* multi-lingual guile: language strictness
@ 2018-07-14 2:53 Matt Wette
2018-07-14 2:57 ` Brett Gilio
` (2 more replies)
0 siblings, 3 replies; 10+ messages in thread
From: Matt Wette @ 2018-07-14 2:53 UTC (permalink / raw)
To: guile-devel
Hi All,
I posed a question on #guile IRC last weekend asking for use cases for
making Guile
multi-lingual. The use case that came up was the desire to use Guile as
an extension
that supports multiple languages for users. To that end, I wonder how
important it is
to make these extension languages meet published language conventions or
standards.
I believe to do so is too difficult: the Guile community does not have
the volunteer
workforce people to achieve this. I think it would be more practical to
look for
reasonable approximations. If this is the direction to go, then should
Guile name
these extension languages according to what they attempt to mimic (e.g.,
javascript),
or rather rename to something that has a similar sounding name (e.g.,
guavascript), or,
as another option, rename with an extension monicker (e.g., javascriptx)?
Matt
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 2:53 multi-lingual guile: language strictness Matt Wette
@ 2018-07-14 2:57 ` Brett Gilio
2018-07-14 13:53 ` William ML Leslie
2018-07-14 7:04 ` tomas
2018-07-14 13:49 ` William ML Leslie
2 siblings, 1 reply; 10+ messages in thread
From: Brett Gilio @ 2018-07-14 2:57 UTC (permalink / raw)
To: Matt Wette; +Cc: guile-devel
Matt Wette writes:
> Hi All,
>
> I posed a question on #guile IRC last weekend asking for use
> cases for making
> Guile
> multi-lingual. The use case that came up was the desire to use
> Guile as an
> extension
> that supports multiple languages for users. To that end, I
> wonder how important
> it is
> to make these extension languages meet published language
> conventions or
> standards.
> I believe to do so is too difficult: the Guile community does
> not have the
> volunteer
> workforce people to achieve this. I think it would be more
> practical to look
> for
> reasonable approximations. If this is the direction to go, then
> should Guile
> name
> these extension languages according to what they attempt to
> mimic (e.g.,
> javascript),
> or rather rename to something that has a similar sounding name
> (e.g.,
> guavascript), or,
> as another option, rename with an extension monicker (e.g.,
> javascriptx)?
>
> Matt
Is this possibility for making Guile multi-lingual a promised
feature,
or more of a wishlist type thing? I'll have to think about some
ways
that might be good to approach this, because the limiting
volunteer-community is definitely going to be an issue.
--
Brett M. Gilio
Free Software Foundation, Member
https://parabola.nu | https://emacs.org
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 2:57 ` Brett Gilio
@ 2018-07-14 13:53 ` William ML Leslie
2018-07-14 16:22 ` Hans Åberg
2018-07-14 19:24 ` Brett Gilio
0 siblings, 2 replies; 10+ messages in thread
From: William ML Leslie @ 2018-07-14 13:53 UTC (permalink / raw)
To: Brett Gilio; +Cc: guile-devel
On 14 July 2018 at 12:57, Brett Gilio <brettg@posteo.net> wrote:
> Is this possibility for making Guile multi-lingual a promised feature,
> or more of a wishlist type thing? I'll have to think about some ways
> that might be good to approach this, because the limiting
> volunteer-community is definitely going to be an issue.
>
It's already a thing.
https://www.gnu.org/software/guile/manual/html_node/Other-Languages.html
There are some other user-supplied languages installable as packages,
such as the delightful Wisp and guile-log
--
William Leslie
Notice:
Likely much of this email is, by the nature of copyright, covered
under copyright law. You absolutely MAY reproduce any part of it in
accordance with the copyright law of the nation you are reading this
in. Any attempt to DENY YOU THOSE RIGHTS would be illegal without
prior contractual agreement.
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 13:53 ` William ML Leslie
@ 2018-07-14 16:22 ` Hans Åberg
2018-07-14 18:45 ` Matt Wette
2018-07-14 19:24 ` Brett Gilio
1 sibling, 1 reply; 10+ messages in thread
From: Hans Åberg @ 2018-07-14 16:22 UTC (permalink / raw)
To: William ML Leslie; +Cc: Brett Gilio, guile-devel
> On 14 Jul 2018, at 15:53, William ML Leslie <william.leslie.ttg@gmail.com> wrote:
>
> On 14 July 2018 at 12:57, Brett Gilio <brettg@posteo.net> wrote:
>> Is this possibility for making Guile multi-lingual a promised feature,
>> or more of a wishlist type thing? I'll have to think about some ways
>> that might be good to approach this, because the limiting
>> volunteer-community is definitely going to be an issue.
>>
>
> It's already a thing.
>
> https://www.gnu.org/software/guile/manual/html_node/Other-Languages.html
Is it possible to call them at the same time, via the C interface?
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 16:22 ` Hans Åberg
@ 2018-07-14 18:45 ` Matt Wette
2018-07-14 19:09 ` Hans Åberg
0 siblings, 1 reply; 10+ messages in thread
From: Matt Wette @ 2018-07-14 18:45 UTC (permalink / raw)
To: guile-devel
[-- Attachment #1: Type: text/plain, Size: 1061 bytes --]
On 07/14/2018 09:22 AM, Hans Åberg wrote:
>> On 14 Jul 2018, at 15:53, William ML Leslie<william.leslie.ttg@gmail.com> wrote:
>>
>> On 14 July 2018 at 12:57, Brett Gilio<brettg@posteo.net> wrote:
>>> Is this possibility for making Guile multi-lingual a promised feature,
>>> or more of a wishlist type thing? I'll have to think about some ways
>>> that might be good to approach this, because the limiting
>>> volunteer-community is definitely going to be an issue.
>>>
>> It's already a thing.
>>
>> https://www.gnu.org/software/guile/manual/html_node/Other-Languages.html
> Is it possible to call them at the same time, via the C interface?
>
>
>
I would think so. In general all languages see the same name space.
scheme@(guile-user)> ,L ecmascript
Happy hacking with ECMAScript! To switch back, type `,L scheme'.
ecmascript@(guile-user)> function foo(x) { return x + 1; };
ecmascript@(guile-user)> foo(1);
$1 = 2
ecmascript@(guile-user)> ,L scheme
Happy hacking with Scheme! To switch back, type `,L ecmascript'.
scheme@(guile-user)> (foo 1)
$2 = 2
[-- Attachment #2: Type: text/html, Size: 1825 bytes --]
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 18:45 ` Matt Wette
@ 2018-07-14 19:09 ` Hans Åberg
0 siblings, 0 replies; 10+ messages in thread
From: Hans Åberg @ 2018-07-14 19:09 UTC (permalink / raw)
To: Matt Wette; +Cc: guile-devel
> On 14 Jul 2018, at 20:45, Matt Wette <matt.wette@gmail.com> wrote:
>
> On 07/14/2018 09:22 AM, Hans Åberg wrote:
>>> On 14 Jul 2018, at 15:53, William ML Leslie <william.leslie.ttg@gmail.com>
>>> wrote:
>>>
>>> On 14 July 2018 at 12:57, Brett Gilio
>>> <brettg@posteo.net>
>>> wrote:
>>>
>>>> Is this possibility for making Guile multi-lingual a promised feature,
>>>> or more of a wishlist type thing? I'll have to think about some ways
>>>> that might be good to approach this, because the limiting
>>>> volunteer-community is definitely going to be an issue.
>>>>
>>> It's already a thing.
>>>
>>> https://www.gnu.org/software/guile/manual/html_node/Other-Languages.html
>> Is it possible to call them at the same time, via the C interface?
>>
> I would think so. In general all languages see the same name space.
>
> scheme@(guile-user)> ,L ecmascript
> Happy hacking with ECMAScript! To switch back, type `,L scheme'.
> ecmascript@(guile-user)> function foo(x) { return x + 1; };
> ecmascript@(guile-user)> foo(1);
> $1 = 2
> ecmascript@(guile-user)> ,L scheme
> Happy hacking with Scheme! To switch back, type `,L ecmascript'.
> scheme@(guile-user)> (foo 1)
> $2 = 2
Yes, that is what I asked for, to be able to create objects in one language and interact with the same objects in another.
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 13:53 ` William ML Leslie
2018-07-14 16:22 ` Hans Åberg
@ 2018-07-14 19:24 ` Brett Gilio
1 sibling, 0 replies; 10+ messages in thread
From: Brett Gilio @ 2018-07-14 19:24 UTC (permalink / raw)
To: William ML Leslie; +Cc: guile-devel
William ML Leslie writes:
> It's already a thing.
>
> https://www.gnu.org/software/guile/manual/html_node/Other-Languages.html
>
> There are some other user-supplied languages installable as
> packages,
> such as the delightful Wisp and guile-log
Learn something new about the wonderful Guile, everyday.
--
Brett M. Gilio
Free Software Foundation, Member
https://parabola.nu | https://emacs.org
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 2:53 multi-lingual guile: language strictness Matt Wette
2018-07-14 2:57 ` Brett Gilio
@ 2018-07-14 7:04 ` tomas
2018-07-14 13:49 ` William ML Leslie
2 siblings, 0 replies; 10+ messages in thread
From: tomas @ 2018-07-14 7:04 UTC (permalink / raw)
To: guile-devel
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Hash: SHA1
On Fri, Jul 13, 2018 at 07:53:51PM -0700, Matt Wette wrote:
> Hi All,
>
> I posed a question on #guile IRC last weekend asking for use cases
> for making Guile [...]
> as another option, rename with an extension monicker (e.g., javascriptx)?
+1 for a "pidgin-" prefix (somewhat tongue-in-cheek ;-P
Or perhaps "pidguin-"?
But more seriously: I like the "extension" (be it prefix or suffix)
pattern most: people see what's intended and that it isn't the
"real thing".
Cheers
- -- tomás
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^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 2:53 multi-lingual guile: language strictness Matt Wette
2018-07-14 2:57 ` Brett Gilio
2018-07-14 7:04 ` tomas
@ 2018-07-14 13:49 ` William ML Leslie
2018-07-16 21:00 ` Hugo Hörnquist
2 siblings, 1 reply; 10+ messages in thread
From: William ML Leslie @ 2018-07-14 13:49 UTC (permalink / raw)
To: Matt Wette; +Cc: guile-devel
On 14 July 2018 at 12:53, Matt Wette <matt.wette@gmail.com> wrote:
> Hi All,
>
> I posed a question on #guile IRC last weekend asking for use cases for
> making Guile
> multi-lingual. The use case that came up was the desire to use Guile as an
> extension
> that supports multiple languages for users. To that end, I wonder how
> important it is
> to make these extension languages meet published language conventions or
> standards.
> I believe to do so is too difficult: the Guile community does not have the
> volunteer
> workforce people to achieve this. I think it would be more practical to
> look for
> reasonable approximations. If this is the direction to go, then should
> Guile name
> these extension languages according to what they attempt to mimic (e.g.,
> javascript),
> or rather rename to something that has a similar sounding name (e.g.,
> guavascript), or,
> as another option, rename with an extension monicker (e.g., javascriptx)?
>
+1 on distinguishing non-conformant implementations, makes life easier
when Guile later supports (whether inbuilt or not) a conforming
implementation of that language.
I guess javascript is the exception to that rule, because Guile's
javascript is probably the closest thing to a conforming ES4
implementation out there.
I like the idea of a consistent suffix or prefix for nonconformant
implementations, even in the guildhall.
--
William Leslie
Notice:
Likely much of this email is, by the nature of copyright, covered
under copyright law. You absolutely MAY reproduce any part of it in
accordance with the copyright law of the nation you are reading this
in. Any attempt to DENY YOU THOSE RIGHTS would be illegal without
prior contractual agreement.
^ permalink raw reply [flat|nested] 10+ messages in thread
* Re: multi-lingual guile: language strictness
2018-07-14 13:49 ` William ML Leslie
@ 2018-07-16 21:00 ` Hugo Hörnquist
0 siblings, 0 replies; 10+ messages in thread
From: Hugo Hörnquist @ 2018-07-16 21:00 UTC (permalink / raw)
To: guile-devel
On Sat, Jul 14, 2018 at 11:49:28PM +1000, William ML Leslie wrote:
> I guess javascript is the exception to that rule, because Guile's
> javascript is probably the closest thing to a conforming ES4
> implementation out there.
Since when is that that the case? The manual page for
ECMAScript (6.24.3) states:
> The goal was to support ECMAScript version 3.1, a
> relatively small language, but the implementor was
> completely irresponsible and got distracted by other
> things before finishing the standard library, and even
> some bits of the syntax.
Which make it sound like that implementation is far from
good.
--
hugo
^ permalink raw reply [flat|nested] 10+ messages in thread
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2018-07-14 2:53 multi-lingual guile: language strictness Matt Wette
2018-07-14 2:57 ` Brett Gilio
2018-07-14 13:53 ` William ML Leslie
2018-07-14 16:22 ` Hans Åberg
2018-07-14 18:45 ` Matt Wette
2018-07-14 19:09 ` Hans Åberg
2018-07-14 19:24 ` Brett Gilio
2018-07-14 7:04 ` tomas
2018-07-14 13:49 ` William ML Leslie
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