Thanks, Eric, David. Using cedet newtrunk helped. I can complete types without a problem. Although when trying to complete member functions a lot of variants appear and non of them seem to be right. Also sometimes I get errors(like in my first message) and on second try it works. Regards, Slava On Fri, Dec 30, 2011 at 9:22 AM, David Engster wrote: > Eric M. Ludlam writes: > > For the 2nd problem you list, that seems more like a bug that may have > > been fixed with the version of CEDET from the CEDET bzr > > repository. There have been a few bug fixes there since CEDET was last > > merged into Emacs. If setting up EDE fixes the first but not the > > second, you should check w/ the CEDET bzr repository. > > FWIW, I tested Ogre3d with Semantic from bzr a while ago (after a > similar bug report on Semantic-devel), and it seemed to worked fine. > > Note however that our current 'trunk' from bzr is setup a bit > differently than the one in Emacs. If you'd like to keep your current > .emacs setup, you better use our 'newtrunk' by doing > > bzr checkout bzr://cedet.bzr.sourceforge.net/bzrroot/cedet/code/newtrunkcedet > > Simply compile using 'make' and then load CEDET through > > (load-file "/cedet-devel-load.el") > > (preferrably at the beginning of your .emacs). > > -David >