@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990--1995, 1998--1999, 2001--2022 Free Software @c Foundation, Inc. @c See the file elisp.texi for copying conditions. @node Parsing Expression Grammars @chapter Parsing Expression Grammars @cindex text parsing Emacs Lisp provide several tools for parsing and matching text, from regular expressions (@pxref{Regular Expressions}) to full @acronym{LL} grammar parsers (@pxref{Top,, Bovine parser development, bovine}). @dfn{Parsing Expression Grammars} (@acronym{PEG}) are another approach to text parsing that offer more structure and composibility than regular expressions, but less complexity than context-free grammars. A @acronym{PEG} parser is defined as a list of named rules, each of which match text patterns, and/or contain references to other rules. Parsing is initiated with the function @code{peg-run} or the macro @code{peg-parse}, and parses text after point in the current buffer, using a given set of rules. The definition of each rule is referred to as a @dfn{parsing expression} (@acronym{PEX}), and can consist of a literal string, a regexp-like character range or set, a peg-specific construct resembling an elisp function call, a reference to another rule, or a combination of any of these. A grammar is expressed as a set of rules in which one rule is typically treated as a ``top-level'' or ``entry-point'' rule. For instance: @example @group ((number sign digit (* digit)) (sign (or "+" "-" "")) (digit [0-9])) @end group @end example The above grammar could be used directly in a call to @code{peg-parse}, in which the first rule is considered the ``entry-point'' rule: @example (peg-parse ((number sign digit (* digit)) (sign (or "+" "-" "")) (digit [0-9]))) @end example Or set as the value of a variable, and the variable used in a combination of calls to @code{with-peg-rules} and @code{peg-run}, where the ``entry-point'' rule is given explicitly: @example (defvar number-grammar '((number sign digit (* digit)) (sign (or "+" "-" "")) (digit [0-9]))) (with-peg-rules number-grammar (peg-run (peg number))) @end example By default, calls to @code{peg-run} or @code{peg-parse} produce no output: parsing simply moves point. In order to return or otherwise act upon parsed strings, rules can include @dfn{actions}, see @xref{Parsing Actions} for more information. Individual rules can also be defined using a more @code{defun}-like syntax, using the macro @code{define-peg-rule}: @example (define-peg-rule digit () [0-9]) @end example This allows the rule to be referred to by name within calls to @code{peg-run} or @code{peg-parse} elsewhere, and also allows the use of function arguments in the rule body. @node PEX Definitions @section PEX Definitions Parsing expressions can be defined using the following syntax: @table @code @item (and E1 E2 ...) A sequence of PEXs that must all be matched. The @code{and} form is optional and implicit. @item (or E1 E2 ...) Prioritized choices, meaning that, as in Elisp, the choices are tried in order, and the first successful match is used. @item (any) Matches any single character, as the regexp ``.''. @item "abc" A literal string. @item (char C) A single character, as an Elisp character literal. @item (* E) Zero or more of an expression, as the regexp ``*''. @item (+ E) One or more of an expression, as the regexp ``+''. @item (opt E) Zero or one of an expression, as the regexp ``?''. @item SYMBOL A symbol representing a previously-define PEG rule. @item (range A B) The character range between A and B, as the regexp ``[A-B]''. @item [a-b "+*" ?x] A character set, including ranges, literal characters, or strings of characters. @item [ascii cntrl] A list of named character classes (see below). @item (syntax-class NAME) A single syntax class. @item (null) The empty string. @end table The following expressions are used as anchors -- they do not move point. @table @code @item (bob) Beginning of buffer. @item (eob) End of buffer. @item (bol) Beginning of line. @item (eol) End of line. @item (bow) Beginning of word. @item (eow) End of word. @item (bos) Beginning of symbol. @item (eos) End of symbol. @end table The following expressions are used as booleans, to constrain matching (@pxref{Writing PEG Rules}), and do not move point. @table @code @item (not E) @item (if E) @item (guard EXP) @end table @vindex peg-char-classes Named character classes include the following: @itemize @item ascii @item alnum @item alpha @item blank @item cntrl @item digit @item graph @item lower @item multibyte @item nonascii @item print @item punct @item space @item unibyte @item upper @item word @item xdigit @end itemize @node Parsing Actions @section Parsing Actions By default the process of parsing simply moves point in the current buffer, ultimately returning @code{t} if the parsing succeeds, and @code{nil} if it doesn't. It's also possible to define ``actions'' that can run arbitrary Elisp at certain points during parsing. These actions can affect something called the @dfn{parsing stack}: a list of values built up during the course of parsing. If the stack is non-@code{nil} at the end of parsing, it is returned as the final value of the parsing process. Actions can be added anywhere in the definition of a rule. They are distinguished from parsing expressions by an initial backquote (@samp{`}), followed by a parenthetical form that must contain a pair of hyphens (@samp{--}) somewhere within it. Symbols to the left of the hyphens are bound to values popped from the stack (they are somewhat analogous to the argument list in a lambda). Values produced by code to the right are pushed to the stack (analogous to the return value of the lambda). For instance, the previous grammar can be augmented with actions to return the parsed number as an actual integer: @example (with-peg-rules ((number sign digit (* digit `(a b -- (+ (* a 10) b))) `(sign val -- (* sign val))) (sign (or (and "+" `(-- 1)) (and "-" `(-- -1)) (and "" `(-- 1)))) (digit [0-9] `(-- (- (char-before) ?0)))) (peg-run (peg number))) @end example There must be values on the stack before they can be popped and returned. An action with no left-hand terms will only push values to the stack; an action with no right-hand terms will consume (and discard) values from the stack. To return the string matched by a PEX (instead of simply moving point over it), a rule like this can be used: @example (one-word `(-- (point)) (+ [word]) `(start -- (buffer-substring start (point)))) @end example The first action pushes the initial value of point to the stack. The intervening PEX moves point over the next word. The second action pops the previous value from the stack (binding it to the variable @code{start}), and uses that value to extract a substring from the buffer and push it to the stack. This pattern is so common that peg.el provides a shorthand function that does exactly the above, along with a few other shorthands for common scenarios: @table @code @item (substring E) Match PEX E and push the matched string to the stack. @item (region E) Match E and push the start and end positions of the matched region to the stack. @item (replace E "repl") Match E and replaced the matched region with the string "repl". @item (list E) Match E, collect all values produced by E (and its sub-expressions) into a list, and push that list to the stack. @end table It is up to the grammar author to keep track of which rules and sub-rules push values to the stack, and the state of the stack at any given point in the parsing. If an action pops values from an empty stack, the symbols will be bound to @code{nil}. @node Writing PEG Rules @section Writing PEG Rules Something to be aware of when writing PEG rules is that they are greedy. Rules which consume a variable amount of text will always consume the maximum amount possible, even if that causes a rule that might otherwise have matched to fail later on. For instance, this rule will never succeed: @example (forest (+ "tree" (* [blank])) "tree" (eol)) @end example The @acronym{PEX} @code{(+ "tree" (* [blank]))} will consume all repetitions of the word ``tree'', leaving none to match the final @code{"tree"}. In these situations, the desired result can be obtained by using predicates and guards -- namely the @code{not}, @code{if} and @code{guard} expressions -- to restrict behavior. For instance: @example (forest (+ "tree" (* [blank])) (not (eol)) "tree" (eol)) @end example The @code{if} and @code{not} operators accept a parsing expression and interpret it as a boolean, without moving point. The contents of a @code{guard} operator are evaluated as regular Elisp (not a @acronym{PEX}) and should return a boolean value. A @code{nil} value causes the match to fail. Another potentially unexpected behavior is that parsing will move point as far as possible, even if the parsing ultimately fails. This rule: @example (end-game "game" (eob)) @end example when run in a buffer containing the text ``game over'' after point, will move point to just after ``game'' and halt parsing, returning @code{nil}. Successful parsing will always return @code{t}, or the contexts of the parsing stack.