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From: "Anton N. Mescheryakov" <targon@ihed.ras.ru>
Subject: guile usage in prototype 3d engine
Date: Mon, 11 Nov 2002 14:26:29 +0300	[thread overview]
Message-ID: <3DCF93E5.1010300@ihed.ras.ru> (raw)

Dear schemers,
One may say I'am bizzare, but I try to make 3D engine embedded into 
Guile system.  Such kind of program needs high degree of modularity, 
extensibility and wise configuration, while modern HW T&L cards can 
deliver vast FPS despite CPU's ugly mess (like scripting engine in main 
loop:).  So I would be pleased to read some success/horror stories 
concerning similar guile projects etc.
Another thing: is it OK to use u-vectors as 3D/4D coordinates, or I need 
to introduce special smobs, or simply use lists?  Many aspects of guile 
are, er, not especialy well documented, including array access.

With best regards,
	Anton.



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             reply	other threads:[~2002-11-11 11:26 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2002-11-11 11:26 Anton N. Mescheryakov [this message]
2002-11-12  8:47 ` guile usage in prototype 3d engine Thien-Thi Nguyen

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