* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
[not found] <E1Wvv2Q-0001yx-6V@vcs.savannah.gnu.org>
@ 2014-06-15 2:32 ` Stefan Monnier
2014-06-15 2:33 ` Ron Schnell
0 siblings, 1 reply; 4+ messages in thread
From: Stefan Monnier @ 2014-06-15 2:32 UTC (permalink / raw)
To: Ron Schnell; +Cc: emacs-devel
> +2014-06-14 Ron Schnell <ronnie@driver-aces.com>
> + * play/dunnet.el If a lamp is in the room, you won't be eaten by a grue.
There should be an empty line between those two lines. Then a colon
after "play/dunnet.el" and then the name of the affect function(s)
between parentheses. Using "C-x 4 a" from the location of the change
(or from the *vc-diff* buffer) is a good way to let Emacs take care of
all of that.
> message:
> Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
> be eaten by a grue.
The commit message should be identical to the ChangeLog text (tho
removing the leanding spaces/tabs is a good idea). If you commit with
VC, C-c C-a from the *vc-log* buffer can automatically fill this buffer
by copying the text from the ChangeLog entry you wrote.
Stefan
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
2014-06-15 2:32 ` [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not Stefan Monnier
@ 2014-06-15 2:33 ` Ron Schnell
2014-06-15 4:12 ` Stefan Monnier
0 siblings, 1 reply; 4+ messages in thread
From: Ron Schnell @ 2014-06-15 2:33 UTC (permalink / raw)
To: Stefan Monnier; +Cc: emacs-devel
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All understood. Is the right course of action to "uncommit" and fix?
On Sat, Jun 14, 2014 at 10:32 PM, Stefan Monnier <monnier@iro.umontreal.ca>
wrote:
> > +2014-06-14 Ron Schnell <ronnie@driver-aces.com>
> > + * play/dunnet.el If a lamp is in the room, you won't be eaten by a
> grue.
>
> There should be an empty line between those two lines. Then a colon
> after "play/dunnet.el" and then the name of the affect function(s)
> between parentheses. Using "C-x 4 a" from the location of the change
> (or from the *vc-diff* buffer) is a good way to let Emacs take care of
> all of that.
>
> > message:
> > Changed Dunnet so that if a lamp is in the room that would otherwise
> be dark, the player will not
> > be eaten by a grue.
>
> The commit message should be identical to the ChangeLog text (tho
> removing the leanding spaces/tabs is a good idea). If you commit with
> VC, C-c C-a from the *vc-log* buffer can automatically fill this buffer
> by copying the text from the ChangeLog entry you wrote.
>
>
> Stefan
>
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^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
2014-06-15 2:33 ` Ron Schnell
@ 2014-06-15 4:12 ` Stefan Monnier
2014-06-15 4:13 ` Ron Schnell
0 siblings, 1 reply; 4+ messages in thread
From: Stefan Monnier @ 2014-06-15 4:12 UTC (permalink / raw)
To: Ron Schnell; +Cc: emacs-devel
> All understood. Is the right course of action to "uncommit" and fix?
No, the right course is to remember it for next time.
Stefan
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not
2014-06-15 4:12 ` Stefan Monnier
@ 2014-06-15 4:13 ` Ron Schnell
0 siblings, 0 replies; 4+ messages in thread
From: Ron Schnell @ 2014-06-15 4:13 UTC (permalink / raw)
To: Stefan Monnier; +Cc: emacs-devel
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Will do
Sent by my android.
On Jun 15, 2014 12:12 AM, "Stefan Monnier" <monnier@iro.umontreal.ca> wrote:
> > All understood. Is the right course of action to "uncommit" and fix?
>
> No, the right course is to remember it for next time.
>
>
> Stefan
>
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^ permalink raw reply [flat|nested] 4+ messages in thread
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2014-06-15 2:32 ` [Emacs-diffs] trunk r117334: Changed Dunnet so that if a lamp is in the room that would otherwise be dark, the player will not Stefan Monnier
2014-06-15 2:33 ` Ron Schnell
2014-06-15 4:12 ` Stefan Monnier
2014-06-15 4:13 ` Ron Schnell
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