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2293
| | /* Indentation functions.
Copyright (C) 1985-1988, 1993-1995, 1998, 2000-2016 Free Software
Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */
#include <config.h>
#include <stdio.h>
#include "lisp.h"
#include "character.h"
#include "buffer.h"
#include "category.h"
#include "composite.h"
#include "indent.h"
#include "frame.h"
#include "window.h"
#include "disptab.h"
#include "intervals.h"
#include "dispextern.h"
#include "region-cache.h"
#define CR 015
/* These three values memorize the current column to avoid recalculation. */
/* Last value returned by current_column.
Some things in set last_known_column_point to -1
to mark the memorized value as invalid. */
static ptrdiff_t last_known_column;
/* Value of point when current_column was called. */
ptrdiff_t last_known_column_point;
/* Value of MODIFF when current_column was called. */
static EMACS_INT last_known_column_modified;
static ptrdiff_t current_column_1 (void);
static ptrdiff_t position_indentation (ptrdiff_t);
/* Get the display table to use for the current buffer. */
struct Lisp_Char_Table *
buffer_display_table (void)
{
Lisp_Object thisbuf;
thisbuf = BVAR (current_buffer, display_table);
if (DISP_TABLE_P (thisbuf))
return XCHAR_TABLE (thisbuf);
if (DISP_TABLE_P (Vstandard_display_table))
return XCHAR_TABLE (Vstandard_display_table);
return 0;
}
\f
/* Width run cache considerations. */
/* Return the width of character C under display table DP. */
static int
character_width (int c, struct Lisp_Char_Table *dp)
{
Lisp_Object elt;
/* These width computations were determined by examining the cases
in display_text_line. */
/* Everything can be handled by the display table, if it's
present and the element is right. */
if (dp && (elt = DISP_CHAR_VECTOR (dp, c), VECTORP (elt)))
return ASIZE (elt);
/* Some characters are special. */
if (c == '\n' || c == '\t' || c == '\015')
return 0;
/* Printing characters have width 1. */
else if (c >= 040 && c < 0177)
return 1;
/* Everybody else (control characters, metacharacters) has other
widths. We could return their actual widths here, but they
depend on things like ctl_arrow and crud like that, and they're
not very common at all. So we'll just claim we don't know their
widths. */
else
return 0;
}
/* Return true if the display table DISPTAB specifies the same widths
for characters as WIDTHTAB. We use this to decide when to
invalidate the buffer's width_run_cache. */
bool
disptab_matches_widthtab (struct Lisp_Char_Table *disptab, struct Lisp_Vector *widthtab)
{
int i;
eassert (widthtab->header.size == 256);
for (i = 0; i < 256; i++)
if (character_width (i, disptab)
!= XFASTINT (widthtab->contents[i]))
return 0;
return 1;
}
/* Recompute BUF's width table, using the display table DISPTAB. */
void
recompute_width_table (struct buffer *buf, struct Lisp_Char_Table *disptab)
{
int i;
struct Lisp_Vector *widthtab;
if (!VECTORP (BVAR (buf, width_table)))
bset_width_table (buf, make_uninit_vector (256));
widthtab = XVECTOR (BVAR (buf, width_table));
eassert (widthtab->header.size == 256);
for (i = 0; i < 256; i++)
XSETFASTINT (widthtab->contents[i], character_width (i, disptab));
}
/* Allocate or free the width run cache, as requested by the
current state of current_buffer's cache_long_scans variable. */
static struct region_cache *
width_run_cache_on_off (void)
{
struct buffer *cache_buffer = current_buffer;
bool indirect_p = false;
if (cache_buffer->base_buffer)
{
cache_buffer = cache_buffer->base_buffer;
indirect_p = true;
}
if (NILP (BVAR (current_buffer, cache_long_scans))
/* And, for the moment, this feature doesn't work on multibyte
characters. */
|| !NILP (BVAR (current_buffer, enable_multibyte_characters)))
{
if (!indirect_p
|| NILP (BVAR (cache_buffer, cache_long_scans))
|| !NILP (BVAR (cache_buffer, enable_multibyte_characters)))
{
/* It should be off. */
if (cache_buffer->width_run_cache)
{
free_region_cache (cache_buffer->width_run_cache);
cache_buffer->width_run_cache = 0;
bset_width_table (current_buffer, Qnil);
}
}
return NULL;
}
else
{
if (!indirect_p
|| (!NILP (BVAR (cache_buffer, cache_long_scans))
&& NILP (BVAR (cache_buffer, enable_multibyte_characters))))
{
/* It should be on. */
if (cache_buffer->width_run_cache == 0)
{
cache_buffer->width_run_cache = new_region_cache ();
recompute_width_table (current_buffer, buffer_display_table ());
}
}
return cache_buffer->width_run_cache;
}
}
\f
/* Skip some invisible characters starting from POS.
This includes characters invisible because of text properties
and characters invisible because of overlays.
If position POS is followed by invisible characters,
skip some of them and return the position after them.
Otherwise return POS itself.
Set *NEXT_BOUNDARY_P to the next position at which
it will be necessary to call this function again.
Don't scan past TO, and don't set *NEXT_BOUNDARY_P
to a value greater than TO.
If WINDOW is non-nil, and this buffer is displayed in WINDOW,
take account of overlays that apply only in WINDOW.
We don't necessarily skip all the invisible characters after POS
because that could take a long time. We skip a reasonable number
which can be skipped quickly. If there might be more invisible
characters immediately following, then *NEXT_BOUNDARY_P
will equal the return value. */
ptrdiff_t
skip_invisible (ptrdiff_t pos, ptrdiff_t *next_boundary_p, ptrdiff_t to, Lisp_Object window)
{
Lisp_Object prop, position, overlay_limit, proplimit;
Lisp_Object buffer, tmp;
ptrdiff_t end;
int inv_p;
XSETFASTINT (position, pos);
XSETBUFFER (buffer, current_buffer);
/* Give faster response for overlay lookup near POS. */
recenter_overlay_lists (current_buffer, pos);
/* We must not advance farther than the next overlay change.
The overlay change might change the invisible property;
or there might be overlay strings to be displayed there. */
overlay_limit = Fnext_overlay_change (position);
/* As for text properties, this gives a lower bound
for where the invisible text property could change. */
proplimit = Fnext_property_change (position, buffer, Qt);
if (XFASTINT (overlay_limit) < XFASTINT (proplimit))
proplimit = overlay_limit;
/* PROPLIMIT is now a lower bound for the next change
in invisible status. If that is plenty far away,
use that lower bound. */
if (XFASTINT (proplimit) > pos + 100 || XFASTINT (proplimit) >= to)
*next_boundary_p = XFASTINT (proplimit);
/* Otherwise, scan for the next `invisible' property change. */
else
{
/* Don't scan terribly far. */
XSETFASTINT (proplimit, min (pos + 100, to));
/* No matter what, don't go past next overlay change. */
if (XFASTINT (overlay_limit) < XFASTINT (proplimit))
proplimit = overlay_limit;
tmp = Fnext_single_property_change (position, Qinvisible,
buffer, proplimit);
end = XFASTINT (tmp);
#if 0
/* Don't put the boundary in the middle of multibyte form if
there is no actual property change. */
if (end == pos + 100
&& !NILP (current_buffer->enable_multibyte_characters)
&& end < ZV)
while (pos < end && !CHAR_HEAD_P (POS_ADDR (end)))
end--;
#endif
*next_boundary_p = end;
}
/* if the `invisible' property is set, we can skip to
the next property change */
prop = Fget_char_property (position, Qinvisible,
(!NILP (window)
&& EQ (XWINDOW (window)->contents, buffer))
? window : buffer);
inv_p = TEXT_PROP_MEANS_INVISIBLE (prop);
/* When counting columns (window == nil), don't skip over ellipsis text. */
if (NILP (window) ? inv_p == 1 : inv_p)
return *next_boundary_p;
return pos;
}
\f
/* Set variables WIDTH and BYTES for a multibyte sequence starting at P.
DP is a display table or NULL.
This macro is used in scan_for_column and in
compute_motion. */
#define MULTIBYTE_BYTES_WIDTH(p, dp, bytes, width) \
do { \
int ch; \
\
ch = STRING_CHAR_AND_LENGTH (p, bytes); \
if (BYTES_BY_CHAR_HEAD (*p) != bytes) \
width = bytes * 4; \
else \
{ \
if (dp != 0 && VECTORP (DISP_CHAR_VECTOR (dp, ch))) \
width = sanitize_char_width (ASIZE (DISP_CHAR_VECTOR (dp, ch))); \
else \
width = CHARACTER_WIDTH (ch); \
} \
} while (0)
DEFUN ("current-column", Fcurrent_column, Scurrent_column, 0, 0, 0,
doc: /* Return the horizontal position of point. Beginning of line is column 0.
This is calculated by adding together the widths of all the displayed
representations of the character between the start of the previous line
and point (e.g., control characters will have a width of 2 or 4, tabs
will have a variable width).
Ignores finite width of frame, which means that this function may return
values greater than (frame-width).
Whether the line is visible (if `selective-display' is t) has no effect;
however, ^M is treated as end of line when `selective-display' is t.
Text that has an invisible property is considered as having width 0, unless
`buffer-invisibility-spec' specifies that it is replaced by an ellipsis. */)
(void)
{
Lisp_Object temp;
XSETFASTINT (temp, current_column ());
return temp;
}
/* Cancel any recorded value of the horizontal position. */
void
invalidate_current_column (void)
{
last_known_column_point = 0;
}
ptrdiff_t
current_column (void)
{
ptrdiff_t col;
unsigned char *ptr, *stop;
bool tab_seen;
ptrdiff_t post_tab;
int c;
int tab_width = SANE_TAB_WIDTH (current_buffer);
bool ctl_arrow = !NILP (BVAR (current_buffer, ctl_arrow));
struct Lisp_Char_Table *dp = buffer_display_table ();
if (PT == last_known_column_point
&& MODIFF == last_known_column_modified)
return last_known_column;
/* If the buffer has overlays, text properties,
or multibyte characters, use a more general algorithm. */
if (buffer_intervals (current_buffer)
|| buffer_has_overlays ()
|| Z != Z_BYTE)
return current_column_1 ();
/* Scan backwards from point to the previous newline,
counting width. Tab characters are the only complicated case. */
/* Make a pointer for decrementing through the chars before point. */
ptr = BYTE_POS_ADDR (PT_BYTE - 1) + 1;
/* Make a pointer to where consecutive chars leave off,
going backwards from point. */
if (PT == BEGV)
stop = ptr;
else if (PT <= GPT || BEGV > GPT)
stop = BEGV_ADDR;
else
stop = GAP_END_ADDR;
col = 0, tab_seen = 0, post_tab = 0;
while (1)
{
ptrdiff_t i, n;
Lisp_Object charvec;
if (ptr == stop)
{
/* We stopped either for the beginning of the buffer
or for the gap. */
if (ptr == BEGV_ADDR)
break;
/* It was the gap. Jump back over it. */
stop = BEGV_ADDR;
ptr = GPT_ADDR;
/* Check whether that brings us to beginning of buffer. */
if (BEGV >= GPT)
break;
}
c = *--ptr;
if (dp && VECTORP (DISP_CHAR_VECTOR (dp, c)))
{
charvec = DISP_CHAR_VECTOR (dp, c);
n = ASIZE (charvec);
}
else
{
charvec = Qnil;
n = 1;
}
for (i = n - 1; i >= 0; --i)
{
if (VECTORP (charvec))
{
/* This should be handled the same as
next_element_from_display_vector does it. */
Lisp_Object entry = AREF (charvec, i);
if (GLYPH_CODE_P (entry))
c = GLYPH_CODE_CHAR (entry);
else
c = ' ';
}
if (c >= 040 && c < 0177)
col++;
else if (c == '\n'
|| (c == '\r'
&& EQ (BVAR (current_buffer, selective_display), Qt)))
{
ptr++;
goto start_of_line_found;
}
else if (c == '\t')
{
if (tab_seen)
col = ((col + tab_width) / tab_width) * tab_width;
post_tab += col;
col = 0;
tab_seen = 1;
}
else if (VECTORP (charvec))
/* With a display table entry, C is displayed as is, and
not displayed as \NNN or as ^N. If C is a single-byte
character, it takes one column. If C is multi-byte in
a unibyte buffer, it's translated to unibyte, so it
also takes one column. */
++col;
else
col += (ctl_arrow && c < 0200) ? 2 : 4;
}
}
start_of_line_found:
if (tab_seen)
{
col = ((col + tab_width) / tab_width) * tab_width;
col += post_tab;
}
last_known_column = col;
last_known_column_point = PT;
last_known_column_modified = MODIFF;
return col;
}
\f
/* Check the presence of a display property and compute its width.
If a property was found and its width was found as well, return
its width (>= 0) and set the position of the end of the property
in ENDPOS.
Otherwise just return -1. */
static int
check_display_width (ptrdiff_t pos, ptrdiff_t col, ptrdiff_t *endpos)
{
Lisp_Object val, overlay;
if (CONSP (val = get_char_property_and_overlay
(make_number (pos), Qdisplay, Qnil, &overlay))
&& EQ (Qspace, XCAR (val)))
{ /* FIXME: Use calc_pixel_width_or_height. */
Lisp_Object plist = XCDR (val), prop;
int width = -1;
EMACS_INT align_to_max =
(col < MOST_POSITIVE_FIXNUM - INT_MAX
? (EMACS_INT) INT_MAX + col
: MOST_POSITIVE_FIXNUM);
if ((prop = Fplist_get (plist, QCwidth),
RANGED_INTEGERP (0, prop, INT_MAX))
|| (prop = Fplist_get (plist, QCrelative_width),
RANGED_INTEGERP (0, prop, INT_MAX)))
width = XINT (prop);
else if (FLOATP (prop) && 0 <= XFLOAT_DATA (prop)
&& XFLOAT_DATA (prop) <= INT_MAX)
width = (int)(XFLOAT_DATA (prop) + 0.5);
else if ((prop = Fplist_get (plist, QCalign_to),
RANGED_INTEGERP (col, prop, align_to_max)))
width = XINT (prop) - col;
else if (FLOATP (prop) && col <= XFLOAT_DATA (prop)
&& (XFLOAT_DATA (prop) <= align_to_max))
width = (int)(XFLOAT_DATA (prop) + 0.5) - col;
if (width >= 0)
{
ptrdiff_t start;
if (OVERLAYP (overlay))
*endpos = OVERLAY_POSITION (OVERLAY_END (overlay));
else
get_property_and_range (pos, Qdisplay, &val, &start, endpos, Qnil);
/* For :relative-width, we need to multiply by the column
width of the character at POS, if it is greater than 1. */
if (!NILP (Fplist_get (plist, QCrelative_width))
&& !NILP (BVAR (current_buffer, enable_multibyte_characters)))
{
int b, wd;
unsigned char *p = BYTE_POS_ADDR (CHAR_TO_BYTE (pos));
MULTIBYTE_BYTES_WIDTH (p, buffer_display_table (), b, wd);
width *= wd;
}
return width;
}
}
return -1;
}
/* Scanning from the beginning of the current line, stop at the buffer
position ENDPOS or at the column GOALCOL or at the end of line, whichever
comes first.
Return the resulting buffer position and column in ENDPOS and GOALCOL.
PREVCOL gets set to the column of the previous position (it's always
strictly smaller than the goal column). */
static void
scan_for_column (ptrdiff_t *endpos, EMACS_INT *goalcol, ptrdiff_t *prevcol)
{
int tab_width = SANE_TAB_WIDTH (current_buffer);
bool ctl_arrow = !NILP (BVAR (current_buffer, ctl_arrow));
struct Lisp_Char_Table *dp = buffer_display_table ();
bool multibyte = !NILP (BVAR (current_buffer, enable_multibyte_characters));
struct composition_it cmp_it;
Lisp_Object window;
struct window *w;
/* Start the scan at the beginning of this line with column number 0. */
register ptrdiff_t col = 0, prev_col = 0;
EMACS_INT goal = goalcol ? *goalcol : MOST_POSITIVE_FIXNUM;
ptrdiff_t end = endpos ? *endpos : PT;
ptrdiff_t scan, scan_byte, next_boundary;
scan = find_newline (PT, PT_BYTE, BEGV, BEGV_BYTE, -1, NULL, &scan_byte, 1);
next_boundary = scan;
window = Fget_buffer_window (Fcurrent_buffer (), Qnil);
w = ! NILP (window) ? XWINDOW (window) : NULL;
memset (&cmp_it, 0, sizeof cmp_it);
cmp_it.id = -1;
composition_compute_stop_pos (&cmp_it, scan, scan_byte, end, Qnil);
/* Scan forward to the target position. */
while (scan < end)
{
int c;
/* Occasionally we may need to skip invisible text. */
while (scan == next_boundary)
{
ptrdiff_t old_scan = scan;
/* This updates NEXT_BOUNDARY to the next place
where we might need to skip more invisible text. */
scan = skip_invisible (scan, &next_boundary, end, Qnil);
if (scan != old_scan)
scan_byte = CHAR_TO_BYTE (scan);
if (scan >= end)
goto endloop;
}
/* Test reaching the goal column. We do this after skipping
invisible characters, so that we put point before the
character on which the cursor will appear. */
if (col >= goal)
break;
prev_col = col;
{ /* Check display property. */
ptrdiff_t endp;
int width = check_display_width (scan, col, &endp);
if (width >= 0)
{
col += width;
if (endp > scan) /* Avoid infinite loops with 0-width overlays. */
{
scan = endp;
scan_byte = CHAR_TO_BYTE (scan);
continue;
}
}
}
/* Check composition sequence. */
if (cmp_it.id >= 0
|| (scan == cmp_it.stop_pos
&& composition_reseat_it (&cmp_it, scan, scan_byte, end,
w, NULL, Qnil)))
composition_update_it (&cmp_it, scan, scan_byte, Qnil);
if (cmp_it.id >= 0)
{
scan += cmp_it.nchars;
scan_byte += cmp_it.nbytes;
if (scan <= end)
col += cmp_it.width;
if (cmp_it.to == cmp_it.nglyphs)
{
cmp_it.id = -1;
composition_compute_stop_pos (&cmp_it, scan, scan_byte, end,
Qnil);
}
else
cmp_it.from = cmp_it.to;
continue;
}
c = FETCH_BYTE (scan_byte);
/* See if there is a display table and it relates
to this character. */
if (dp != 0
&& ! (multibyte && LEADING_CODE_P (c))
&& VECTORP (DISP_CHAR_VECTOR (dp, c)))
{
Lisp_Object charvec;
ptrdiff_t i, n;
/* This character is displayed using a vector of glyphs.
Update the column/position based on those glyphs. */
charvec = DISP_CHAR_VECTOR (dp, c);
n = ASIZE (charvec);
for (i = 0; i < n; i++)
{
/* This should be handled the same as
next_element_from_display_vector does it. */
Lisp_Object entry = AREF (charvec, i);
if (GLYPH_CODE_P (entry))
c = GLYPH_CODE_CHAR (entry);
else
c = ' ';
if (c == '\n')
goto endloop;
if (c == '\r' && EQ (BVAR (current_buffer, selective_display), Qt))
goto endloop;
if (c == '\t')
{
col += tab_width;
col = col / tab_width * tab_width;
}
else
++col;
}
}
else
{
/* The display table doesn't affect this character;
it displays as itself. */
if (c == '\n')
goto endloop;
if (c == '\r' && EQ (BVAR (current_buffer, selective_display), Qt))
goto endloop;
if (c == '\t')
{
col += tab_width;
col = col / tab_width * tab_width;
}
else if (multibyte && LEADING_CODE_P (c))
{
/* Start of multi-byte form. */
unsigned char *ptr;
int bytes, width;
ptr = BYTE_POS_ADDR (scan_byte);
MULTIBYTE_BYTES_WIDTH (ptr, dp, bytes, width);
/* Subtract one to compensate for the increment
that is going to happen below. */
scan_byte += bytes - 1;
col += width;
}
else if (ctl_arrow && (c < 040 || c == 0177))
col += 2;
else if (c < 040 || c >= 0177)
col += 4;
else
col++;
}
scan++;
scan_byte++;
}
endloop:
last_known_column = col;
last_known_column_point = PT;
last_known_column_modified = MODIFF;
if (goalcol)
*goalcol = col;
if (endpos)
*endpos = scan;
if (prevcol)
*prevcol = prev_col;
}
/* Return the column number of point
by scanning forward from the beginning of the line.
This function handles characters that are invisible
due to text properties or overlays. */
static ptrdiff_t
current_column_1 (void)
{
EMACS_INT col = MOST_POSITIVE_FIXNUM;
ptrdiff_t opoint = PT;
scan_for_column (&opoint, &col, NULL);
return col;
}
\f
#if 0 /* Not used. */
/* Return the width in columns of the part of STRING from BEG to END.
If BEG is nil, that stands for the beginning of STRING.
If END is nil, that stands for the end of STRING. */
static double
string_display_width (Lisp_Object string, Lisp_Object beg, Lisp_Object end)
{
int col;
unsigned char *ptr, *stop;
bool tab_seen;
int post_tab;
int c;
int tab_width = SANE_TAB_WIDTH (current_buffer);
bool ctl_arrow = !NILP (current_buffer->ctl_arrow);
struct Lisp_Char_Table *dp = buffer_display_table ();
int b, e;
if (NILP (end))
e = SCHARS (string);
else
{
CHECK_NUMBER (end);
e = XINT (end);
}
if (NILP (beg))
b = 0;
else
{
CHECK_NUMBER (beg);
b = XINT (beg);
}
/* Make a pointer for decrementing through the chars before point. */
ptr = SDATA (string) + e;
/* Make a pointer to where consecutive chars leave off,
going backwards from point. */
stop = SDATA (string) + b;
col = 0, tab_seen = 0, post_tab = 0;
while (1)
{
if (ptr == stop)
break;
c = *--ptr;
if (dp != 0 && VECTORP (DISP_CHAR_VECTOR (dp, c)))
col += ASIZE (DISP_CHAR_VECTOR (dp, c));
else if (c >= 040 && c < 0177)
col++;
else if (c == '\n')
break;
else if (c == '\t')
{
if (tab_seen)
col = ((col + tab_width) / tab_width) * tab_width;
post_tab += col;
col = 0;
tab_seen = 1;
}
else
col += (ctl_arrow && c < 0200) ? 2 : 4;
}
if (tab_seen)
{
col = ((col + tab_width) / tab_width) * tab_width;
col += post_tab;
}
return col;
}
#endif /* 0 */
\f
DEFUN ("indent-to", Findent_to, Sindent_to, 1, 2, "NIndent to column: ",
doc: /* Indent from point with tabs and spaces until COLUMN is reached.
Optional second argument MINIMUM says always do at least MINIMUM spaces
even if that goes past COLUMN; by default, MINIMUM is zero.
The return value is COLUMN. */)
(Lisp_Object column, Lisp_Object minimum)
{
EMACS_INT mincol;
register ptrdiff_t fromcol;
int tab_width = SANE_TAB_WIDTH (current_buffer);
CHECK_NUMBER (column);
if (NILP (minimum))
XSETFASTINT (minimum, 0);
CHECK_NUMBER (minimum);
fromcol = current_column ();
mincol = fromcol + XINT (minimum);
if (mincol < XINT (column)) mincol = XINT (column);
if (fromcol == mincol)
return make_number (mincol);
if (indent_tabs_mode)
{
Lisp_Object n;
XSETFASTINT (n, mincol / tab_width - fromcol / tab_width);
if (XFASTINT (n) != 0)
{
Finsert_char (make_number ('\t'), n, Qt);
fromcol = (mincol / tab_width) * tab_width;
}
}
XSETFASTINT (column, mincol - fromcol);
Finsert_char (make_number (' '), column, Qt);
last_known_column = mincol;
last_known_column_point = PT;
last_known_column_modified = MODIFF;
XSETINT (column, mincol);
return column;
}
\f
DEFUN ("current-indentation", Fcurrent_indentation, Scurrent_indentation,
0, 0, 0,
doc: /* Return the indentation of the current line.
This is the horizontal position of the character
following any initial whitespace. */)
(void)
{
ptrdiff_t posbyte;
find_newline (PT, PT_BYTE, BEGV, BEGV_BYTE, -1, NULL, &posbyte, 1);
return make_number (position_indentation (posbyte));
}
static ptrdiff_t
position_indentation (ptrdiff_t pos_byte)
{
register ptrdiff_t column = 0;
int tab_width = SANE_TAB_WIDTH (current_buffer);
register unsigned char *p;
register unsigned char *stop;
unsigned char *start;
ptrdiff_t next_boundary_byte = pos_byte;
ptrdiff_t ceiling = next_boundary_byte;
p = BYTE_POS_ADDR (pos_byte);
/* STOP records the value of P at which we will need
to think about the gap, or about invisible text,
or about the end of the buffer. */
stop = p;
/* START records the starting value of P. */
start = p;
while (1)
{
while (p == stop)
{
ptrdiff_t stop_pos_byte;
/* If we have updated P, set POS_BYTE to match.
The first time we enter the loop, POS_BYTE is already right. */
if (p != start)
pos_byte = PTR_BYTE_POS (p);
/* Consider the various reasons STOP might have been set here. */
if (pos_byte == ZV_BYTE)
return column;
if (pos_byte == next_boundary_byte)
{
ptrdiff_t next_boundary;
ptrdiff_t pos = BYTE_TO_CHAR (pos_byte);
pos = skip_invisible (pos, &next_boundary, ZV, Qnil);
pos_byte = CHAR_TO_BYTE (pos);
next_boundary_byte = CHAR_TO_BYTE (next_boundary);
}
if (pos_byte >= ceiling)
ceiling = BUFFER_CEILING_OF (pos_byte) + 1;
/* Compute the next place we need to stop and think,
and set STOP accordingly. */
stop_pos_byte = min (ceiling, next_boundary_byte);
/* The -1 and +1 arrange to point at the first byte of gap
(if STOP_POS_BYTE is the position of the gap)
rather than at the data after the gap. */
stop = BYTE_POS_ADDR (stop_pos_byte - 1) + 1;
p = BYTE_POS_ADDR (pos_byte);
}
switch (*p++)
{
case 0240:
if (! NILP (BVAR (current_buffer, enable_multibyte_characters)))
return column;
case ' ':
column++;
break;
case '\t':
column += tab_width - column % tab_width;
break;
default:
if (ASCII_CHAR_P (p[-1])
|| NILP (BVAR (current_buffer, enable_multibyte_characters)))
return column;
{
int c;
pos_byte = PTR_BYTE_POS (p - 1);
c = FETCH_MULTIBYTE_CHAR (pos_byte);
if (CHAR_HAS_CATEGORY (c, ' '))
{
column++;
INC_POS (pos_byte);
p = BYTE_POS_ADDR (pos_byte);
}
else
return column;
}
}
}
}
/* Test whether the line beginning at POS is indented beyond COLUMN.
Blank lines are treated as if they had the same indentation as the
preceding line. */
bool
indented_beyond_p (ptrdiff_t pos, ptrdiff_t pos_byte, EMACS_INT column)
{
while (pos > BEGV && FETCH_BYTE (pos_byte) == '\n')
{
DEC_BOTH (pos, pos_byte);
pos = find_newline (pos, pos_byte, BEGV, BEGV_BYTE,
-1, NULL, &pos_byte, 0);
}
return position_indentation (pos_byte) >= column;
}
\f
DEFUN ("move-to-column", Fmove_to_column, Smove_to_column, 1, 2,
"NMove to column: ",
doc: /* Move point to column COLUMN in the current line.
Interactively, COLUMN is the value of prefix numeric argument.
The column of a character is calculated by adding together the widths
as displayed of the previous characters in the line.
This function ignores line-continuation;
there is no upper limit on the column number a character can have
and horizontal scrolling has no effect.
If specified column is within a character, point goes after that character.
If it's past end of line, point goes to end of line.
Optional second argument FORCE non-nil means if COLUMN is in the
middle of a tab character, change it to spaces.
In addition, if FORCE is t, and the line is too short to reach
COLUMN, add spaces/tabs to get there.
The return value is the current column. */)
(Lisp_Object column, Lisp_Object force)
{
ptrdiff_t pos, prev_col;
EMACS_INT col;
EMACS_INT goal;
CHECK_NATNUM (column);
goal = XINT (column);
col = goal;
pos = ZV;
scan_for_column (&pos, &col, &prev_col);
SET_PT (pos);
/* If a tab char made us overshoot, change it to spaces
and scan through it again. */
if (!NILP (force) && col > goal)
{
int c;
ptrdiff_t pos_byte = PT_BYTE;
DEC_POS (pos_byte);
c = FETCH_CHAR (pos_byte);
if (c == '\t' && prev_col < goal)
{
ptrdiff_t goal_pt, goal_pt_byte;
/* Insert spaces in front of the tab to reach GOAL. Do this
first so that a marker at the end of the tab gets
adjusted. */
SET_PT_BOTH (PT - 1, PT_BYTE - 1);
Finsert_char (make_number (' '), make_number (goal - prev_col), Qt);
/* Now delete the tab, and indent to COL. */
del_range (PT, PT + 1);
goal_pt = PT;
goal_pt_byte = PT_BYTE;
Findent_to (make_number (col), Qnil);
SET_PT_BOTH (goal_pt, goal_pt_byte);
/* Set the last_known... vars consistently. */
col = goal;
}
}
/* If line ends prematurely, add space to the end. */
if (col < goal && EQ (force, Qt))
Findent_to (make_number (col = goal), Qnil);
last_known_column = col;
last_known_column_point = PT;
last_known_column_modified = MODIFF;
return make_number (col);
}
\f
/* compute_motion: compute buffer posn given screen posn and vice versa */
static struct position val_compute_motion;
/* Scan the current buffer forward from offset FROM, pretending that
this is at line FROMVPOS, column FROMHPOS, until reaching buffer
offset TO or line TOVPOS, column TOHPOS (whichever comes first),
and return the ending buffer position and screen location. If we
can't hit the requested column exactly (because of a tab or other
multi-column character), overshoot.
DID_MOTION is true if FROMHPOS has already accounted for overlay strings
at FROM. This is the case if FROMVPOS and FROMVPOS came from an
earlier call to compute_motion. The other common case is that FROMHPOS
is zero and FROM is a position that "belongs" at column zero, but might
be shifted by overlay strings; in this case DID_MOTION should be false.
WIDTH is the number of columns available to display text;
compute_motion uses this to handle continuation lines and such.
If WIDTH is -1, use width of window's text area adjusted for
continuation glyph when needed.
HSCROLL is the number of columns not being displayed at the left
margin; this is usually taken from a window's hscroll member.
TAB_OFFSET is the number of columns of the first tab that aren't
being displayed, perhaps because of a continuation line or
something.
compute_motion returns a pointer to a struct position. The bufpos
member gives the buffer position at the end of the scan, and hpos
and vpos give its cartesian location. prevhpos is the column at
which the character before bufpos started, and contin is non-zero
if we reached the current line by continuing the previous.
Note that FROMHPOS and TOHPOS should be expressed in real screen
columns, taking HSCROLL and the truncation glyph at the left margin
into account. That is, beginning-of-line moves you to the hpos
-HSCROLL + (HSCROLL > 0).
For example, to find the buffer position of column COL of line LINE
of a certain window, pass the window's starting location as FROM
and the window's upper-left coordinates as FROMVPOS and FROMHPOS.
Pass the buffer's ZV as TO, to limit the scan to the end of the
visible section of the buffer, and pass LINE and COL as TOVPOS and
TOHPOS.
When displaying in window w, a typical formula for WIDTH is:
window_width - 1
- (has_vertical_scroll_bars
? WINDOW_CONFIG_SCROLL_BAR_COLS (window)
: (window_width + window_left != frame_cols))
where
window_width is w->total_cols,
window_left is w->left_col,
has_vertical_scroll_bars is
WINDOW_HAS_VERTICAL_SCROLL_BAR (window)
and frame_cols = FRAME_COLS (XFRAME (window->frame))
Or you can let window_body_cols do this all for you, and write:
window_body_cols (w) - 1
The `-1' accounts for the continuation-line backslashes; the rest
accounts for window borders if the window is split horizontally, and
the scroll bars if they are turned on. */
struct position *
compute_motion (ptrdiff_t from, ptrdiff_t frombyte, EMACS_INT fromvpos,
EMACS_INT fromhpos, bool did_motion, ptrdiff_t to,
EMACS_INT tovpos, EMACS_INT tohpos, EMACS_INT width,
ptrdiff_t hscroll, int tab_offset, struct window *win)
{
EMACS_INT hpos = fromhpos;
EMACS_INT vpos = fromvpos;
ptrdiff_t pos;
ptrdiff_t pos_byte;
int c = 0;
int tab_width = SANE_TAB_WIDTH (current_buffer);
bool ctl_arrow = !NILP (BVAR (current_buffer, ctl_arrow));
struct Lisp_Char_Table *dp = window_display_table (win);
EMACS_INT selective
= (INTEGERP (BVAR (current_buffer, selective_display))
? XINT (BVAR (current_buffer, selective_display))
: !NILP (BVAR (current_buffer, selective_display)) ? -1 : 0);
ptrdiff_t selective_rlen
= (selective && dp && VECTORP (DISP_INVIS_VECTOR (dp))
? ASIZE (DISP_INVIS_VECTOR (dp)) : 0);
/* The next location where the `invisible' property changes, or an
overlay starts or ends. */
ptrdiff_t next_boundary = from;
/* For computing runs of characters with similar widths.
Invariant: width_run_width is zero, or all the characters
from width_run_start to width_run_end have a fixed width of
width_run_width. */
ptrdiff_t width_run_start = from;
ptrdiff_t width_run_end = from;
ptrdiff_t width_run_width = 0;
Lisp_Object *width_table;
/* The next buffer pos where we should consult the width run cache. */
ptrdiff_t next_width_run = from;
Lisp_Object window;
bool multibyte = !NILP (BVAR (current_buffer, enable_multibyte_characters));
/* If previous char scanned was a wide character,
this is the column where it ended. Otherwise, this is 0. */
EMACS_INT wide_column_end_hpos = 0;
ptrdiff_t prev_pos; /* Previous buffer position. */
ptrdiff_t prev_pos_byte; /* Previous buffer position. */
EMACS_INT prev_hpos = 0;
EMACS_INT prev_vpos = 0;
EMACS_INT contin_hpos; /* HPOS of last column of continued line. */
int prev_tab_offset; /* Previous tab offset. */
int continuation_glyph_width;
struct buffer *cache_buffer = current_buffer;
struct region_cache *width_cache = NULL;
struct composition_it cmp_it;
XSETWINDOW (window, win);
if (cache_buffer->base_buffer)
cache_buffer = cache_buffer->base_buffer;
if (dp == buffer_display_table ())
{
width_table = (VECTORP (BVAR (current_buffer, width_table))
? XVECTOR (BVAR (current_buffer, width_table))->contents
: 0);
if (width_table)
width_cache = width_run_cache_on_off ();
}
else
/* If the window has its own display table, we can't use the width
run cache, because that's based on the buffer's display table. */
width_table = 0;
/* Negative width means use all available text columns. */
if (width < 0)
{
width = window_body_width (win, 0);
/* We must make room for continuation marks if we don't have fringes. */
#ifdef HAVE_WINDOW_SYSTEM
if (!FRAME_WINDOW_P (XFRAME (win->frame)))
#endif
width -= 1;
}
continuation_glyph_width = 1;
#ifdef HAVE_WINDOW_SYSTEM
if (FRAME_WINDOW_P (XFRAME (win->frame)))
continuation_glyph_width = 0; /* In the fringe. */
#endif
immediate_quit = 1;
QUIT;
/* It's just impossible to be too paranoid here. */
eassert (from == BYTE_TO_CHAR (frombyte) && frombyte == CHAR_TO_BYTE (from));
pos = prev_pos = from;
pos_byte = prev_pos_byte = frombyte;
contin_hpos = 0;
prev_tab_offset = tab_offset;
memset (&cmp_it, 0, sizeof cmp_it);
cmp_it.id = -1;
composition_compute_stop_pos (&cmp_it, pos, pos_byte, to, Qnil);
while (1)
{
while (pos == next_boundary)
{
ptrdiff_t pos_here = pos;
ptrdiff_t newpos;
/* Don't skip invisible if we are already at the margin. */
if (vpos > tovpos || (vpos == tovpos && hpos >= tohpos))
{
if (contin_hpos && prev_hpos == 0
&& hpos > tohpos
&& (contin_hpos == width || wide_column_end_hpos > width))
{ /* Line breaks because we can't put the character at the
previous line any more. It is not the multi-column
character continued in middle. Go back to previous
buffer position, screen position, and set tab offset
to previous value. It's the beginning of the
line. */
pos = prev_pos;
pos_byte = prev_pos_byte;
hpos = prev_hpos;
vpos = prev_vpos;
tab_offset = prev_tab_offset;
}
break;
}
/* If the caller says that the screen position came from an earlier
call to compute_motion, then we've already accounted for the
overlay strings at point. This is only true the first time
through, so clear the flag after testing it. */
if (!did_motion)
/* We need to skip past the overlay strings. Currently those
strings must not contain TAB;
if we want to relax that restriction, something will have
to be changed here. */
{
unsigned char *ovstr;
ptrdiff_t ovlen = overlay_strings (pos, win, &ovstr);
hpos += ((multibyte && ovlen > 0)
? strwidth ((char *) ovstr, ovlen) : ovlen);
}
did_motion = 0;
if (pos >= to)
break;
/* Advance POS past invisible characters
(but not necessarily all that there are here),
and store in next_boundary the next position where
we need to call skip_invisible. */
newpos = skip_invisible (pos, &next_boundary, to, window);
if (newpos >= to)
{
pos = min (to, newpos);
pos_byte = CHAR_TO_BYTE (pos);
goto after_loop;
}
if (newpos != pos_here)
{
pos = newpos;
pos_byte = CHAR_TO_BYTE (pos);
}
}
/* Handle right margin. */
/* Note on a wide-column character.
Characters are classified into the following three categories
according to the width (columns occupied on screen).
(1) single-column character: ex. `a'
(2) multi-column character: ex. `^A', TAB, `\033'
(3) wide-column character: ex. Japanese character, Chinese character
(In the following example, `W_' stands for them.)
Multi-column characters can be divided around the right margin,
but wide-column characters cannot.
NOTE:
(*) The cursor is placed on the next character after the point.
----------
abcdefghi\
j ^---- next after the point
^--- next char. after the point.
----------
In case of sigle-column character
----------
abcdefgh\\
033 ^---- next after the point, next char. after the point.
----------
In case of multi-column character
----------
abcdefgh\\
W_ ^---- next after the point
^---- next char. after the point.
----------
In case of wide-column character
The problem here is continuation at a wide-column character.
In this case, the line may shorter less than WIDTH.
And we find the continuation AFTER it occurs.
*/
if (hpos > width)
{
EMACS_INT total_width = width + continuation_glyph_width;
bool truncate = 0;
if (!NILP (Vtruncate_partial_width_windows)
&& (total_width < FRAME_COLS (XFRAME (WINDOW_FRAME (win)))))
{
if (INTEGERP (Vtruncate_partial_width_windows))
truncate
= total_width < XFASTINT (Vtruncate_partial_width_windows);
else
truncate = 1;
}
if (hscroll || truncate
|| !NILP (BVAR (current_buffer, truncate_lines)))
{
/* Truncating: skip to newline, unless we are already past
TO (we need to go back below). */
if (pos <= to)
{
pos = find_before_next_newline (pos, to, 1, &pos_byte);
hpos = width;
/* If we just skipped next_boundary,
loop around in the main while
and handle it. */
if (pos >= next_boundary)
next_boundary = pos + 1;
prev_hpos = width;
prev_vpos = vpos;
prev_tab_offset = tab_offset;
}
}
else
{
/* Continuing. */
/* Remember the previous value. */
prev_tab_offset = tab_offset;
if (wide_column_end_hpos > width)
{
hpos -= prev_hpos;
tab_offset += prev_hpos;
}
else
{
tab_offset += width;
hpos -= width;
}
vpos++;
contin_hpos = prev_hpos;
prev_hpos = 0;
prev_vpos = vpos;
}
}
/* Stop if past the target buffer position or screen position. */
if (pos > to)
{
/* Go back to the previous position. */
pos = prev_pos;
pos_byte = prev_pos_byte;
hpos = prev_hpos;
vpos = prev_vpos;
tab_offset = prev_tab_offset;
/* NOTE on contin_hpos, hpos, and prev_hpos.
----------
abcdefgh\\
W_ ^---- contin_hpos
| ^----- hpos
\---- prev_hpos
----------
*/
if (contin_hpos && prev_hpos == 0
&& contin_hpos < width && !wide_column_end_hpos)
{
/* Line breaking occurs in the middle of multi-column
character. Go back to previous line. */
hpos = contin_hpos;
vpos = vpos - 1;
}
break;
}
if (vpos > tovpos || (vpos == tovpos && hpos >= tohpos))
{
if (contin_hpos && prev_hpos == 0
&& hpos > tohpos
&& (contin_hpos == width || wide_column_end_hpos > width))
{ /* Line breaks because we can't put the character at the
previous line any more. It is not the multi-column
character continued in middle. Go back to previous
buffer position, screen position, and set tab offset
to previous value. It's the beginning of the
line. */
pos = prev_pos;
pos_byte = prev_pos_byte;
hpos = prev_hpos;
vpos = prev_vpos;
tab_offset = prev_tab_offset;
}
break;
}
if (pos == ZV) /* We cannot go beyond ZV. Stop here. */
break;
prev_hpos = hpos;
prev_vpos = vpos;
prev_pos = pos;
prev_pos_byte = pos_byte;
wide_column_end_hpos = 0;
/* Consult the width run cache to see if we can avoid inspecting
the text character-by-character. */
if (width_cache && pos >= next_width_run)
{
ptrdiff_t run_end;
int common_width
= region_cache_forward (cache_buffer, width_cache, pos, &run_end);
/* A width of zero means the character's width varies (like
a tab), is meaningless (like a newline), or we just don't
want to skip over it for some other reason. */
if (common_width != 0)
{
ptrdiff_t run_end_hpos;
/* Don't go past the final buffer posn the user
requested. */
if (run_end > to)
run_end = to;
run_end_hpos = hpos + (run_end - pos) * common_width;
/* Don't go past the final horizontal position the user
requested. */
if (vpos == tovpos && run_end_hpos > tohpos)
{
run_end = pos + (tohpos - hpos) / common_width;
run_end_hpos = hpos + (run_end - pos) * common_width;
}
/* Don't go past the margin. */
if (run_end_hpos >= width)
{
run_end = pos + (width - hpos) / common_width;
run_end_hpos = hpos + (run_end - pos) * common_width;
}
hpos = run_end_hpos;
if (run_end > pos)
prev_hpos = hpos - common_width;
if (pos != run_end)
{
pos = run_end;
pos_byte = CHAR_TO_BYTE (pos);
}
}
next_width_run = run_end + 1;
}
/* We have to scan the text character-by-character. */
else
{
ptrdiff_t i, n;
Lisp_Object charvec;
/* Check composition sequence. */
if (cmp_it.id >= 0
|| (pos == cmp_it.stop_pos
&& composition_reseat_it (&cmp_it, pos, pos_byte, to, win,
NULL, Qnil)))
composition_update_it (&cmp_it, pos, pos_byte, Qnil);
if (cmp_it.id >= 0)
{
pos += cmp_it.nchars;
pos_byte += cmp_it.nbytes;
hpos += cmp_it.width;
if (cmp_it.to == cmp_it.nglyphs)
{
cmp_it.id = -1;
composition_compute_stop_pos (&cmp_it, pos, pos_byte, to,
Qnil);
}
else
cmp_it.from = cmp_it.to;
continue;
}
c = FETCH_BYTE (pos_byte);
pos++, pos_byte++;
/* Perhaps add some info to the width_run_cache. */
if (width_cache)
{
/* Is this character part of the current run? If so, extend
the run. */
if (pos - 1 == width_run_end
&& XFASTINT (width_table[c]) == width_run_width)
width_run_end = pos;
/* The previous run is over, since this is a character at a
different position, or a different width. */
else
{
/* Have we accumulated a run to put in the cache?
(Currently, we only cache runs of width == 1). */
if (width_run_start < width_run_end
&& width_run_width == 1)
know_region_cache (cache_buffer, width_cache,
width_run_start, width_run_end);
/* Start recording a new width run. */
width_run_width = XFASTINT (width_table[c]);
width_run_start = pos - 1;
width_run_end = pos;
}
}
if (dp != 0
&& ! (multibyte && LEADING_CODE_P (c))
&& VECTORP (DISP_CHAR_VECTOR (dp, c)))
{
charvec = DISP_CHAR_VECTOR (dp, c);
n = ASIZE (charvec);
}
else
{
charvec = Qnil;
n = 1;
}
for (i = 0; i < n; ++i)
{
if (VECTORP (charvec))
{
/* This should be handled the same as
next_element_from_display_vector does it. */
Lisp_Object entry = AREF (charvec, i);
if (GLYPH_CODE_P (entry))
c = GLYPH_CODE_CHAR (entry);
else
c = ' ';
}
if (c >= 040 && c < 0177)
hpos++;
else if (c == '\t')
{
int tem = ((hpos + tab_offset + hscroll - (hscroll > 0))
% tab_width);
if (tem < 0)
tem += tab_width;
hpos += tab_width - tem;
}
else if (c == '\n')
{
if (selective > 0
&& indented_beyond_p (pos, pos_byte, selective))
{
/* If (pos == to), we don't have to take care of
selective display. */
if (pos < to)
{
/* Skip any number of invisible lines all at once */
do
{
pos = find_before_next_newline (pos, to, 1, &pos_byte);
if (pos < to)
INC_BOTH (pos, pos_byte);
}
while (pos < to
&& indented_beyond_p (pos, pos_byte,
selective));
/* Allow for the " ..." that is displayed for them. */
if (selective_rlen)
{
hpos += selective_rlen;
if (hpos >= width)
hpos = width;
}
DEC_BOTH (pos, pos_byte);
/* We have skipped the invis text, but not the
newline after. */
}
}
else
{
/* A visible line. */
vpos++;
hpos = 0;
hpos -= hscroll;
/* Count the truncation glyph on column 0 */
if (hscroll > 0)
hpos += continuation_glyph_width;
tab_offset = 0;
}
contin_hpos = 0;
}
else if (c == CR && selective < 0)
{
/* In selective display mode,
everything from a ^M to the end of the line is invisible.
Stop *before* the real newline. */
if (pos < to)
pos = find_before_next_newline (pos, to, 1, &pos_byte);
/* If we just skipped next_boundary,
loop around in the main while
and handle it. */
if (pos > next_boundary)
next_boundary = pos;
/* Allow for the " ..." that is displayed for them. */
if (selective_rlen)
{
hpos += selective_rlen;
if (hpos >= width)
hpos = width;
}
}
else if (multibyte && LEADING_CODE_P (c))
{
/* Start of multi-byte form. */
unsigned char *ptr;
int mb_bytes, mb_width;
pos_byte--; /* rewind POS_BYTE */
ptr = BYTE_POS_ADDR (pos_byte);
MULTIBYTE_BYTES_WIDTH (ptr, dp, mb_bytes, mb_width);
pos_byte += mb_bytes;
if (mb_width > 1 && BYTES_BY_CHAR_HEAD (*ptr) == mb_bytes)
wide_column_end_hpos = hpos + mb_width;
hpos += mb_width;
}
else if (VECTORP (charvec))
++hpos;
else
hpos += (ctl_arrow && c < 0200) ? 2 : 4;
}
}
}
after_loop:
/* Remember any final width run in the cache. */
if (width_cache
&& width_run_width == 1
&& width_run_start < width_run_end)
know_region_cache (cache_buffer, width_cache,
width_run_start, width_run_end);
val_compute_motion.bufpos = pos;
val_compute_motion.bytepos = pos_byte;
val_compute_motion.hpos = hpos;
val_compute_motion.vpos = vpos;
if (contin_hpos && prev_hpos == 0)
val_compute_motion.prevhpos = contin_hpos;
else
val_compute_motion.prevhpos = prev_hpos;
/* Nonzero if have just continued a line */
val_compute_motion.contin = (contin_hpos && prev_hpos == 0);
immediate_quit = 0;
return &val_compute_motion;
}
DEFUN ("compute-motion", Fcompute_motion, Scompute_motion, 7, 7, 0,
doc: /* Scan through the current buffer, calculating screen position.
Scan the current buffer forward from offset FROM,
assuming it is at position FROMPOS--a cons of the form (HPOS . VPOS)--
to position TO or position TOPOS--another cons of the form (HPOS . VPOS)--
and return the ending buffer position and screen location.
If TOPOS is nil, the actual width and height of the window's
text area are used.
There are three additional arguments:
WIDTH is the number of columns available to display text;
this affects handling of continuation lines. A value of nil
corresponds to the actual number of available text columns.
OFFSETS is either nil or a cons cell (HSCROLL . TAB-OFFSET).
HSCROLL is the number of columns not being displayed at the left
margin; this is usually taken from a window's hscroll member.
TAB-OFFSET is the number of columns of the first tab that aren't
being displayed, perhaps because the line was continued within it.
If OFFSETS is nil, HSCROLL and TAB-OFFSET are assumed to be zero.
WINDOW is the window to operate on. It is used to choose the display table;
if it is showing the current buffer, it is used also for
deciding which overlay properties apply.
Note that `compute-motion' always operates on the current buffer.
The value is a list of five elements:
(POS HPOS VPOS PREVHPOS CONTIN)
POS is the buffer position where the scan stopped.
VPOS is the vertical position where the scan stopped.
HPOS is the horizontal position where the scan stopped.
PREVHPOS is the horizontal position one character back from POS.
CONTIN is t if a line was continued after (or within) the previous character.
For example, to find the buffer position of column COL of line LINE
of a certain window, pass the window's starting location as FROM
and the window's upper-left coordinates as FROMPOS.
Pass the buffer's (point-max) as TO, to limit the scan to the end of the
visible section of the buffer, and pass LINE and COL as TOPOS. */)
(Lisp_Object from, Lisp_Object frompos, Lisp_Object to, Lisp_Object topos,
Lisp_Object width, Lisp_Object offsets, Lisp_Object window)
{
struct window *w;
Lisp_Object bufpos, hpos, vpos, prevhpos;
struct position *pos;
ptrdiff_t hscroll;
int tab_offset;
CHECK_NUMBER_COERCE_MARKER (from);
CHECK_CONS (frompos);
CHECK_NUMBER_CAR (frompos);
CHECK_NUMBER_CDR (frompos);
CHECK_NUMBER_COERCE_MARKER (to);
if (!NILP (topos))
{
CHECK_CONS (topos);
CHECK_NUMBER_CAR (topos);
CHECK_NUMBER_CDR (topos);
}
if (!NILP (width))
CHECK_NUMBER (width);
if (!NILP (offsets))
{
CHECK_CONS (offsets);
CHECK_NUMBER_CAR (offsets);
CHECK_NUMBER_CDR (offsets);
if (! (0 <= XINT (XCAR (offsets)) && XINT (XCAR (offsets)) <= PTRDIFF_MAX
&& 0 <= XINT (XCDR (offsets)) && XINT (XCDR (offsets)) <= INT_MAX))
args_out_of_range (XCAR (offsets), XCDR (offsets));
hscroll = XINT (XCAR (offsets));
tab_offset = XINT (XCDR (offsets));
}
else
hscroll = tab_offset = 0;
w = decode_live_window (window);
if (XINT (from) < BEGV || XINT (from) > ZV)
args_out_of_range_3 (from, make_number (BEGV), make_number (ZV));
if (XINT (to) < BEGV || XINT (to) > ZV)
args_out_of_range_3 (to, make_number (BEGV), make_number (ZV));
pos = compute_motion (XINT (from), CHAR_TO_BYTE (XINT (from)),
XINT (XCDR (frompos)),
XINT (XCAR (frompos)), 0,
XINT (to),
(NILP (topos)
? window_internal_height (w)
: XINT (XCDR (topos))),
(NILP (topos)
? (window_body_width (w, 0)
- (
#ifdef HAVE_WINDOW_SYSTEM
FRAME_WINDOW_P (XFRAME (w->frame)) ? 0 :
#endif
1))
: XINT (XCAR (topos))),
(NILP (width) ? -1 : XINT (width)),
hscroll, tab_offset, w);
XSETFASTINT (bufpos, pos->bufpos);
XSETINT (hpos, pos->hpos);
XSETINT (vpos, pos->vpos);
XSETINT (prevhpos, pos->prevhpos);
return list5 (bufpos, hpos, vpos, prevhpos, pos->contin ? Qt : Qnil);
}
/* Fvertical_motion and vmotion. */
static struct position val_vmotion;
struct position *
vmotion (register ptrdiff_t from, register ptrdiff_t from_byte,
register EMACS_INT vtarget, struct window *w)
{
ptrdiff_t hscroll = w->hscroll;
struct position pos;
/* VPOS is cumulative vertical position, changed as from is changed. */
register EMACS_INT vpos = 0;
ptrdiff_t prevline;
register ptrdiff_t first;
ptrdiff_t lmargin = hscroll > 0 ? 1 - hscroll : 0;
ptrdiff_t selective
= (INTEGERP (BVAR (current_buffer, selective_display))
? clip_to_bounds (-1, XINT (BVAR (current_buffer, selective_display)),
PTRDIFF_MAX)
: !NILP (BVAR (current_buffer, selective_display)) ? -1 : 0);
Lisp_Object window;
bool did_motion;
/* This is the object we use for fetching character properties. */
Lisp_Object text_prop_object;
XSETWINDOW (window, w);
/* If the window contains this buffer, use it for getting text properties.
Otherwise use the current buffer as arg for doing that. */
if (EQ (w->contents, Fcurrent_buffer ()))
text_prop_object = window;
else
text_prop_object = Fcurrent_buffer ();
if (vpos >= vtarget)
{
/* To move upward, go a line at a time until
we have gone at least far enough. */
first = 1;
while ((vpos > vtarget || first) && from > BEGV)
{
ptrdiff_t bytepos = from_byte;
Lisp_Object propval;
prevline = from;
DEC_BOTH (prevline, bytepos);
prevline = find_newline_no_quit (prevline, bytepos, -1, &bytepos);
while (prevline > BEGV
&& ((selective > 0
&& indented_beyond_p (prevline, bytepos, selective))
/* Watch out for newlines with `invisible' property.
When moving upward, check the newline before. */
|| (propval = Fget_char_property (make_number (prevline - 1),
Qinvisible,
text_prop_object),
TEXT_PROP_MEANS_INVISIBLE (propval))))
{
DEC_BOTH (prevline, bytepos);
prevline = find_newline_no_quit (prevline, bytepos, -1, &bytepos);
}
pos = *compute_motion (prevline, bytepos, 0, lmargin, 0, from,
/* Don't care for VPOS... */
1 << (SHRT_WIDTH - 1),
/* ... nor HPOS. */
1 << (SHRT_WIDTH - 1),
-1, hscroll, 0, w);
vpos -= pos.vpos;
first = 0;
from = prevline;
from_byte = bytepos;
}
/* If we made exactly the desired vertical distance, or
if we hit beginning of buffer, return point found. */
if (vpos >= vtarget)
{
val_vmotion.bufpos = from;
val_vmotion.bytepos = from_byte;
val_vmotion.vpos = vpos;
val_vmotion.hpos = lmargin;
val_vmotion.contin = 0;
val_vmotion.prevhpos = 0;
return &val_vmotion;
}
/* Otherwise find the correct spot by moving down. */
}
/* Moving downward is simple, but must calculate from
beg of line to determine hpos of starting point. */
if (from > BEGV && FETCH_BYTE (from_byte - 1) != '\n')
{
ptrdiff_t bytepos;
Lisp_Object propval;
prevline = find_newline_no_quit (from, from_byte, -1, &bytepos);
while (prevline > BEGV
&& ((selective > 0
&& indented_beyond_p (prevline, bytepos, selective))
/* Watch out for newlines with `invisible' property.
When moving downward, check the newline after. */
|| (propval = Fget_char_property (make_number (prevline),
Qinvisible,
text_prop_object),
TEXT_PROP_MEANS_INVISIBLE (propval))))
{
DEC_BOTH (prevline, bytepos);
prevline = find_newline_no_quit (prevline, bytepos, -1, &bytepos);
}
pos = *compute_motion (prevline, bytepos, 0, lmargin, 0, from,
/* Don't care for VPOS... */
1 << (SHRT_WIDTH - 1),
/* ... nor HPOS. */
1 << (SHRT_WIDTH - 1),
-1, hscroll, 0, w);
did_motion = 1;
}
else
{
pos.hpos = lmargin;
pos.vpos = 0;
did_motion = 0;
}
return compute_motion (from, from_byte, vpos, pos.hpos, did_motion,
ZV, vtarget, - (1 << (SHRT_WIDTH - 1)),
-1, hscroll, 0, w);
}
/* In window W (derived from WINDOW), return x coordinate for column
COL (derived from COLUMN). */
static int
window_column_x (struct window *w, Lisp_Object window,
double col, Lisp_Object column)
{
double x = col * FRAME_COLUMN_WIDTH (XFRAME (w->frame)) + 0.5;
/* FIXME: Should this be limited to W's dimensions? */
if (! (INT_MIN <= x && x <= INT_MAX))
args_out_of_range (window, column);
return x;
}
/* Restore window's buffer and point. */
static void
restore_window_buffer (Lisp_Object list)
{
struct window *w = decode_live_window (XCAR (list));
list = XCDR (list);
wset_buffer (w, XCAR (list));
list = XCDR (list);
set_marker_both (w->pointm, w->contents,
XFASTINT (XCAR (list)),
XFASTINT (XCAR (XCDR (list))));
}
DEFUN ("vertical-motion", Fvertical_motion, Svertical_motion, 1, 3, 0,
doc: /* Move point to start of the screen line LINES lines down.
If LINES is negative, this means moving up.
This function is an ordinary cursor motion function
which calculates the new position based on how text would be displayed.
The new position may be the start of a line,
or just the start of a continuation line.
The function returns number of screen lines moved over;
that usually equals LINES, but may be closer to zero
if beginning or end of buffer was reached.
The optional second argument WINDOW specifies the window to use for
parameters such as width, horizontal scrolling, and so on.
The default is to use the selected window's parameters.
LINES can optionally take the form (COLS . LINES), in which case the
motion will not stop at the start of a screen line but COLS column
from the visual start of the line (if such exists on that line, that
is). If the line is scrolled horizontally, COLS is interpreted
visually, i.e., as addition to the columns of text beyond the left
edge of the window.
The optional third argument CUR-COL specifies the horizontal
window-relative coordinate of point, in units of frame's canonical
character width, where the function is invoked. If this argument is
omitted or nil, the function will determine the point coordinate by
going back to the beginning of the line.
`vertical-motion' always uses the current buffer,
regardless of which buffer is displayed in WINDOW.
This is consistent with other cursor motion functions
and makes it possible to use `vertical-motion' in any buffer,
whether or not it is currently displayed in some window. */)
(Lisp_Object lines, Lisp_Object window, Lisp_Object cur_col)
{
struct it it;
struct text_pos pt;
struct window *w;
Lisp_Object lcols;
void *itdata = NULL;
ptrdiff_t count = SPECPDL_INDEX ();
/* Allow LINES to be of the form (HPOS . VPOS) aka (COLUMNS . LINES). */
bool lcols_given = CONSP (lines);
if (lcols_given)
{
lcols = XCAR (lines);
lines = XCDR (lines);
}
CHECK_NUMBER (lines);
w = decode_live_window (window);
if (XBUFFER (w->contents) != current_buffer)
{
/* Set the window's buffer temporarily to the current buffer. */
Lisp_Object old = list4 (window, w->contents,
make_number (marker_position (w->pointm)),
make_number (marker_byte_position (w->pointm)));
record_unwind_protect (restore_window_buffer, old);
wset_buffer (w, Fcurrent_buffer ());
set_marker_both (w->pointm, w->contents,
BUF_PT (current_buffer), BUF_PT_BYTE (current_buffer));
}
if (noninteractive)
{
struct position pos;
pos = *vmotion (PT, PT_BYTE, XINT (lines), w);
SET_PT_BOTH (pos.bufpos, pos.bytepos);
it.vpos = pos.vpos;
}
else
{
ptrdiff_t it_start, it_overshoot_count = 0;
int first_x;
bool overshoot_handled = 0;
bool disp_string_at_start_p = 0;
ptrdiff_t nlines = XINT (lines);
int vpos_init = 0;
double start_col UNINIT;
int start_x UNINIT;
int to_x = -1;
bool start_x_given = !NILP (cur_col);
if (start_x_given)
{
start_col = extract_float (cur_col);
start_x = window_column_x (w, window, start_col, cur_col);
}
itdata = bidi_shelve_cache ();
SET_TEXT_POS (pt, PT, PT_BYTE);
start_display (&it, w, pt);
first_x = it.first_visible_x;
it_start = IT_CHARPOS (it);
/* See comments below for why we calculate this. */
if (it.cmp_it.id >= 0)
it_overshoot_count = 0;
else if (it.method == GET_FROM_STRING)
{
const char *s = SSDATA (it.string);
const char *e = s + SBYTES (it.string);
disp_string_at_start_p =
/* If it.area is anything but TEXT_AREA, we need not bother
about the display string, as it doesn't affect cursor
positioning. */
it.area == TEXT_AREA
&& it.string_from_display_prop_p
/* A display string on anything but buffer text (e.g., on
an overlay string) doesn't affect cursor positioning. */
&& (it.sp > 0 && it.stack[it.sp - 1].method == GET_FROM_BUFFER);
while (s < e)
{
if (*s++ == '\n')
it_overshoot_count++;
}
if (!it_overshoot_count)
it_overshoot_count = -1;
}
else
it_overshoot_count =
!(it.method == GET_FROM_IMAGE || it.method == GET_FROM_STRETCH);
if (start_x_given)
{
it.hpos = start_col;
it.current_x = start_x;
}
else
{
/* Scan from the start of the line containing PT. If we don't
do this, we start moving with IT->current_x == 0, while PT is
really at some x > 0. */
reseat_at_previous_visible_line_start (&it);
it.current_x = it.hpos = 0;
}
if (IT_CHARPOS (it) != PT)
/* We used to temporarily disable selective display here; the
comment said this is "so we don't move too far" (2005-01-19
checkin by kfs). But this does nothing useful that I can
tell, and it causes Bug#2694 . -- cyd */
/* When the position we started from is covered by a display
string, move_it_to will overshoot it, while vertical-motion
wants to put the cursor _before_ the display string. So in
that case, we move to buffer position before the display
string, and avoid overshooting. But if the position before
the display string is a newline, we don't do this, because
otherwise we will end up in a screen line that is one too
far back. */
move_it_to (&it,
(!disp_string_at_start_p
|| FETCH_BYTE (IT_BYTEPOS (it)) == '\n')
? PT
: PT - 1,
-1, -1, -1, MOVE_TO_POS);
/* IT may move too far if truncate-lines is on and PT lies
beyond the right margin. IT may also move too far if the
starting point is on a Lisp string that has embedded
newlines, or spans several screen lines. In these cases,
backtrack. */
if (IT_CHARPOS (it) > it_start)
{
/* We need to backtrack also if the Lisp string contains no
newlines, but there is a newline right after it. In this
case, IT overshoots if there is an after-string just
before the newline. */
if (it_overshoot_count < 0
&& it.method == GET_FROM_BUFFER
&& it.c == '\n')
it_overshoot_count = 1;
else if (it_overshoot_count == 1 && it.vpos == 0
&& it.current_x < it.last_visible_x)
{
/* If we came to the same screen line as the one where
we started, we didn't overshoot the line, and won't
need to backtrack after all. This happens, for
example, when PT is in the middle of a composition. */
it_overshoot_count = 0;
}
else if (disp_string_at_start_p && it.vpos > 0)
{
/* This is the case of a display string that spans
several screen lines. In that case, we end up at the
end of the string, and it.vpos tells us how many
screen lines we need to backtrack. */
it_overshoot_count = it.vpos;
}
/* We will overshoot if lines are truncated and point lies
beyond the right margin of the window. */
if (it.line_wrap == TRUNCATE && it.current_x >= it.last_visible_x
&& it_overshoot_count == 0)
it_overshoot_count = 1;
if (it_overshoot_count > 0)
move_it_by_lines (&it, -it_overshoot_count);
overshoot_handled = 1;
}
else if (IT_CHARPOS (it) == PT - 1
&& FETCH_BYTE (PT_BYTE - 1) == '\n'
&& nlines <= 0)
{
/* The position we started from was covered by a display
property, so we moved to position before the string, and
backed up one line, because the character at PT - 1 is
a newline. So we need one less line to go up (or exactly
one line to go down if nlines == 0). */
nlines++;
/* But we still need to record that one line, in order to
return the correct value to the caller. */
vpos_init = -1;
overshoot_handled = 1;
}
if (lcols_given)
to_x = window_column_x (w, window, extract_float (lcols), lcols);
if (nlines <= 0)
{
it.vpos = vpos_init;
it.current_y = 0;
/* Do this even if LINES is 0, so that we move back to the
beginning of the current line as we ought. */
if ((nlines < 0 && IT_CHARPOS (it) > 0)
|| (nlines == 0 && !(start_x_given && start_x <= to_x)))
move_it_by_lines (&it, max (PTRDIFF_MIN, nlines));
}
else if (overshoot_handled)
{
it.vpos = vpos_init;
it.current_y = 0;
move_it_by_lines (&it, min (PTRDIFF_MAX, nlines));
}
else
{
/* Otherwise, we are at the first row occupied by PT, which
might span multiple screen lines (e.g., if it's on a
multi-line display string). We want to start from the
last line that it occupies. */
if (it_start < ZV)
{
while (IT_CHARPOS (it) <= it_start)
{
it.vpos = 0;
it.current_y = 0;
move_it_by_lines (&it, 1);
}
if (nlines > 1)
move_it_by_lines (&it, min (PTRDIFF_MAX, nlines - 1));
}
else /* it_start = ZV */
{
it.vpos = 0;
it.current_y = 0;
move_it_by_lines (&it, min (PTRDIFF_MAX, nlines));
/* We could have some display or overlay string at ZV,
in which case it.vpos will be nonzero now, while
actually we didn't move vertically at all. */
if (IT_CHARPOS (it) == CHARPOS (pt) && CHARPOS (pt) == it_start)
it.vpos = 0;
}
}
/* Move to the goal column, if one was specified. If the window
was originally hscrolled, the goal column is interpreted as
an addition to the hscroll amount. */
if (lcols_given)
{
move_it_in_display_line (&it, ZV, first_x + to_x, MOVE_TO_X);
/* If we find ourselves in the middle of an overlay string
which includes a newline after current string position,
we need to move by lines until we get out of the string,
and then reposition point at the requested X coordinate;
if we don't, the cursor will be placed just after the
string, which might not be the requested column. */
if (nlines > 0 && it.area == TEXT_AREA)
{
while (it.method == GET_FROM_STRING
&& !it.string_from_display_prop_p
&& memchr (SSDATA (it.string) + IT_STRING_BYTEPOS (it),
'\n',
SBYTES (it.string) - IT_STRING_BYTEPOS (it)))
{
move_it_by_lines (&it, 1);
move_it_in_display_line (&it, ZV, first_x + to_x, MOVE_TO_X);
}
}
}
SET_PT_BOTH (IT_CHARPOS (it), IT_BYTEPOS (it));
bidi_unshelve_cache (itdata, 0);
}
unbind_to (count, Qnil);
return make_number (it.vpos);
}
\f
/* File's initialization. */
void
syms_of_indent (void)
{
DEFVAR_BOOL ("indent-tabs-mode", indent_tabs_mode,
doc: /* Indentation can insert tabs if this is non-nil. */);
indent_tabs_mode = 1;
defsubr (&Scurrent_indentation);
defsubr (&Sindent_to);
defsubr (&Scurrent_column);
defsubr (&Smove_to_column);
defsubr (&Svertical_motion);
defsubr (&Scompute_motion);
}
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