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From: David Kastrup <dak@gnu.org>
To: "Lennart Borgman \(gmail\)" <lennart.borgman@gmail.com>
Cc: emacs-devel@gnu.org
Subject: Re: Include buffer-move.el
Date: Wed, 15 Aug 2007 15:51:54 +0200	[thread overview]
Message-ID: <867inw6h39.fsf@lola.quinscape.zz> (raw)
In-Reply-To: <46C303AD.5080900@gmail.com> (Lennart Borgman's message of "Wed\, 15 Aug 2007 15\:46\:21 +0200")

"Lennart Borgman (gmail)" <lennart.borgman@gmail.com> writes:

> Andreas Schwab wrote:
>> Juri Linkov <juri@jurta.org> writes:
>>
>>> Just split a frame into 4x4 squares, create buffers with names 1..15,
>>> and use S-arrows to move point between windows and C-S-arrows to move
>>> buffers between windows (well, this is not exactly real rules of 15,
>>> since adjacent buffers are swapped, not moved with pushing other squares
>>> but this is very close.)
>>
>> It's a rather important detail, since with the original rules it is
>> impossible to swap two neighbouring squares, partitioning all possible
>> arrangements into two distinct sets with no way to transform between
>> them.
>
> Why would you have games if you could not cheat? Anyway, just add a
> buffer named "empty" and only allow switching with that one.

We could just use startup-buffer-whatever for that...

-- 
David Kastrup

  reply	other threads:[~2007-08-15 13:51 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2007-08-14 21:55 Include buffer-move.el Leo
2007-08-14 22:10 ` Glenn Morris
2007-08-14 23:50 ` Juri Linkov
2007-08-15  0:08   ` Lennart Borgman (gmail)
2007-08-15 11:11     ` Juri Linkov
2007-08-15 11:36       ` Andreas Schwab
2007-08-15 13:46         ` Lennart Borgman (gmail)
2007-08-15 13:51           ` David Kastrup [this message]
2007-08-15 15:20           ` Davis Herring
2007-08-15  3:14   ` Eli Zaretskii
2007-08-15  7:01     ` Mathias Dahl
2007-08-15 10:23       ` Leo
2007-08-15 11:14       ` Juri Linkov
2007-08-15  9:24     ` Lucas Bonnet
2007-08-16 21:53       ` Leo

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