@c -*- mode: texinfo; coding: utf-8 -*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990--1995, 1998--2023 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @node Positions @chapter Positions @cindex position (in buffer) @cindex buffer position A @dfn{position} is the index of a character in the text of a buffer. More precisely, a position identifies the place between two characters (or before the first character, or after the last character), so we can speak of the character before or after a given position. However, we often speak of the character ``at'' a position, meaning the character after that position. Positions are usually represented as integers starting from 1, but can also be represented as @dfn{markers}---special objects that relocate automatically when text is inserted or deleted so they stay with the surrounding characters. Functions that expect an argument to be a position (an integer), but accept a marker as a substitute, normally ignore which buffer the marker points into; they convert the marker to an integer, and use that integer, exactly as if you had passed the integer as the argument, even if the marker points to the wrong buffer. A marker that points nowhere cannot convert to an integer; using it instead of an integer causes an error. @xref{Markers}. See also the field feature (@pxref{Fields}), which provides functions that are used by many cursor-motion commands. @menu * Point:: The special position where editing takes place. * Motion:: Changing point. * Excursions:: Temporary motion and buffer changes. * Narrowing:: Restricting editing to a portion of the buffer. @end menu @node Point @section Point @cindex point @dfn{Point} is a special buffer position used by many editing commands, including the self-inserting typed characters and text insertion functions. Other commands move point through the text to allow editing and insertion at different places. Like other positions, point designates a place between two characters (or before the first character, or after the last character), rather than a particular character. Usually terminals display the cursor over the character that immediately follows point; point is actually before the character on which the cursor sits. @cindex point with narrowing The value of point is a number no less than 1, and no greater than the buffer size plus 1. If narrowing is in effect (@pxref{Narrowing}), then point is constrained to fall within the accessible portion of the buffer (possibly at one end of it). Each buffer has its own value of point, which is independent of the value of point in other buffers. Each window also has a value of point, which is independent of the value of point in other windows on the same buffer. This is why point can have different values in various windows that display the same buffer. When a buffer appears in only one window, the buffer's point and the window's point normally have the same value, so the distinction is rarely important. @xref{Window Point}, for more details. @defun point @cindex current buffer position This function returns the value of point in the current buffer, as an integer. @need 700 @example @group (point) @result{} 175 @end group @end example @end defun @defun point-min This function returns the minimum accessible value of point in the current buffer. This is normally 1, but if narrowing is in effect, it is the position of the start of the region that you narrowed to. (@xref{Narrowing}.) @end defun @defun point-max This function returns the maximum accessible value of point in the current buffer. This is @code{(1+ (buffer-size))}, unless narrowing is in effect, in which case it is the position of the end of the region that you narrowed to. (@xref{Narrowing}.) @end defun @defun buffer-end flag This function returns @code{(point-max)} if @var{flag} is greater than 0, @code{(point-min)} otherwise. The argument @var{flag} must be a number. @end defun @defun buffer-size &optional buffer This function returns the total number of characters in the current buffer. In the absence of any narrowing (@pxref{Narrowing}), @code{point-max} returns a value one larger than this. If you specify a buffer, @var{buffer}, then the value is the size of @var{buffer}. @example @group (buffer-size) @result{} 35 @end group @group (point-max) @result{} 36 @end group @end example @end defun @node Motion @section Motion @cindex motion by chars, words, lines, lists Motion functions change the value of point, either relative to the current value of point, relative to the beginning or end of the buffer, or relative to the edges of the selected window. @xref{Point}. @menu * Character Motion:: Moving in terms of characters. * Word Motion:: Moving in terms of words. * Buffer End Motion:: Moving to the beginning or end of the buffer. * Text Lines:: Moving in terms of lines of text. * Screen Lines:: Moving in terms of lines as displayed. * List Motion:: Moving by parsing lists and sexps. * Skipping Characters:: Skipping characters belonging to a certain set. @end menu @node Character Motion @subsection Motion by Characters These functions move point based on a count of characters. @code{goto-char} is the fundamental primitive; the other functions use that. @deffn Command goto-char position This function sets point in the current buffer to the value @var{position}. @c This behavior used to be documented until 2013/08. @ignore If @var{position} is less than 1, it moves point to the beginning of the buffer. If @var{position} is greater than the length of the buffer, it moves point to the end. @end ignore If narrowing is in effect, @var{position} still counts from the beginning of the buffer, but point cannot go outside the accessible portion. If @var{position} is out of range, @code{goto-char} moves point to the beginning or the end of the accessible portion. When this function is called interactively, @var{position} is the numeric prefix argument, if provided; otherwise it is read from the minibuffer. @code{goto-char} returns @var{position}. @end deffn @deffn Command forward-char &optional count @c @kindex beginning-of-buffer @c @kindex end-of-buffer This function moves point @var{count} characters forward, towards the end of the buffer (or backward, towards the beginning of the buffer, if @var{count} is negative). If @var{count} is @code{nil}, the default is 1. If this attempts to move past the beginning or end of the buffer (or the limits of the accessible portion, when narrowing is in effect), it signals an error with error symbol @code{beginning-of-buffer} or @code{end-of-buffer}. In an interactive call, @var{count} is the numeric prefix argument. @end deffn @deffn Command backward-char &optional count This is just like @code{forward-char} except that it moves in the opposite direction. @end deffn @node Word Motion @subsection Motion by Words The functions for parsing words described below use the syntax table and @code{char-script-table} to decide whether a given character is part of a word. @xref{Syntax Tables}, and see @ref{Character Properties}. @deffn Command forward-word &optional count This function moves point forward @var{count} words (or backward if @var{count} is negative). If @var{count} is omitted or @code{nil}, it defaults to 1. In an interactive call, @var{count} is specified by the numeric prefix argument. ``Moving one word'' means moving until point crosses a word-constituent character, which indicates the beginning of a word, and then continue moving until the word ends. By default, characters that begin and end words, known as @dfn{word boundaries}, are defined by the current buffer's syntax table (@pxref{Syntax Class Table}), but modes can override that by setting up a suitable @code{find-word-boundary-function-table}, described below. Characters that belong to different scripts (as defined by @code{char-script-table}), also define a word boundary (@pxref{Character Properties}). In any case, this function cannot move point past the boundary of the accessible portion of the buffer, or across a field boundary (@pxref{Fields}). The most common case of a field boundary is the end of the prompt in the minibuffer. If it is possible to move @var{count} words, without being stopped prematurely by the buffer boundary or a field boundary, the value is @code{t}. Otherwise, the return value is @code{nil} and point stops at the buffer boundary or field boundary. If @code{inhibit-field-text-motion} is non-@code{nil}, this function ignores field boundaries. @end deffn @deffn Command backward-word &optional count This function is just like @code{forward-word}, except that it moves backward until encountering the front of a word, rather than forward. @end deffn @defopt words-include-escapes This variable affects the behavior of @code{forward-word} and @code{backward-word}, and everything that uses them. If it is non-@code{nil}, then characters in the escape and character-quote syntax classes count as part of words. Otherwise, they do not. @end defopt @defvar inhibit-field-text-motion If this variable is non-@code{nil}, certain motion functions including @code{forward-word}, @code{forward-sentence}, and @code{forward-paragraph} ignore field boundaries. @end defvar @defvar find-word-boundary-function-table This variable affects the behavior of @code{forward-word} and @code{backward-word}, and everything that uses them. Its value is a char-table (@pxref{Char-Tables}) of functions to search for word boundaries. If a character has a non-@code{nil} entry in this table, then when a word starts or ends with that character, the corresponding function will be called with 2 arguments: @var{pos} and @var{limit}. The function should return the position of the other word boundary. Specifically, if @var{pos} is smaller than @var{limit}, then @var{pos} is at the beginning of a word, and the function should return the position after the last character of the word; otherwise, @var{pos} is at the last character of a word, and the function should return the position of that word's first character. @end defvar @defun forward-word-strictly &optional count This function is like @code{forward-word}, but it is not affected by @code{find-word-boundary-function-table}. Lisp programs that should not change behavior when word movement is modified by modes which set that table, such as @code{subword-mode}, should use this function instead of @code{forward-word}. @end defun @defun backward-word-strictly &optional count This function is like @code{backward-word}, but it is not affected by @code{find-word-boundary-function-table}. Like with @code{forward-word-strictly}, use this function instead of @code{backward-word} when movement by words should only consider syntax tables. @end defun @node Buffer End Motion @subsection Motion to an End of the Buffer @cindex move to beginning or end of buffer To move point to the beginning of the buffer, write: @example @group (goto-char (point-min)) @end group @end example @noindent Likewise, to move to the end of the buffer, use: @example @group (goto-char (point-max)) @end group @end example Here are two commands that users use to do these things. They are documented here to warn you not to use them in Lisp programs, because they set the mark and display messages in the echo area. @deffn Command beginning-of-buffer &optional n This function moves point to the beginning of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position (except in Transient Mark mode, if the mark is already active, it does not set the mark.) If @var{n} is non-@code{nil}, then it puts point @var{n} tenths of the way from the beginning of the accessible portion of the buffer. In an interactive call, @var{n} is the numeric prefix argument, if provided; otherwise @var{n} defaults to @code{nil}. @strong{Warning:} Don't use this function in Lisp programs! @end deffn @deffn Command end-of-buffer &optional n This function moves point to the end of the buffer (or the limits of the accessible portion, when narrowing is in effect), setting the mark at the previous position (except in Transient Mark mode when the mark is already active). If @var{n} is non-@code{nil}, then it puts point @var{n} tenths of the way from the end of the accessible portion of the buffer. In an interactive call, @var{n} is the numeric prefix argument, if provided; otherwise @var{n} defaults to @code{nil}. @strong{Warning:} Don't use this function in Lisp programs! @end deffn @node Text Lines @subsection Motion by Text Lines @cindex lines @cindex logical lines, moving by @cindex physical lines, moving by Text lines are portions of the buffer delimited by newline characters, which are regarded as part of the previous line. The first text line begins at the beginning of the buffer, and the last text line ends at the end of the buffer whether or not the last character is a newline. The division of the buffer into text lines is not affected by the width of the window, by line continuation in display, or by how tabs and control characters are displayed. @deffn Command beginning-of-line &optional count This function moves point to the beginning of the current line. With an argument @var{count} not @code{nil} or 1, it moves forward @var{count}@minus{}1 lines and then to the beginning of the line. This function does not move point across a field boundary (@pxref{Fields}) unless doing so would move beyond there to a different line; therefore, if @var{count} is @code{nil} or 1, and point starts at a field boundary, point does not move. To ignore field boundaries, either bind @code{inhibit-field-text-motion} to @code{t}, or use the @code{forward-line} function instead. For instance, @code{(forward-line 0)} does the same thing as @code{(beginning-of-line)}, except that it ignores field boundaries. If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point there. No error is signaled. @end deffn @defun line-beginning-position &optional count Return the position that @code{(beginning-of-line @var{count})} would move to. @end defun @deffn Command end-of-line &optional count This function moves point to the end of the current line. With an argument @var{count} not @code{nil} or 1, it moves forward @var{count}@minus{}1 lines and then to the end of the line. This function does not move point across a field boundary (@pxref{Fields}) unless doing so would move beyond there to a different line; therefore, if @var{count} is @code{nil} or 1, and point starts at a field boundary, point does not move. To ignore field boundaries, bind @code{inhibit-field-text-motion} to @code{t}. If this function reaches the end of the buffer (or of the accessible portion, if narrowing is in effect), it positions point there. No error is signaled. @end deffn @defun line-end-position &optional count Return the position that @code{(end-of-line @var{count})} would move to. @end defun @defun pos-bol &optional count Like @code{line-beginning-position}, but ignores fields (and is more efficient). @end defun @defun pos-eol &optional count Like @code{line-end-position}, but ignores fields (and is more efficient). @end defun @deffn Command forward-line &optional count @cindex beginning of line This function moves point forward @var{count} lines, to the beginning of the line following that. If @var{count} is negative, it moves point @minus{}@var{count} lines backward, to the beginning of a line preceding that. If @var{count} is zero, it moves point to the beginning of the current line. If @var{count} is @code{nil}, that means 1. If @code{forward-line} encounters the beginning or end of the buffer (or of the accessible portion) before finding that many lines, it sets point there. No error is signaled. @code{forward-line} returns the difference between @var{count} and the number of lines actually moved. If you attempt to move down five lines from the beginning of a buffer that has only three lines, point stops at the end of the last line, and the value will be 2. As an explicit exception, if the last accessible line is non-empty, but has no newline (e.g., if the buffer ends without a newline), the function sets point to the end of that line, and the value returned by the function counts that line as one line successfully moved. In an interactive call, @var{count} is the numeric prefix argument. @end deffn @defun count-lines start end &optional ignore-invisible-lines @cindex lines in region @anchor{Definition of count-lines} This function returns the number of lines between the positions @var{start} and @var{end} in the current buffer. If @var{start} and @var{end} are equal, then it returns 0. Otherwise it returns at least 1, even if @var{start} and @var{end} are on the same line. This is because the text between them, considered in isolation, must contain at least one line unless it is empty. If the optional @var{ignore-invisible-lines} is non-@code{nil}, invisible lines will not be included in the count. @end defun @deffn Command count-words start end @cindex words in region This function returns the number of words between the positions @var{start} and @var{end} in the current buffer. This function can also be called interactively. In that case, it prints a message reporting the number of lines, words, and characters in the buffer, or in the region if the region is active. @end deffn @defun line-number-at-pos &optional pos absolute @cindex line number This function returns the line number in the current buffer corresponding to the buffer position @var{pos}. If @var{pos} is @code{nil} or omitted, the current buffer position is used. If @var{absolute} is @code{nil}, the default, counting starts at @code{(point-min)}, so the value refers to the contents of the accessible portion of the (potentially narrowed) buffer. If @var{absolute} is non-@code{nil}, ignore any narrowing and return the absolute line number. @end defun @ignore @c ================ The @code{previous-line} and @code{next-line} commands are functions that should not be used in programs. They are for users and are mentioned here only for completeness. @deffn Command previous-line count @cindex goal column This function moves point up @var{count} lines (down if @var{count} is negative). In moving, it attempts to keep point in the @dfn{goal column} (normally the same column that it was at the beginning of the move). If there is no character in the target line exactly under the current column, point is positioned after the character in that line which spans this column, or at the end of the line if it is not long enough. If it attempts to move beyond the top or bottom of the buffer (or clipped region), then point is positioned in the goal column in the top or bottom line. No error is signaled. In an interactive call, @var{count} will be the numeric prefix argument. The command @code{set-goal-column} can be used to create a semipermanent goal column to which this command always moves. Then it does not try to move vertically. If you are thinking of using this in a Lisp program, consider using @code{forward-line} with a negative argument instead. It is usually easier to use and more reliable (no dependence on goal column, etc.). @end deffn @deffn Command next-line count This function moves point down @var{count} lines (up if @var{count} is negative). In moving, it attempts to keep point in the goal column (normally the same column that it was at the beginning of the move). If there is no character in the target line exactly under the current column, point is positioned after the character in that line which spans this column, or at the end of the line if it is not long enough. If it attempts to move beyond the top or bottom of the buffer (or clipped region), then point is positioned in the goal column in the top or bottom line. No error is signaled. In the case where the @var{count} is 1, and point is on the last line of the buffer (or clipped region), a new empty line is inserted at the end of the buffer (or clipped region) and point moved there. In an interactive call, @var{count} will be the numeric prefix argument. The command @code{set-goal-column} can be used to create a semipermanent goal column to which this command always moves. Then it does not try to move vertically. If you are thinking of using this in a Lisp program, consider using @code{forward-line} instead. It is usually easier to use and more reliable (no dependence on goal column, etc.). @end deffn @c ================ @end ignore Also see the functions @code{bolp} and @code{eolp} in @ref{Near Point}. These functions do not move point, but test whether it is already at the beginning or end of a line. @node Screen Lines @subsection Motion by Screen Lines @cindex screen lines, moving by @cindex visual lines, moving by The line functions in the previous section count text lines, delimited only by newline characters. By contrast, these functions count screen lines, which are defined by the way the text appears on the screen. A text line is a single screen line if it is short enough to fit the width of the selected window, but otherwise it may occupy several screen lines. In some cases, text lines are truncated on the screen rather than continued onto additional screen lines. In these cases, @code{vertical-motion} moves point much like @code{forward-line}. @xref{Truncation}. Because the width of a given string depends on the flags that control the appearance of certain characters, @code{vertical-motion} behaves differently, for a given piece of text, depending on the buffer it is in, and even on the selected window (because the width, the truncation flag, and display table may vary between windows). @xref{Usual Display}. These functions scan text to determine where screen lines break, and thus take time proportional to the distance scanned. @ignore If you intend to use them heavily, Emacs provides caches which may improve the performance of your code. @xref{Truncation, cache-long-scans}. @end ignore @defun vertical-motion count &optional window cur-col This function moves point to the start of the screen line @var{count} screen lines down from the screen line containing point. If @var{count} is negative, it moves up instead. The @var{count} argument can be a cons cell, @code{(@var{cols} . @var{lines})}, instead of an integer. Then the function moves by @var{lines} screen lines, and puts point @var{cols} columns from the visual start of that screen line. Note that @var{cols} are counted from the @emph{visual} start of the line; if the window is scrolled horizontally (@pxref{Horizontal Scrolling}), the column on which point will end is in addition to the number of columns by which the text is scrolled. The return value is the number of screen lines over which point was moved. The value may be less in absolute value than @var{count} if the beginning or end of the buffer was reached. The window @var{window} is used for obtaining parameters such as the width, the horizontal scrolling, and the display table. But @code{vertical-motion} always operates on the current buffer, even if @var{window} currently displays some other buffer. The optional argument @var{cur-col} specifies the current column when the function is called. This is the window-relative horizontal coordinate of point, measured in units of font width of the frame's default face. Providing it speeds up the function, especially in very long lines, because the function doesn't have to go back in the buffer in order to determine the current column. Note that @var{cur-col} is also counted from the visual start of the line. @end defun @defun count-screen-lines &optional beg end count-final-newline window This function returns the number of screen lines in the text from @var{beg} to @var{end}. The number of screen lines may be different from the number of actual lines, due to line continuation, the display table, etc. If @var{beg} and @var{end} are @code{nil} or omitted, they default to the beginning and end of the accessible portion of the buffer. If the region ends with a newline, that is ignored unless the optional third argument @var{count-final-newline} is non-@code{nil}. The optional fourth argument @var{window} specifies the window for obtaining parameters such as width, horizontal scrolling, and so on. The default is to use the selected window's parameters. Like @code{vertical-motion}, @code{count-screen-lines} always uses the current buffer, regardless of which buffer is displayed in @var{window}. This makes possible to use @code{count-screen-lines} in any buffer, whether or not it is currently displayed in some window. @end defun @deffn Command move-to-window-line count This function moves point with respect to the text currently displayed in the selected window. It moves point to the beginning of the screen line @var{count} screen lines from the top of the window; zero means the topmost line. If @var{count} is negative, that specifies a position @w{@minus{}@var{count}} lines from the bottom (or the last line of the buffer, if the buffer ends above the specified screen position); thus, @var{count} of @minus{}1 specifies the last fully visible screen line of the window. If @var{count} is @code{nil}, then point moves to the beginning of the line in the middle of the window. If the absolute value of @var{count} is greater than the size of the window, then point moves to the place that would appear on that screen line if the window were tall enough. This will probably cause the next redisplay to scroll to bring that location onto the screen. In an interactive call, @var{count} is the numeric prefix argument. The value returned is the screen line number point has moved to, relative to the top line of the window. @end deffn @vindex move-to-window-group-line-function @defun move-to-window-group-line count This function is like @code{move-to-window-line}, except that when the selected window is a part of a group of windows (@pxref{Window Group}), @code{move-to-window-group-line} will move to a position with respect to the entire group, not just the single window. This condition holds when the buffer local variable @code{move-to-window-group-line-function} is set to a function. In this case, @code{move-to-window-group-line} calls the function with the argument @var{count}, then returns its result. @end defun @defun compute-motion from frompos to topos width offsets window This function scans the current buffer, calculating screen positions. It scans the buffer forward from position @var{from}, assuming that is at screen coordinates @var{frompos}, to position @var{to} or coordinates @var{topos}, whichever comes first. It returns the ending buffer position and screen coordinates. The coordinate arguments @var{frompos} and @var{topos} are cons cells of the form @code{(@var{hpos} . @var{vpos})}. The argument @var{width} is the number of columns available to display text; this affects handling of continuation lines. @code{nil} means the actual number of usable text columns in the window, which is equivalent to the value returned by @code{(window-width window)}. The argument @var{offsets} is either @code{nil} or a cons cell of the form @code{(@var{hscroll} . @var{tab-offset})}. Here @var{hscroll} is the number of columns not being displayed at the left margin; most callers get this by calling @code{window-hscroll}. Meanwhile, @var{tab-offset} is the offset between column numbers on the screen and column numbers in the buffer. This can be nonzero in a continuation line, when the previous screen lines' widths do not add up to a multiple of @code{tab-width}. It is always zero in a non-continuation line. The window @var{window} serves only to specify which display table to use. @code{compute-motion} always operates on the current buffer, regardless of what buffer is displayed in @var{window}. The return value is a list of five elements: @example (@var{pos} @var{hpos} @var{vpos} @var{prevhpos} @var{contin}) @end example @noindent Here @var{pos} is the buffer position where the scan stopped, @var{vpos} is the vertical screen position, and @var{hpos} is the horizontal screen position. The result @var{prevhpos} is the horizontal position one character back from @var{pos}. The result @var{contin} is @code{t} if the last line was continued after (or within) the previous character. For example, to find the buffer position of column @var{col} of screen line @var{line} of a certain window, pass the window's display start location as @var{from} and the window's upper-left coordinates as @var{frompos}. Pass the buffer's @code{(point-max)} as @var{to}, to limit the scan to the end of the accessible portion of the buffer, and pass @var{line} and @var{col} as @var{topos}. Here's a function that does this: @example (defun coordinates-of-position (col line) (car (compute-motion (window-start) '(0 . 0) (point-max) (cons col line) (window-width) (cons (window-hscroll) 0) (selected-window)))) @end example When you use @code{compute-motion} for the minibuffer, you need to use @code{minibuffer-prompt-width} to get the horizontal position of the beginning of the first screen line. @xref{Minibuffer Contents}. @end defun @node List Motion @subsection Moving over Balanced Expressions @cindex sexp motion @cindex Lisp expression motion @cindex list motion @cindex balanced parenthesis motion Here are several functions concerned with balanced-parenthesis expressions (also called @dfn{sexps} in connection with moving across them in Emacs). The syntax table controls how these functions interpret various characters; see @ref{Syntax Tables}. @xref{Parsing Expressions}, for lower-level primitives for scanning sexps or parts of sexps. For user-level commands, see @ref{Parentheses,, Commands for Editing with Parentheses, emacs, The GNU Emacs Manual}. @deffn Command forward-list &optional arg This function moves forward across @var{arg} (default 1) balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.) @end deffn @deffn Command backward-list &optional arg This function moves backward across @var{arg} (default 1) balanced groups of parentheses. (Other syntactic entities such as words or paired string quotes are ignored.) @end deffn @deffn Command up-list &optional arg escape-strings no-syntax-crossing This function moves forward out of @var{arg} (default 1) levels of parentheses. A negative argument means move backward but still to a less deep spot. If @var{escape-strings} is non-@code{nil} (as it is interactively), move out of enclosing strings as well. If @var{no-syntax-crossing} is non-@code{nil} (as it is interactively), prefer to break out of any enclosing string instead of moving to the start of a list broken across multiple strings. On error, location of point is unspecified. @end deffn @deffn Command backward-up-list &optional arg escape-strings no-syntax-crossing This function is just like @code{up-list}, but with a negated argument. @end deffn @deffn Command down-list &optional arg This function moves forward into @var{arg} (default 1) levels of parentheses. A negative argument means move backward but still go deeper in parentheses (@minus{}@var{arg} levels). @end deffn @deffn Command forward-sexp &optional arg This function moves forward across @var{arg} (default 1) balanced expressions. Balanced expressions include both those delimited by parentheses and other kinds, such as words and string constants. @xref{Parsing Expressions}. For example, @example @group ---------- Buffer: foo ---------- (concat@point{} "foo " (car x) y z) ---------- Buffer: foo ---------- @end group @group (forward-sexp 3) @result{} nil ---------- Buffer: foo ---------- (concat "foo " (car x) y@point{} z) ---------- Buffer: foo ---------- @end group @end example @end deffn @deffn Command backward-sexp &optional arg This function moves backward across @var{arg} (default 1) balanced expressions. @end deffn @deffn Command beginning-of-defun &optional arg This function moves back to the @var{arg}th beginning of a defun. If @var{arg} is negative, this actually moves forward, but it still moves to the beginning of a defun, not to the end of one. @var{arg} defaults to 1. @end deffn @deffn Command end-of-defun &optional arg This function moves forward to the @var{arg}th end of a defun. If @var{arg} is negative, this actually moves backward, but it still moves to the end of a defun, not to the beginning of one. @var{arg} defaults to 1. @end deffn @defopt defun-prompt-regexp If non-@code{nil}, this buffer-local variable holds a regular expression that specifies what text can appear before the open-parenthesis that starts a defun. That is to say, a defun begins on a line that starts with a match for this regular expression, followed by a character with open-parenthesis syntax. @end defopt @cindex \( in strings @defopt open-paren-in-column-0-is-defun-start If this variable's value is non-@code{nil}, an open parenthesis in column 0 is considered to be the start of a defun. If it is @code{nil}, an open parenthesis in column 0 has no special meaning. The default is @code{t}. If a string literal happens to have a parenthesis in column 0, escape it with a backslash to avoid a false positive. @end defopt @defvar beginning-of-defun-function If non-@code{nil}, this variable holds a function for finding the beginning of a defun. The function @code{beginning-of-defun} calls this function instead of using its normal method, passing it its optional argument. If the argument is non-@code{nil}, the function should move back by that many functions, like @code{beginning-of-defun} does. @end defvar @defvar end-of-defun-function If non-@code{nil}, this variable holds a function for finding the end of a defun. The function @code{end-of-defun} calls this function instead of using its normal method. @end defvar @findex treesit-beginning-of-defun @findex treesit-end-of-defun If Emacs is compiled with tree-sitter, it can use the tree-sitter parser information to move across syntax constructs. Since what exactly is considered a defun varies between languages, a major mode should set @code{treesit-defun-type-regexp} to determine that. Then the mode can get navigation-by-defun functionality for free, by using @code{treesit-beginning-of-defun} and @code{treesit-end-of-defun}. @defvar treesit-defun-type-regexp This variable determines which nodes are considered defuns by Emacs. It can be a regexp that matches the type of defun nodes. (For ``node'' and ``node type'', @pxref{Parsing Program Source}.) For example, @code{python-mode} sets this variable to a regexp that matches either @code{function_definition} or @code{class_definition}. Sometimes not all nodes matched by the regexp are valid defuns. Therefore, this variable can also be a cons cell of the form @w{(@var{regexp} . @var{pred})}, where @var{pred} should be a function that takes a node as its argument, and returns non-@code{nil} if the node is a valid defun, or @code{nil} if it is not valid. @end defvar @defvar treesit-defun-tactic This variable determines how Emacs treats nested defuns. If the value is @code{top-level}, navigation functions only move across top-level defuns. If the value is @code{nested}, navigation functions recognize nested defuns. @end defvar @node Skipping Characters @subsection Skipping Characters @cindex skipping characters The following two functions move point over a specified set of characters. For example, they are often used to skip whitespace. For related functions, see @ref{Motion and Syntax}. These functions convert the set string to multibyte if the buffer is multibyte, and they convert it to unibyte if the buffer is unibyte, as the search functions do (@pxref{Searching and Matching}). @defun skip-chars-forward character-set &optional limit This function moves point in the current buffer forward, skipping over a given set of characters. It examines the character following point, then advances point if the character matches @var{character-set}. This continues until it reaches a character that does not match. The function returns the number of characters moved over. The argument @var{character-set} is a string, like the inside of a @samp{[@dots{}]} in a regular expression except that @samp{]} does not terminate it, and @samp{\} quotes @samp{^}, @samp{-} or @samp{\}. Thus, @code{"a-zA-Z"} skips over all letters, stopping before the first nonletter, and @code{"^a-zA-Z"} skips nonletters stopping before the first letter (@pxref{Regular Expressions}). Character classes can also be used, e.g., @code{"[:alnum:]"} (@pxref{Char Classes}). If @var{limit} is supplied (it must be a number or a marker), it specifies the maximum position in the buffer that point can be skipped to. Point will stop at or before @var{limit}. In the following example, point is initially located directly before the @samp{T}. After the form is evaluated, point is located at the end of that line (between the @samp{t} of @samp{hat} and the newline). The function skips all letters and spaces, but not newlines. @example @group ---------- Buffer: foo ---------- I read "@point{}The cat in the hat comes back" twice. ---------- Buffer: foo ---------- @end group @group (skip-chars-forward "a-zA-Z ") @result{} 18 ---------- Buffer: foo ---------- I read "The cat in the hat@point{} comes back" twice. ---------- Buffer: foo ---------- @end group @end example @end defun @defun skip-chars-backward character-set &optional limit This function moves point backward, skipping characters that match @var{character-set}, until @var{limit}. It is just like @code{skip-chars-forward} except for the direction of motion. The return value indicates the distance traveled. It is an integer that is zero or less. @end defun @node Excursions @section Excursions @cindex excursion It is often useful to move point temporarily within a localized portion of the program. This is called an @dfn{excursion}, and it is done with the @code{save-excursion} special form. This construct remembers the initial identity of the current buffer, and its value of point, and restores them after the excursion completes. It is the standard way to move point within one part of a program and avoid affecting the rest of the program, and is used thousands of times in the Lisp sources of Emacs. If you only need to save and restore the identity of the current buffer, use @code{save-current-buffer} or @code{with-current-buffer} instead (@pxref{Current Buffer}). If you need to save or restore window configurations, see the forms described in @ref{Window Configurations} and in @ref{Frame Configurations}. @c frameset? @defspec save-excursion body@dots{} @cindex point excursion This special form saves the identity of the current buffer and the value of point in it, evaluates @var{body}, and finally restores the buffer and its saved value of point. Both saved values are restored even in case of an abnormal exit via @code{throw} or error (@pxref{Nonlocal Exits}). The value returned by @code{save-excursion} is the result of the last form in @var{body}, or @code{nil} if no body forms were given. @end defspec Because @code{save-excursion} only saves point for the buffer that was current at the start of the excursion, any changes made to point in other buffers, during the excursion, will remain in effect afterward. This frequently leads to unintended consequences, so the byte compiler warns if you call @code{set-buffer} during an excursion: @example Warning: Use ‘with-current-buffer’ rather than save-excursion+set-buffer @end example @noindent To avoid such problems, you should call @code{save-excursion} only after setting the desired current buffer, as in the following example: @example @group (defun append-string-to-buffer (string buffer) "Append STRING to the end of BUFFER." (with-current-buffer buffer (save-excursion (goto-char (point-max)) (insert string)))) @end group @end example @cindex window excursions Likewise, @code{save-excursion} does not restore window-buffer correspondences altered by functions such as @code{switch-to-buffer}. @strong{Warning:} Ordinary insertion of text adjacent to the saved point value relocates the saved value, just as it relocates all markers. More precisely, the saved value is a marker with insertion type @code{nil}. @xref{Marker Insertion Types}. Therefore, when the saved point value is restored, it normally comes before the inserted text. @defmac save-mark-and-excursion body@dots{} @cindex mark excursion @cindex point excursion This macro is like @code{save-excursion}, but also saves and restores the mark location and @code{mark-active}. This macro does what @code{save-excursion} did before Emacs 25.1. @end defmac @node Narrowing @section Narrowing @cindex narrowing @cindex restriction (in a buffer) @cindex accessible portion (of a buffer) @dfn{Narrowing} means limiting the text addressable by Emacs editing commands to a limited range of characters in a buffer. The text that remains addressable is called the @dfn{accessible portion} of the buffer. Narrowing is specified with two buffer positions, which become the beginning and end of the accessible portion. For most editing commands and primitives, these positions replace the values of the beginning and end of the buffer. While narrowing is in effect, no text outside the accessible portion is displayed, and point cannot move outside the accessible portion. Note that narrowing does not alter actual buffer positions (@pxref{Point}); it only determines which positions are considered the accessible portion of the buffer. Most functions refuse to operate on text that is outside the accessible portion. Commands for saving buffers are unaffected by narrowing; they save the entire buffer regardless of any narrowing. If you need to display in a single buffer several very different types of text, consider using an alternative facility described in @ref{Swapping Text}. @deffn Command narrow-to-region start end This function sets the accessible portion of the current buffer to start at @var{start} and end at @var{end}. Both arguments should be character positions. In an interactive call, @var{start} and @var{end} are set to the bounds of the current region (point and the mark, with the smallest first). However, when the narrowing has been set by @code{with-restriction} with a label argument (see below), @code{narrow-to-region} can be used only within the limits of that narrowing. If @var{start} or @var{end} are outside these limits, the corresponding limit set by @code{with-restriction} is used instead. To gain access to other portions of the buffer, use @code{without-restriction} with the same label. @end deffn @deffn Command narrow-to-page &optional move-count This function sets the accessible portion of the current buffer to include just the current page. An optional first argument @var{move-count} non-@code{nil} means to move forward or backward by @var{move-count} pages and then narrow to one page. The variable @code{page-delimiter} specifies where pages start and end (@pxref{Standard Regexps}). In an interactive call, @var{move-count} is set to the numeric prefix argument. @end deffn @deffn Command widen @cindex widening This function cancels any narrowing in the current buffer, so that the entire contents are accessible. This is called @dfn{widening}. It is equivalent to the following expression: @example (narrow-to-region 1 (1+ (buffer-size))) @end example However, when a narrowing has been set by @code{with-restriction} with a label argument (see below), the limits set by @code{with-restriction} are restored, instead of canceling the narrowing. To gain access to other portions of the buffer, use @code{without-restriction} with the same label. @end deffn @defun buffer-narrowed-p This function returns non-@code{nil} if the buffer is narrowed, and @code{nil} otherwise. @end defun @defspec save-restriction body@dots{} This special form saves the current bounds of the accessible portion, evaluates the @var{body} forms, and finally restores the saved bounds, thus restoring the same state of narrowing (or absence thereof) formerly in effect. The state of narrowing is restored even in the event of an abnormal exit via @code{throw} or error (@pxref{Nonlocal Exits}). Therefore, this construct is a clean way to narrow a buffer temporarily. This construct also saves and restores the narrowings that were set by @code{with-restriction} with a label argument (see below). The value returned by @code{save-restriction} is that returned by the last form in @var{body}, or @code{nil} if no body forms were given. @c Wordy to avoid overfull hbox. --rjc 16mar92 @strong{Caution:} it is easy to make a mistake when using the @code{save-restriction} construct. Read the entire description here before you try it. If @var{body} changes the current buffer, @code{save-restriction} still restores the restrictions on the original buffer (the buffer whose restrictions it saved from), but it does not restore the identity of the current buffer. @code{save-restriction} does @emph{not} restore point; use @code{save-excursion} for that. If you use both @code{save-restriction} and @code{save-excursion} together, @code{save-excursion} should come first (on the outside). Otherwise, the old point value would be restored with temporary narrowing still in effect. If the old point value were outside the limits of the temporary narrowing, this would fail to restore it accurately. Here is a simple example of correct use of @code{save-restriction}: @example @group ---------- Buffer: foo ---------- This is the contents of foo This is the contents of foo This is the contents of foo@point{} ---------- Buffer: foo ---------- @end group @group (save-excursion (save-restriction (goto-char 1) (forward-line 2) (narrow-to-region 1 (point)) (goto-char (point-min)) (replace-string "foo" "bar"))) ---------- Buffer: foo ---------- This is the contents of bar This is the contents of bar This is the contents of foo@point{} ---------- Buffer: foo ---------- @end group @end example @end defspec @defspec with-restriction start end [:label label] body This special form saves the current bounds of the accessible portion of the buffer, sets the accessible portion to start at @var{start} and end at @var{end}, evaluates the @var{body} forms, and restores the saved bounds. In that case it is equivalent to @example (save-restriction (narrow-to-region start end) body) @end example @cindex labeled narrowing @cindex labeled restriction When the optional argument @var{label}, a symbol, is present, the narrowing is @dfn{labeled}. A labeled narrowing differs from a non-labeled one in several ways: @itemize @bullet @item During the evaluation of the @var{body} form, @code{narrow-to-region} and @code{widen} can be used only within the @var{start} and @var{end} limits. @item To lift the restriction introduced by @code{with-restriction} and gain access to other portions of the buffer, use @code{without-restriction} with the same @var{label} argument. (Another way to gain access to other portions of the buffer is to use an indirect buffer (@pxref{Indirect Buffers}).) @item Labeled narrowings can be nested. @item Labeled narrowings can only be used in Lisp programs: they are never visible on display, and never interfere with narrowings set by the user. @end itemize If you use @code{with-restriction} with the optional @var{label} argument, we recommend documenting the @var{label} in the doc strings of the functions which use it, so that other Lisp programs your code calls could lift the labeled narrowing if and when it needs. @end defspec @defspec without-restriction [:label label] body This special form saves the current bounds of the accessible portion of the buffer, widens the buffer, evaluates the @var{body} forms, and restores the saved bounds. In that case it is equivalent to @example (save-restriction (widen) body) @end example When the optional argument @var{label} is present, the narrowing set by @code{with-restriction} with the same @var{label} argument is lifted. @end defspec