-27  7:58 ` Ludovic Courtès
2008-05-27  8:33   ` Sylvain Beucler
2008-05-27 13:20     ` Ludovic Courtès
2008-05-27 16:14       ` Sylvain Beucler
2008-05-27 18:08         ` Ludovic Courtès
2008-05-27 19:57           ` Sylvain Beucler
2008-05-27 20:30             ` Clinton Ebadi
2008-05-27 18:19         ` Clinton Ebadi
2008-05-27 21:49           ` Neil Jerram [this message]
2008-05-27 13:42     ` Paul Emsley

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