@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990-1995, 1998-1999, 2001-2014 Free Software @c Foundation, Inc. @c See the file elisp.texi for copying conditions. @node Sequences Arrays Vectors @chapter Sequences, Arrays, and Vectors @cindex sequence The @dfn{sequence} type is the union of two other Lisp types: lists and arrays. In other words, any list is a sequence, and any array is a sequence. The common property that all sequences have is that each is an ordered collection of elements. An @dfn{array} is a fixed-length object with a slot for each of its elements. All the elements are accessible in constant time. The four types of arrays are strings, vectors, char-tables and bool-vectors. A list is a sequence of elements, but it is not a single primitive object; it is made of cons cells, one cell per element. Finding the @var{n}th element requires looking through @var{n} cons cells, so elements farther from the beginning of the list take longer to access. But it is possible to add elements to the list, or remove elements. The following diagram shows the relationship between these types: @example @group _____________________________________________ | | | Sequence | | ______ ________________________________ | | | | | | | | | List | | Array | | | | | | ________ ________ | | | |______| | | | | | | | | | | Vector | | String | | | | | |________| |________| | | | | ____________ _____________ | | | | | | | | | | | | | Char-table | | Bool-vector | | | | | |____________| |_____________| | | | |________________________________| | |_____________________________________________| @end group @end example @menu * Sequence Functions:: Functions that accept any kind of sequence. * Arrays:: Characteristics of arrays in Emacs Lisp. * Array Functions:: Functions specifically for arrays. * Vectors:: Special characteristics of Emacs Lisp vectors. * Vector Functions:: Functions specifically for vectors. * Char-Tables:: How to work with char-tables. * Bool-Vectors:: How to work with bool-vectors. * Rings:: Managing a fixed-size ring of objects. @end menu @node Sequence Functions @section Sequences This section describes functions that accept any kind of sequence. @defun sequencep object This function returns @code{t} if @var{object} is a list, vector, string, bool-vector, or char-table, @code{nil} otherwise. @end defun @defun length sequence @cindex string length @cindex list length @cindex vector length @cindex sequence length @cindex char-table length This function returns the number of elements in @var{sequence}. If @var{sequence} is a dotted list, a @code{wrong-type-argument} error is signaled. Circular lists may cause an infinite loop. For a char-table, the value returned is always one more than the maximum Emacs character code. @xref{Definition of safe-length}, for the related function @code{safe-length}. @example @group (length '(1 2 3)) @result{} 3 @end group @group (length ()) @result{} 0 @end group @group (length "foobar") @result{} 6 @end group @group (length [1 2 3]) @result{} 3 @end group @group (length (make-bool-vector 5 nil)) @result{} 5 @end group @end example @end defun @noindent See also @code{string-bytes}, in @ref{Text Representations}. If you need to compute the width of a string on display, you should use @code{string-width} (@pxref{Size of Displayed Text}), not @code{length}, since @code{length} only counts the number of characters, but does not account for the display width of each character. @defun elt sequence index @cindex elements of sequences This function returns the element of @var{sequence} indexed by @var{index}. Legitimate values of @var{index} are integers ranging from 0 up to one less than the length of @var{sequence}. If @var{sequence} is a list, out-of-range values behave as for @code{nth}. @xref{Definition of nth}. Otherwise, out-of-range values trigger an @code{args-out-of-range} error. @example @group (elt [1 2 3 4] 2) @result{} 3 @end group @group (elt '(1 2 3 4) 2) @result{} 3 @end group @group ;; @r{We use @code{string} to show clearly which character @code{elt} returns.} (string (elt "1234" 2)) @result{} "3" @end group @group (elt [1 2 3 4] 4) @error{} Args out of range: [1 2 3 4], 4 @end group @group (elt [1 2 3 4] -1) @error{} Args out of range: [1 2 3 4], -1 @end group @end example This function generalizes @code{aref} (@pxref{Array Functions}) and @code{nth} (@pxref{Definition of nth}). @end defun @defun copy-sequence sequence @cindex copying sequences This function returns a copy of @var{sequence}. The copy is the same type of object as the original sequence, and it has the same elements in the same order. Storing a new element into the copy does not affect the original @var{sequence}, and vice versa. However, the elements of the new sequence are not copies; they are identical (@code{eq}) to the elements of the original. Therefore, changes made within these elements, as found via the copied sequence, are also visible in the original sequence. If the sequence is a string with text properties, the property list in the copy is itself a copy, not shared with the original's property list. However, the actual values of the properties are shared. @xref{Text Properties}. This function does not work for dotted lists. Trying to copy a circular list may cause an infinite loop. See also @code{append} in @ref{Building Lists}, @code{concat} in @ref{Creating Strings}, and @code{vconcat} in @ref{Vector Functions}, for other ways to copy sequences. @example @group (setq bar '(1 2)) @result{} (1 2) @end group @group (setq x (vector 'foo bar)) @result{} [foo (1 2)] @end group @group (setq y (copy-sequence x)) @result{} [foo (1 2)] @end group @group (eq x y) @result{} nil @end group @group (equal x y) @result{} t @end group @group (eq (elt x 1) (elt y 1)) @result{} t @end group @group ;; @r{Replacing an element of one sequence.} (aset x 0 'quux) x @result{} [quux (1 2)] y @result{} [foo (1 2)] @end group @group ;; @r{Modifying the inside of a shared element.} (setcar (aref x 1) 69) x @result{} [quux (69 2)] y @result{} [foo (69 2)] @end group @end example @end defun @defun reverse seq @cindex string reverse @cindex list reverse @cindex vector reverse @cindex sequence reverse This function creates a new sequence whose elements are the elements of @var{seq}, but in reverse order. The original argument @var{seq} is @emph{not} altered. Note that char-table cannot be reversed. @example @group (setq x '(1 2 3 4)) @result{} (1 2 3 4) @end group @group (reverse x) @result{} (4 3 2 1) x @result{} (1 2 3 4) @end group @group (setq x [1 2 3 4]) @result{} [1 2 3 4] @end group @group (reverse x) @result{} [4 3 2 1] x @result{} [1 2 3 4] @end group @group (setq x "xyzzy") @result{} "xyzzy" @end group @group (reverse x) @result{} "yzzyx" x @result{} "xyzzy" @end group @end example @end defun @defun nreverse seq @cindex reversing a string @cindex reversing a list @cindex reversing a vector This function reverses the order of the elements of @var{seq}. Unlike @code{reverse} the original @var{seq} may be modified. For example: @example @group (setq x '(a b c)) @result{} (a b c) @end group @group x @result{} (a b c) (nreverse x) @result{} (c b a) @end group @group ;; @r{The cons cell that was first is now last.} x @result{} (a) @end group @end example To avoid confusion, we usually store the result of @code{nreverse} back in the same variable which held the original list: @example (setq x (nreverse x)) @end example Here is the @code{nreverse} of our favorite example, @code{(a b c)}, presented graphically: @smallexample @group @r{Original list head:} @r{Reversed list:} ------------- ------------- ------------ | car | cdr | | car | cdr | | car | cdr | | a | nil |<-- | b | o |<-- | c | o | | | | | | | | | | | | | | ------------- | --------- | - | -------- | - | | | | ------------- ------------ @end group @end smallexample For the vector, it is even simpler because you don't need setq: @example (setq x [1 2 3 4]) @result{} [1 2 3 4] (nreverse x) @result{} [4 3 2 1] x @result{} [4 3 2 1] @end example Note that unlike @code{reverse}, this function doesn't work with strings. Although you can alter string data by using @code{aset}, it is strongly encouraged to treat strings as immutable. @end defun @defun sort sequence predicate @cindex stable sort @cindex sorting lists @cindex sorting vectors This function sorts @var{sequence} stably. Note that this function doesn't work for all sequences; it may be used only for lists and vectors. If @var{sequence} is a list, it is modified destructively. This functions returns the sorted @var{sequence} and compares elements using @var{predicate}. A stable sort is one in which elements with equal sort keys maintain their relative order before and after the sort. Stability is important when successive sorts are used to order elements according to different criteria. The argument @var{predicate} must be a function that accepts two arguments. It is called with two elements of @var{sequence}. To get an increasing order sort, the @var{predicate} should return non-@code{nil} if the first element is ``less than'' the second, or @code{nil} if not. The comparison function @var{predicate} must give reliable results for any given pair of arguments, at least within a single call to @code{sort}. It must be @dfn{antisymmetric}; that is, if @var{a} is less than @var{b}, @var{b} must not be less than @var{a}. It must be @dfn{transitive}---that is, if @var{a} is less than @var{b}, and @var{b} is less than @var{c}, then @var{a} must be less than @var{c}. If you use a comparison function which does not meet these requirements, the result of @code{sort} is unpredictable. The destructive aspect of @code{sort} for lists is that it rearranges the cons cells forming @var{sequence} by changing @sc{cdr}s. A nondestructive sort function would create new cons cells to store the elements in their sorted order. If you wish to make a sorted copy without destroying the original, copy it first with @code{copy-sequence} and then sort. Sorting does not change the @sc{car}s of the cons cells in @var{sequence}; the cons cell that originally contained the element @code{a} in @var{sequence} still has @code{a} in its @sc{car} after sorting, but it now appears in a different position in the list due to the change of @sc{cdr}s. For example: @example @group (setq nums '(1 3 2 6 5 4 0)) @result{} (1 3 2 6 5 4 0) @end group @group (sort nums '<) @result{} (0 1 2 3 4 5 6) @end group @group nums @result{} (1 2 3 4 5 6) @end group @end example @noindent @strong{Warning}: Note that the list in @code{nums} no longer contains 0; this is the same cons cell that it was before, but it is no longer the first one in the list. Don't assume a variable that formerly held the argument now holds the entire sorted list! Instead, save the result of @code{sort} and use that. Most often we store the result back into the variable that held the original list: @example (setq nums (sort nums '<)) @end example For the better understanding of what stable sort is, consider the following vector example. After sorting, all items whose @code{car} is 8 are grouped at the beginning of @code{vector}, but their relative order is preserved. All items whose @code{car} is 9 are grouped at the end of @code{vector}, but their relative order is also preserved: @example @group (setq vector (vector '(8 . "xxx") '(9 . "aaa") '(8 . "bbb") '(9 . "zzz") '(9 . "ppp") '(8 . "ttt") '(8 . "eee") '(9 . "fff"))) @result{} [(8 . "xxx") (9 . "aaa") (8 . "bbb") (9 . "zzz") (9 . "ppp") (8 . "ttt") (8 . "eee") (9 . "fff")] @end group @group (sort vector (lambda (x y) (< (car x) (car y)))) @result{} [(8 . "xxx") (8 . "bbb") (8 . "ttt") (8 . "eee") (9 . "aaa") (9 . "zzz") (9 . "ppp") (9 . "fff")] @end group @end example @xref{Sorting}, for more functions that perform sorting. See @code{documentation} in @ref{Accessing Documentation}, for a useful example of @code{sort}. @end defun @cindex sequence functions in seq @cindex seq library The @file{seq} library provides the following additional sequence manipulation macros and functions, prefixed with @code{seq-}. To use them, you need to load the @file{seq} library first. All functions defined in the @code{seq} library are free of side-effects, meaning that sequence(s) passed as argument(s) to functions defined in @code{seq} are not modified. @defun seq-drop seq n This function returns a sequence of all but the first @var{n} elements of the sequence @var{seq}. @var{seq} may be a list, vector or string and @var{n} must be an integer. The result is the same type of sequence as @var{seq}. If @var{n} is a negative integer or zero, @var{seq} is returned. @example @group (seq-drop [1 2 3 4 5 6] 3) @result{} [4 5 6] @end group @group (seq-drop "hello world" -4) @result{} "hello world" @end group @end example @end defun @defun seq-take seq n This function returns a sequence of the first @var{n} elements of @var{seq}. @var{seq} may be a list, vector or string and @var{n} must be an integer. The result is the same type of sequence as @var{seq}. If @var{n} is a negative integer or zero, an empty sequence is returned. @example @group (seq-take '(1 2 3 4) 3) @result{} (1 2 3) @end group @group (seq-take [1 2 3 4] 0) @result{} [] @end group @end example @end defun @defun seq-take-while pred seq This function returns a sub-sequence of the successive elements of @var{seq} for which calling @code{pred} with that element returns non-nil. @var{pred} must be a one-argument function and @var{seq} may be a list, vector or string. The result is the same type of sequence as @var{seq}. If evaluating @var{pred} with the first element of @var{seq} as argument returns @code{nil}, an empty sequence is returned. @example @group (seq-take-while (lambda (elt) (> elt 0)) '(1 2 3 -1 -2)) @result{} (1 2 3) @end group @group (seq-take-while (lambda (elt) (> elt 0)) [-1 4 6]) @result{} [] @end group @end example @end defun @defun seq-drop-while pred seq This function returns a sub-sequence of @var{seq} from the first element for which calling @var{pred} with that element returns @code{nil}. @var{pred} must be a one-argument function and @var{seq} may be a list, vector or string. The result is the same type of sequence as @var{seq}. If evaluating @var{pred} with every element of @var{seq} returns @code{nil}, @var{seq} is returned. @example @group (seq-drop-while (lambda (elt) (> elt 0)) '(1 2 3 -1 -2)) @result{} (-1 -2) @end group @group (seq-drop-while (lambda (elt) (< elt 0)) [1 4 6]) @result{} [1 4 6] @end group @end example @end defun @defun seq-filter pred seq @cindex filtering sequences This function returns a list of all the elements in @var{seq} for which calling @var{pred} with that element returns non-nil. @var{pred} must be a one-argument function and @var{seq} may be a list, vector or string. @example @group (seq-filter (lambda (elt) (> elt 0)) [1 -1 3 -3 5]) @result{} (1 3 5) @end group @group (seq-filter (lambda (elt) (> elt 0)) '(-1 -3 -5)) @result{} nil @end group @end example @end defun @defun seq-remove pred seq @cindex removing from sequences This function returns a list of all the elements in @var{seq} for which calling @var{pred} with that element returns @code{nil}. @var{pred} must be a one-argument function and @var{seq} may be a list, vector or string. @example @group (seq-remove (lambda (elt) (> elt 0)) [1 -1 3 -3 5]) @result{} (-1 -3) @end group @group (seq-remove (lambda (elt) (< elt 0)) '(-1 -3 -5)) @result{} nil @end group @end example @end defun @defun seq-reduce function seq initial-value @cindex reducing sequences This function returns the result of calling @var{function} with @var{initial-value} and the first element of @var{seq}, then calling @var{function} with that result and the second element of @var{seq}, then with that result and the third element of @var{seq}, etc. @var{function} must be a two-arguments function and @var{seq} may be a list, vector or string. If @var{seq} is empty, @var{initial-value} is returned and @var{function} is not called. @example @group (seq-reduce #'+ [1 2 3 4] 0) @result{} 10 @end group @group (seq-reduce #'+ '(1 2 3 4) 5) @result{} 15 @end group @group (seq-reduce #'+ '() 3) @result{} 3 @end group @end example @end defun @defun seq-some-p pred seq This function returns any element in @var{seq} for which calling @var{pred} with that element returns non-nil. If successively calling @var{pred} with each element of @var{seq} always returns @code{nil}, @code{nil} is returned. @var{pred} must be a one-argument function and @var{seq} may be a list, vector or string. @example @group (seq-some-p #'numberp ["abc" 1 nil]) @result{} 1 @end group @group (seq-some-p #'numberp ["abc" "def"]) @result{} nil @end group @end example @end defun @defun seq-every-p pred seq This function returns non-nil if successively calling @var{pred} with each element of @var{seq} always returns non-nil, @code{nil} otherwise. @var{pred} must be a one-argument function and @var{seq} may be a list, vector or string. @example @group (seq-every-p #'numberp [2 4 6]) @result{} t @end group @group (seq-some-p #'numberp [2 4 "6"]) @result{} nil @end group @end example @end defun @defun seq-empty-p seq This function returns non-nil if the sequence @var{seq} is empty, @code{nil} otherwise. @var{seq} may be a list, vector or string. @example @group (seq-empty-p "not empty") @result{} nil @end group @group (seq-empty-p "") @result{} t @end group @end example @end defun @defun seq-count pred seq This function returns the number of elements in @var{seq} for which calling @var{pred} with that element returns non-nil. @var{pred} must be a one-argument function and @var{seq} may be a list, vector or string. @example (seq-count (lambda (elt) (> elt 0)) [-1 2 0 3 -2]) @result{} 2 @end example @end defun @defun seq-sort pred seq This function returns a sorted sequence of the elements of @var{seq}, comparing its elements with @var{pred}. Called with two elements of @var{seq}, @var{pred} should return non-nil if the first element should sort before the second. @var{pred} must be a two-arguments function, @var{seq} may be a list, vector or string. The result is a sequence of the same type as SEQ. @cindex sorting sequences @end defun @defun seq-contains-p seq elt testfn This function returns the first element in @var{seq} that equals to @var{elt}. Equality is defined by @var{testfn} if non-nil or by @code{equal} if @code{nil}. @var{seq} may be a list, vector or string. @example @group (seq-contains-p '(symbol1 symbol2) 'symbol1) @result{} symbol1 @end group @group (seq-contains-p '(symbol1 symbol2) 'symbol3) @result{} nil @end group @end example @end defun @defun seq-uniq seq testfn This function returns a list of the elements of @var{seq} with duplicates removed. @var{testfn} is used to compare elements, or @code{equal} if @var{testfn} is @code{nil}. @var{testfn} must be a two-argument function or @code{nil} and @var{seq} may be a list, vector or string. @example @group (seq-uniq '(1 2 2 1 3)) @result{} (1 2 3) @end group @group (seq-uniq '(1 2 2.0 1.0) #'=) @result{} [3 4] @end group @end example @end defun @defun seq-subseq seq start &optional end This function returns a sub-sequence of @var{seq} from @var{start} to @var{end}. If @var{end} is omitted, it default to the length of @var{seq}. If @var{start} or @var{end} is negative, it counts from the end of @var{seq}. @var{seq} may be a list, vector or string. The result is the same type of sequence as @var{seq}. @example @group (seq-subseq '(1 2 3 4 5) 1) @result{} (2 3 4 5) @end group @group (seq-subseq '[1 2 3 4 5] 1 3) @result{} [2 3] @end group @group (seq-subseq '[1 2 3 4 5] -3 -1) @result{} [3 4] @end group @end example @end defun @defun seq-concatenate type &rest seqs This function returns a sequence made of the concatenation of @var{seqs}. The result is a sequence of type @var{type}. @var{type} may be one of the following symbols: @code{vector}, @code{list} or @code{string}. @example @group (seq-concatenate 'list '(1 2) '(3 4) [5 6]) @result{} (1 2 3 5 6) @end group @group (seq-concatenate 'string "Hello " "world") @result{} "Hello world" @end group @end example @end defun @defmac seq-doseq (var seq [result]) body@dots{} @cindex sequence iteration This macro is like @code{dolist}, except that @var{seq} can be a list, vector or string (@pxref{Iteration} for more information about the @code{dolist} macro). @var{seq-doseq} is primarily useful for side-effects. @example (seq-doseq (elt [1 2 3]) (print (* 2 elt))) @print{} @print{} 2 @print{} @print{} 4 @print{} @print{} 6 @result{} nil @end example @end defmac @node Arrays @section Arrays @cindex array An @dfn{array} object has slots that hold a number of other Lisp objects, called the elements of the array. Any element of an array may be accessed in constant time. In contrast, the time to access an element of a list is proportional to the position of that element in the list. Emacs defines four types of array, all one-dimensional: @dfn{strings} (@pxref{String Type}), @dfn{vectors} (@pxref{Vector Type}), @dfn{bool-vectors} (@pxref{Bool-Vector Type}), and @dfn{char-tables} (@pxref{Char-Table Type}). Vectors and char-tables can hold elements of any type, but strings can only hold characters, and bool-vectors can only hold @code{t} and @code{nil}. All four kinds of array share these characteristics: @itemize @bullet @item The first element of an array has index zero, the second element has index 1, and so on. This is called @dfn{zero-origin} indexing. For example, an array of four elements has indices 0, 1, 2, @w{and 3}. @item The length of the array is fixed once you create it; you cannot change the length of an existing array. @item For purposes of evaluation, the array is a constant---i.e., it evaluates to itself. @item The elements of an array may be referenced or changed with the functions @code{aref} and @code{aset}, respectively (@pxref{Array Functions}). @end itemize When you create an array, other than a char-table, you must specify its length. You cannot specify the length of a char-table, because that is determined by the range of character codes. In principle, if you want an array of text characters, you could use either a string or a vector. In practice, we always choose strings for such applications, for four reasons: @itemize @bullet @item They occupy one-fourth the space of a vector of the same elements. @item Strings are printed in a way that shows the contents more clearly as text. @item Strings can hold text properties. @xref{Text Properties}. @item Many of the specialized editing and I/O facilities of Emacs accept only strings. For example, you cannot insert a vector of characters into a buffer the way you can insert a string. @xref{Strings and Characters}. @end itemize By contrast, for an array of keyboard input characters (such as a key sequence), a vector may be necessary, because many keyboard input characters are outside the range that will fit in a string. @xref{Key Sequence Input}. @node Array Functions @section Functions that Operate on Arrays In this section, we describe the functions that accept all types of arrays. @defun arrayp object This function returns @code{t} if @var{object} is an array (i.e., a vector, a string, a bool-vector or a char-table). @example @group (arrayp [a]) @result{} t (arrayp "asdf") @result{} t (arrayp (syntax-table)) ;; @r{A char-table.} @result{} t @end group @end example @end defun @defun aref array index @cindex array elements This function returns the @var{index}th element of @var{array}. The first element is at index zero. @example @group (setq primes [2 3 5 7 11 13]) @result{} [2 3 5 7 11 13] (aref primes 4) @result{} 11 @end group @group (aref "abcdefg" 1) @result{} 98 ; @r{@samp{b} is @acronym{ASCII} code 98.} @end group @end example See also the function @code{elt}, in @ref{Sequence Functions}. @end defun @defun aset array index object This function sets the @var{index}th element of @var{array} to be @var{object}. It returns @var{object}. @example @group (setq w [foo bar baz]) @result{} [foo bar baz] (aset w 0 'fu) @result{} fu w @result{} [fu bar baz] @end group @group (setq x "asdfasfd") @result{} "asdfasfd" (aset x 3 ?Z) @result{} 90 x @result{} "asdZasfd" @end group @end example If @var{array} is a string and @var{object} is not a character, a @code{wrong-type-argument} error results. The function converts a unibyte string to multibyte if necessary to insert a character. @end defun @defun fillarray array object This function fills the array @var{array} with @var{object}, so that each element of @var{array} is @var{object}. It returns @var{array}. @example @group (setq a [a b c d e f g]) @result{} [a b c d e f g] (fillarray a 0) @result{} [0 0 0 0 0 0 0] a @result{} [0 0 0 0 0 0 0] @end group @group (setq s "When in the course") @result{} "When in the course" (fillarray s ?-) @result{} "------------------" @end group @end example If @var{array} is a string and @var{object} is not a character, a @code{wrong-type-argument} error results. @end defun The general sequence functions @code{copy-sequence} and @code{length} are often useful for objects known to be arrays. @xref{Sequence Functions}. @node Vectors @section Vectors @cindex vector (type) A @dfn{vector} is a general-purpose array whose elements can be any Lisp objects. (By contrast, the elements of a string can only be characters. @xref{Strings and Characters}.) Vectors are used in Emacs for many purposes: as key sequences (@pxref{Key Sequences}), as symbol-lookup tables (@pxref{Creating Symbols}), as part of the representation of a byte-compiled function (@pxref{Byte Compilation}), and more. Like other arrays, vectors use zero-origin indexing: the first element has index 0. Vectors are printed with square brackets surrounding the elements. Thus, a vector whose elements are the symbols @code{a}, @code{b} and @code{a} is printed as @code{[a b a]}. You can write vectors in the same way in Lisp input. A vector, like a string or a number, is considered a constant for evaluation: the result of evaluating it is the same vector. This does not evaluate or even examine the elements of the vector. @xref{Self-Evaluating Forms}. Here are examples illustrating these principles: @example @group (setq avector [1 two '(three) "four" [five]]) @result{} [1 two (quote (three)) "four" [five]] (eval avector) @result{} [1 two (quote (three)) "four" [five]] (eq avector (eval avector)) @result{} t @end group @end example @node Vector Functions @section Functions for Vectors Here are some functions that relate to vectors: @defun vectorp object This function returns @code{t} if @var{object} is a vector. @example @group (vectorp [a]) @result{} t (vectorp "asdf") @result{} nil @end group @end example @end defun @defun vector &rest objects This function creates and returns a vector whose elements are the arguments, @var{objects}. @example @group (vector 'foo 23 [bar baz] "rats") @result{} [foo 23 [bar baz] "rats"] (vector) @result{} [] @end group @end example @end defun @defun make-vector length object This function returns a new vector consisting of @var{length} elements, each initialized to @var{object}. @example @group (setq sleepy (make-vector 9 'Z)) @result{} [Z Z Z Z Z Z Z Z Z] @end group @end example @end defun @defun vconcat &rest sequences @cindex copying vectors This function returns a new vector containing all the elements of @var{sequences}. The arguments @var{sequences} may be true lists, vectors, strings or bool-vectors. If no @var{sequences} are given, the empty vector is returned. The value is either the empty vector, or is a newly constructed nonempty vector that is not @code{eq} to any existing vector. @example @group (setq a (vconcat '(A B C) '(D E F))) @result{} [A B C D E F] (eq a (vconcat a)) @result{} nil @end group @group (vconcat) @result{} [] (vconcat [A B C] "aa" '(foo (6 7))) @result{} [A B C 97 97 foo (6 7)] @end group @end example The @code{vconcat} function also allows byte-code function objects as arguments. This is a special feature to make it easy to access the entire contents of a byte-code function object. @xref{Byte-Code Objects}. For other concatenation functions, see @code{mapconcat} in @ref{Mapping Functions}, @code{concat} in @ref{Creating Strings}, and @code{append} in @ref{Building Lists}. @end defun The @code{append} function also provides a way to convert a vector into a list with the same elements: @example @group (setq avector [1 two (quote (three)) "four" [five]]) @result{} [1 two (quote (three)) "four" [five]] (append avector nil) @result{} (1 two (quote (three)) "four" [five]) @end group @end example @node Char-Tables @section Char-Tables @cindex char-tables @cindex extra slots of char-table A char-table is much like a vector, except that it is indexed by character codes. Any valid character code, without modifiers, can be used as an index in a char-table. You can access a char-table's elements with @code{aref} and @code{aset}, as with any array. In addition, a char-table can have @dfn{extra slots} to hold additional data not associated with particular character codes. Like vectors, char-tables are constants when evaluated, and can hold elements of any type. @cindex subtype of char-table Each char-table has a @dfn{subtype}, a symbol, which serves two purposes: @itemize @bullet @item The subtype provides an easy way to tell what the char-table is for. For instance, display tables are char-tables with @code{display-table} as the subtype, and syntax tables are char-tables with @code{syntax-table} as the subtype. The subtype can be queried using the function @code{char-table-subtype}, described below. @item The subtype controls the number of @dfn{extra slots} in the char-table. This number is specified by the subtype's @code{char-table-extra-slots} symbol property (@pxref{Symbol Properties}), whose value should be an integer between 0 and 10. If the subtype has no such symbol property, the char-table has no extra slots. @end itemize @cindex parent of char-table A char-table can have a @dfn{parent}, which is another char-table. If it does, then whenever the char-table specifies @code{nil} for a particular character @var{c}, it inherits the value specified in the parent. In other words, @code{(aref @var{char-table} @var{c})} returns the value from the parent of @var{char-table} if @var{char-table} itself specifies @code{nil}. @cindex default value of char-table A char-table can also have a @dfn{default value}. If so, then @code{(aref @var{char-table} @var{c})} returns the default value whenever the char-table does not specify any other non-@code{nil} value. @defun make-char-table subtype &optional init Return a newly-created char-table, with subtype @var{subtype} (a symbol). Each element is initialized to @var{init}, which defaults to @code{nil}. You cannot alter the subtype of a char-table after the char-table is created. There is no argument to specify the length of the char-table, because all char-tables have room for any valid character code as an index. If @var{subtype} has the @code{char-table-extra-slots} symbol property, that specifies the number of extra slots in the char-table. This should be an integer between 0 and 10; otherwise, @code{make-char-table} raises an error. If @var{subtype} has no @code{char-table-extra-slots} symbol property (@pxref{Property Lists}), the char-table has no extra slots. @end defun @defun char-table-p object This function returns @code{t} if @var{object} is a char-table, and @code{nil} otherwise. @end defun @defun char-table-subtype char-table This function returns the subtype symbol of @var{char-table}. @end defun There is no special function to access default values in a char-table. To do that, use @code{char-table-range} (see below). @defun char-table-parent char-table This function returns the parent of @var{char-table}. The parent is always either @code{nil} or another char-table. @end defun @defun set-char-table-parent char-table new-parent This function sets the parent of @var{char-table} to @var{new-parent}. @end defun @defun char-table-extra-slot char-table n This function returns the contents of extra slot @var{n} of @var{char-table}. The number of extra slots in a char-table is determined by its subtype. @end defun @defun set-char-table-extra-slot char-table n value This function stores @var{value} in extra slot @var{n} of @var{char-table}. @end defun A char-table can specify an element value for a single character code; it can also specify a value for an entire character set. @defun char-table-range char-table range This returns the value specified in @var{char-table} for a range of characters @var{range}. Here are the possibilities for @var{range}: @table @asis @item @code{nil} Refers to the default value. @item @var{char} Refers to the element for character @var{char} (supposing @var{char} is a valid character code). @item @code{(@var{from} . @var{to})} A cons cell refers to all the characters in the inclusive range @samp{[@var{from}..@var{to}]}. @end table @end defun @defun set-char-table-range char-table range value This function sets the value in @var{char-table} for a range of characters @var{range}. Here are the possibilities for @var{range}: @table @asis @item @code{nil} Refers to the default value. @item @code{t} Refers to the whole range of character codes. @item @var{char} Refers to the element for character @var{char} (supposing @var{char} is a valid character code). @item @code{(@var{from} . @var{to})} A cons cell refers to all the characters in the inclusive range @samp{[@var{from}..@var{to}]}. @end table @end defun @defun map-char-table function char-table This function calls its argument @var{function} for each element of @var{char-table} that has a non-@code{nil} value. The call to @var{function} is with two arguments, a key and a value. The key is a possible @var{range} argument for @code{char-table-range}---either a valid character or a cons cell @code{(@var{from} . @var{to})}, specifying a range of characters that share the same value. The value is what @code{(char-table-range @var{char-table} @var{key})} returns. Overall, the key-value pairs passed to @var{function} describe all the values stored in @var{char-table}. The return value is always @code{nil}; to make calls to @code{map-char-table} useful, @var{function} should have side effects. For example, here is how to examine the elements of the syntax table: @example (let (accumulator) (map-char-table #'(lambda (key value) (setq accumulator (cons (list (if (consp key) (list (car key) (cdr key)) key) value) accumulator))) (syntax-table)) accumulator) @result{} (((2597602 4194303) (2)) ((2597523 2597601) (3)) ... (65379 (5 . 65378)) (65378 (4 . 65379)) (65377 (1)) ... (12 (0)) (11 (3)) (10 (12)) (9 (0)) ((0 8) (3))) @end example @end defun @node Bool-Vectors @section Bool-vectors @cindex Bool-vectors A bool-vector is much like a vector, except that it stores only the values @code{t} and @code{nil}. If you try to store any non-@code{nil} value into an element of the bool-vector, the effect is to store @code{t} there. As with all arrays, bool-vector indices start from 0, and the length cannot be changed once the bool-vector is created. Bool-vectors are constants when evaluated. Several functions work specifically with bool-vectors; aside from that, you manipulate them with same functions used for other kinds of arrays. @defun make-bool-vector length initial Return a new bool-vector of @var{length} elements, each one initialized to @var{initial}. @end defun @defun bool-vector &rest objects This function creates and returns a bool-vector whose elements are the arguments, @var{objects}. @end defun @defun bool-vector-p object This returns @code{t} if @var{object} is a bool-vector, and @code{nil} otherwise. @end defun There are also some bool-vector set operation functions, described below: @defun bool-vector-exclusive-or a b &optional c Return @dfn{bitwise exclusive or} of bool vectors @var{a} and @var{b}. If optional argument @var{c} is given, the result of this operation is stored into @var{c}. All arguments should be bool vectors of the same length. @end defun @defun bool-vector-union a b &optional c Return @dfn{bitwise or} of bool vectors @var{a} and @var{b}. If optional argument @var{c} is given, the result of this operation is stored into @var{c}. All arguments should be bool vectors of the same length. @end defun @defun bool-vector-intersection a b &optional c Return @dfn{bitwise and} of bool vectors @var{a} and @var{b}. If optional argument @var{c} is given, the result of this operation is stored into @var{c}. All arguments should be bool vectors of the same length. @end defun @defun bool-vector-set-difference a b &optional c Return @dfn{set difference} of bool vectors @var{a} and @var{b}. If optional argument @var{c} is given, the result of this operation is stored into @var{c}. All arguments should be bool vectors of the same length. @end defun @defun bool-vector-not a &optional b Return @dfn{set complement} of bool vector @var{a}. If optional argument @var{b} is given, the result of this operation is stored into @var{b}. All arguments should be bool vectors of the same length. @end defun @defun bool-vector-subsetp a b Return @code{t} if every @code{t} value in @var{a} is also t in @var{b}, @code{nil} otherwise. All arguments should be bool vectors of the same length. @end defun @defun bool-vector-count-consecutive a b i Return the number of consecutive elements in @var{a} equal @var{b} starting at @var{i}. @code{a} is a bool vector, @var{b} is @code{t} or @code{nil}, and @var{i} is an index into @code{a}. @end defun @defun bool-vector-count-population a Return the number of elements that are @code{t} in bool vector @var{a}. @end defun The printed form represents up to 8 boolean values as a single character: @example @group (bool-vector t nil t nil) @result{} #&4"^E" (bool-vector) @result{} #&0"" @end group @end example You can use @code{vconcat} to print a bool-vector like other vectors: @example @group (vconcat (bool-vector nil t nil t)) @result{} [nil t nil t] @end group @end example Here is another example of creating, examining, and updating a bool-vector: @example (setq bv (make-bool-vector 5 t)) @result{} #&5"^_" (aref bv 1) @result{} t (aset bv 3 nil) @result{} nil bv @result{} #&5"^W" @end example @noindent These results make sense because the binary codes for control-_ and control-W are 11111 and 10111, respectively. @node Rings @section Managing a Fixed-Size Ring of Objects @cindex ring data structure A @dfn{ring} is a fixed-size data structure that supports insertion, deletion, rotation, and modulo-indexed reference and traversal. An efficient ring data structure is implemented by the @code{ring} package. It provides the functions listed in this section. Note that several ``rings'' in Emacs, like the kill ring and the mark ring, are actually implemented as simple lists, @emph{not} using the @code{ring} package; thus the following functions won't work on them. @defun make-ring size This returns a new ring capable of holding @var{size} objects. @var{size} should be an integer. @end defun @defun ring-p object This returns @code{t} if @var{object} is a ring, @code{nil} otherwise. @end defun @defun ring-size ring This returns the maximum capacity of the @var{ring}. @end defun @defun ring-length ring This returns the number of objects that @var{ring} currently contains. The value will never exceed that returned by @code{ring-size}. @end defun @defun ring-elements ring This returns a list of the objects in @var{ring}, in order, newest first. @end defun @defun ring-copy ring This returns a new ring which is a copy of @var{ring}. The new ring contains the same (@code{eq}) objects as @var{ring}. @end defun @defun ring-empty-p ring This returns @code{t} if @var{ring} is empty, @code{nil} otherwise. @end defun The newest element in the ring always has index 0. Higher indices correspond to older elements. Indices are computed modulo the ring length. Index @minus{}1 corresponds to the oldest element, @minus{}2 to the next-oldest, and so forth. @defun ring-ref ring index This returns the object in @var{ring} found at index @var{index}. @var{index} may be negative or greater than the ring length. If @var{ring} is empty, @code{ring-ref} signals an error. @end defun @defun ring-insert ring object This inserts @var{object} into @var{ring}, making it the newest element, and returns @var{object}. If the ring is full, insertion removes the oldest element to make room for the new element. @end defun @defun ring-remove ring &optional index Remove an object from @var{ring}, and return that object. The argument @var{index} specifies which item to remove; if it is @code{nil}, that means to remove the oldest item. If @var{ring} is empty, @code{ring-remove} signals an error. @end defun @defun ring-insert-at-beginning ring object This inserts @var{object} into @var{ring}, treating it as the oldest element. The return value is not significant. If the ring is full, this function removes the newest element to make room for the inserted element. @end defun @cindex fifo data structure If you are careful not to exceed the ring size, you can use the ring as a first-in-first-out queue. For example: @lisp (let ((fifo (make-ring 5))) (mapc (lambda (obj) (ring-insert fifo obj)) '(0 one "two")) (list (ring-remove fifo) t (ring-remove fifo) t (ring-remove fifo))) @result{} (0 t one t "two") @end lisp