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* Objects layout and tagging scheme
@ 2012-08-02 16:10 Dmitry Antipov
  2012-08-02 18:09 ` Paul Eggert
  2012-08-03  9:49 ` Stefan Monnier
  0 siblings, 2 replies; 5+ messages in thread
From: Dmitry Antipov @ 2012-08-02 16:10 UTC (permalink / raw)
  To: Emacs development discussions

Any non-trivial GC design which I can imagine requires extra per-object information.
It may be just a few bits, bit this is a problem anyway because some objects
(conses at first) has no free space already so their mark bits are allocated
from separate bitmaps. Symbols and misc objects are free from these problems,
but vectors and string are affected. So I would like to raise the following
question: if I need, for example, 2 extra bits for each object, where to get them?

Dmitry





^ permalink raw reply	[flat|nested] 5+ messages in thread

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-- links below jump to the message on this page --
2012-08-02 16:10 Objects layout and tagging scheme Dmitry Antipov
2012-08-02 18:09 ` Paul Eggert
2012-08-03  8:17   ` Dmitry Antipov
2012-08-03 23:10     ` Stefan Monnier
2012-08-03  9:49 ` Stefan Monnier

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