From: Thien-Thi Nguyen <ttn@glug.org>
Cc: guile-devel@gnu.org
Subject: Re: Language bindings
Date: Mon, 25 Mar 2002 16:01:14 -0500 [thread overview]
Message-ID: <E16pbac-0000dA-00@colo.agora-net.com> (raw)
In-Reply-To: <m0lmcg216s.fsf@atrey.karlin.mff.cuni.cz> (message from Daniel Skarda on 25 Mar 2002 15:04:43 +0100)
From: Daniel Skarda <0rfelyus@atrey.karlin.mff.cuni.cz>
Date: 25 Mar 2002 15:04:43 +0100
I would like to ask, which way I should choose - SourceForge,
Guile CVS repository or something else? Which one you prefer
for development for Guile language bindings?
state of the art for wrapping libraries w/ guile bindings still
requires a lot of manual work, so maintaining this project per se
does not yield as widely useful results as maintaining this project
as a test case for general wrapping tools. from that point of
view, i would suggest contributing the written code to g-wrap and
encouraging people to hack there (i.e., "in examples/opengl there
are hand-crafted bindings by Daniel Skarda; type "make" in that
directory to see g-wrap (attempt to ;-) produce functionally
equivalent bindings").
on the other hand, there are probably many people who would be
interested in including your work in their project (guile-sdl comes
to mind), w/ more direct usage/maintenance relationship w/ the code
than those hacking general wrapping tools. perhaps asking your
question on guile-user would attract those people to giving the
opengl bindings berth. (then they will ask these same questions
later. :-)
alternatively, you can do the common thing and dump the project to
rot on sorceforge or savannah. i don't recommend this unless you
have someone lined up to take the reins.
thi
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next prev parent reply other threads:[~2002-03-25 21:01 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2002-03-25 14:04 Language bindings Daniel Skarda
2002-03-25 14:44 ` Marius Vollmer
2002-03-25 21:01 ` Thien-Thi Nguyen [this message]
2002-03-28 8:38 ` Daniel Skarda
2002-04-03 9:30 ` Thien-Thi Nguyen
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