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From: Mathias Dahl <mathias.dahl@gmail.com>
To: help-gnu-emacs@gnu.org
Subject: Inhibit more keyboard event during execution of function
Date: Mon, 28 Dec 2009 22:49:40 +0100	[thread overview]
Message-ID: <87skauojkb.fsf@gmail.com> (raw)

I have made a small game for my kid that lets him press a key and that
will play a sound and display an image. It is implemented as a major
mode with a keymap where each key is defined using `define-key' and
bound to a special play command with a string of what to play (say,
"cow"). Now, it works for me, but when I tested this on my son today he
kept the key pressed way longer than I do, with the effect that the key
repeats, playing the sound many times. Quite annoying. Is there a way to
get around this? I have been thinking of having some timing built in so
that I will not play again unless a certain time has passed.

Also, even though I tell Emacs to draw the image first (using
`insert-image-file'), it is not displayed until the sound has stopped
playing (I use `play-sound-file'). Any way around this?

Thanks!

/Mathias


             reply	other threads:[~2009-12-28 21:49 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2009-12-28 21:49 Mathias Dahl [this message]
2009-12-29  6:51 ` Inhibit more keyboard event during execution of function Kevin Rodgers
     [not found] ` <mailman.367.1262069524.18930.help-gnu-emacs@gnu.org>
2009-12-29 20:03   ` Mathias Dahl
2009-12-29 20:53     ` Lennart Borgman
     [not found]     ` <mailman.388.1262120023.18930.help-gnu-emacs@gnu.org>
2009-12-29 22:40       ` Mathias Dahl
2009-12-29 23:52         ` Lennart Borgman
2009-12-29 22:11 ` Ilya Zakharevich
2009-12-29 22:38   ` Mathias Dahl
2009-12-29 22:56 ` Mathias Dahl
2009-12-29 23:00   ` Mathias Dahl
2009-12-30  9:52     ` Andreas Politz
     [not found]     ` <mailman.421.1262166805.18930.help-gnu-emacs@gnu.org>
2009-12-31  7:51       ` Mathias Dahl

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