* Maybe missing features on guild
@ 2016-11-25 14:05 Lluís Vilanova
2016-12-23 21:29 ` Alex Kost
0 siblings, 1 reply; 2+ messages in thread
From: Lluís Vilanova @ 2016-11-25 14:05 UTC (permalink / raw)
To: guile-devel
Hi guiler crowd!
I have a project that uses guile as a scripting system, and want to provide both
the scm sources and compiled go files as part of the installation.
But I've found the following issues (using guile 2.1.4):
* Argument --load-path for "guild compile" sets %load-path, but not
%load-compiled-path. AFAIU, loading a .go dependency instead of a .scm one
might make compilation slightly faster.
* If my scm code depends on an external binary library, I have to set
LD_LIBRARY_PATH for guild to find it. Maybe it'd be a bit easier to provide an
argument on guild to add a path to the binary library search path. Since this
is platform-dependant, it might be more pain than is really worth it.
Cheers,
Lluis
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: Maybe missing features on guild
2016-11-25 14:05 Maybe missing features on guild Lluís Vilanova
@ 2016-12-23 21:29 ` Alex Kost
0 siblings, 0 replies; 2+ messages in thread
From: Alex Kost @ 2016-12-23 21:29 UTC (permalink / raw)
To: guile-devel
Lluís Vilanova (2016-11-25 15:05 +0100) wrote:
> Hi guiler crowd!
>
> I have a project that uses guile as a scripting system, and want to provide both
> the scm sources and compiled go files as part of the installation.
>
> But I've found the following issues (using guile 2.1.4):
>
> * Argument --load-path for "guild compile" sets %load-path, but not
> %load-compiled-path. AFAIU, loading a .go dependency instead of a .scm one
> might make compilation slightly faster.
I also think "-C/--load-compiled-path" is a missing feature of "guild
compile". As a workaround, I call guild like this:
GUILE_LOAD_COMPILED_PATH=... guild compile ...
--
Alex
^ permalink raw reply [flat|nested] 2+ messages in thread
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