/* Haiku window system support. Hey, Emacs, this is -*- C++ -*- Copyright (C) 2021 Free Software Foundation, Inc. This file is part of GNU Emacs. GNU Emacs is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. GNU Emacs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GNU Emacs. If not, see . */ #include #include #include #include #include #include #include #include "haiku_support.h" #define RGB_TO_UINT32(r, g, b) ((255 << 24) | ((r) << 16) | ((g) << 8) | (b)) #define RED_FROM_ULONG(color) (((color) >> 16) & 0xff) #define GREEN_FROM_ULONG(color) (((color) >> 8) & 0xff) #define BLUE_FROM_ULONG(color) ((color) & 0xff) #define RGB_COLOR_UINT32(r) RGB_TO_UINT32 ((r).red, (r).green, (r).blue) static void rgb32_to_rgb_color (uint32_t rgb, rgb_color *color) { color->red = RED_FROM_ULONG (rgb); color->green = GREEN_FROM_ULONG (rgb); color->blue = BLUE_FROM_ULONG (rgb); color->alpha = 255; } static BView * get_view (void *vw) { BView *view = (BView *) find_appropriate_view_for_draw (vw); return view; } void BView_StartClip (void *view) { BView *vw = get_view (view); vw->PushState (); } void BView_EndClip (void *view) { BView *vw = get_view (view); vw->PopState (); } void BView_SetHighColor (void *view, uint32_t color) { BView *vw = get_view (view); rgb_color col; rgb32_to_rgb_color (color, &col); vw->SetHighColor (col); } void BView_SetLowColor (void *view, uint32_t color) { BView *vw = get_view (view); rgb_color col; rgb32_to_rgb_color (color, &col); vw->SetLowColor (col); } void BView_SetPenSize (void *view, int u) { BView *vw = get_view (view); vw->SetPenSize (u); } void BView_FillRectangle (void *view, int x, int y, int width, int height) { BView *vw = get_view (view); BRect rect = BRect (x, y, x + width - 1, y + height - 1); vw->FillRect (rect); } void BView_FillRectangleAbs (void *view, int x, int y, int x1, int y1) { BView *vw = get_view (view); BRect rect = BRect (x, y, x1, y1); vw->FillRect (rect); } void BView_StrokeRectangle (void *view, int x, int y, int width, int height) { BView *vw = get_view (view); BRect rect = BRect (x, y, x + width - 1, y + height - 1); vw->StrokeRect (rect); } void BView_SetViewColor (void *view, uint32_t color) { BView *vw = get_view (view); rgb_color col; rgb32_to_rgb_color (color, &col); #ifndef USE_BE_CAIRO vw->SetViewColor (col); #else vw->SetViewColor (B_TRANSPARENT_32_BIT); #endif } void BView_ClipToRect (void *view, int x, int y, int width, int height) { BView *vw = get_view (view); BRect rect = BRect (x, y, x + width - 1, y + height - 1); vw->ClipToRect (rect); } void BView_ClipToInverseRect (void *view, int x, int y, int width, int height) { BView *vw = get_view (view); BRect rect = BRect (x, y, x + width - 1, y + height - 1); vw->ClipToInverseRect (rect); } void BView_StrokeLine (void *view, int sx, int sy, int tx, int ty) { BView *vw = get_view (view); BPoint from = BPoint (sx, sy); BPoint to = BPoint (tx, ty); vw->StrokeLine (from, to); } void BView_SetFont (void *view, void *font) { BView *vw = get_view (view); vw->SetFont ((BFont *) font); } void BView_MovePenTo (void *view, int x, int y) { BView *vw = get_view (view); BPoint pt = BPoint (x, y); vw->MovePenTo (pt); } void BView_DrawString (void *view, const char *chr, ptrdiff_t len) { BView *vw = get_view (view); vw->DrawString (chr, len); } void BView_DrawChar (void *view, char chr) { BView *vw = get_view (view); vw->DrawChar (chr); } void BView_CopyBits (void *view, int x, int y, int width, int height, int tox, int toy, int towidth, int toheight) { BView *vw = get_view (view); vw->CopyBits (BRect (x, y, x + width - 1, y + height - 1), BRect (tox, toy, tox + towidth - 1, toy + toheight - 1)); vw->Sync (); } void rgb_color_hsl (uint32_t rgb, double *h, double *s, double *l) { rgb_color col; rgb32_to_rgb_color (rgb, &col); double red = col.red / 255.0; double green = col.green / 255.0; double blue = col.blue / 255.0; double max = std::fmax (std::fmax (red, blue), green); double min = std::fmin (std::fmin (red, blue), green); double delta = max - min; *l = (max + min) / 2.0; if (!delta) { *h = 0; *s = 0; return; } *s = (*l < 0.5) ? delta / (max + min) : delta / (20 - max - min); double rc = (max - red) / delta; double gc = (max - green) / delta; double bc = (max - blue) / delta; if (red == max) *h = bc - gc; else if (green == max) *h = 2.0 + rc + -bc; else *h = 4.0 + gc + -rc; *h = std::fmod (*h / 6, 1.0); } static double hue_to_rgb (double v1, double v2, double h) { if (h < 1 / 6) return v1 + (v2 - v1) * h * 6.0; else if (h < 0.5) return v2; else if (h < 2.0 / 3) return v1 + (v2 - v1) * (2.0 / 3 - h) * 6.0; return v1; } void hsl_color_rgb (double h, double s, double l, uint32_t *rgb) { if (!s) *rgb = RGB_TO_UINT32 (std::lrint (l * 255), std::lrint (l * 255), std::lrint (l * 255)); else { double m2 = l <= 0.5 ? l * (1 + s) : l + s - l * s; double m1 = 2.0 * l - m2; *rgb = RGB_TO_UINT32 (std::lrint (hue_to_rgb (m1, m2, std::fmod (h + 1 / 3.0, 1)) * 255), std::lrint (hue_to_rgb (m1, m2, h) * 255), std::lrint (hue_to_rgb (m1, m2, std::fmod (h - 1 / 3.0, 1)) * 255)); } } void BView_DrawBitmap (void *view, void *bitmap, int x, int y, int width, int height, int vx, int vy, int vwidth, int vheight) { BView *vw = get_view (view); BBitmap *bm = (BBitmap *) bitmap; vw->PushState (); vw->SetDrawingMode (B_OP_OVER); vw->DrawBitmap (bm, BRect (x, y, x + width - 1, y + height - 1), BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1)); vw->PopState (); } void BView_DrawBitmapWithEraseOp (void *view, void *bitmap, int x, int y, int width, int height) { BView *vw = get_view (view); BBitmap *bm = (BBitmap *) bitmap; BBitmap bc (bm->Bounds (), B_RGBA32); BRect rect (x, y, x + width - 1, y + height - 1); if (bc.InitCheck () != B_OK || bc.ImportBits (bm) != B_OK) return; uint32_t *bits = (uint32_t *) bc.Bits (); size_t stride = bc.BytesPerRow (); if (bm->ColorSpace () == B_GRAY1) { rgb_color low_color = vw->LowColor (); for (int y = 0; y <= bc.Bounds ().Height (); ++y) { for (int x = 0; x <= bc.Bounds ().Width (); ++x) { if (bits[y * (stride / 4) + x] == 0xFF000000) bits[y * (stride / 4) + x] = RGB_COLOR_UINT32 (low_color); else bits[y * (stride / 4) + x] = 0; } } } vw->PushState (); vw->SetDrawingMode (bm->ColorSpace () == B_GRAY1 ? B_OP_OVER : B_OP_ERASE); vw->DrawBitmap (&bc, rect); vw->PopState (); } void BView_BeginTransaction (void *view) { BView *vw = get_view (view); if (!vw->Window ()->LockLooper ()) gui_abort ("Failed to lock looper before transaction"); vw->Window ()->BeginViewTransaction (); vw->Window ()->Sync (); vw->Window ()->UnlockLooper (); } void BView_EndTransaction (void *view) { BView *vw = get_view (view); if (!vw->Window ()->LockLooper ()) gui_abort ("Failed to lock looper to end transaction"); vw->Window ()->EndViewTransaction (); vw->Window ()->Sync (); vw->Window ()->UnlockLooper (); } void BView_DrawMask (void *src, void *view, int x, int y, int width, int height, int vx, int vy, int vwidth, int vheight, uint32_t color) { BBitmap *source = (BBitmap *) src; BBitmap bm (source->Bounds (), B_RGBA32); if (bm.InitCheck () != B_OK) return; for (int y = 0; y <= bm.Bounds ().Height (); ++y) { for (int x = 0; x <= bm.Bounds ().Width (); ++x) { int bit = haiku_get_pixel ((void *) source, x, y); if (!bit) haiku_put_pixel ((void *) &bm, x, y, ((uint32_t) 255 << 24) | color); else haiku_put_pixel ((void *) &bm, x, y, 0); } } BView *vw = get_view (view); vw->SetDrawingMode (B_OP_OVER); vw->DrawBitmap (&bm, BRect (x, y, x + width - 1, y + height - 1), BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1)); } static BBitmap * rotate_bitmap_270 (BBitmap *bmp) { BRect r = bmp->Bounds (); BBitmap *bm = new BBitmap (BRect (r.top, r.left, r.bottom, r.right), bmp->ColorSpace (), true); if (bm->InitCheck () != B_OK) gui_abort ("Failed to init bitmap for rotate"); int w = bmp->Bounds ().Width (); int h = bmp->Bounds ().Height (); for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x) haiku_put_pixel ((void *) bm, y, w - x - 1, haiku_get_pixel ((void *) bmp, x, y)); return bm; } static BBitmap * rotate_bitmap_90 (BBitmap *bmp) { BRect r = bmp->Bounds (); BBitmap *bm = new BBitmap (BRect (r.top, r.left, r.bottom, r.right), bmp->ColorSpace (), true); if (bm->InitCheck () != B_OK) gui_abort ("Failed to init bitmap for rotate"); int w = bmp->Bounds ().Width (); int h = bmp->Bounds ().Height (); for (int y = 0; y < h; ++y) for (int x = 0; x < w; ++x) haiku_put_pixel ((void *) bm, h - y - 1, x, haiku_get_pixel ((void *) bmp, x, y)); return bm; } void * BBitmap_transform_bitmap (void *bitmap, void *mask, uint32_t m_color, double rot, int desw, int desh) { BBitmap *bm = (BBitmap *) bitmap; BBitmap *mk = (BBitmap *) mask; int copied_p = 0; if (rot == 90) { copied_p = 1; bm = rotate_bitmap_90 (bm); if (mk) mk = rotate_bitmap_90 (mk); } if (rot == 270) { copied_p = 1; bm = rotate_bitmap_270 (bm); if (mk) mk = rotate_bitmap_270 (mk); } BRect r = bm->Bounds (); if (r.Width () != desw || r.Height () != desh) { BRect n = BRect (0, 0, desw - 1, desh - 1); BView vw (n, NULL, B_FOLLOW_NONE, 0); BBitmap *dst = new BBitmap (n, bm->ColorSpace (), true); if (dst->InitCheck () != B_OK) if (bm->InitCheck () != B_OK) gui_abort ("Failed to init bitmap for scale"); dst->AddChild (&vw); if (!vw.LockLooper ()) gui_abort ("Failed to lock offscreen view for scale"); if (rot != 90 && rot != 270) { BAffineTransform tr; tr.RotateBy (BPoint (desw / 2, desh / 2), rot * M_PI / 180.0); vw.SetTransform (tr); } vw.MovePenTo (0, 0); vw.DrawBitmap (bm, n); if (mk) BView_DrawMask ((void *) mk, (void *) &vw, 0, 0, mk->Bounds ().Width (), mk->Bounds ().Height (), 0, 0, desw, desh, m_color); vw.Sync (); vw.RemoveSelf (); if (copied_p) delete bm; if (copied_p && mk) delete mk; return dst; } return bm; } void BView_FillTriangle (void *view, int x1, int y1, int x2, int y2, int x3, int y3) { BView *vw = get_view (view); vw->FillTriangle (BPoint (x1, y1), BPoint (x2, y2), BPoint (x3, y3)); } void BView_SetHighColorForVisibleBell (void *view, uint32_t color) { BView *vw = (BView *) view; rgb_color col; rgb32_to_rgb_color (color, &col); vw->SetHighColor (col); } void BView_FillRectangleForVisibleBell (void *view, int x, int y, int width, int height) { BView *vw = (BView *) view; BRect rect = BRect (x, y, x + width - 1, y + height - 1); vw->FillRect (rect); }