\input texinfo @c -*-texinfo-*- @c %**start of header @setfilename ../../info/vtable.info @settitle Variable Pitch Tables @include docstyle.texi @c Merge all indexes into a single Index node. @syncodeindex fn cp @syncodeindex vr cp @syncodeindex ky cp @c %**end of header @copying This file documents the GNU vtable.el package. Copyright @copyright{} 2022--2024 Free Software Foundation, Inc. @quotation Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, with the Front-Cover Texts being ``A GNU Manual,'' and with the Back-Cover Texts as in (a) below. A copy of the license is included in the section entitled ``GNU Free Documentation License.'' (a) The FSF's Back-Cover Text is: ``You have the freedom to copy and modify this GNU manual.'' @end quotation @end copying @dircategory Emacs misc features @direntry * vtable: (vtable). Variable Pitch Tables. @end direntry @finalout @titlepage @title Variable Pitch Tables @subtitle Columnar Display of Data. @page @vskip 0pt plus 1filll @insertcopying @end titlepage @contents @ifnottex @node Top @top vtable @insertcopying @end ifnottex @menu * Introduction:: Introduction and examples. * Concepts:: vtable concepts. * Making A Table:: The main interface function. * Commands:: vtable commands. * Interface Functions:: Interface functions. Appendices * GNU Free Documentation License:: The license for this documentation. Indices * Index:: @end menu @node Introduction @chapter Introduction and Tutorial Most modes that display tabular data in Emacs use @code{tabulated-list-mode}, but it has some limitations: It assumes that the text it's displaying is monospaced, which makes it difficult to mix fonts and images in a single list. The @dfn{vtable} (``variable pitch tables'') package tackles this instead. @code{tabulated-list-mode} is a major mode, and assumes that it controls the entire buffer. A vtable doesn't assume that---you can have a vtable in the middle of other data, or have several vtables in the same buffer. Here's just about the simplest vtable that can be created: @lisp (make-vtable :objects '(("Foo" 1034) ("Gazonk" 45))) @end lisp By default, vtable uses the @code{vtable} face (which inherits from the @code{variable-pitch} face), and right-aligns columns that have only numerical data (and left-aligns the rest). You'd normally want to name the columns: @lisp (make-vtable :columns '("Name" "ID") :objects '(("Foo" 1034) ("Gazonk" 45))) @end lisp Clicking on the column names will sort the table based on the data in each column (which, in this example, corresponds to an element in a list). By default, the data is displayed ``as is'', that is, the way @samp{(format "%s" ...)} would display it, but you can override that. @lisp (make-vtable :columns '("Name" "ID") :objects '(("Foo" 1034) ("Gazonk" 45)) :formatter (lambda (value column &rest _) (if (= column 1) (file-size-human-readable value) value))) @end lisp In this case, that @samp{1034} will be displayed as @samp{1k}---but will still sort after @samp{45}, because sorting is done on the actual data, and not the displayed data. Alternatively, instead of having a general formatter for the table, you can put the formatter in the column definition: @lisp (make-vtable :columns '("Name" (:name "ID" :formatter file-size-human-readable)) :objects '(("Foo" 1034) ("Gazonk" 45))) @end lisp The data doesn't have to be simple lists---you can give any type of object to vtable, but then you also have to write a function that returns the data for each column. For instance, here's a very simple version of @kbd{M-x list-buffers}: @lisp (make-vtable :columns '("Name" "Size" "File") :objects (buffer-list) :actions '("k" kill-buffer "RET" display-buffer) :getter (lambda (object column vtable) (pcase (vtable-column vtable column) ("Name" (buffer-name object)) ("Size" (buffer-size object)) ("File" (or (buffer-file-name object) ""))))) @end lisp @var{objects} in this case is a list of buffers. To get the data to be displayed, vtable calls the @dfn{getter} function, which is called for each column of every object, and which should return the data that will eventually be displayed. Also note the @dfn{actions}: These are simple commands that will be called with the object under point. So hitting @kbd{@key{RET}} on a line will result in @code{display-buffer} being called with a buffer object as the parameter. (You can also supply a keymap to be used, but then you have to write commands that call @code{vtable-current-object} to get at the object.) Note that the actions aren't called with the data displayed in the buffer---they're called with the original objects. Finally, here's an example that uses just about all the features: @lisp (make-vtable :columns `(( :name "Thumb" :width "500px" :displayer ,(lambda (value max-width table) (propertize "*" 'display (create-image value nil nil :max-width max-width)))) (:name "Size" :width 10 :formatter file-size-human-readable) (:name "Time" :width 10 :primary ascend) "Name") :objects-function (lambda () (directory-files "/tmp/" t "\\.jpg\\'")) :actions '("RET" find-file) :getter (lambda (object column table) (pcase (vtable-column table column) ("Name" (file-name-nondirectory object)) ("Thumb" object) ("Size" (file-attribute-size (file-attributes object))) ("Time" (format-time-string "%F" (file-attribute-modification-time (file-attributes object)))))) :separator-width 5 :keymap (define-keymap "q" #'kill-buffer)) @end lisp This vtable implements a simple image browser that displays image thumbnails (that change sizes dynamically depending on the width of the column), human-readable file sizes, date and file name. The separator width is 5 typical characters wide. Hitting @kbd{@key{RET}} on a line will open the image in a new window, and hitting @kbd{q} will kill a buffer. @node Concepts @chapter Concepts @cindex vtable A vtable lists data about a number of @dfn{objects}. Each object can be a list or a vector, but it can also be anything else. @cindex getter of a vtable To get the @dfn{value} for a particular column, the @dfn{getter} function is called on the object. If no getter function is defined, the default is to try to index the object as a sequence. In any case, we end up with a value that is then used for sorting. @cindex formatter of a vtable This value is then @dfn{formatted} via a @dfn{formatter} function, which is called with the @dfn{value} as the argument. The formatter commonly makes the value more reader friendly. @cindex displayer of a vtable Finally, the formatted value is passed to the @dfn{displayer} function, which is responsible for putting the table face on the formatted value, and also ensuring that it's not wider than the column width. The displayer will commonly truncate too-long strings and scale image sizes. All these three transforms, the getter, the formatter and the display functions, can be defined on a per-column basis, and also on a per-table basis. (The per-column transform takes precedence over the per-table transform.) User commands that are defined on a table does not work on the displayed data. Instead they are called with the original object as the argument. @node Making A Table @chapter Making A Table @findex make-vtable The interface function for making (and optionally inserting a table into a buffer) is @code{make-vtable}. It returns a table object. The keyword parameters are described below. There are many callback interface functions possible in @code{make-vtable}, and many of them take a @var{object} argument (an object from the @code{:objects} list), a column index argument (an integer starting at zero), and a table argument (the object returned by @code{make-vtable}). @table @code @item :objects This is a list of objects to be displayed. It should either be a list of strings (which will then be displayed as a single-column table), or a list where each element is a sequence containing a mixture of strings, numbers, and other objects that can be displayed ``simply''. In the latter case, if @code{:columns} is non-@code{nil} and there's more elements in the sequence than there is in @code{:columns}, only the @code{:columns} first elements are displayed. @item :objects-function It's often convenient to generate the objects dynamically (for instance, to make reversion work automatically). In that case, this should be a function (which will be called with no arguments), and should return a value as accepted as an @code{:objects} list. @item :columns This is a list where each element is either a string (the column name), a plist of keyword/values (to make a @code{vtable-column} object), or a full @code{vtable-column} object. A @code{vtable-column} object has the following slots: @table @code @item name The name of the column. @item width The width of the column. This is either a number (the width of that many @samp{x} characters in the table's face), or a string on the form @samp{Xe@var{x}}, where @var{x} is a number of @samp{x} characters, or a string on the form @samp{Xp@var{x}} (denoting a number of pixels), or a string on the form @samp{X%} (a percentage of the window's width). @item min-width This uses the same format as @code{width}, but specifies the minimum width (and overrides @code{width} if @code{width} is smaller than this. @item max-width This uses the same format as @code{width}, but specifies the maximum width (and overrides @code{width} if @code{width} is larger than this. @code{min-width}/@code{max-width} can be useful if @code{width} is given as a percentage of the window width, and you want to ensure that the column doesn't grow pointlessly large or unreadably narrow. @item primary Whether this is the primary column---this will be used for initial sorting. This should be either @code{ascend} or @code{descend} to say in which order the table should be sorted. @item getter If present, this function will be called to return the column value. @defun column-getter object table It's called with two parameters: the object and the table. @end defun @item formatter If present, this function will be called to format the value. @defun column-formatter value It's called with one parameter: the column value. @end defun @item displayer If present, this function will be called to prepare the formatted value for display. This function should return a string with the table face applied, and also limit the width of the string to the display width. @defun column-displayer fvalue max-width table @var{fvalue} is the formatted value; @var{max-width} is the maximum width (in pixels), and @var{table} is the table. @end defun @item align Should be either @code{right} or @code{left}. @end table @item :getter If given, this is a function that should return the values to use in the table, and will be called once for each element in the table (unless overridden by a column getter function). @defun getter object index table For a simple object (like a sequence), this function will typically just return the element corresponding to the column index (zero-based), but the function can do any computation it wants. If it's more convenient to write the function based on column names rather than the column index, the @code{vtable-column} function can be used to map from index to name. @end defun @item :formatter If present, this is a function that should format the value, and it will be called on all values in the table (unless overridden by a column formatter). @defun formatter value index table This function is called with three parameters: the value (as returned by the getter); the column index, and the table. It can return any value. This can be used to (for instance) format numbers in a human-readable form. @end defun @item :displayer Before displaying an element, it's passed to the displaying function (if any). @defun displayer fvalue index max-width table This is called with four arguments: the formatted value of the element (as returned by the formatter function); the column index; the display width (in pixels); and the table. This function should return a string with the table face applied, and truncated to the display width. This can be used to (for instance) change the size of images that are displayed in the table. @end defun @item :use-header-line If non-@code{nil} (which is the default), display the column names on the header line. This is the most common use case, but if there's other text in the buffer before the table, or there are several tables in the same buffer, then this should be @code{nil}. @item :face The face to be used. This defaults to @code{vtable}. This face doesn't override the faces in the data, or the faces supplied by the getter and formatter functions. @item :row-colors If present, this should be a list of color names to be used as the background color on the rows. If there are fewer colors here than there are rows, the rows will be repeated. The most common use case here is to have alternating background colors on the rows, so this would usually be a list of two colors. This can also be a list of faces to be used. @item :column-colors If present, this should be a list of color names to be used as the background color on the columns. If there are fewer colors here than there are columns, the colors will be repeated. The most common use case here is to have alternating background colors on the columns, so this would usually be a list of two colors. This can also be a list of faces to be used. If both @code{:row-colors} and @code{:column-colors} is present, the colors will be ``blended'' to produce the final colors in the table. @item :actions This uses the same syntax as @code{define-keymap}, but doesn't refer to commands directly. Instead each key is bound to a command that picks out the current object, and then calls the function specified with that as the argument. @item :keymap This is a keymap used on the table. The commands here are called as usual, and if they're supposed to work on the object displayed on the current line, they can use the @code{vtable-current-object} function (@pxref{Interface Functions}) to determine what that object is. @item :separator-width The width of the blank space between columns. @item :divider-width @itemx :divider You can have a divider inserted between the columns. This can either be specified by using @code{:divider}, which should be a string to be displayed between the columns, or @code{:divider-width}, which specifies the width of the space to be used as the divider. @item :sort-by This should be a list of tuples, and specifies how the table is to be sorted. Each tuple should consist of an integer (the column index) and either @code{ascend} or @code{descend}. The table is first sorted by the first element in this list, and then the next, until the end is reached. @item :ellipsis By default, when shortening displayed values, an ellipsis will be shown. If this is @code{nil}, no ellipsis is shown. (The text to use as the ellipsis is determined by the @code{truncate-string-ellipsis} function.) @findex vtable-insert @item :insert By default, @code{make-vtable} will insert the table at point. If this is @code{nil}, nothing is inserted, but the vtable object is returned, and you can insert it later with the @code{vtable-insert} function. @end table @code{make-table} returns a @code{vtable} object. You can access the slots in that object by using accessor functions that have names based on the keywords described above. For instance, to access the face, use @code{vtable-face}. @node Commands @chapter Commands @cindex vtable commands When point is placed on a vtable, the following keys are bound: @table @kbd @findex vtable-sort-by-current-column @item S Sort the table by the current column (@code{vtable-sort-by-current-column}). Note that the table is sorted according to the data returned by the getter function (@pxref{Making A Table}), not by how it's displayed in the buffer. Columns that have only numerical data are sorted as numbers, the rest are sorted as strings. @findex vtable-narrow-current-column @item @{ Make the current column narrower (@code{vtable-narrow-current-column}). @findex vtable-widen-current-column @item @} Make the current column wider (@code{vtable-widen-current-column}). @findex vtable-previous-column @item M- Move to the previous column (@code{vtable-previous-column}). @findex vtable-next-column @item M- Move to the next column (@code{vtable-next-column}). @findex vtable-revert-command @item g Regenerate the table (@code{vtable-revert-command}). This command mostly makes sense if the table has a @code{:objects-function} that can fetch new data. @end table @node Interface Functions @chapter Interface Functions If you need to write a mode based on vtable, you will have to interact with the table in various ways---for instance, you'll need to write commands that updates an object and then displays the result. This chapter describes functions for such interaction. @defun vtable-current-table This function returns the table under point. @end defun @defun vtable-current-object This function returns the object on the current line. (Note that this is the original object, not the characters displayed in the buffer.) @end defun @defun vtable-current-column This function returns the column index of the column under point. @end defun @defun vtable-goto-table table Move point to the start of @var{table} and return the position. If @var{table} can't be found in the current buffer, don't move point and return @code{nil}. @end defun @defun vtable-goto-object object Move point to the start of the line where @var{object} is displayed in the current table and return the position. If @var{object} can't be found, don't move point and return @code{nil}. @end defun @defun vtable-goto-column index Move point to the start of the @var{index}th column. (The first column is numbered zero.) @end defun @defun vtable-beginning-of-table Move to the beginning of the current table. @end defun @defun vtable-end-of-table Move to the end of the current table. @end defun @defun vtable-remove-object table object Remove @var{object} from @var{table}. This also updates the displayed table. @end defun @defun vtable-insert-object table object &optional location before Insert @var{object} into @var{table}. @var{location} should be an object in the table, the new object is inserted after this object, or before it if @var{before} is non-nil. If @var{location} is nil, @var{object} is appended to @var{table}, or prepended if @var{before} is non-nil. @var{location} can also be an integer, a zero-based index into the table. In this case, @var{object} is inserted at that index. If the index is out of range, @var{object} is prepended to @var{table} if the index is too small, or appended if it is too large. In this case, @var{before} is ignored. This also updates the displayed table. @end defun @defun vtable-update-object table object &optional old-object Update @var{object}'s representation in @var{table}. Optional argument @var{old-object}, if non-@code{nil}, means to replace @var{old-object} with @var{object} and redisplay the associated row in the table. In either case, if the existing object is not found in the table (being compared with @code{equal}), signal an error. This has the same effect as calling @code{vtable-remove-object} and then @code{vtable-insert-object}, but is more efficient. Note a limitation: if the table's buffer is not in a visible window, or if its window has changed width since it was updated, updating the table is not possible, and an error is signaled. @end defun @defun vtable-column table index Return the column name of the @var{index}th column in @var{table}. @end defun @node GNU Free Documentation License @chapter GNU Free Documentation License @include doclicense.texi @node Index @unnumbered Index @printindex cp @bye