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* bug#36867: 26.2; gamegrid-add-scrore miss lower-is-better flag
@ 2019-07-31  0:13 Rolf Ade
  2019-09-03 22:29 ` Federico Tedin
  0 siblings, 1 reply; 3+ messages in thread
From: Rolf Ade @ 2019-07-31  0:13 UTC (permalink / raw)
  To: 36867


The function gamegrid-add-scrore is handy for games developer; they get
a high-score management system with one call. That includes a threshold
for the number of entries in the high-score file.

A consequence of that is, that an entry has be removed from the list if
a new, better one must be inserted. In this situation,
gamegrid-add-scrore currently always removes the "lowest" result.

This is good and well for "more is better" games. But is wrong for
"faster is better" games. An example:
https://github.com/calancha/Minesweeper

This feature omission is on lisp level. The in the emacs sources
included tool update-game-score (which is used by gamegrid, if it is
available) support reverse opperation.





^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2019-09-14  8:23 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2019-07-31  0:13 bug#36867: 26.2; gamegrid-add-scrore miss lower-is-better flag Rolf Ade
2019-09-03 22:29 ` Federico Tedin
2019-09-14  8:23   ` Eli Zaretskii

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