* Re: Fixing non-reproducibility in some guile packages [not found] ` <87h93y4nr3.fsf@gmail.com> @ 2017-02-13 7:13 ` Andy Wingo 2017-02-13 16:25 ` Christopher Allan Webber 2017-02-13 17:39 ` Maxim Cournoyer 0 siblings, 2 replies; 3+ messages in thread From: Andy Wingo @ 2017-02-13 7:13 UTC (permalink / raw) To: Maxim Cournoyer; +Cc: guix-devel, guile-devel Hi :) [+guile-devel] On Mon 13 Feb 2017 07:18, Maxim Cournoyer <maxim.cournoyer@gmail.com> writes: >>> ;;; note: auto-compilation is enabled, set GUILE_AUTO_COMPILE=0 >>> ;;; or pass the --no-auto-compile argument to disable. >>> ;;; compiling /gnu/store/d3gli8g5bv6yhd3qwk5rfzqpsfvnj4lv-guile-next-2.1.5/bin/guild > > I've notice this same problem recently while looking at the build-log of > our GnuCash package.. It seems to be the problem is caused by the Guile > wanting to auto-compile the guild script, and not being able to as it > wants to store the compiled version somewhere under $HOME. > > Could a generally applicable solution be to distribute a pre-compiled > guild.go in the store, so that it would use that and never attempt to > 'auto-compile' it? This would effectively fix this problem for good > without having to create workaround such as using environment variables > or setting HOME to a temp dir. The compiled .go files that get installed are only for files found in the Guile load path. So like when you load (foo bar), it will look for foo/bar.go in the %load-compiled-path (and foo/bar.scm in the %load-path). This lets you compile foo/bar.scm in your build directory and have the resulting foo/bar.go in the builddir directly usable from the build-time %load-path / %load-compiled-path, and to install you just copy into the final %load-path / %load-compiled-path and that works too. For scripts that are loaded by absolute file name (guild is a prominent example) that don't live in the %load-path, this technique isn't directly applicable. The existing %load-compiled-path is effectively a function from name-suffix (like "foo/bar.scm") to absolute path of compiled .go file. We would need an additional mechanism to be a function from absolute source file name to absolute path of .go file. Perhaps that's doable with an additional path. Perhaps the fallback compilation path (~/.cache/guile/...) could be generalized to include something in $prefix also so that packages can install compiled files. Incidentally probably we should SHA256 the path to prevent so much directory traversal... In some future (is it near or far?), the source -> compiled function needs additional inputs: checksums or timestamps of "build inputs" or so, so that when for-syntax definitions (like macros) change, users of those definitions will recompile. That is a harder problem though. Andy ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Fixing non-reproducibility in some guile packages 2017-02-13 7:13 ` Fixing non-reproducibility in some guile packages Andy Wingo @ 2017-02-13 16:25 ` Christopher Allan Webber 2017-02-13 17:39 ` Maxim Cournoyer 1 sibling, 0 replies; 3+ messages in thread From: Christopher Allan Webber @ 2017-02-13 16:25 UTC (permalink / raw) To: Andy Wingo; +Cc: guix-devel, guile-devel, Maxim Cournoyer Andy Wingo writes: > In some future (is it near or far?), the source -> compiled function > needs additional inputs: checksums or timestamps of "build inputs" or > so, so that when for-syntax definitions (like macros) change, users of > those definitions will recompile. That is a harder problem though. Ah yeah, I've been bit by this before. Though, I imagine we'd run into a problem where we'd never know how to "garbage collect" anything in ~/.cache/guile/ . "Maybe not a problem", except if you're hacking some files constantly... :) Maybe every guile hacker needs to get in the habit of `rm -rf ~/.cache/guile/' though? :) ^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Fixing non-reproducibility in some guile packages 2017-02-13 7:13 ` Fixing non-reproducibility in some guile packages Andy Wingo 2017-02-13 16:25 ` Christopher Allan Webber @ 2017-02-13 17:39 ` Maxim Cournoyer 1 sibling, 0 replies; 3+ messages in thread From: Maxim Cournoyer @ 2017-02-13 17:39 UTC (permalink / raw) To: Andy Wingo; +Cc: guix-devel, guile-devel [-- Attachment #1.1: Type: text/plain, Size: 2668 bytes --] Hi Andy, and thank you for your detailed answer! Andy Wingo <wingo@igalia.com> writes: > Hi :) > > [+guile-devel] > > On Mon 13 Feb 2017 07:18, Maxim Cournoyer <maxim.cournoyer@gmail.com> writes: > >>>> ;;; note: auto-compilation is enabled, set GUILE_AUTO_COMPILE=0 >>>> ;;; or pass the --no-auto-compile argument to disable. >>>> ;;; compiling /gnu/store/d3gli8g5bv6yhd3qwk5rfzqpsfvnj4lv-guile-next-2.1.5/bin/guild >> >> I've notice this same problem recently while looking at the build-log of >> our GnuCash package.. It seems to be the problem is caused by the Guile >> wanting to auto-compile the guild script, and not being able to as it >> wants to store the compiled version somewhere under $HOME. >> >> Could a generally applicable solution be to distribute a pre-compiled >> guild.go in the store, so that it would use that and never attempt to >> 'auto-compile' it? This would effectively fix this problem for good >> without having to create workaround such as using environment variables >> or setting HOME to a temp dir. > > The compiled .go files that get installed are only for files found in > the Guile load path. So like when you load (foo bar), it will look for > foo/bar.go in the %load-compiled-path (and foo/bar.scm in the > %load-path). This lets you compile foo/bar.scm in your build directory > and have the resulting foo/bar.go in the builddir directly usable from > the build-time %load-path / %load-compiled-path, and to install you just > copy into the final %load-path / %load-compiled-path and that works too. > > For scripts that are loaded by absolute file name (guild is a prominent > example) that don't live in the %load-path, this technique isn't > directly applicable. The existing %load-compiled-path is effectively a > function from name-suffix (like "foo/bar.scm") to absolute path of > compiled .go file. OK, I see how %load-path and %load-compiled-path currently fail to be useful in the case of loading a guile script from its absolute path. Thanks for explaining. > function from absolute source file name to absolute path of .go file. > Perhaps that's doable with an additional path. Perhaps the fallback > compilation path (~/.cache/guile/...) could be generalized to include > something in $prefix also so that packages can install compiled files. This seem like it would be the simplest solution in the short term, but maybe not the most elegant. The fallback compilation path seems to refer to the source file by their exact location though, so it would mean that if someone was to change the location of the store it would break: [-- Attachment #1.2: Type: text/plain, Size: 334 bytes --] guild ;;; note: auto-compilation is enabled, set GUILE_AUTO_COMPILE=0 ;;; or pass the --no-auto-compile argument to disable. ;;; compiling /gnu/store/jz5pb07j8s9vv07f27p52mmsiap3cwps-profile/bin/guild ;;; compiled /home/maxim/.cache/guile/ccache/2.0-LE-8-2.0/gnu/store/060piiiz4nmb51jc3wk01bgikajrnfjd-guile-2.0.13/bin/guild.go [-- Attachment #1.3: Type: text/plain, Size: 429 bytes --] > Incidentally probably we should SHA256 the path to prevent so much > directory traversal... > > In some future (is it near or far?), the source -> compiled function > needs additional inputs: checksums or timestamps of "build inputs" or > so, so that when for-syntax definitions (like macros) change, users of > those definitions will recompile. That is a harder problem though. > Interesting problem! Thanks again, Maxim [-- Attachment #2: signature.asc --] [-- Type: application/pgp-signature, Size: 832 bytes --] ^ permalink raw reply [flat|nested] 3+ messages in thread
end of thread, other threads:[~2017-02-13 17:39 UTC | newest] Thread overview: 3+ messages (download: mbox.gz follow: Atom feed -- links below jump to the message on this page -- [not found] <87fujly0pu.fsf@dustycloud.org> [not found] ` <87bmu8y7sx.fsf@dustycloud.org> [not found] ` <87tw80pgpl.fsf@gnu.org> [not found] ` <87efz35ncm.fsf@dustycloud.org> [not found] ` <87h93y4nr3.fsf@gmail.com> 2017-02-13 7:13 ` Fixing non-reproducibility in some guile packages Andy Wingo 2017-02-13 16:25 ` Christopher Allan Webber 2017-02-13 17:39 ` Maxim Cournoyer
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