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From: Nicolas Richard <youngfrog@members.fsf.org>
To: 20780@debbugs.gnu.org
Subject: bug#20780: 25.0.50; explain where to find skeletons in autotype info manual
Date: Tue, 09 Jun 2015 19:32:39 +0200	[thread overview]
Message-ID: <86eglkvlc8.fsf@members.fsf.org> (raw)

I was trying to find a template/skeleton mechanism, and that leads to
(info "(emacs) Text") :
>    The “automatic typing” features may be useful when writing text.
> *note The Autotype Manual: (autotype)Top.

Following through to the autotype info page, I'm a bit disappointed
because the manual explains how skeletons can:
- accept input in section 1,
- be modified with prefix arguments in section 2,
- be called as abbrevs in section 3,
and we have to wait section 4 to read about a (quite scary,
IMO) way to define skeletons. I'm now convinced that it is in fact not
expected that the *user* writes her own skeletons. Is that right ?

If that is the case, I suggest to mention that fact right from the
beginning, and maybe explicitly list a few places where skeletons are
actually availables (which key). C-mode is mentionned but from "emacs -Q
-f c-mode" I couldn't find anything in the menu.

Nicolas.





             reply	other threads:[~2015-06-09 17:32 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2015-06-09 17:32 Nicolas Richard [this message]
2019-10-09  3:46 ` bug#20780: 25.0.50; explain where to find skeletons in autotype info manual Lars Ingebrigtsen
2019-10-09 17:11   ` Eli Zaretskii
2019-10-09 17:44     ` Lars Ingebrigtsen
2019-10-09 18:05       ` Eli Zaretskii
2019-10-09 18:08         ` Lars Ingebrigtsen
2019-10-09 22:07           ` Nicolas Richard via Bug reports for GNU Emacs, the Swiss army knife of text editors
2019-10-11  7:44             ` Lars Ingebrigtsen

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