From mboxrd@z Thu Jan 1 00:00:00 1970 Path: news.gmane.io!.POSTED.blaine.gmane.org!not-for-mail From: Emanuel Berg Newsgroups: gmane.emacs.devel Subject: Re: bad.el - ascii art games [package] [screenshots] [video] Date: Thu, 26 Sep 2024 01:44:36 +0200 Message-ID: <87ikujti1n.fsf@dataswamp.org> References: <87ikuq1ul5.fsf@dataswamp.org> <87zfnvu373.fsf@dataswamp.org> Mime-Version: 1.0 Content-Type: text/plain Injection-Info: ciao.gmane.io; posting-host="blaine.gmane.org:116.202.254.214"; logging-data="27567"; mail-complaints-to="usenet@ciao.gmane.io" User-Agent: Gnus/5.13 (Gnus v5.13) To: emacs-devel@gnu.org Cancel-Lock: sha1:hVC+IWge4EJHkeHjxOeyx7Vx+N4= Original-X-From: emacs-devel-bounces+ged-emacs-devel=m.gmane-mx.org@gnu.org Thu Sep 26 06:50:10 2024 Return-path: Envelope-to: ged-emacs-devel@m.gmane-mx.org Original-Received: from lists.gnu.org ([209.51.188.17]) by ciao.gmane.io with esmtps (TLS1.2:ECDHE_RSA_AES_256_GCM_SHA384:256) (Exim 4.92) (envelope-from ) id 1stgS9-0006qV-2V for ged-emacs-devel@m.gmane-mx.org; Thu, 26 Sep 2024 06:50:09 +0200 Original-Received: from localhost ([::1] helo=lists1p.gnu.org) by lists.gnu.org with esmtp (Exim 4.90_1) (envelope-from ) id 1stgRa-0003rE-KU; Thu, 26 Sep 2024 00:49:34 -0400 Original-Received: from eggs.gnu.org ([2001:470:142:3::10]) by lists.gnu.org with esmtps (TLS1.2:ECDHE_RSA_AES_256_GCM_SHA384:256) (Exim 4.90_1) (envelope-from ) id 1stbgm-0004zw-8N for emacs-devel@gnu.org; Wed, 25 Sep 2024 19:44:56 -0400 Original-Received: from ciao.gmane.io ([116.202.254.214]) by eggs.gnu.org with esmtps (TLS1.2:ECDHE_RSA_AES_256_GCM_SHA384:256) (Exim 4.90_1) (envelope-from ) id 1stbgk-0007oe-MB for emacs-devel@gnu.org; Wed, 25 Sep 2024 19:44:55 -0400 Original-Received: from list by ciao.gmane.io with local (Exim 4.92) (envelope-from ) id 1stbgi-0007ie-Ht for emacs-devel@gnu.org; Thu, 26 Sep 2024 01:44:52 +0200 X-Injected-Via-Gmane: http://gmane.org/ Mail-Followup-To: emacs-devel@gnu.org Mail-Copies-To: never Received-SPF: pass client-ip=116.202.254.214; envelope-from=ged-emacs-devel@m.gmane-mx.org; helo=ciao.gmane.io X-Spam_score_int: -15 X-Spam_score: -1.6 X-Spam_bar: - X-Spam_report: (-1.6 / 5.0 requ) BAYES_00=-1.9, HEADER_FROM_DIFFERENT_DOMAINS=0.249, RCVD_IN_VALIDITY_CERTIFIED_BLOCKED=0.001, RCVD_IN_VALIDITY_RPBL_BLOCKED=0.001, SPF_HELO_NONE=0.001, SPF_PASS=-0.001 autolearn=no autolearn_force=no X-Spam_action: no action X-Mailman-Approved-At: Thu, 26 Sep 2024 00:49:32 -0400 X-BeenThere: emacs-devel@gnu.org X-Mailman-Version: 2.1.29 Precedence: list List-Id: "Emacs development discussions." List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: emacs-devel-bounces+ged-emacs-devel=m.gmane-mx.org@gnu.org Original-Sender: emacs-devel-bounces+ged-emacs-devel=m.gmane-mx.org@gnu.org Xref: news.gmane.io gmane.emacs.devel:324094 Archived-At: > Yes, okay, in terms of Emacs one could say it is > a combination of `animate-birthday-present' (you wrote > that), `gamegrid' and `artist-mode'. And how can a drawing program be all that at once? It is because you don't just draw what things are - "they are like this" (the bitmap/raster way) - or "they are like this as some data system, devised to express them, to save disk space and be zoomable" (the vector way) - no, this way is different because what is also included is _how they behave_. After you draw (even while you draw), they are not dead, so you can shout: BE ALIVE! and then you have an animation. or shout BE AT WAR! and you have game. Or BE NORMAL! and it is a simulation. Okay, I'll do a new video! Huge mistake by me, this, not taking it really slow showing and explaining. The video will show everything, God willing. But I am now not at the level when I wrote all that code, so be patient as I know you are and it will come - I don't know when it will come. -- underground experts united https://dataswamp.org/~incal