From: Stefan Monnier <monnier@iro.umontreal.ca>
Subject: Window/buffer management in gdb-ui
Date: Wed, 24 Nov 2004 09:59:41 -0500 [thread overview]
Message-ID: <jwvy8grcnbt.fsf-monnier+emacs@gnu.org> (raw)
The window-/buffer management in gdb-ui is not working well in my setup.
And the code in gdb-ui looks pretty frightening. E.g. things like:
(defun dedicated-switch-to-buffer (name)
(set-window-dedicated-p
(get-buffer-window
(switch-to-buffer name)) t))
make me cringe:
- messes up the namespace
- it changes the currently selected window and makes it dedicated
(because we know that (get-buffer-window (switch-to-buffer name))
is always equal to (selected-window))
I understand that maybe my setup is not representative, but maybe if you
could describe what behavior you're trying to get, I can help you come up
with a way to code it that doesn't plays nicely in my situation.
I.e. what is the behavior you're trying to get. You can describe it with
a mix of description of how *you* want it plus some examples of problematic
behaviors you'd like to avoid (i.e. bug-reports).
As for my own setup, I use 1 buffer per frame and 1 frame per buffer with
a separate dedicated minibuffer. In my setup, any code that uses
`switch-to-buffer' is a pain in the rear.
Stefan
next reply other threads:[~2004-11-24 14:59 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-11-24 14:59 Stefan Monnier [this message]
2004-11-24 20:09 ` Window/buffer management in gdb-ui Nick Roberts
2004-11-24 20:42 ` {Spam?} " Stefan Monnier
2004-11-25 2:30 ` Nick Roberts
2004-11-25 16:26 ` {Spam?} " Stefan
2004-11-24 21:30 ` Kai Grossjohann
2004-11-24 21:39 ` Kai Grossjohann
[not found] ` <jwvpt23arhf.fsf-monnier+emacs@gnu.org>
2004-11-25 2:14 ` Nick Roberts
2004-11-25 16:07 ` Stefan Monnier
2004-11-25 23:59 ` Nick Roberts
2004-11-26 4:21 ` Stefan Monnier
2004-11-26 15:53 ` Nick Roberts
2004-11-26 22:46 ` {Spam?} " Stefan Monnier
2004-11-26 10:16 ` Kim F. Storm
2004-11-26 15:42 ` Nick Roberts
2004-11-26 22:43 ` Stefan Monnier
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