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From: Mark H Weaver <mhw@netris.org>
To: David Kastrup <dak@gnu.org>
Cc: guile-devel@gnu.org
Subject: Re: Improve `seed->random-state' in stable-2.0?
Date: Sat, 21 Jan 2012 03:20:26 -0500	[thread overview]
Message-ID: <877h0lv54l.fsf@netris.org> (raw)
In-Reply-To: <87d3adld31.fsf@fencepost.gnu.org> (David Kastrup's message of "Sat, 21 Jan 2012 08:38:42 +0100")

David Kastrup <dak@gnu.org> writes:
> Actually, you don't need a PRNG at all.  Generate a _good_ random
> starting value, and count sequentially from there.

This is _exactly_ what my patch does, on a per-thread basis.
The starting value is read directly from /dev/urandom if available.

However, if /dev/urandom cannot be read, the PRNG is used to generate
the starting value.  This is a last resort, and ideally we should never
use it.

   Thanks,
     Mark



  reply	other threads:[~2012-01-21  8:20 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-01-20  3:28 Improve `seed->random-state' in stable-2.0? Mark H Weaver
2012-01-20  8:37 ` David Kastrup
2012-01-20 14:54 ` Andy Wingo
2012-01-20 18:52   ` Mark H Weaver
2012-01-20 20:35     ` Andy Wingo
2012-01-20 22:45       ` Mark H Weaver
2012-01-21  7:38         ` David Kastrup
2012-01-21  8:20           ` Mark H Weaver [this message]
2012-01-23  9:52         ` Andy Wingo
2012-01-20 23:46       ` Mike Gran
2012-01-23  9:55         ` Andy Wingo
2012-01-23 13:06           ` Mike Gran
2012-01-23 14:06             ` Andy Wingo
2012-01-24  6:08               ` Mike Gran
2012-01-24  9:56                 ` Andy Wingo

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