1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
| | @c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990-1995, 1998-1999, 2001-2016 Free Software
@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Windows
@chapter Windows
This chapter describes the functions and variables related to Emacs
windows. @xref{Frames}, for how windows are assigned an area of screen
available for Emacs to use. @xref{Display}, for information on how text
is displayed in windows.
@menu
* Basic Windows:: Basic information on using windows.
* Windows and Frames:: Relating windows to the frame they appear on.
* Window Sizes:: Accessing a window's size.
* Resizing Windows:: Changing the sizes of windows.
* Preserving Window Sizes:: Preserving the size of windows.
* Splitting Windows:: Creating a new window.
* Deleting Windows:: Removing a window from its frame.
* Recombining Windows:: Preserving the frame layout when splitting and
deleting windows.
* Selecting Windows:: The selected window is the one that you edit in.
* Cyclic Window Ordering:: Moving around the existing windows.
* Buffers and Windows:: Each window displays the contents of a buffer.
* Switching Buffers:: Higher-level functions for switching to a buffer.
* Choosing Window:: How to choose a window for displaying a buffer.
* Display Action Functions:: Subroutines for @code{display-buffer}.
* Choosing Window Options:: Extra options affecting how buffers are displayed.
* Window History:: Each window remembers the buffers displayed in it.
* Dedicated Windows:: How to avoid displaying another buffer in
a specific window.
* Quitting Windows:: How to restore the state prior to displaying a
buffer.
* Window Point:: Each window has its own location of point.
* Window Start and End:: Buffer positions indicating which text is
on-screen in a window.
* Textual Scrolling:: Moving text up and down through the window.
* Vertical Scrolling:: Moving the contents up and down on the window.
* Horizontal Scrolling:: Moving the contents sideways on the window.
* Coordinates and Windows:: Converting coordinates to windows.
* Window Configurations:: Saving and restoring the state of the screen.
* Window Parameters:: Associating additional information with windows.
* Window Hooks:: Hooks for scrolling, window size changes,
redisplay going past a certain point,
or window configuration changes.
@end menu
@node Basic Windows
@section Basic Concepts of Emacs Windows
@cindex window
A @dfn{window} is an area of the screen that is used to display a buffer
(@pxref{Buffers}). In Emacs Lisp, windows are represented by a special
Lisp object type.
@cindex multiple windows
Windows are grouped into frames (@pxref{Frames}). Each frame
contains at least one window; the user can subdivide it into multiple,
non-overlapping windows to view several buffers at once. Lisp
programs can use multiple windows for a variety of purposes. In
Rmail, for example, you can view a summary of message titles in one
window, and the contents of the selected message in another window.
@cindex terminal screen
@cindex screen of terminal
Emacs uses the word ``window'' with a different meaning than in
graphical desktop environments and window systems, such as the X
Window System. When Emacs is run on X, each of its graphical X
windows is an Emacs frame (containing one or more Emacs windows).
When Emacs is run on a text terminal, the frame fills the entire
terminal screen.
@cindex tiled windows
Unlike X windows, Emacs windows are @dfn{tiled}; they never overlap
within the area of the frame. When a window is created, resized, or
deleted, the change in window space is taken from or given to the
adjacent windows, so that the total area of the frame is unchanged.
@defun windowp object
This function returns @code{t} if @var{object} is a window (whether or
not it displays a buffer). Otherwise, it returns @code{nil}.
@end defun
@cindex live windows
A @dfn{live window} is one that is actually displaying a buffer in a
frame.
@defun window-live-p object
This function returns @code{t} if @var{object} is a live window and
@code{nil} otherwise. A live window is one that displays a buffer.
@end defun
@cindex internal windows
The windows in each frame are organized into a @dfn{window tree}.
@xref{Windows and Frames}. The leaf nodes of each window tree are live
windows---the ones actually displaying buffers. The internal nodes of
the window tree are @dfn{internal windows}, which are not live.
@cindex valid windows
A @dfn{valid window} is one that is either live or internal. A valid
window can be @dfn{deleted}, i.e., removed from its frame
(@pxref{Deleting Windows}); then it is no longer valid, but the Lisp
object representing it might be still referenced from other Lisp
objects. A deleted window may be made valid again by restoring a saved
window configuration (@pxref{Window Configurations}).
You can distinguish valid windows from deleted windows with
@code{window-valid-p}.
@defun window-valid-p object
This function returns @code{t} if @var{object} is a live window, or an
internal window in a window tree. Otherwise, it returns @code{nil},
including for the case where @var{object} is a deleted window.
@end defun
@cindex selected window
@cindex window selected within a frame
In each frame, at any time, exactly one Emacs window is designated
as @dfn{selected within the frame}. For the selected frame, that
window is called the @dfn{selected window}---the one in which most
editing takes place, and in which the cursor for selected windows
appears (@pxref{Cursor Parameters}). The selected window's buffer is
usually also the current buffer, except when @code{set-buffer} has
been used (@pxref{Current Buffer}). As for non-selected frames, the
window selected within the frame becomes the selected window if the
frame is ever selected. @xref{Selecting Windows}.
@defun selected-window
This function returns the selected window (which is always a live
window).
@end defun
@anchor{Window Group}Sometimes several windows collectively and
cooperatively display a buffer, for example, under the management of
Follow Mode (@pxref{Follow Mode,,, emacs}), where the windows together
display a bigger portion of the buffer than one window could alone.
It is often useful to consider such a @dfn{window group} as a single
entity. Several functions such as @code{window-group-start}
(@pxref{Window Start and End}) allow you to do this by supplying, as
an argument, one of the windows as a stand in for the whole group.
@defun selected-window-group
@vindex selected-window-group-function
When the selected window is a member of a group of windows, this
function returns a list of the windows in the group, ordered such that
the first window in the list is displaying the earliest part of the
buffer, and so on. Otherwise the function returns a list containing
just the selected window.
The selected window is considered part of a group when the buffer
local variable @code{selected-window-group-function} is set to a
function. In this case, @code{selected-window-group} calls it with no
arguments and returns its result (which should be the list of windows
in the group).
@end defun
@node Windows and Frames
@section Windows and Frames
Each window belongs to exactly one frame (@pxref{Frames}).
@defun window-frame &optional window
This function returns the frame that the window @var{window} belongs
to. If @var{window} is @code{nil}, it defaults to the selected
window.
@end defun
@defun window-list &optional frame minibuffer window
This function returns a list of live windows belonging to the frame
@var{frame}. If @var{frame} is omitted or @code{nil}, it defaults to
the selected frame.
The optional argument @var{minibuffer} specifies whether to include
the minibuffer window in the returned list. If @var{minibuffer} is
@code{t}, the minibuffer window is included. If @var{minibuffer} is
@code{nil} or omitted, the minibuffer window is included only if it is
active. If @var{minibuffer} is neither @code{nil} nor @code{t}, the
minibuffer window is never included.
The optional argument @var{window}, if non-@code{nil}, should be a live
window on the specified frame; then @var{window} will be the first
element in the returned list. If @var{window} is omitted or @code{nil},
the window selected within the frame is the first element.
@end defun
@cindex window tree
@cindex root window
Windows in the same frame are organized into a @dfn{window tree},
whose leaf nodes are the live windows. The internal nodes of a window
tree are not live; they exist for the purpose of organizing the
relationships between live windows. The root node of a window tree is
called the @dfn{root window}. It can be either a live window (if the
frame has just one window), or an internal window.
A minibuffer window (@pxref{Minibuffer Windows}) is not part of its
frame's window tree unless the frame is a minibuffer-only frame.
Nonetheless, most of the functions in this section accept the
minibuffer window as an argument. Also, the function
@code{window-tree} described at the end of this section lists the
minibuffer window alongside the actual window tree.
@defun frame-root-window &optional frame-or-window
This function returns the root window for @var{frame-or-window}. The
argument @var{frame-or-window} should be either a window or a frame;
if omitted or @code{nil}, it defaults to the selected frame. If
@var{frame-or-window} is a window, the return value is the root window
of that window's frame.
@end defun
@cindex parent window
@cindex child window
@cindex sibling window
When a window is split, there are two live windows where previously
there was one. One of these is represented by the same Lisp window
object as the original window, and the other is represented by a
newly-created Lisp window object. Both of these live windows become
leaf nodes of the window tree, as @dfn{child windows} of a single
internal window. If necessary, Emacs automatically creates this
internal window, which is also called the @dfn{parent window}, and
assigns it to the appropriate position in the window tree. A set of
windows that share the same parent are called @dfn{siblings}.
@cindex parent window
@defun window-parent &optional window
This function returns the parent window of @var{window}. If
@var{window} is omitted or @code{nil}, it defaults to the selected
window. The return value is @code{nil} if @var{window} has no parent
(i.e., it is a minibuffer window or the root window of its frame).
@end defun
Each internal window always has at least two child windows. If this
number falls to one as a result of window deletion, Emacs
automatically deletes the internal window, and its sole remaining
child window takes its place in the window tree.
Each child window can be either a live window, or an internal window
(which in turn would have its own child windows). Therefore, each
internal window can be thought of as occupying a certain rectangular
@dfn{screen area}---the union of the areas occupied by the live
windows that are ultimately descended from it.
@cindex window combination
@cindex vertical combination
@cindex horizontal combination
For each internal window, the screen areas of the immediate children
are arranged either vertically or horizontally (never both). If the
child windows are arranged one above the other, they are said to form
a @dfn{vertical combination}; if they are arranged side by side, they
are said to form a @dfn{horizontal combination}. Consider the
following example:
@smallexample
@group
______________________________________
| ______ ____________________________ |
|| || __________________________ ||
|| ||| |||
|| ||| |||
|| ||| |||
|| |||____________W4____________|||
|| || __________________________ ||
|| ||| |||
|| ||| |||
|| |||____________W5____________|||
||__W2__||_____________W3_____________ |
|__________________W1__________________|
@end group
@end smallexample
@noindent
The root window of this frame is an internal window, @var{W1}. Its
child windows form a horizontal combination, consisting of the live
window @var{W2} and the internal window @var{W3}. The child windows
of @var{W3} form a vertical combination, consisting of the live
windows @var{W4} and @var{W5}. Hence, the live windows in this
window tree are @var{W2}, @var{W4}, and @var{W5}.
The following functions can be used to retrieve a child window of an
internal window, and the siblings of a child window.
@defun window-top-child &optional window
This function returns the topmost child window of @var{window}, if
@var{window} is an internal window whose children form a vertical
combination. For any other type of window, the return value is
@code{nil}.
@end defun
@defun window-left-child &optional window
This function returns the leftmost child window of @var{window}, if
@var{window} is an internal window whose children form a horizontal
combination. For any other type of window, the return value is
@code{nil}.
@end defun
@defun window-child window
This function returns the first child window of the internal window
@var{window}---the topmost child window for a vertical combination, or
the leftmost child window for a horizontal combination. If
@var{window} is a live window, the return value is @code{nil}.
@end defun
@defun window-combined-p &optional window horizontal
This function returns a non-@code{nil} value if and only if
@var{window} is part of a vertical combination. If @var{window} is
omitted or @code{nil}, it defaults to the selected one.
If the optional argument @var{horizontal} is non-@code{nil}, this
means to return non-@code{nil} if and only if @var{window} is part of
a horizontal combination.
@end defun
@defun window-next-sibling &optional window
This function returns the next sibling of the window @var{window}. If
omitted or @code{nil}, @var{window} defaults to the selected window.
The return value is @code{nil} if @var{window} is the last child of
its parent.
@end defun
@defun window-prev-sibling &optional window
This function returns the previous sibling of the window @var{window}.
If omitted or @code{nil}, @var{window} defaults to the selected
window. The return value is @code{nil} if @var{window} is the first
child of its parent.
@end defun
The functions @code{window-next-sibling} and
@code{window-prev-sibling} should not be confused with the functions
@code{next-window} and @code{previous-window}, which return the next
and previous window, respectively, in the cyclic ordering of windows
(@pxref{Cyclic Window Ordering}).
You can use the following functions to find the first live window on a
frame and the window nearest to a given window.
@defun frame-first-window &optional frame-or-window
This function returns the live window at the upper left corner of the
frame specified by @var{frame-or-window}. The argument
@var{frame-or-window} must denote a window or a live frame and defaults
to the selected frame. If @var{frame-or-window} specifies a window,
this function returns the first window on that window's frame. Under
the assumption that the frame from our canonical example is selected
@code{(frame-first-window)} returns @var{W2}.
@end defun
@cindex window in direction
@defun window-in-direction direction &optional window ignore sign wrap mini
This function returns the nearest live window in direction
@var{direction} as seen from the position of @code{window-point} in
window @var{window}. The argument @var{direction} must be one of
@code{above}, @code{below}, @code{left} or @code{right}. The optional
argument @var{window} must denote a live window and defaults to the
selected one.
This function does not return a window whose @code{no-other-window}
parameter is non-@code{nil} (@pxref{Window Parameters}). If the nearest
window's @code{no-other-window} parameter is non-@code{nil}, this
function tries to find another window in the indicated direction whose
@code{no-other-window} parameter is @code{nil}. If the optional
argument @var{ignore} is non-@code{nil}, a window may be returned even
if its @code{no-other-window} parameter is non-@code{nil}.
If the optional argument @var{sign} is a negative number, it means to
use the right or bottom edge of @var{window} as reference position
instead of @code{window-point}. If @var{sign} is a positive number, it
means to use the left or top edge of @var{window} as reference position.
If the optional argument @var{wrap} is non-@code{nil}, this means to
wrap @var{direction} around frame borders. For example, if @var{window}
is at the top of the frame and @var{direction} is @code{above}, then
return the minibuffer window provided the frame has one, and a window at
the bottom of the frame otherwise.
If the optional argument @var{mini} is @code{nil}, this means to return
the minibuffer window if and only if it is currently active. If
@var{mini} is non-@code{nil}, it returns the minibuffer window even when
it's not active. However, if @var{wrap} non-@code{nil}, it always acts
as if @var{mini} were @code{nil}.
If it doesn't find a suitable window, this function returns @code{nil}.
@end defun
The following function allows to retrieve the entire window tree of a
frame:
@defun window-tree &optional frame
This function returns a list representing the window tree for frame
@var{frame}. If @var{frame} is omitted or @code{nil}, it defaults to
the selected frame.
The return value is a list of the form @code{(@var{root} @var{mini})},
where @var{root} represents the window tree of the frame's root
window, and @var{mini} is the frame's minibuffer window.
If the root window is live, @var{root} is that window itself.
Otherwise, @var{root} is a list @code{(@var{dir} @var{edges} @var{w1}
@var{w2} ...)} where @var{dir} is @code{nil} for a horizontal
combination and @code{t} for a vertical combination, @var{edges} gives
the size and position of the combination, and the remaining elements
are the child windows. Each child window may again be a window object
(for a live window) or a list with the same format as above (for an
internal window). The @var{edges} element is a list @code{(@var{left}
@var{top} @var{right} @var{bottom})}, similar to the value returned by
@code{window-edges} (@pxref{Coordinates and Windows}).
@end defun
@node Window Sizes
@section Window Sizes
@cindex window size
@cindex size of window
The following schematic shows the structure of a live window:
@smallexample
@group
____________________________________________
|______________ Header Line ______________|RD| ^
^ |LS|LM|LF| |RF|RM|RS| | |
| | | | | | | | | | |
Window | | | | Text Area | | | | | Window
Body | | | | | (Window Body) | | | | | Total
Height | | | | | | | | | Height
| | | | |<- Window Body Width ->| | | | | |
v |__|__|__|_______________________|__|__|__| | |
|_________ Horizontal Scroll Bar _________| | |
|_______________ Mode Line _______________|__| |
|_____________ Bottom Divider _______________| v
<---------- Window Total Width ------------>
@end group
@end smallexample
@cindex window body
@cindex text area of a window
@cindex body of a window
At the center of the window is the @dfn{text area}, or @dfn{body},
where the buffer text is displayed. The text area can be surrounded by
a series of optional areas. On the left and right, from innermost to
outermost, these are the left and right fringes, denoted by LF and RF
(@pxref{Fringes}); the left and right margins, denoted by LM and RM in
the schematic (@pxref{Display Margins}); the left or right vertical
scroll bar, only one of which is present at any time, denoted by LS and
RS (@pxref{Scroll Bars}); and the right divider, denoted by RD
(@pxref{Window Dividers}). At the top of the window is the header line
(@pxref{Header Lines}). At the bottom of the window are the horizontal
scroll bar (@pxref{Scroll Bars}); the mode line (@pxref{Mode Line
Format}); and the bottom divider (@pxref{Window Dividers}).
Emacs provides miscellaneous functions for finding the height and
width of a window. The return value of many of these functions can be
specified either in units of pixels or in units of lines and columns.
On a graphical display, the latter actually correspond to the height and
width of a default character specified by the frame's default font
as returned by @code{frame-char-height} and @code{frame-char-width}
(@pxref{Frame Font}). Thus, if a window is displaying text with a
different font or size, the reported line height and column width for
that window may differ from the actual number of text lines or columns
displayed within it.
@cindex window height
@cindex height of a window
@cindex total height of a window
The @dfn{total height} of a window is the number of lines comprising
the window's body, the header line, the horizontal scroll bar, the mode
line and the bottom divider (if any).
@defun window-total-height &optional window round
This function returns the total height, in lines, of the window
@var{window}. If @var{window} is omitted or @code{nil}, it defaults to
the selected window. If @var{window} is an internal window, the return
value is the total height occupied by its descendant windows.
If a window's pixel height is not an integral multiple of its frame's
default character height, the number of lines occupied by the window is
rounded internally. This is done in a way such that, if the window is a
parent window, the sum of the total heights of all its child windows
internally equals the total height of their parent. This means that
although two windows have the same pixel height, their internal total
heights may differ by one line. This means also, that if window is
vertically combined and has a next sibling, the topmost row of that
sibling can be calculated as the sum of this window's topmost row and
total height (@pxref{Coordinates and Windows})
If the optional argument @var{round} is @code{ceiling}, this
function returns the smallest integer larger than @var{window}'s pixel
height divided by the character height of its frame; if it is
@code{floor}, it returns the largest integer smaller than said value;
with any other @var{round} it returns the internal value of
@var{windows}'s total height.
@end defun
@cindex window width
@cindex width of a window
@cindex total width of a window
The @dfn{total width} of a window is the number of lines comprising the
window's body, its margins, fringes, scroll bars and a right divider (if
any).
@defun window-total-width &optional window round
This function returns the total width, in columns, of the window
@var{window}. If @var{window} is omitted or @code{nil}, it defaults to
the selected window. If @var{window} is internal, the return value is
the total width occupied by its descendant windows.
If a window's pixel width is not an integral multiple of its frame's
character width, the number of lines occupied by the window is rounded
internally. This is done in a way such that, if the window is a parent
window, the sum of the total widths of all its children internally
equals the total width of their parent. This means that although two
windows have the same pixel width, their internal total widths may
differ by one column. This means also, that if this window is
horizontally combined and has a next sibling, the leftmost column of
that sibling can be calculated as the sum of this window's leftmost
column and total width (@pxref{Coordinates and Windows}). The optional
argument @var{round} behaves as it does for @code{window-total-height}.
@end defun
@defun window-total-size &optional window horizontal round
This function returns either the total height in lines or the total
width in columns of the window @var{window}. If @var{horizontal} is
omitted or @code{nil}, this is equivalent to calling
@code{window-total-height} for @var{window}; otherwise it is equivalent
to calling @code{window-total-width} for @var{window}. The optional
argument @var{round} behaves as it does for @code{window-total-height}.
@end defun
The following two functions can be used to return the total size of a
window in units of pixels.
@cindex window pixel height
@cindex pixel height of a window
@cindex total pixel height of a window
@defun window-pixel-height &optional window
This function returns the total height of window @var{window} in pixels.
@var{window} must be a valid window and defaults to the selected one.
The return value includes mode and header line, a horizontal scroll bar
and a bottom divider, if any. If @var{window} is an internal window,
its pixel height is the pixel height of the screen areas spanned by its
children.
@end defun
@cindex window pixel width
@cindex pixel width of a window
@cindex total pixel width of a window
@defun window-pixel-width &optional Lisp_Object &optional window
This function returns the width of window @var{window} in pixels.
@var{window} must be a valid window and defaults to the selected one.
The return value includes the fringes and margins of @var{window} as
well as any vertical dividers or scroll bars belonging to @var{window}.
If @var{window} is an internal window, its pixel width is the width of
the screen areas spanned by its children.
@end defun
@cindex full-width window
@cindex full-height window
The following functions can be used to determine whether a given
window has any adjacent windows.
@defun window-full-height-p &optional window
This function returns non-@code{nil} if @var{window} has no other window
above or below it in its frame. More precisely, this means that the
total height of @var{window} equals the total height of the root window
on that frame. The minibuffer window does not count in this regard. If
@var{window} is omitted or @code{nil}, it defaults to the selected
window.
@end defun
@defun window-full-width-p &optional window
This function returns non-@code{nil} if @var{window} has no other
window to the left or right in its frame, i.e., its total width equals
that of the root window on that frame. If @var{window} is omitted or
@code{nil}, it defaults to the selected window.
@end defun
@cindex window body height
@cindex body height of a window
The @dfn{body height} of a window is the height of its text area, which
does not include a mode or header line, a horizontal scroll bar, or a
bottom divider.
@defun window-body-height &optional window pixelwise
This function returns the height, in lines, of the body of window
@var{window}. If @var{window} is omitted or @code{nil}, it defaults to
the selected window; otherwise it must be a live window.
If the optional argument @var{pixelwise} is non-@code{nil}, this
function returns the body height of @var{window} counted in pixels.
If @var{pixelwise} is @code{nil}, the return value is rounded down to
the nearest integer, if necessary. This means that if a line at the
bottom of the text area is only partially visible, that line is not
counted. It also means that the height of a window's body can never
exceed its total height as returned by @code{window-total-height}.
@end defun
@cindex window body width
@cindex body width of a window
The @dfn{body width} of a window is the width of its text area, which
does not include the scroll bar, fringes, margins or a right divider.
@defun window-body-width &optional window pixelwise
This function returns the width, in columns, of the body of window
@var{window}. If @var{window} is omitted or @code{nil}, it defaults to
the selected window; otherwise it must be a live window.
If the optional argument @var{pixelwise} is non-@code{nil}, this
function returns the body width of @var{window} in units of pixels.
If @var{pixelwise} is @code{nil}, the return value is rounded down to
the nearest integer, if necessary. This means that if a column on the
right of the text area is only partially visible, that column is not
counted. It also means that the width of a window's body can never
exceed its total width as returned by @code{window-total-width}.
@end defun
@cindex window body size
@cindex body size of a window
@defun window-body-size &optional window horizontal pixelwise
This function returns the body height or body width of @var{window}. If
@var{horizontal} is omitted or @code{nil}, it is equivalent to calling
@code{window-body-height} for @var{window}; otherwise it is equivalent
to calling @code{window-body-width}. In either case, the optional
argument @var{pixelwise} is passed to the function called.
@end defun
For compatibility with previous versions of Emacs,
@code{window-height} is an alias for @code{window-total-height}, and
@code{window-width} is an alias for @code{window-body-width}. These
aliases are considered obsolete and will be removed in the future.
The pixel heights of a window's mode and header line can be retrieved
with the functions given below. Their return value is usually accurate
unless the window has not been displayed before: In that case, the
return value is based on an estimate of the font used for the window's
frame.
@defun window-mode-line-height &optional window
This function returns the height in pixels of @var{window}'s mode line.
@var{window} must be a live window and defaults to the selected one. If
@var{window} has no mode line, the return value is zero.
@end defun
@defun window-header-line-height &optional window
This function returns the height in pixels of @var{window}'s header
line. @var{window} must be a live window and defaults to the selected
one. If @var{window} has no header line, the return value is zero.
@end defun
Functions for retrieving the height and/or width of window dividers
(@pxref{Window Dividers}), fringes (@pxref{Fringes}), scroll bars
(@pxref{Scroll Bars}), and display margins (@pxref{Display Margins}) are
described in the corresponding sections.
If your Lisp program needs to make layout decisions, you will find the
following function useful:
@defun window-max-chars-per-line &optional window face
This function returns the number of characters displayed in the
specified @var{face} in the specified @var{window} (which must be a
live window). If @var{face} was remapped (@pxref{Face Remapping}),
the information is returned for the remapped face. If omitted or
@code{nil}, @var{face} defaults to the default face, and @var{window}
defaults to the selected window. Unlike @code{window-body-width},
this function accounts for the actual size of the @var{face}'s font,
instead of working in units of frame's canonical character width. It
also accounts for space used by the continuation glyph, if
@var{window} lacks one or both of its fringes.
@end defun
@cindex fixed-size window
@vindex window-min-height
@vindex window-min-width
Commands that change the size of windows (@pxref{Resizing Windows}),
or split them (@pxref{Splitting Windows}), obey the variables
@code{window-min-height} and @code{window-min-width}, which specify the
smallest allowable window height and width. They also obey the variable
@code{window-size-fixed}, with which a window can be @dfn{fixed} in
size (@pxref{Preserving Window Sizes}).
@defopt window-min-height
This option specifies the minimum total height, in lines, of any window.
Its value has to accommodate at least one text line as well as a mode
and header line, a horizontal scroll bar and a bottom divider, if
present.
@end defopt
@defopt window-min-width
This option specifies the minimum total width, in columns, of any
window. Its value has to accommodate two text columns as well as
margins, fringes, a scroll bar and a right divider, if present.
@end defopt
The following function tells how small a specific window can get taking
into account the sizes of its areas and the values of
@code{window-min-height}, @code{window-min-width} and
@code{window-size-fixed}.
@defun window-min-size &optional window horizontal ignore pixelwise
This function returns the minimum size of @var{window}. @var{window}
must be a valid window and defaults to the selected one. The optional
argument @var{horizontal} non-@code{nil} means to return the minimum
number of columns of @var{window}; otherwise return the minimum number
of @var{window}'s lines.
The return value makes sure that all components of @var{window} remain
fully visible if @var{window}'s size were actually set to it. With
@var{horizontal} @code{nil} it includes the mode and header line, the
horizontal scroll bar and the bottom divider. With @var{horizontal}
non-@code{nil} it includes the fringes, a scroll bar, and a right
divider, if present. It does not, however, include the space reserved
for the margins.
The optional argument @var{ignore}, if non-@code{nil}, means ignore
restrictions imposed by fixed size windows, @code{window-min-height} or
@code{window-min-width} settings. If @var{ignore} equals @code{safe},
live windows may get as small as @code{window-safe-min-height} lines and
@code{window-safe-min-width} columns. If @var{ignore} is a window,
ignore restrictions for that window only. Any other non-@code{nil}
value means ignore all of the above restrictions for all windows.
The optional argument @var{pixelwise} non-@code{nil} means to return the
minimum size of @var{window} counted in pixels.
@end defun
@node Resizing Windows
@section Resizing Windows
@cindex window resizing
@cindex resize window
@cindex changing window size
@cindex window size, changing
This section describes functions for resizing a window without
changing the size of its frame. Because live windows do not overlap,
these functions are meaningful only on frames that contain two or more
windows: resizing a window also changes the size of a neighboring
window. If there is just one window on a frame, its size cannot be
changed except by resizing the frame (@pxref{Size and Position}).
Except where noted, these functions also accept internal windows as
arguments. Resizing an internal window causes its child windows to be
resized to fit the same space.
@defun window-resizable window delta &optional horizontal ignore pixelwise
This function returns @var{delta} if the size of @var{window} can be
changed vertically by @var{delta} lines. If the optional argument
@var{horizontal} is non-@code{nil}, it instead returns @var{delta} if
@var{window} can be resized horizontally by @var{delta} columns. It
does not actually change the window size.
If @var{window} is @code{nil}, it defaults to the selected window.
A positive value of @var{delta} means to check whether the window can be
enlarged by that number of lines or columns; a negative value of
@var{delta} means to check whether the window can be shrunk by that many
lines or columns. If @var{delta} is non-zero, a return value of 0 means
that the window cannot be resized.
Normally, the variables @code{window-min-height} and
@code{window-min-width} specify the smallest allowable window size
(@pxref{Window Sizes}). However, if the optional argument @var{ignore}
is non-@code{nil}, this function ignores @code{window-min-height} and
@code{window-min-width}, as well as @code{window-size-fixed}. Instead,
it considers the minimum-height window to be one consisting of a header
and a mode line, a horizontal scrollbar and a bottom divider (if any),
plus a text area one line tall; and a minimum-width window as one
consisting of fringes, margins, a scroll bar and a right divider (if
any), plus a text area two columns wide.
If the optional argument @var{pixelwise} is non-@code{nil},
@var{delta} is interpreted as pixels.
@end defun
@defun window-resize window delta &optional horizontal ignore pixelwise
This function resizes @var{window} by @var{delta} increments. If
@var{horizontal} is @code{nil}, it changes the height by @var{delta}
lines; otherwise, it changes the width by @var{delta} columns. A
positive @var{delta} means to enlarge the window, and a negative
@var{delta} means to shrink it.
If @var{window} is @code{nil}, it defaults to the selected window. If
the window cannot be resized as demanded, an error is signaled.
The optional argument @var{ignore} has the same meaning as for the
function @code{window-resizable} above.
If the optional argument @var{pixelwise} is non-@code{nil},
@var{delta} will be interpreted as pixels.
The choice of which window edges this function alters depends on the
values of the option @code{window-combination-resize} and the
combination limits of the involved windows; in some cases, it may alter
both edges. @xref{Recombining Windows}. To resize by moving only the
bottom or right edge of a window, use the function
@code{adjust-window-trailing-edge}.
@end defun
@c The commands enlarge-window, enlarge-window-horizontally,
@c shrink-window, and shrink-window-horizontally are documented in the
@c Emacs manual. They are not preferred for calling from Lisp.
@defun adjust-window-trailing-edge window delta &optional horizontal pixelwise
This function moves @var{window}'s bottom edge by @var{delta} lines.
If optional argument @var{horizontal} is non-@code{nil}, it instead
moves the right edge by @var{delta} columns. If @var{window} is
@code{nil}, it defaults to the selected window.
If the optional argument @var{pixelwise} is non-@code{nil},
@var{delta} is interpreted as pixels.
A positive @var{delta} moves the edge downwards or to the right; a
negative @var{delta} moves it upwards or to the left. If the edge
cannot be moved as far as specified by @var{delta}, this function
moves it as far as possible but does not signal a error.
This function tries to resize windows adjacent to the edge that is
moved. If this is not possible for some reason (e.g., if that adjacent
window is fixed-size), it may resize other windows.
@end defun
@cindex pixelwise, resizing windows
@defopt window-resize-pixelwise
If the value of this option is non-@code{nil}, Emacs resizes windows in
units of pixels. This currently affects functions like
@code{split-window} (@pxref{Splitting Windows}), @code{maximize-window},
@code{minimize-window}, @code{fit-window-to-buffer},
@code{fit-frame-to-buffer} and
@code{shrink-window-if-larger-than-buffer} (all listed below).
Note that when a frame's pixel size is not a multiple of its character
size, at least one window may get resized pixelwise even if this
option is @code{nil}. The default value is @code{nil}.
@end defopt
The following commands resize windows in more specific ways. When
called interactively, they act on the selected window.
@deffn Command fit-window-to-buffer &optional window max-height min-height max-width min-width preserve-size
This command adjusts the height or width of @var{window} to fit the text
in it. It returns non-@code{nil} if it was able to resize @var{window},
and @code{nil} otherwise. If @var{window} is omitted or @code{nil}, it
defaults to the selected window. Otherwise, it should be a live window.
If @var{window} is part of a vertical combination, this function adjusts
@var{window}'s height. The new height is calculated from the actual
height of the accessible portion of its buffer. The optional argument
@var{max-height}, if non-@code{nil}, specifies the maximum total height
that this function can give @var{window}. The optional argument
@var{min-height}, if non-@code{nil}, specifies the minimum total height
that it can give, which overrides the variable @code{window-min-height}.
Both @var{max-height} and @var{min-height} are specified in lines and
include mode and header line and a bottom divider, if any.
If @var{window} is part of a horizontal combination and the value of the
option @code{fit-window-to-buffer-horizontally} (see below) is
non-@code{nil}, this function adjusts @var{window}'s height. The new
width of @var{window} is calculated from the maximum length of its
buffer's lines that follow the current start position of @var{window}.
The optional argument @var{max-width} specifies a maximum width and
defaults to the width of @var{window}'s frame. The optional argument
@var{min-width} specifies a minimum width and defaults to
@code{window-min-width}. Both @var{max-width} and @var{min-width} are
specified in columns and include fringes, margins and scrollbars, if
any.
The optional argument @var{preserve-size}, if non-@code{nil}, will
install a parameter to preserve the size of @var{window} during future
resize operations (@pxref{Preserving Window Sizes}).
If the option @code{fit-frame-to-buffer} (see below) is non-@code{nil},
this function will try to resize the frame of @var{window} to fit its
contents by calling @code{fit-frame-to-buffer} (see below).
@end deffn
@defopt fit-window-to-buffer-horizontally
If this is non-@code{nil}, @code{fit-window-to-buffer} can resize
windows horizontally. If this is @code{nil} (the default)
@code{fit-window-to-buffer} never resizes windows horizontally. If this
is @code{only}, it can resize windows horizontally only. Any other
value means @code{fit-window-to-buffer} can resize windows in both
dimensions.
@end defopt
@defopt fit-frame-to-buffer
If this option is non-@code{nil}, @code{fit-window-to-buffer} can fit a
frame to its buffer. A frame is fit if and only if its root window is a
live window and this option is non-@code{nil}. If this is
@code{horizontally}, frames are fit horizontally only. If this is
@code{vertically}, frames are fit vertically only. Any other
non-@code{nil} value means frames can be resized in both dimensions.
@end defopt
If you have a frame that displays only one window, you can fit that
frame to its buffer using the command @code{fit-frame-to-buffer}.
@deffn Command fit-frame-to-buffer &optional frame max-height min-height max-width min-width only
This command adjusts the size of @var{frame} to display the contents of
its buffer exactly. @var{frame} can be any live frame and defaults to
the selected one. Fitting is done only if @var{frame}'s root window is
live. The arguments @var{max-height}, @var{min-height}, @var{max-width}
and @var{min-width} specify bounds on the new total size of
@var{frame}'s root window. @var{min-height} and @var{min-width} default
to the values of @code{window-min-height} and @code{window-min-width}
respectively.
If the optional argument @var{only} is @code{vertically}, this function
may resize the frame vertically only. If @var{only} is
@code{horizontally}, it may resize the frame horizontally only.
@end deffn
The behavior of @code{fit-frame-to-buffer} can be controlled with the
help of the two options listed next.
@defopt fit-frame-to-buffer-margins
This option can be used to specify margins around frames to be fit by
@code{fit-frame-to-buffer}. Such margins can be useful to avoid, for
example, that such frames overlap the taskbar.
It specifies the numbers of pixels to be left free on the left, above,
the right, and below a frame that shall be fit. The default specifies
@code{nil} for each which means to use no margins. The value specified
here can be overridden for a specific frame by that frame's
@code{fit-frame-to-buffer-margins} parameter, if present.
@end defopt
@defopt fit-frame-to-buffer-sizes
This option specifies size boundaries for @code{fit-frame-to-buffer}.
It specifies the total maximum and minimum lines and maximum and minimum
columns of the root window of any frame that shall be fit to its buffer.
If any of these values is non-@code{nil}, it overrides the corresponding
argument of @code{fit-frame-to-buffer}.
@end defopt
@deffn Command shrink-window-if-larger-than-buffer &optional window
This command attempts to reduce @var{window}'s height as much as
possible while still showing its full buffer, but no less than
@code{window-min-height} lines. The return value is non-@code{nil} if
the window was resized, and @code{nil} otherwise. If @var{window} is
omitted or @code{nil}, it defaults to the selected window. Otherwise,
it should be a live window.
This command does nothing if the window is already too short to
display all of its buffer, or if any of the buffer is scrolled
off-screen, or if the window is the only live window in its frame.
This command calls @code{fit-window-to-buffer} (see above) to do its
work.
@end deffn
@cindex balancing window sizes
@deffn Command balance-windows &optional window-or-frame
This function balances windows in a way that gives more space to
full-width and/or full-height windows. If @var{window-or-frame}
specifies a frame, it balances all windows on that frame. If
@var{window-or-frame} specifies a window, it balances only that window
and its siblings (@pxref{Windows and Frames}).
@end deffn
@deffn Command balance-windows-area
This function attempts to give all windows on the selected frame
approximately the same share of the screen area. Full-width or
full-height windows are not given more space than other windows.
@end deffn
@cindex maximizing windows
@deffn Command maximize-window &optional window
This function attempts to make @var{window} as large as possible, in
both dimensions, without resizing its frame or deleting other windows.
If @var{window} is omitted or @code{nil}, it defaults to the selected
window.
@end deffn
@cindex minimizing windows
@deffn Command minimize-window &optional window
This function attempts to make @var{window} as small as possible, in
both dimensions, without deleting it or resizing its frame. If
@var{window} is omitted or @code{nil}, it defaults to the selected
window.
@end deffn
@node Preserving Window Sizes
@section Preserving Window Sizes
@cindex preserving window sizes
A window can get resized explicitly by using one of the functions from
the preceding section or implicitly, for example, when resizing an
adjacent window, when splitting or deleting a window (@pxref{Splitting
Windows}, @pxref{Deleting Windows}) or when resizing the window's frame
(@pxref{Size and Position}).
It is possible to avoid implicit resizing of a specific window when
there are one or more other resizable windows on the same frame. For
this purpose, Emacs must be advised to @dfn{preserve} the size of that
window. There are two basic ways to do that.
@defvar window-size-fixed
If this buffer-local variable is non-@code{nil}, the size of any window
displaying the buffer cannot normally be changed. Deleting a window or
changing the frame's size may still change the window's size, if there
is no choice.
If the value is @code{height}, then only the window's height is fixed;
if the value is @code{width}, then only the window's width is fixed.
Any other non-@code{nil} value fixes both the width and the height.
If this variable is @code{nil}, this does not necessarily mean that any
window showing the buffer can be resized in the desired direction. To
determine that, use the function @code{window-resizable}.
@xref{Resizing Windows}.
@end defvar
Often @code{window-size-fixed} is overly aggressive because it inhibits
any attempt to explicitly resize or split an affected window as well.
This may even happen after the window has been resized implicitly, for
example, when deleting an adjacent window or resizing the window's
frame. The following function tries hard to never disallow resizing
such a window explicitly:
@defun window-preserve-size &optional window horizontal preserve
This function (un-)marks the height of window @var{window} as preserved
for future resize operations. @var{window} must be a live window and
defaults to the selected one. If the optional argument @var{horizontal}
is non-@code{nil}, it (un-)marks the width of @var{window} as preserved.
If the optional argument @var{preserve} is @code{t}, this means to
preserve the current height/width of @var{window}'s body. The
height/width of @var{window} will change only if Emacs has no better
choice. Resizing a window whose height/width is preserved by this
function never throws an error.
If @var{preserve} is @code{nil}, this means to stop preserving the
height/width of @var{window}, lifting any respective restraint induced
by a previous call of this function for @var{window}. Calling
@code{enlarge-window}, @code{shrink-window} or
@code{fit-window-to-buffer} with @var{window} as argument may also
remove the respective restraint.
@end defun
@code{window-preserve-size} is currently invoked by the following
functions:
@table @code
@item fit-window-to-buffer
If the optional argument @var{preserve-size} of that function
(@pxref{Resizing Windows}) is non-@code{nil}, the size established by
that function is preserved.
@item display-buffer
If the @var{alist} argument of that function (@pxref{Choosing Window})
contains a @code{preserve-size} entry, the size of the window produced
by that function is preserved.
@end table
@code{window-preserve-size} installs a window parameter (@pxref{Window
Parameters}) called @code{preserved-size} which is consulted by the
window resizing functions. This parameter will not prevent resizing the
window when the window shows another buffer than the one when
@code{window-preserve-size} was invoked or if its size has changed since
then.
The following function can be used to check whether the height of a
particular window is preserved:
@defun window-preserved-size &optional window horizontal
This function returns the preserved height of window @var{window} in
pixels. @var{window} must be a live window and defaults to the selected
one. If the optional argument @var{horizontal} is non-@code{nil}, it
returns the preserved width of @var{window}. It returns @code{nil} if
the size of @var{window} is not preserved.
@end defun
@node Splitting Windows
@section Splitting Windows
@cindex splitting windows
@cindex window splitting
This section describes functions for creating a new window by
@dfn{splitting} an existing one.
@defun split-window &optional window size side pixelwise
This function creates a new live window next to the window
@var{window}. If @var{window} is omitted or @code{nil}, it defaults
to the selected window. That window is split, and reduced in
size. The space is taken up by the new window, which is returned.
The optional second argument @var{size} determines the sizes of
@var{window} and/or the new window. If it is omitted or @code{nil},
both windows are given equal sizes; if there is an odd line, it is
allocated to the new window. If @var{size} is a positive number,
@var{window} is given @var{size} lines (or columns, depending on the
value of @var{side}). If @var{size} is a negative number, the new
window is given @minus{}@var{size} lines (or columns).
If @var{size} is @code{nil}, this function obeys the variables
@code{window-min-height} and @code{window-min-width} (@pxref{Window
Sizes}). Thus, it signals an error if splitting would result in making
a window smaller than those variables specify. However, a
non-@code{nil} value for @var{size} causes those variables to be
ignored; in that case, the smallest allowable window is considered to be
one that has space for a text area one line tall and/or two columns
wide.
Hence, if @var{size} is specified, it's the caller's responsibility to
check whether the emanating windows are large enough to encompass all
areas like a mode line or a scroll bar. The function
@code{window-min-size} (@pxref{Window Sizes}) can be used to determine
the minimum requirements of @var{window} in this regard. Since the new
window usually inherits areas like the mode line or the scroll bar
from @var{window}, that function is also a good guess for the minimum
size of the new window. The caller should specify a smaller size only
if it correspondingly removes an inherited area before the next
redisplay.
The optional third argument @var{side} determines the position of the
new window relative to @var{window}. If it is @code{nil} or
@code{below}, the new window is placed below @var{window}. If it is
@code{above}, the new window is placed above @var{window}. In both
these cases, @var{size} specifies a total window height, in lines.
If @var{side} is @code{t} or @code{right}, the new window is placed on
the right of @var{window}. If @var{side} is @code{left}, the new
window is placed on the left of @var{window}. In both these cases,
@var{size} specifies a total window width, in columns.
The optional fourth argument @var{pixelwise}, if non-@code{nil}, means
to interpret @var{size} in units of pixels, instead of lines and
columns.
If @var{window} is a live window, the new window inherits various
properties from it, including margins and scroll bars. If
@var{window} is an internal window, the new window inherits the
properties of the window selected within @var{window}'s frame.
The behavior of this function may be altered by the window parameters
of @var{window}, so long as the variable
@code{ignore-window-parameters} is @code{nil}. If the value of
the @code{split-window} window parameter is @code{t}, this function
ignores all other window parameters. Otherwise, if the value of the
@code{split-window} window parameter is a function, that function is
called with the arguments @var{window}, @var{size}, and @var{side}, in
lieu of the usual action of @code{split-window}. Otherwise, this
function obeys the @code{window-atom} or @code{window-side} window
parameter, if any. @xref{Window Parameters}.
@end defun
As an example, here is a sequence of @code{split-window} calls that
yields the window configuration discussed in @ref{Windows and Frames}.
This example demonstrates splitting a live window as well as splitting
an internal window. We begin with a frame containing a single window
(a live root window), which we denote by @var{W4}. Calling
@code{(split-window W4)} yields this window configuration:
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
|| ||
||_________________W4_________________||
| ____________________________________ |
|| ||
|| ||
|| ||
||_________________W5_________________||
|__________________W3__________________|
@end group
@end smallexample
@noindent
The @code{split-window} call has created a new live window, denoted by
@var{W5}. It has also created a new internal window, denoted by
@var{W3}, which becomes the root window and the parent of both
@var{W4} and @var{W5}.
Next, we call @code{(split-window W3 nil 'left)}, passing the
internal window @var{W3} as the argument. The result:
@smallexample
@group
______________________________________
| ______ ____________________________ |
|| || __________________________ ||
|| ||| |||
|| ||| |||
|| ||| |||
|| |||____________W4____________|||
|| || __________________________ ||
|| ||| |||
|| ||| |||
|| |||____________W5____________|||
||__W2__||_____________W3_____________ |
|__________________W1__________________|
@end group
@end smallexample
@noindent
A new live window @var{W2} is created, to the left of the internal
window @var{W3}. A new internal window @var{W1} is created, becoming
the new root window.
For interactive use, Emacs provides two commands which always split
the selected window. These call @code{split-window} internally.
@deffn Command split-window-right &optional size
This function splits the selected window into two side-by-side
windows, putting the selected window on the left. If @var{size} is
positive, the left window gets @var{size} columns; if @var{size} is
negative, the right window gets @minus{}@var{size} columns.
@end deffn
@deffn Command split-window-below &optional size
This function splits the selected window into two windows, one above
the other, leaving the upper window selected. If @var{size} is
positive, the upper window gets @var{size} lines; if @var{size} is
negative, the lower window gets @minus{}@var{size} lines.
@end deffn
@defopt split-window-keep-point
If the value of this variable is non-@code{nil} (the default),
@code{split-window-below} behaves as described above.
If it is @code{nil}, @code{split-window-below} adjusts point in each
of the two windows to minimize redisplay. (This is useful on slow
terminals.) It selects whichever window contains the screen line that
point was previously on. Note that this only affects
@code{split-window-below}, not the lower-level @code{split-window}
function.
@end defopt
@node Deleting Windows
@section Deleting Windows
@cindex deleting windows
@dfn{Deleting} a window removes it from the frame's window tree. If
the window is a live window, it disappears from the screen. If the
window is an internal window, its child windows are deleted too.
Even after a window is deleted, it continues to exist as a Lisp
object, until there are no more references to it. Window deletion can
be reversed, by restoring a saved window configuration (@pxref{Window
Configurations}).
@deffn Command delete-window &optional window
This function removes @var{window} from display and returns
@code{nil}. If @var{window} is omitted or @code{nil}, it defaults to
the selected window. If deleting the window would leave no more
windows in the window tree (e.g., if it is the only live window in the
frame), an error is signaled.
By default, the space taken up by @var{window} is given to one of its
adjacent sibling windows, if any. However, if the variable
@code{window-combination-resize} is non-@code{nil}, the space is
proportionally distributed among any remaining windows in the window
combination. @xref{Recombining Windows}.
The behavior of this function may be altered by the window parameters
of @var{window}, so long as the variable
@code{ignore-window-parameters} is @code{nil}. If the value of
the @code{delete-window} window parameter is @code{t}, this function
ignores all other window parameters. Otherwise, if the value of the
@code{delete-window} window parameter is a function, that function is
called with the argument @var{window}, in lieu of the usual action of
@code{delete-window}. Otherwise, this function obeys the
@code{window-atom} or @code{window-side} window parameter, if any.
@xref{Window Parameters}.
@end deffn
@deffn Command delete-other-windows &optional window
This function makes @var{window} fill its frame, by deleting other
windows as necessary. If @var{window} is omitted or @code{nil}, it
defaults to the selected window. The return value is @code{nil}.
The behavior of this function may be altered by the window parameters
of @var{window}, so long as the variable
@code{ignore-window-parameters} is @code{nil}. If the value of
the @code{delete-other-windows} window parameter is @code{t}, this
function ignores all other window parameters. Otherwise, if the value
of the @code{delete-other-windows} window parameter is a function,
that function is called with the argument @var{window}, in lieu of the
usual action of @code{delete-other-windows}. Otherwise, this function
obeys the @code{window-atom} or @code{window-side} window parameter,
if any. @xref{Window Parameters}.
@end deffn
@deffn Command delete-windows-on &optional buffer-or-name frame
This function deletes all windows showing @var{buffer-or-name}, by
calling @code{delete-window} on those windows. @var{buffer-or-name}
should be a buffer, or the name of a buffer; if omitted or @code{nil},
it defaults to the current buffer. If there are no windows showing
the specified buffer, this function does nothing. If the specified
buffer is a minibuffer, an error is signaled.
If there is a dedicated window showing the buffer, and that window is
the only one on its frame, this function also deletes that frame if it
is not the only frame on the terminal.
The optional argument @var{frame} specifies which frames to operate
on:
@itemize @bullet
@item @code{nil}
means operate on all frames.
@item @code{t}
means operate on the selected frame.
@item @code{visible}
means operate on all visible frames.
@item @code{0}
means operate on all visible or iconified frames.
@item A frame
means operate on that frame.
@end itemize
Note that this argument does not have the same meaning as in other
functions which scan all live windows (@pxref{Cyclic Window
Ordering}). Specifically, the meanings of @code{t} and @code{nil} here
are the opposite of what they are in those other functions.
@end deffn
@node Recombining Windows
@section Recombining Windows
@cindex recombining windows
@cindex windows, recombining
When deleting the last sibling of a window @var{W}, its parent window
is deleted too, with @var{W} replacing it in the window tree. This
means that @var{W} must be recombined with its parent's siblings to
form a new window combination (@pxref{Windows and Frames}). In some
occasions, deleting a live window may even entail the deletion of two
internal windows.
@smallexample
@group
______________________________________
| ______ ____________________________ |
|| || __________________________ ||
|| ||| ___________ ___________ |||
|| |||| || ||||
|| ||||____W6_____||_____W7____||||
|| |||____________W4____________|||
|| || __________________________ ||
|| ||| |||
|| ||| |||
|| |||____________W5____________|||
||__W2__||_____________W3_____________ |
|__________________W1__________________|
@end group
@end smallexample
@noindent
Deleting @var{W5} in this configuration normally causes the deletion of
@var{W3} and @var{W4}. The remaining live windows @var{W2},
@var{W6} and @var{W7} are recombined to form a new horizontal
combination with parent @var{W1}.
Sometimes, however, it makes sense to not delete a parent window like
@var{W4}. In particular, a parent window should not be removed when it
was used to preserve a combination embedded in a combination of the same
type. Such embeddings make sense to assure that when you split a window
and subsequently delete the new window, Emacs reestablishes the layout
of the associated frame as it existed before the splitting.
Consider a scenario starting with two live windows @var{W2} and
@var{W3} and their parent @var{W1}.
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
|| ||
|| ||
|| ||
|| ||
||_________________W2_________________||
| ____________________________________ |
|| ||
|| ||
||_________________W3_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
Split @var{W2} to make a new window @var{W4} as follows.
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
||_________________W2_________________||
| ____________________________________ |
|| ||
|| ||
||_________________W4_________________||
| ____________________________________ |
|| ||
|| ||
||_________________W3_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
Now, when enlarging a window vertically, Emacs tries to obtain the
corresponding space from its lower sibling, provided such a window
exists. In our scenario, enlarging @var{W4} will steal space from
@var{W3}.
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
||_________________W2_________________||
| ____________________________________ |
|| ||
|| ||
|| ||
|| ||
||_________________W4_________________||
| ____________________________________ |
||_________________W3_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
Deleting @var{W4} will now give its entire space to @var{W2},
including the space earlier stolen from @var{W3}.
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
|| ||
|| ||
|| ||
|| ||
|| ||
|| ||
||_________________W2_________________||
| ____________________________________ |
||_________________W3_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
This can be counterintuitive, in particular if @var{W4} were used for
displaying a buffer only temporarily (@pxref{Temporary Displays}), and
you want to continue working with the initial layout.
The behavior can be fixed by making a new parent window when splitting
@var{W2}. The variable described next allows to do that.
@defopt window-combination-limit
This variable controls whether splitting a window shall make a new
parent window. The following values are recognized:
@table @code
@item nil
This means that the new live window is allowed to share the existing
parent window, if one exists, provided the split occurs in the same
direction as the existing window combination (otherwise, a new internal
window is created anyway).
@item window-size
In this case @code{display-buffer} makes a new parent window if it is
passed a @code{window-height} or @code{window-width} entry in the
@var{alist} argument (@pxref{Display Action Functions}).
@item temp-buffer
This value causes the creation of a new parent window when a window is
split for showing a temporary buffer (@pxref{Temporary Displays}) only.
@item display-buffer
This means that when @code{display-buffer} (@pxref{Choosing Window})
splits a window it always makes a new parent window.
@item t
In this case a new parent window is always created when splitting a
window. Thus, if the value of this variable is at all times @code{t},
then at all times every window tree is a binary tree (a tree where each
window except the root window has exactly one sibling).
@end table
The default is @code{nil}. Other values are reserved for future use.
If, as a consequence of this variable's setting, @code{split-window}
makes a new parent window, it also calls
@code{set-window-combination-limit} (see below) on the newly-created
internal window. This affects how the window tree is rearranged when
the child windows are deleted (see below).
@end defopt
If @code{window-combination-limit} is @code{t}, splitting @var{W2} in
the initial configuration of our scenario would have produced this:
@smallexample
@group
______________________________________
| ____________________________________ |
|| __________________________________ ||
||| |||
|||________________W2________________|||
|| __________________________________ ||
||| |||
|||________________W4________________|||
||_________________W5_________________||
| ____________________________________ |
|| ||
|| ||
||_________________W3_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
A new internal window @var{W5} has been created; its children are
@var{W2} and the new live window @var{W4}. Now, @var{W2} is the only
sibling of @var{W4}, so enlarging @var{W4} will try to shrink
@var{W2}, leaving @var{W3} unaffected. Observe that @var{W5}
represents a vertical combination of two windows embedded in the
vertical combination @var{W1}.
@cindex window combination limit
@defun set-window-combination-limit window limit
This function sets the @dfn{combination limit} of the window
@var{window} to @var{limit}. This value can be retrieved via the
function @code{window-combination-limit}. See below for its effects;
note that it is only meaningful for internal windows. The
@code{split-window} function automatically calls this function, passing
it @code{t} as @var{limit}, provided the value of the variable
@code{window-combination-limit} is @code{t} when it is called.
@end defun
@defun window-combination-limit window
This function returns the combination limit for @var{window}.
The combination limit is meaningful only for an internal window. If it
is @code{nil}, then Emacs is allowed to automatically delete
@var{window}, in response to a window deletion, in order to group the
child windows of @var{window} with its sibling windows to form a new
window combination. If the combination limit is @code{t}, the child
windows of @var{window} are never automatically recombined with its
siblings.
If, in the configuration shown at the beginning of this section, the
combination limit of @var{W4} (the parent window of @var{W6} and
@var{W7}) is @code{t}, deleting @var{W5} will not implicitly delete
@var{W4} too.
@end defun
Alternatively, the problems sketched above can be avoided by always
resizing all windows in the same combination whenever one of its windows
is split or deleted. This also permits to split windows that would be
otherwise too small for such an operation.
@defopt window-combination-resize
If this variable is @code{nil}, @code{split-window} can only split a
window (denoted by @var{window}) if @var{window}'s screen area is large
enough to accommodate both itself and the new window.
If this variable is @code{t}, @code{split-window} tries to resize all
windows that are part of the same combination as @var{window}, in order
to accommodate the new window. In particular, this may allow
@code{split-window} to succeed even if @var{window} is a fixed-size
window or too small to ordinarily split. Furthermore, subsequently
resizing or deleting @var{window} may resize all other windows in its
combination.
The default is @code{nil}. Other values are reserved for future use.
The value of this variable is ignored when
@code{window-combination-limit} is non-@code{nil}.
@end defopt
To illustrate the effect of @code{window-combination-resize}, consider
the following frame layout.
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
|| ||
|| ||
||_________________W2_________________||
| ____________________________________ |
|| ||
|| ||
|| ||
|| ||
||_________________W3_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
If @code{window-combination-resize} is @code{nil}, splitting window
@var{W3} leaves the size of @var{W2} unchanged:
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
|| ||
|| ||
||_________________W2_________________||
| ____________________________________ |
|| ||
||_________________W3_________________||
| ____________________________________ |
|| ||
||_________________W4_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
If @code{window-combination-resize} is @code{t}, splitting @var{W3}
instead leaves all three live windows with approximately the same
height:
@smallexample
@group
______________________________________
| ____________________________________ |
|| ||
|| ||
||_________________W2_________________||
| ____________________________________ |
|| ||
|| ||
||_________________W3_________________||
| ____________________________________ |
|| ||
|| ||
||_________________W4_________________||
|__________________W1__________________|
@end group
@end smallexample
@noindent
Deleting any of the live windows @var{W2}, @var{W3} or @var{W4} will
distribute its space proportionally among the two remaining live
windows.
@node Selecting Windows
@section Selecting Windows
@cindex selecting a window
@defun select-window window &optional norecord
This function makes @var{window} the selected window and the window
selected within its frame (@pxref{Basic Windows}) and selects that
frame. It also makes @var{window}'s buffer (@pxref{Buffers and
Windows}) current and sets that buffer's value of @code{point} to the
value of @code{window-point} (@pxref{Window Point}) in @var{window}.
@var{window} must be a live window. The return value is @var{window}.
By default, this function also moves @var{window}'s buffer to the front
of the buffer list (@pxref{Buffer List}), and makes @var{window} the
most recently selected window. However, if the optional argument
@var{norecord} is non-@code{nil}, these additional actions are omitted.
This function runs @code{buffer-list-update-hook} (@pxref{Buffer List})
unless @var{norecord} is non-@code{nil}. Note that applications and
internal routines often temporarily select a window in order to simplify
coding. As a rule, such selections (including those made by the macros
@code{save-selected-window} and @code{with-selected-window} below) are
not recorded thus avoiding to pollute @code{buffer-list-update-hook}.
Selections that really count are those causing a visible change in
the next redisplay of @var{window}'s frame and should be always
recorded. This also means that to run a function each time a window
gets selected, putting it on @code{buffer-list-update-hook} should be
the right choice.
@end defun
@cindex most recently selected windows
The sequence of calls to @code{select-window} with a non-@code{nil}
@var{norecord} argument determines an ordering of windows by their
selection time. The function @code{get-lru-window} can be used to
retrieve the least recently selected live window (@pxref{Cyclic Window
Ordering}).
@defmac save-selected-window forms@dots{}
This macro records the selected frame, as well as the selected window
of each frame, executes @var{forms} in sequence, then restores the
earlier selected frame and windows. It also saves and restores the
current buffer. It returns the value of the last form in @var{forms}.
This macro does not save or restore anything about the sizes,
arrangement or contents of windows; therefore, if @var{forms} change
them, the change persists. If the previously selected window of some
frame is no longer live at the time of exit from @var{forms}, that
frame's selected window is left alone. If the previously selected
window is no longer live, then whatever window is selected at the end of
@var{forms} remains selected. The current buffer is restored if and
only if it is still live when exiting @var{forms}.
This macro changes neither the ordering of recently selected windows nor
the buffer list.
@end defmac
@defmac with-selected-window window forms@dots{}
This macro selects @var{window}, executes @var{forms} in sequence, then
restores the previously selected window and current buffer. The ordering
of recently selected windows and the buffer list remain unchanged unless
you deliberately change them within @var{forms}; for example, by calling
@code{select-window} with argument @var{norecord} @code{nil}.
This macro does not change the order of recently selected windows or
the buffer list.
@end defmac
@defun frame-selected-window &optional frame
This function returns the window on @var{frame} that is selected
within that frame. @var{frame} should be a live frame; if omitted or
@code{nil}, it defaults to the selected frame.
@end defun
@defun set-frame-selected-window frame window &optional norecord
This function makes @var{window} the window selected within the frame
@var{frame}. @var{frame} should be a live frame; if @code{nil}, it
defaults to the selected frame. @var{window} should be a live window;
if @code{nil}, it defaults to the selected window.
If @var{frame} is the selected frame, this makes @var{window} the
selected window.
If the optional argument @var{norecord} is non-@code{nil}, this
function does not alter the list of most recently selected windows,
nor the buffer list.
@end defun
@cindex window use time
@cindex use time of window
@cindex window order by time of last use
@defun window-use-time &optional window
This functions returns the use time of window @var{window}.
@var{window} must be a live window and defaults to the selected one.
The @dfn{use time} of a window is not really a time value, but it does
increase monotonically with each window selection, so the window with
the lowest use time is the least recently selected one, and the
window with the highest use time is the most recently selected
one.
@end defun
@node Cyclic Window Ordering
@section Cyclic Ordering of Windows
@cindex cyclic ordering of windows
@cindex ordering of windows, cyclic
@cindex window ordering, cyclic
When you use the command @kbd{C-x o} (@code{other-window}) to select
some other window, it moves through live windows in a specific order.
For any given configuration of windows, this order never varies. It
is called the @dfn{cyclic ordering of windows}.
The ordering is determined by a depth-first traversal of the frame's
window tree, retrieving the live windows which are the leaf nodes of
the tree (@pxref{Windows and Frames}). If the minibuffer is active,
the minibuffer window is included too. The ordering is cyclic, so the
last window in the sequence is followed by the first one.
@defun next-window &optional window minibuf all-frames
@cindex minibuffer window, and @code{next-window}
This function returns a live window, the one following @var{window} in
the cyclic ordering of windows. @var{window} should be a live window;
if omitted or @code{nil}, it defaults to the selected window.
The optional argument @var{minibuf} specifies whether minibuffer windows
should be included in the cyclic ordering. Normally, when @var{minibuf}
is @code{nil}, a minibuffer window is included only if it is currently
active; this matches the behavior of @kbd{C-x o}. (Note that a
minibuffer window is active as long as its minibuffer is in use; see
@ref{Minibuffers}).
If @var{minibuf} is @code{t}, the cyclic ordering includes all
minibuffer windows. If @var{minibuf} is neither @code{t} nor
@code{nil}, minibuffer windows are not included even if they are active.
The optional argument @var{all-frames} specifies which frames to
consider:
@itemize @bullet
@item @code{nil}
means to consider windows on @var{window}'s frame. If the minibuffer
window is considered (as specified by the @var{minibuf} argument),
then frames that share the minibuffer window are considered too.
@item @code{t}
means to consider windows on all existing frames.
@item @code{visible}
means to consider windows on all visible frames.
@item 0
means to consider windows on all visible or iconified frames.
@item A frame
means to consider windows on that specific frame.
@item Anything else
means to consider windows on @var{window}'s frame, and no others.
@end itemize
If more than one frame is considered, the cyclic ordering is obtained
by appending the orderings for those frames, in the same order as the
list of all live frames (@pxref{Finding All Frames}).
@end defun
@defun previous-window &optional window minibuf all-frames
This function returns a live window, the one preceding @var{window} in
the cyclic ordering of windows. The other arguments are handled like
in @code{next-window}.
@end defun
@deffn Command other-window count &optional all-frames
This function selects a live window, one @var{count} places from the
selected window in the cyclic ordering of windows. If @var{count} is
a positive number, it skips @var{count} windows forwards; if
@var{count} is negative, it skips @minus{}@var{count} windows
backwards; if @var{count} is zero, that simply re-selects the selected
window. When called interactively, @var{count} is the numeric prefix
argument.
The optional argument @var{all-frames} has the same meaning as in
@code{next-window}, like a @code{nil} @var{minibuf} argument to
@code{next-window}.
This function does not select a window that has a non-@code{nil}
@code{no-other-window} window parameter (@pxref{Window Parameters}).
@end deffn
@defun walk-windows fun &optional minibuf all-frames
This function calls the function @var{fun} once for each live window,
with the window as the argument.
It follows the cyclic ordering of windows. The optional arguments
@var{minibuf} and @var{all-frames} specify the set of windows
included; these have the same arguments as in @code{next-window}. If
@var{all-frames} specifies a frame, the first window walked is the
first window on that frame (the one returned by
@code{frame-first-window}), not necessarily the selected window.
If @var{fun} changes the window configuration by splitting or deleting
windows, that does not alter the set of windows walked, which is
determined prior to calling @var{fun} for the first time.
@end defun
@defun one-window-p &optional no-mini all-frames
This function returns @code{t} if the selected window is the only live
window, and @code{nil} otherwise.
If the minibuffer window is active, it is normally considered (so that
this function returns @code{nil}). However, if the optional argument
@var{no-mini} is non-@code{nil}, the minibuffer window is ignored even
if active. The optional argument @var{all-frames} has the same
meaning as for @code{next-window}.
@end defun
@cindex finding windows
The following functions return a window which satisfies some
criterion, without selecting it:
@cindex least recently used window
@defun get-lru-window &optional all-frames dedicated not-selected
This function returns a live window which is heuristically the least
recently used. The optional argument @var{all-frames} has
the same meaning as in @code{next-window}.
If any full-width windows are present, only those windows are
considered. A minibuffer window is never a candidate. A dedicated
window (@pxref{Dedicated Windows}) is never a candidate unless the
optional argument @var{dedicated} is non-@code{nil}. The selected
window is never returned, unless it is the only candidate. However, if
the optional argument @var{not-selected} is non-@code{nil}, this
function returns @code{nil} in that case.
@end defun
@cindex most recently used window
@defun get-mru-window &optional all-frames dedicated not-selected
This function is like @code{get-lru-window}, but it returns the most
recently used window instead. The meaning of the arguments is the
same as described for @code{get-lru-window}.
@end defun
@cindex largest window
@defun get-largest-window &optional all-frames dedicated not-selected
This function returns the window with the largest area (height times
width). The optional argument @var{all-frames} specifies the windows to
search, and has the same meaning as in @code{next-window}.
A minibuffer window is never a candidate. A dedicated window
(@pxref{Dedicated Windows}) is never a candidate unless the optional
argument @var{dedicated} is non-@code{nil}. The selected window is not
a candidate if the optional argument @var{not-selected} is
non-@code{nil}. If the optional argument @var{not-selected} is
non-@code{nil} and the selected window is the only candidate, this
function returns @code{nil}.
If there are two candidate windows of the same size, this function
prefers the one that comes first in the cyclic ordering of windows,
starting from the selected window.
@end defun
@cindex window that satisfies a predicate
@cindex conditional selection of windows
@defun get-window-with-predicate predicate &optional minibuf all-frames default
This function calls the function @var{predicate} for each of the
windows in the cyclic order of windows in turn, passing it the window
as an argument. If the predicate returns non-@code{nil} for any
window, this function stops and returns that window. If no such
window is found, the return value is @var{default} (which defaults to
@code{nil}).
The optional arguments @var{minibuf} and @var{all-frames} specify the
windows to search, and have the same meanings as in
@code{next-window}.
@end defun
@node Buffers and Windows
@section Buffers and Windows
@cindex examining windows
@cindex windows, controlling precisely
@cindex buffers, controlled in windows
This section describes low-level functions for examining and setting
the contents of windows. @xref{Switching Buffers}, for higher-level
functions for displaying a specific buffer in a window.
@defun window-buffer &optional window
This function returns the buffer that @var{window} is displaying. If
@var{window} is omitted or @code{nil} it defaults to the selected
window. If @var{window} is an internal window, this function returns
@code{nil}.
@end defun
@defun set-window-buffer window buffer-or-name &optional keep-margins
This function makes @var{window} display @var{buffer-or-name}.
@var{window} should be a live window; if @code{nil}, it defaults to
the selected window. @var{buffer-or-name} should be a buffer, or the
name of an existing buffer. This function does not change which
window is selected, nor does it directly change which buffer is
current (@pxref{Current Buffer}). Its return value is @code{nil}.
If @var{window} is @dfn{strongly dedicated} to a buffer and
@var{buffer-or-name} does not specify that buffer, this function
signals an error. @xref{Dedicated Windows}.
By default, this function resets @var{window}'s position, display
margins, fringe widths, and scroll bar settings, based on the local
variables in the specified buffer. However, if the optional argument
@var{keep-margins} is non-@code{nil}, it leaves the display margins
and fringe widths unchanged.
When writing an application, you should normally use the higher-level
functions described in @ref{Switching Buffers}, instead of calling
@code{set-window-buffer} directly.
This runs @code{window-scroll-functions}, followed by
@code{window-configuration-change-hook}. @xref{Window Hooks}.
@end defun
@defvar buffer-display-count
This buffer-local variable records the number of times a buffer has been
displayed in a window. It is incremented each time
@code{set-window-buffer} is called for the buffer.
@end defvar
@defvar buffer-display-time
This buffer-local variable records the time at which a buffer was last
displayed in a window. The value is @code{nil} if the buffer has
never been displayed. It is updated each time
@code{set-window-buffer} is called for the buffer, with the value
returned by @code{current-time} (@pxref{Time of Day}).
@end defvar
@defun get-buffer-window &optional buffer-or-name all-frames
This function returns the first window displaying @var{buffer-or-name}
in the cyclic ordering of windows, starting from the selected window
(@pxref{Cyclic Window Ordering}). If no such window exists, the
return value is @code{nil}.
@var{buffer-or-name} should be a buffer or the name of a buffer; if
omitted or @code{nil}, it defaults to the current buffer. The
optional argument @var{all-frames} specifies which windows to
consider:
@itemize @bullet
@item
@code{t} means consider windows on all existing frames.
@item
@code{visible} means consider windows on all visible frames.
@item
0 means consider windows on all visible or iconified frames.
@item
A frame means consider windows on that frame only.
@item
Any other value means consider windows on the selected frame.
@end itemize
Note that these meanings differ slightly from those of the
@var{all-frames} argument to @code{next-window} (@pxref{Cyclic Window
Ordering}). This function may be changed in a future version of Emacs
to eliminate this discrepancy.
@end defun
@defun get-buffer-window-list &optional buffer-or-name minibuf all-frames
This function returns a list of all windows currently displaying
@var{buffer-or-name}. @var{buffer-or-name} should be a buffer or the
name of an existing buffer. If omitted or @code{nil}, it defaults to
the current buffer. If the currently selected window displays
@var{buffer-or-name}, it will be the first in the list returned by
this function.
The arguments @var{minibuf} and @var{all-frames} have the same
meanings as in the function @code{next-window} (@pxref{Cyclic Window
Ordering}). Note that the @var{all-frames} argument does @emph{not}
behave exactly like in @code{get-buffer-window}.
@end defun
@deffn Command replace-buffer-in-windows &optional buffer-or-name
This command replaces @var{buffer-or-name} with some other buffer, in
all windows displaying it. @var{buffer-or-name} should be a buffer, or
the name of an existing buffer; if omitted or @code{nil}, it defaults to
the current buffer.
The replacement buffer in each window is chosen via
@code{switch-to-prev-buffer} (@pxref{Window History}). Any dedicated
window displaying @var{buffer-or-name} is deleted if possible
(@pxref{Dedicated Windows}). If such a window is the only window on its
frame and there are other frames on the same terminal, the frame is
deleted as well. If the dedicated window is the only window on the only
frame on its terminal, the buffer is replaced anyway.
@end deffn
@node Switching Buffers
@section Switching to a Buffer in a Window
@cindex switching to a buffer
@cindex displaying a buffer
This section describes high-level functions for switching to a specified
buffer in some window. In general, ``switching to a buffer'' means to
(1) show the buffer in some window, (2) make that window the selected
window (and its frame the selected frame), and (3) make the buffer the
current buffer.
Do @emph{not} use these functions to make a buffer temporarily
current just so a Lisp program can access or modify it. They have
side-effects, such as changing window histories (@pxref{Window
History}), which will surprise the user if used that way. If you want
to make a buffer current to modify it in Lisp, use
@code{with-current-buffer}, @code{save-current-buffer}, or
@code{set-buffer}. @xref{Current Buffer}.
@deffn Command switch-to-buffer buffer-or-name &optional norecord force-same-window
This command attempts to display @var{buffer-or-name} in the selected
window and make it the current buffer. It is often used interactively
(as the binding of @kbd{C-x b}), as well as in Lisp programs. The
return value is the buffer switched to.
If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
returned by @code{other-buffer} (@pxref{Buffer List}). If
@var{buffer-or-name} is a string that is not the name of any existing
buffer, this function creates a new buffer with that name; the new
buffer's major mode is determined by the variable @code{major-mode}
(@pxref{Major Modes}).
Normally, the specified buffer is put at the front of the buffer
list---both the global buffer list and the selected frame's buffer
list (@pxref{Buffer List}). However, this is not done if the
optional argument @var{norecord} is non-@code{nil}.
Sometimes, the selected window may not be suitable for displaying the
buffer. This happens if the selected window is a minibuffer window, or
if the selected window is strongly dedicated to its buffer
(@pxref{Dedicated Windows}). In such cases, the command normally tries
to display the buffer in some other window, by invoking
@code{pop-to-buffer} (see below).
If the optional argument @var{force-same-window} is non-@code{nil} and
the selected window is not suitable for displaying the buffer, this
function always signals an error when called non-interactively. In
interactive use, if the selected window is a minibuffer window, this
function will try to use some other window instead. If the selected
window is strongly dedicated to its buffer, the option
@code{switch-to-buffer-in-dedicated-window} described next can be used
to proceed.
@end deffn
@defopt switch-to-buffer-in-dedicated-window
This option, if non-@code{nil}, allows @code{switch-to-buffer} to
proceed when called interactively and the selected window is strongly
dedicated to its buffer.
The following values are respected:
@table @code
@item nil
Disallows switching and signals an error as in non-interactive use.
@item prompt
Prompts the user whether to allow switching.
@item pop
Invokes @code{pop-to-buffer} to proceed.
@item t
Marks the selected window as non-dedicated and proceeds.
@end table
When called non-interactively, @code{switch-to-buffer} always signals an
error when the selected window is dedicated to its buffer and
@var{force-same-window} is non-@code{nil}.
@end defopt
By default, @code{switch-to-buffer} shows the buffer at its position of
@code{point}. This behavior can be tuned using the following option.
@defopt switch-to-buffer-preserve-window-point
If this variable is @code{nil}, @code{switch-to-buffer} displays the
buffer specified by @var{buffer-or-name} at the position of that
buffer's @code{point}. If this variable is @code{already-displayed}, it
tries to display the buffer at its previous position in the selected
window, provided the buffer is currently displayed in some other window
on any visible or iconified frame. If this variable is @code{t},
@code{switch-to-buffer} unconditionally tries to display the buffer at
its previous position in the selected window.
This variable is ignored if the buffer is already displayed in the
selected window or never appeared in it before, or if
@code{switch-to-buffer} calls @code{pop-to-buffer} to display the
buffer.
@end defopt
The next two commands are similar to @code{switch-to-buffer}, except for
the described features.
@deffn Command switch-to-buffer-other-window buffer-or-name &optional norecord
This function displays the buffer specified by @var{buffer-or-name} in
some window other than the selected window. It uses the function
@code{pop-to-buffer} internally (see below).
If the selected window already displays the specified buffer, it
continues to do so, but another window is nonetheless found to display
it as well.
The @var{buffer-or-name} and @var{norecord} arguments have the same
meanings as in @code{switch-to-buffer}.
@end deffn
@deffn Command switch-to-buffer-other-frame buffer-or-name &optional norecord
This function displays the buffer specified by @var{buffer-or-name} in a
new frame. It uses the function @code{pop-to-buffer} internally (see
below).
If the specified buffer is already displayed in another window, in any
frame on the current terminal, this switches to that window instead of
creating a new frame. However, the selected window is never used for
this.
The @var{buffer-or-name} and @var{norecord} arguments have the same
meanings as in @code{switch-to-buffer}.
@end deffn
The above commands use the function @code{pop-to-buffer}, which
flexibly displays a buffer in some window and selects that window for
editing. In turn, @code{pop-to-buffer} uses @code{display-buffer} for
displaying the buffer. Hence, all the variables affecting
@code{display-buffer} will affect it as well. @xref{Choosing Window},
for the documentation of @code{display-buffer}.
@deffn Command pop-to-buffer buffer-or-name &optional action norecord
This function makes @var{buffer-or-name} the current buffer and
displays it in some window, preferably not the window previously
selected. It then selects the displaying window. If that window is
on a different graphical frame, that frame is given input focus if
possible (@pxref{Input Focus}). The return value is the buffer that
was switched to.
If @var{buffer-or-name} is @code{nil}, it defaults to the buffer
returned by @code{other-buffer} (@pxref{Buffer List}). If
@var{buffer-or-name} is a string that is not the name of any existing
buffer, this function creates a new buffer with that name; the new
buffer's major mode is determined by the variable @code{major-mode}
(@pxref{Major Modes}).
If @var{action} is non-@code{nil}, it should be a display action to
pass to @code{display-buffer} (@pxref{Choosing Window}).
Alternatively, a non-@code{nil}, non-list value means to pop to a
window other than the selected one---even if the buffer is already
displayed in the selected window.
Like @code{switch-to-buffer}, this function updates the buffer list
unless @var{norecord} is non-@code{nil}.
@end deffn
@node Choosing Window
@section Choosing a Window for Display
The command @code{display-buffer} flexibly chooses a window for
display, and displays a specified buffer in that window. It can be
called interactively, via the key binding @kbd{C-x 4 C-o}. It is also
used as a subroutine by many functions and commands, including
@code{switch-to-buffer} and @code{pop-to-buffer} (@pxref{Switching
Buffers}).
@cindex display action
@cindex action function, for @code{display-buffer}
@cindex action alist, for @code{display-buffer}
This command performs several complex steps to find a window to
display in. These steps are described by means of @dfn{display
actions}, which have the form @code{(@var{function} . @var{alist})}.
Here, @var{function} is either a function or a list of functions,
which we refer to as @dfn{action functions}; @var{alist} is an
association list, which we refer to as @dfn{action alists}.
An action function accepts two arguments: the buffer to display and
an action alist. It attempts to display the buffer in some window,
picking or creating a window according to its own criteria. If
successful, it returns the window; otherwise, it returns @code{nil}.
@xref{Display Action Functions}, for a list of predefined action
functions.
@code{display-buffer} works by combining display actions from
several sources, and calling the action functions in turn, until one
of them manages to display the buffer and returns a non-@code{nil}
value.
@deffn Command display-buffer buffer-or-name &optional action frame
This command makes @var{buffer-or-name} appear in some window, without
selecting the window or making the buffer current. The argument
@var{buffer-or-name} must be a buffer or the name of an existing
buffer. The return value is the window chosen to display the buffer.
The optional argument @var{action}, if non-@code{nil}, should normally
be a display action (described above). @code{display-buffer} builds a
list of action functions and an action alist, by consolidating display
actions from the following sources (in order):
@itemize
@item
The variable @code{display-buffer-overriding-action}.
@item
The user option @code{display-buffer-alist}.
@item
The @var{action} argument.
@item
The user option @code{display-buffer-base-action}.
@item
The constant @code{display-buffer-fallback-action}.
@end itemize
@noindent
Each action function is called in turn, passing the buffer as the
first argument and the combined action alist as the second argument,
until one of the functions returns non-@code{nil}. The caller can
pass @code{(allow-no-window . t)} as an element of the action alist to
indicate its readiness to handle the case of not displaying the
buffer in a window.
The argument @var{action} can also have a non-@code{nil}, non-list
value. This has the special meaning that the buffer should be
displayed in a window other than the selected one, even if the
selected window is already displaying it. If called interactively
with a prefix argument, @var{action} is @code{t}.
The optional argument @var{frame}, if non-@code{nil}, specifies which
frames to check when deciding whether the buffer is already displayed.
It is equivalent to adding an element @code{(reusable-frames
. @var{frame})} to the action alist of @var{action}. @xref{Display
Action Functions}.
@end deffn
@defvar display-buffer-overriding-action
The value of this variable should be a display action, which is
treated with the highest priority by @code{display-buffer}. The
default value is empty, i.e., @code{(nil . nil)}.
@end defvar
@defopt display-buffer-alist
The value of this option is an alist mapping conditions to display
actions. Each condition may be either a regular expression matching a
buffer name or a function that takes two arguments: a buffer name and
the @var{action} argument passed to @code{display-buffer}. If the name
of the buffer passed to @code{display-buffer} either matches a regular
expression in this alist or the function specified by a condition
returns non-@code{nil}, then @code{display-buffer} uses the
corresponding display action to display the buffer.
@end defopt
@defopt display-buffer-base-action
The value of this option should be a display action. This option can
be used to define a standard display action for calls to
@code{display-buffer}.
@end defopt
@defvr Constant display-buffer-fallback-action
This display action specifies the fallback behavior for
@code{display-buffer} if no other display actions are given.
@end defvr
@node Display Action Functions
@section Action Functions for @code{display-buffer}
The following basic action functions are defined in Emacs. Each of
these functions takes two arguments: @var{buffer}, the buffer to
display, and @var{alist}, an action alist. Each action function
returns the window if it succeeds, and @code{nil} if it fails.
@defun display-buffer-same-window buffer alist
This function tries to display @var{buffer} in the selected window.
It fails if the selected window is a minibuffer window or is dedicated
to another buffer (@pxref{Dedicated Windows}). It also fails if
@var{alist} has a non-@code{nil} @code{inhibit-same-window} entry.
@end defun
@defun display-buffer-reuse-window buffer alist
This function tries to display @var{buffer} by finding a window
that is already displaying it.
If @var{alist} has a non-@code{nil} @code{inhibit-same-window} entry,
the selected window is not eligible for reuse. If @var{alist}
contains a @code{reusable-frames} entry, its value determines which
frames to search for a reusable window:
@itemize @bullet
@item
@code{nil} means consider windows on the selected frame.
(Actually, the last non-minibuffer frame.)
@item
@code{t} means consider windows on all frames.
@item
@code{visible} means consider windows on all visible frames.
@item
0 means consider windows on all visible or iconified frames.
@item
A frame means consider windows on that frame only.
@end itemize
Note that these meanings differ slightly from those of the
@var{all-frames} argument to @code{next-window} (@pxref{Cyclic Window
Ordering}).
If @var{alist} contains no @code{reusable-frames} entry, this function
normally searches just the selected frame; however, if the variable
@code{pop-up-frames} is non-@code{nil}, it searches all frames on the
current terminal. @xref{Choosing Window Options}.
If this function chooses a window on another frame, it makes that frame
visible and, unless @var{alist} contains an @code{inhibit-switch-frame}
entry (@pxref{Choosing Window Options}), raises that frame if necessary.
@end defun
@defun display-buffer-pop-up-frame buffer alist
This function creates a new frame, and displays the buffer in that
frame's window. It actually performs the frame creation by calling
the function specified in @code{pop-up-frame-function}
(@pxref{Choosing Window Options}). If @var{alist} contains a
@code{pop-up-frame-parameters} entry, the associated value
is added to the newly created frame's parameters.
@end defun
@defun display-buffer-use-some-frame buffer alist
This function tries to display @var{buffer} by trying to find a
frame that meets a predicate (by default any frame other than the
current frame).
If this function chooses a window on another frame, it makes that frame
visible and, unless @var{alist} contains an @code{inhibit-switch-frame}
entry (@pxref{Choosing Window Options}), raises that frame if necessary.
If @var{alist} has a non-nil @code{frame-predicate} entry, its value is a
function taking one argument (a frame), returning non-nil if the
frame is a candidate; this function replaces the default predicate.
If @var{alist} has a non-@code{nil} @code{inhibit-same-window} entry,
the selected window is used; thus if the selected frame has a single
window, it is not used.
@end defun
@defun display-buffer-pop-up-window buffer alist
This function tries to display @var{buffer} by splitting the largest
or least recently-used window (typically one on the selected frame).
It actually performs the split by calling the function specified in
@code{split-window-preferred-function} (@pxref{Choosing Window
Options}).
The size of the new window can be adjusted by supplying
@code{window-height} and @code{window-width} entries in @var{alist}. To
adjust the window's height, use an entry whose @sc{car} is
@code{window-height} and whose @sc{cdr} is one of:
@itemize @bullet
@item
@code{nil} means to leave the height of the new window alone.
@item
A number specifies the desired height of the new window. An integer
specifies the number of lines of the window. A floating-point
number gives the fraction of the window's height with respect to the
height of the frame's root window.
@item
If the @sc{cdr} specifies a function, that function is called with one
argument: the new window. The function is supposed to adjust the
height of the window; its return value is ignored. Suitable functions
are @code{shrink-window-if-larger-than-buffer} and
@code{fit-window-to-buffer}, see @ref{Resizing Windows}.
@end itemize
To adjust the window's width, use an entry whose @sc{car} is
@code{window-width} and whose @sc{cdr} is one of:
@itemize @bullet
@item
@code{nil} means to leave the width of the new window alone.
@item
A number specifies the desired width of the new window. An integer
specifies the number of columns of the window. A floating-point
number gives the fraction of the window's width with respect to the
width of the frame's root window.
@item
If the @sc{cdr} specifies a function, that function is called with one
argument: the new window. The function is supposed to adjust the width
of the window; its return value is ignored.
@end itemize
If @var{alist} contains a @code{preserve-size} entry, Emacs will try to
preserve the size of the new window during future resize operations
(@pxref{Preserving Window Sizes}). The @sc{cdr} of that entry must be a
cons cell whose @sc{car}, if non-@code{nil}, means to preserve the width
of the window and whose @sc{cdr}, if non-@code{nil}, means to preserve
the height of the window.
This function can fail if no window splitting can be performed for some
reason (e.g., if the selected frame has an @code{unsplittable} frame
parameter; @pxref{Buffer Parameters}).
@end defun
@defun display-buffer-below-selected buffer alist
This function tries to display @var{buffer} in a window below the
selected window. This means to either split the selected window or use
the window below the selected one. If it does create a new window, it
will also adjust its size provided @var{alist} contains a suitable
@code{window-height} or @code{window-width} entry, see above.
@end defun
@defun display-buffer-in-previous-window buffer alist
This function tries to display @var{buffer} in a window previously
showing it. If @var{alist} has a non-@code{nil}
@code{inhibit-same-window} entry, the selected window is not eligible
for reuse. If @var{alist} contains a @code{reusable-frames} entry, its
value determines which frames to search for a suitable window as with
@code{display-buffer-reuse-window}.
If @var{alist} has a @code{previous-window} entry, the window
specified by that entry will override any other window found by the
methods above, even if that window never showed @var{buffer} before.
@end defun
@defun display-buffer-at-bottom buffer alist
This function tries to display @var{buffer} in a window at the bottom
of the selected frame.
This either splits the window at the bottom of the frame or the
frame's root window, or reuses an existing window at the bottom of the
selected frame.
@end defun
@defun display-buffer-use-some-window buffer alist
This function tries to display @var{buffer} by choosing an existing
window and displaying the buffer in that window. It can fail if all
windows are dedicated to another buffer (@pxref{Dedicated Windows}).
@end defun
@defun display-buffer-no-window buffer alist
If @var{alist} has a non-@code{nil} @code{allow-no-window} entry, then
this function does not display @code{buffer}. This allows to override
the default action and avoid displaying the buffer. It is assumed that
when the caller specifies a non-@code{nil} @code{allow-no-window} value
it can handle a @code{nil} value returned from @code{display-buffer} in
this case.
@end defun
To illustrate the use of action functions, consider the following
example.
@example
@group
(display-buffer
(get-buffer-create "*foo*")
'((display-buffer-reuse-window
display-buffer-pop-up-window
display-buffer-pop-up-frame)
(reusable-frames . 0)
(window-height . 10) (window-width . 40)))
@end group
@end example
@noindent
Evaluating the form above will cause @code{display-buffer} to proceed as
follows: If a buffer called *foo* already appears on a visible or
iconified frame, it will reuse its window. Otherwise, it will try to
pop up a new window or, if that is impossible, a new frame and show the
buffer there. If all these steps fail, it will proceed using whatever
@code{display-buffer-base-action} and
@code{display-buffer-fallback-action} prescribe.
Furthermore, @code{display-buffer} will try to adjust a reused window
(provided *foo* was put by @code{display-buffer} there before) or a
popped-up window as follows: If the window is part of a vertical
combination, it will set its height to ten lines. Note that if, instead
of the number 10, we specified the function
@code{fit-window-to-buffer}, @code{display-buffer} would come up with a
one-line window to fit the empty buffer. If the window is part of a
horizontal combination, it sets its width to 40 columns. Whether a new
window is vertically or horizontally combined depends on the shape of
the window split and the values of
@code{split-window-preferred-function}, @code{split-height-threshold}
and @code{split-width-threshold} (@pxref{Choosing Window Options}).
Now suppose we combine this call with a preexisting setup for
@code{display-buffer-alist} as follows.
@example
@group
(let ((display-buffer-alist
(cons
'("\\*foo\\*"
(display-buffer-reuse-window display-buffer-below-selected)
(reusable-frames)
(window-height . 5))
display-buffer-alist)))
(display-buffer
(get-buffer-create "*foo*")
'((display-buffer-reuse-window
display-buffer-pop-up-window
display-buffer-pop-up-frame)
(reusable-frames . 0)
(window-height . 10) (window-width . 40))))
@end group
@end example
@noindent
This form will have @code{display-buffer} first try reusing a window
that shows *foo* on the selected frame. If there's no such window, it
will try to split the selected window or, if that is impossible, use the
window below the selected window.
If there's no window below the selected one, or the window below the
selected one is dedicated to its buffer, @code{display-buffer} will
proceed as described in the previous example. Note, however, that when
it tries to adjust the height of any reused or popped-up window, it will
in any case try to set its number of lines to 5 since that value
overrides the corresponding specification in the @var{action} argument
of @code{display-buffer}.
@node Choosing Window Options
@section Additional Options for Displaying Buffers
The behavior of the standard display actions of @code{display-buffer}
(@pxref{Choosing Window}) can be modified by a variety of user
options.
@defopt pop-up-windows
If the value of this variable is non-@code{nil}, @code{display-buffer}
is allowed to split an existing window to make a new window for
displaying in. This is the default.
This variable is provided mainly for backward compatibility. It is
obeyed by @code{display-buffer} via a special mechanism in
@code{display-buffer-fallback-action}, which only calls the action
function @code{display-buffer-pop-up-window} (@pxref{Display Action
Functions}) when the value is @code{nil}. It is not consulted by
@code{display-buffer-pop-up-window} itself, which the user may specify
directly in @code{display-buffer-alist} etc.
@end defopt
@defopt split-window-preferred-function
This variable specifies a function for splitting a window, in order to
make a new window for displaying a buffer. It is used by the
@code{display-buffer-pop-up-window} action function to actually split
the window (@pxref{Display Action Functions}).
The default value is @code{split-window-sensibly}, which is documented
below. The value must be a function that takes one argument, a window,
and return either a new window (which will be used to display the
desired buffer) or @code{nil} (which means the splitting failed).
@end defopt
@defun split-window-sensibly window
This function tries to split @var{window}, and return the newly
created window. If @var{window} cannot be split, it returns
@code{nil}.
This function obeys the usual rules that determine when a window may
be split (@pxref{Splitting Windows}). It first tries to split by
placing the new window below, subject to the restriction imposed by
@code{split-height-threshold} (see below), in addition to any other
restrictions. If that fails, it tries to split by placing the new
window to the right, subject to @code{split-width-threshold} (see
below). If that fails, and the window is the only window on its
frame, this function again tries to split and place the new window
below, disregarding @code{split-height-threshold}. If this fails as
well, this function gives up and returns @code{nil}.
@end defun
@defopt split-height-threshold
This variable, used by @code{split-window-sensibly}, specifies whether
to split the window placing the new window below. If it is an
integer, that means to split only if the original window has at least
that many lines. If it is @code{nil}, that means not to split this
way.
@end defopt
@defopt split-width-threshold
This variable, used by @code{split-window-sensibly}, specifies whether
to split the window placing the new window to the right. If the value
is an integer, that means to split only if the original window has at
least that many columns. If the value is @code{nil}, that means not
to split this way.
@end defopt
@defopt even-window-sizes
This variable, if non-nil, causes @code{display-buffer} to even window
sizes whenever it reuses an existing window and that window is adjacent
to the selected one.
If its value is @code{width-only}, sizes are evened only if the reused
window is on the left or right of the selected one and the selected
window is wider than the reused one. If its value is @code{height-only}
sizes are evened only if the reused window is above or beneath the
selected window and the selected window is higher than the reused one.
Any other non-@code{nil} value means to even sizes in any of these cases
provided the selected window is larger than the reused one in the sense
of their combination.
@end defopt
@defopt pop-up-frames
If the value of this variable is non-@code{nil}, that means
@code{display-buffer} may display buffers by making new frames. The
default is @code{nil}.
A non-@code{nil} value also means that when @code{display-buffer} is
looking for a window already displaying @var{buffer-or-name}, it can
search any visible or iconified frame, not just the selected frame.
This variable is provided mainly for backward compatibility. It is
obeyed by @code{display-buffer} via a special mechanism in
@code{display-buffer-fallback-action}, which calls the action function
@code{display-buffer-pop-up-frame} (@pxref{Display Action Functions})
if the value is non-@code{nil}. (This is done before attempting to
split a window.) This variable is not consulted by
@code{display-buffer-pop-up-frame} itself, which the user may specify
directly in @code{display-buffer-alist} etc.
@end defopt
@defopt pop-up-frame-function
This variable specifies a function for creating a new frame, in order
to make a new window for displaying a buffer. It is used by the
@code{display-buffer-pop-up-frame} action function (@pxref{Display
Action Functions}).
The value should be a function that takes no arguments and returns a
frame, or @code{nil} if no frame could be created. The default value
is a function that creates a frame using the parameters specified by
@code{pop-up-frame-alist} (see below).
@end defopt
@defopt pop-up-frame-alist
This variable holds an alist of frame parameters (@pxref{Frame
Parameters}), which is used by the default function in
@code{pop-up-frame-function} to make a new frame. The default is
@code{nil}.
@end defopt
@defopt same-window-buffer-names
A list of buffer names for buffers that should be displayed in the
selected window. If a buffer's name is in this list,
@code{display-buffer} handles the buffer by showing it in the selected
window.
@end defopt
@defopt same-window-regexps
A list of regular expressions that specify buffers that should be
displayed in the selected window. If the buffer's name matches any of
the regular expressions in this list, @code{display-buffer} handles the
buffer by showing it in the selected window.
@end defopt
@defun same-window-p buffer-name
This function returns @code{t} if displaying a buffer
named @var{buffer-name} with @code{display-buffer} would
put it in the selected window.
@end defun
@node Window History
@section Window History
@cindex window history
Each window remembers in a list the buffers it has previously displayed,
and the order in which these buffers were removed from it. This history
is used, for example, by @code{replace-buffer-in-windows}
(@pxref{Buffers and Windows}). The list is automatically maintained by
Emacs, but you can use the following functions to explicitly inspect or
alter it:
@defun window-prev-buffers &optional window
This function returns a list specifying the previous contents of
@var{window}. The optional argument @var{window} should be a live
window and defaults to the selected one.
Each list element has the form @code{(@var{buffer} @var{window-start}
@var{window-pos})}, where @var{buffer} is a buffer previously shown in
the window, @var{window-start} is the window start position
(@pxref{Window Start and End}) when that buffer was last shown, and
@var{window-pos} is the point position (@pxref{Window Point}) when
that buffer was last shown in @var{window}.
The list is ordered so that earlier elements correspond to more
recently-shown buffers, and the first element usually corresponds to the
buffer most recently removed from the window.
@end defun
@defun set-window-prev-buffers window prev-buffers
This function sets @var{window}'s previous buffers to the value of
@var{prev-buffers}. The argument @var{window} must be a live window
and defaults to the selected one. The argument @var{prev-buffers}
should be a list of the same form as that returned by
@code{window-prev-buffers}.
@end defun
In addition, each buffer maintains a list of @dfn{next buffers}, which
is a list of buffers re-shown by @code{switch-to-prev-buffer} (see
below). This list is mainly used by @code{switch-to-prev-buffer} and
@code{switch-to-next-buffer} for choosing buffers to switch to.
@defun window-next-buffers &optional window
This function returns the list of buffers recently re-shown in
@var{window} via @code{switch-to-prev-buffer}. The @var{window}
argument must denote a live window or @code{nil} (meaning the selected
window).
@end defun
@defun set-window-next-buffers window next-buffers
This function sets the next buffer list of @var{window} to
@var{next-buffers}. The @var{window} argument should be a live window
or @code{nil} (meaning the selected window). The argument
@var{next-buffers} should be a list of buffers.
@end defun
The following commands can be used to cycle through the global buffer
list, much like @code{bury-buffer} and @code{unbury-buffer}. However,
they cycle according to the specified window's history list, rather
than the global buffer list. In addition, they restore
window-specific window start and point positions, and may show a
buffer even if it is already shown in another window. The
@code{switch-to-prev-buffer} command, in particular, is used by
@code{replace-buffer-in-windows}, @code{bury-buffer} and
@code{quit-window} to find a replacement buffer for a window.
@deffn Command switch-to-prev-buffer &optional window bury-or-kill
This command displays the previous buffer in @var{window}. The
argument @var{window} should be a live window or @code{nil} (meaning
the selected window). If the optional argument @var{bury-or-kill} is
non-@code{nil}, this means that the buffer currently shown in
@var{window} is about to be buried or killed and consequently should
not be switched to in future invocations of this command.
The previous buffer is usually the buffer shown before the buffer
currently shown in @var{window}. However, a buffer that has been buried
or killed, or has been already shown by a recent invocation of
@code{switch-to-prev-buffer}, does not qualify as previous buffer.
If repeated invocations of this command have already shown all buffers
previously shown in @var{window}, further invocations will show buffers
from the buffer list of the frame @var{window} appears on (@pxref{Buffer
List}), trying to skip buffers that are already shown in another window
on that frame.
@end deffn
@deffn Command switch-to-next-buffer &optional window
This command switches to the next buffer in @var{window}, thus undoing
the effect of the last @code{switch-to-prev-buffer} command in
@var{window}. The argument @var{window} must be a live window and
defaults to the selected one.
If there is no recent invocation of @code{switch-to-prev-buffer} that
can be undone, this function tries to show a buffer from the buffer list
of the frame @var{window} appears on (@pxref{Buffer List}).
@end deffn
By default @code{switch-to-prev-buffer} and @code{switch-to-next-buffer}
can switch to a buffer that is already shown in another window on the
same frame. The following option can be used to override this behavior.
@defopt switch-to-visible-buffer
If this variable is non-@code{nil}, @code{switch-to-prev-buffer} and
@code{switch-to-next-buffer} may switch to a buffer that is already
visible on the same frame, provided the buffer was shown in the
relevant window before. If it is @code{nil},
@code{switch-to-prev-buffer} and @code{switch-to-next-buffer} always
try to avoid switching to a buffer that is already visible in another
window on the same frame. The default is @code{t}.
@end defopt
@node Dedicated Windows
@section Dedicated Windows
@cindex dedicated window
Functions for displaying a buffer can be told to not use specific
windows by marking these windows as @dfn{dedicated} to their buffers.
@code{display-buffer} (@pxref{Choosing Window}) never uses a dedicated
window for displaying another buffer in it. @code{get-lru-window} and
@code{get-largest-window} (@pxref{Cyclic Window Ordering}) do not
consider dedicated windows as candidates when their @var{dedicated}
argument is non-@code{nil}. The behavior of @code{set-window-buffer}
(@pxref{Buffers and Windows}) with respect to dedicated windows is
slightly different, see below.
Functions supposed to remove a buffer from a window or a window from
a frame can behave specially when a window they operate on is dedicated.
We will distinguish three basic cases, namely where (1) the window is
not the only window on its frame, (2) the window is the only window on
its frame but there are other frames on the same terminal left, and (3)
the window is the only window on the only frame on the same terminal.
In particular, @code{delete-windows-on} (@pxref{Deleting Windows})
handles case (2) by deleting the associated frame and case (3) by
showing another buffer in that frame's only window. The function
@code{replace-buffer-in-windows} (@pxref{Buffers and Windows}) which is
called when a buffer gets killed, deletes the window in case (1) and
behaves like @code{delete-windows-on} otherwise.
@c FIXME: Does replace-buffer-in-windows _delete_ a window in case (1)?
When @code{bury-buffer} (@pxref{Buffer List}) operates on the
selected window (which shows the buffer that shall be buried), it
handles case (2) by calling @code{frame-auto-hide-function}
(@pxref{Quitting Windows}) to deal with the selected frame. The other
two cases are handled as with @code{replace-buffer-in-windows}.
@defun window-dedicated-p &optional window
This function returns non-@code{nil} if @var{window} is dedicated to its
buffer and @code{nil} otherwise. More precisely, the return value is
the value assigned by the last call of @code{set-window-dedicated-p} for
@var{window}, or @code{nil} if that function was never called with
@var{window} as its argument. The default for @var{window} is the
selected window.
@end defun
@defun set-window-dedicated-p window flag
This function marks @var{window} as dedicated to its buffer if
@var{flag} is non-@code{nil}, and non-dedicated otherwise.
As a special case, if @var{flag} is @code{t}, @var{window} becomes
@dfn{strongly} dedicated to its buffer. @code{set-window-buffer}
signals an error when the window it acts upon is strongly dedicated to
its buffer and does not already display the buffer it is asked to
display. Other functions do not treat @code{t} differently from any
non-@code{nil} value.
@end defun
@node Quitting Windows
@section Quitting Windows
When you want to get rid of a window used for displaying a buffer, you
can call @code{delete-window} or @code{delete-windows-on}
(@pxref{Deleting Windows}) to remove that window from its frame. If the
buffer is shown on a separate frame, you might want to call
@code{delete-frame} (@pxref{Deleting Frames}) instead. If, on the other
hand, a window has been reused for displaying the buffer, you might
prefer showing the buffer previously shown in that window, by calling the
function @code{switch-to-prev-buffer} (@pxref{Window History}).
Finally, you might want to either bury (@pxref{Buffer List}) or kill
(@pxref{Killing Buffers}) the window's buffer.
The following command uses information on how the window for
displaying the buffer was obtained in the first place, thus attempting
to automate the above decisions for you.
@deffn Command quit-window &optional kill window
This command quits @var{window} and buries its buffer. The argument
@var{window} must be a live window and defaults to the selected one.
With prefix argument @var{kill} non-@code{nil}, it kills the buffer
instead of burying it. It calls the function @code{quit-restore-window}
described next to deal with the window and its buffer.
@end deffn
@defun quit-restore-window &optional window bury-or-kill
This function tries to restore the state of @var{window} that existed
before its buffer was displayed in it. The optional argument
@var{window} must be a live window and defaults to the selected one.
If @var{window} was created specially for displaying its buffer, this
function deletes @var{window} provided its frame contains at least one
other live window. If @var{window} is the only window on its frame and
there are other frames on the frame's terminal, the value of the
optional argument @var{bury-or-kill} determines how to proceed with the
window. If @var{bury-or-kill} equals @code{kill}, the frame is deleted
unconditionally. Otherwise, the fate of the frame is determined by
calling @code{frame-auto-hide-function} (see below) with that frame as
sole argument.
Otherwise, this function tries to redisplay the buffer previously shown
in @var{window}. It also tries to restore the window start
(@pxref{Window Start and End}) and point (@pxref{Window Point})
positions of the previously shown buffer. If, in addition,
@var{window}'s buffer was temporarily resized, this function will also
try to restore the original height of @var{window}.
The cases described so far require that the buffer shown in @var{window}
is still the buffer displayed by the last buffer display function for
this window. If another buffer has been shown in the meantime, or the
buffer previously shown no longer exists, this function calls
@code{switch-to-prev-buffer} (@pxref{Window History}) to show some other
buffer instead.
The optional argument @var{bury-or-kill} specifies how to deal with
@var{window}'s buffer. The following values are handled:
@table @code
@item nil
This means to not deal with the buffer in any particular way. As a
consequence, if @var{window} is not deleted, invoking
@code{switch-to-prev-buffer} will usually show the buffer again.
@item append
This means that if @var{window} is not deleted, its buffer is moved to
the end of @var{window}'s list of previous buffers, so it's less likely
that a future invocation of @code{switch-to-prev-buffer} will switch to
it. Also, it moves the buffer to the end of the frame's buffer list.
@item bury
This means that if @var{window} is not deleted, its buffer is removed
from @var{window}'s list of previous buffers. Also, it moves the buffer
to the end of the frame's buffer list. This value provides the most
reliable remedy to not have @code{switch-to-prev-buffer} switch to this
buffer again without killing the buffer.
@item kill
This means to kill @var{window}'s buffer.
@end table
@code{quit-restore-window} bases its decisions on information stored in
@var{window}'s @code{quit-restore} window parameter (@pxref{Window
Parameters}), and resets that parameter to @code{nil} after it's done.
@end defun
The following option specifies how to deal with a frame containing just
one window that should be either quit, or whose buffer should be buried.
@defopt frame-auto-hide-function
The function specified by this option is called to automatically hide
frames. This function is called with one argument---a frame.
The function specified here is called by @code{bury-buffer}
(@pxref{Buffer List}) when the selected window is dedicated and shows
the buffer to bury. It is also called by @code{quit-restore-window}
(see above) when the frame of the window to quit has been specially
created for displaying that window's buffer and the buffer is not
killed.
The default is to call @code{iconify-frame} (@pxref{Visibility of
Frames}). Alternatively, you may specify either @code{delete-frame}
(@pxref{Deleting Frames}) to remove the frame from its display,
@code{ignore} to leave the frame unchanged, or any other function that
can take a frame as its sole argument.
Note that the function specified by this option is called only if the
specified frame contains just one live window and there is at least one
other frame on the same terminal.
@end defopt
@node Window Point
@section Windows and Point
@cindex window position
@cindex window point
@cindex position in window
@cindex point in window
Each window has its own value of point (@pxref{Point}), independent of
the value of point in other windows displaying the same buffer. This
makes it useful to have multiple windows showing one buffer.
@itemize @bullet
@item
The window point is established when a window is first created; it is
initialized from the buffer's point, or from the window point of another
window opened on the buffer if such a window exists.
@item
Selecting a window sets the value of point in its buffer from the
window's value of point. Conversely, deselecting a window sets the
window's value of point from that of the buffer. Thus, when you switch
between windows that display a given buffer, the point value for the
selected window is in effect in the buffer, while the point values for
the other windows are stored in those windows.
@item
As long as the selected window displays the current buffer, the window's
point and the buffer's point always move together; they remain equal.
@end itemize
@cindex cursor
As far as the user is concerned, point is where the cursor is, and
when the user switches to another buffer, the cursor jumps to the
position of point in that buffer.
@defun window-point &optional window
This function returns the current position of point in @var{window}.
For a nonselected window, this is the value point would have (in that
window's buffer) if that window were selected. The default for
@var{window} is the selected window.
When @var{window} is the selected window, the value returned is the
value of point in that window's buffer. Strictly speaking, it would be
more correct to return the top-level value of point, outside of any
@code{save-excursion} forms. But that value is hard to find.
@end defun
@defun set-window-point window position
This function positions point in @var{window} at position
@var{position} in @var{window}'s buffer. It returns @var{position}.
If @var{window} is selected, this simply does @code{goto-char} in
@var{window}'s buffer.
@end defun
@defvar window-point-insertion-type
This variable specifies the marker insertion type (@pxref{Marker
Insertion Types}) of @code{window-point}. The default is @code{nil},
so @code{window-point} will stay behind text inserted there.
@end defvar
@node Window Start and End
@section The Window Start and End Positions
@cindex window start position
@cindex display-start position
Each window maintains a marker used to keep track of a buffer position
that specifies where in the buffer display should start. This position
is called the @dfn{display-start} position of the window (or just the
@dfn{start}). The character after this position is the one that appears
at the upper left corner of the window. It is usually, but not
inevitably, at the beginning of a text line.
After switching windows or buffers, and in some other cases, if the
window start is in the middle of a line, Emacs adjusts the window
start to the start of a line. This prevents certain operations from
leaving the window start at a meaningless point within a line. This
feature may interfere with testing some Lisp code by executing it
using the commands of Lisp mode, because they trigger this
readjustment. To test such code, put it into a command and bind the
command to a key.
@defun window-start &optional window
@cindex window top line
This function returns the display-start position of window
@var{window}. If @var{window} is @code{nil}, the selected window is
used.
When you create a window, or display a different buffer in it, the
display-start position is set to a display-start position recently used
for the same buffer, or to @code{point-min} if the buffer doesn't have
any.
Redisplay updates the window-start position (if you have not specified
it explicitly since the previous redisplay)---to make sure point appears
on the screen. Nothing except redisplay automatically changes the
window-start position; if you move point, do not expect the window-start
position to change in response until after the next redisplay.
@end defun
@defun window-group-start &optional window
@vindex window-group-start-function
This function is like @code{window-start}, except that when
@var{window} is a part of a group of windows (@pxref{Window Group}),
@code{window-group-start} returns the start position of the entire
group. This condition holds when the buffer local variable
@code{window-group-start-function} is set to a function. In this
case, @code{window-group-start} calls the function with the single
argument @var{window}, then returns its result.
@end defun
@cindex window end position
@defun window-end &optional window update
This function returns the position where display of its buffer ends in
@var{window}. The default for @var{window} is the selected window.
Simply changing the buffer text or moving point does not update the
value that @code{window-end} returns. The value is updated only when
Emacs redisplays and redisplay completes without being preempted.
If the last redisplay of @var{window} was preempted, and did not finish,
Emacs does not know the position of the end of display in that window.
In that case, this function returns @code{nil}.
If @var{update} is non-@code{nil}, @code{window-end} always returns an
up-to-date value for where display ends, based on the current
@code{window-start} value. If a previously saved value of that position
is still valid, @code{window-end} returns that value; otherwise it
computes the correct value by scanning the buffer text.
Even if @var{update} is non-@code{nil}, @code{window-end} does not
attempt to scroll the display if point has moved off the screen, the
way real redisplay would do. It does not alter the
@code{window-start} value. In effect, it reports where the displayed
text will end if scrolling is not required.
@end defun
@vindex window-group-end-function
@defun window-group-end window update
This function is like @code{window-end}, except that when @var{window}
is a part of a group of windows (@pxref{Window Group}),
@code{window-group-end} returns the end position of the entire group.
This condition holds when the buffer local variable
@code{window-group-end-function} is set to a function. In this case,
@code{window-group-end} calls the function with the two arguments
@var{window} and @var{update}, then returns its result. The argument
@var{update} has the same meaning as in @code{window-end}.
@end defun
@defun set-window-start window position &optional noforce
This function sets the display-start position of @var{window} to
@var{position} in @var{window}'s buffer. It returns @var{position}.
The display routines insist that the position of point be visible when a
buffer is displayed. Normally, they change the display-start position
(that is, scroll the window) whenever necessary to make point visible.
However, if you specify the start position with this function using
@code{nil} for @var{noforce}, it means you want display to start at
@var{position} even if that would put the location of point off the
screen. If this does place point off screen, the display routines move
point to the left margin on the middle line in the window.
For example, if point @w{is 1} and you set the start of the window
@w{to 37}, the start of the next line, point will be above the top
of the window. The display routines will automatically move point if
it is still 1 when redisplay occurs. Here is an example:
@example
@group
;; @r{Here is what @samp{foo} looks like before executing}
;; @r{the @code{set-window-start} expression.}
@end group
@group
---------- Buffer: foo ----------
@point{}This is the contents of buffer foo.
2
3
4
5
6
---------- Buffer: foo ----------
@end group
@group
(set-window-start
(selected-window)
(save-excursion
(goto-char 1)
(forward-line 1)
(point)))
@result{} 37
@end group
@group
;; @r{Here is what @samp{foo} looks like after executing}
;; @r{the @code{set-window-start} expression.}
---------- Buffer: foo ----------
2
3
@point{}4
5
6
---------- Buffer: foo ----------
@end group
@end example
If @var{noforce} is non-@code{nil}, and @var{position} would place point
off screen at the next redisplay, then redisplay computes a new window-start
position that works well with point, and thus @var{position} is not used.
@end defun
@vindex set-window-group-start-function
@defun set-window-group-start window position &optional noforce
This function is like @code{set-window-start}, except that when
@var{window} is a part of a group of windows (@pxref{Window Group}),
@code{set-window-group-start} sets the start position of the entire
group. This condition holds when the buffer local variable
@code{set-window-group-start-function} is set to a function. In this
case, @code{set-window-group-start} calls the function with the three
arguments @var{window}, @var{position}, and @var{noforce}, then
returns its result. The arguments @var{position} and @var{noforce} in
this function have the same meaning as in @code{set-window-start}.
@end defun
@defun pos-visible-in-window-p &optional position window partially
This function returns non-@code{nil} if @var{position} is within the
range of text currently visible on the screen in @var{window}. It
returns @code{nil} if @var{position} is scrolled vertically out of
view. Locations that are partially obscured are not considered
visible unless @var{partially} is non-@code{nil}. The argument
@var{position} defaults to the current position of point in
@var{window}; @var{window} defaults to the selected window. If
@var{position} is @code{t}, that means to check either the first
visible position of the last screen line in @var{window}, or the
end-of-buffer position, whichever comes first.
This function considers only vertical scrolling. If @var{position} is
out of view only because @var{window} has been scrolled horizontally,
@code{pos-visible-in-window-p} returns non-@code{nil} anyway.
@xref{Horizontal Scrolling}.
If @var{position} is visible, @code{pos-visible-in-window-p} returns
@code{t} if @var{partially} is @code{nil}; if @var{partially} is
non-@code{nil}, and the character following @var{position} is fully
visible, it returns a list of the form @code{(@var{x} @var{y})}, where
@var{x} and @var{y} are the pixel coordinates relative to the top left
corner of the window; otherwise it returns an extended list of the form
@code{(@var{x} @var{y} @var{rtop} @var{rbot} @var{rowh} @var{vpos})},
where @var{rtop} and @var{rbot} specify the number of off-window pixels
at the top and bottom of the row at @var{position}, @var{rowh} specifies
the visible height of that row, and @var{vpos} specifies the vertical
position (zero-based row number) of that row.
Here is an example:
@example
@group
;; @r{If point is off the screen now, recenter it now.}
(or (pos-visible-in-window-p
(point) (selected-window))
(recenter 0))
@end group
@end example
@end defun
@vindex pos-visible-in-window-group-p-function
@defun pos-visible-in-window-group-p &optional position window partially
This function is like @code{pos-visible-in-window-p}, except that when
@var{window} is a part of a group of windows (@pxref{Window Group}),
@code{pos-visible-in-window-group-p} tests the visibility of @var{pos}
in the entire group, not just in the single @var{window}. This
condition holds when the buffer local variable
@code{pos-visible-in-window-group-p-function} is set to a function.
In this case @code{pos-visible-in-window-group-p} calls the function
with the three arguments @var{position}, @var{window}, and
@var{partially}, then returns its result. The arguments
@var{position} and @var{partially} have the same meaning as in
@code{pos-visible-in-window-p}.
@end defun
@defun window-line-height &optional line window
This function returns the height of text line @var{line} in
@var{window}. If @var{line} is one of @code{header-line} or
@code{mode-line}, @code{window-line-height} returns information about
the corresponding line of the window. Otherwise, @var{line} is a text
line number starting from 0. A negative number counts from the end of
the window. The default for @var{line} is the current line in
@var{window}; the default for @var{window} is the selected window.
If the display is not up to date, @code{window-line-height} returns
@code{nil}. In that case, @code{pos-visible-in-window-p} may be used
to obtain related information.
If there is no line corresponding to the specified @var{line},
@code{window-line-height} returns @code{nil}. Otherwise, it returns
a list @code{(@var{height} @var{vpos} @var{ypos} @var{offbot})},
where @var{height} is the height in pixels of the visible part of the
line, @var{vpos} and @var{ypos} are the vertical position in lines and
pixels of the line relative to the top of the first text line, and
@var{offbot} is the number of off-window pixels at the bottom of the
text line. If there are off-window pixels at the top of the (first)
text line, @var{ypos} is negative.
@end defun
@node Textual Scrolling
@section Textual Scrolling
@cindex textual scrolling
@cindex scrolling textually
@dfn{Textual scrolling} means moving the text up or down through a
window. It works by changing the window's display-start location. It
may also change the value of @code{window-point} to keep point on the
screen (@pxref{Window Point}).
The basic textual scrolling functions are @code{scroll-up} (which
scrolls forward) and @code{scroll-down} (which scrolls backward). In
these function names, ``up'' and ``down'' refer to the direction of
motion of the buffer text relative to the window. Imagine that the
text is written on a long roll of paper and that the scrolling
commands move the paper up and down. Thus, if you are looking at the
middle of a buffer and repeatedly call @code{scroll-down}, you will
eventually see the beginning of the buffer.
Unfortunately, this sometimes causes confusion, because some people
tend to think in terms of the opposite convention: they
imagine the window moving over text that remains in place, so that
``down'' commands take you to the end of the buffer. This convention
is consistent with fact that such a command is bound to a key named
@key{PageDown} on modern keyboards.
@ignore
We have not switched to this convention as that is likely to break
existing Emacs Lisp code.
@end ignore
Textual scrolling functions (aside from @code{scroll-other-window})
have unpredictable results if the current buffer is not the one
displayed in the selected window. @xref{Current Buffer}.
If the window contains a row taller than the height of the window
(for example in the presence of a large image), the scroll functions
will adjust the window's vertical scroll position to scroll the
partially visible row. Lisp callers can disable this feature by
binding the variable @code{auto-window-vscroll} to @code{nil}
(@pxref{Vertical Scrolling}).
@deffn Command scroll-up &optional count
This function scrolls forward by @var{count} lines in the selected
window.
If @var{count} is negative, it scrolls backward instead. If
@var{count} is @code{nil} (or omitted), the distance scrolled is
@code{next-screen-context-lines} lines less than the height of the
window's text area.
If the selected window cannot be scrolled any further, this function
signals an error. Otherwise, it returns @code{nil}.
@end deffn
@deffn Command scroll-down &optional count
This function scrolls backward by @var{count} lines in the selected
window.
If @var{count} is negative, it scrolls forward instead. In other
respects, it behaves the same way as @code{scroll-up} does.
@end deffn
@deffn Command scroll-up-command &optional count
This behaves like @code{scroll-up}, except that if the selected window
cannot be scrolled any further and the value of the variable
@code{scroll-error-top-bottom} is @code{t}, it tries to move to the
end of the buffer instead. If point is already there, it signals an
error.
@end deffn
@deffn Command scroll-down-command &optional count
This behaves like @code{scroll-down}, except that if the selected
window cannot be scrolled any further and the value of the variable
@code{scroll-error-top-bottom} is @code{t}, it tries to move to the
beginning of the buffer instead. If point is already there, it
signals an error.
@end deffn
@deffn Command scroll-other-window &optional count
This function scrolls the text in another window upward @var{count}
lines. Negative values of @var{count}, or @code{nil}, are handled
as in @code{scroll-up}.
You can specify which buffer to scroll by setting the variable
@code{other-window-scroll-buffer} to a buffer. If that buffer isn't
already displayed, @code{scroll-other-window} displays it in some
window.
When the selected window is the minibuffer, the next window is normally
the leftmost one immediately above it. You can specify a different
window to scroll, when the minibuffer is selected, by setting the variable
@code{minibuffer-scroll-window}. This variable has no effect when any
other window is selected. When it is non-@code{nil} and the
minibuffer is selected, it takes precedence over
@code{other-window-scroll-buffer}. @xref{Definition of
minibuffer-scroll-window}.
When the minibuffer is active, it is the next window if the selected
window is the one at the bottom right corner. In this case,
@code{scroll-other-window} attempts to scroll the minibuffer. If the
minibuffer contains just one line, it has nowhere to scroll to, so the
line reappears after the echo area momentarily displays the message
@samp{End of buffer}.
@end deffn
@defvar other-window-scroll-buffer
If this variable is non-@code{nil}, it tells @code{scroll-other-window}
which buffer's window to scroll.
@end defvar
@defopt scroll-margin
This option specifies the size of the scroll margin---a minimum number
of lines between point and the top or bottom of a window. Whenever
point gets within this many lines of the top or bottom of the window,
redisplay scrolls the text automatically (if possible) to move point
out of the margin, closer to the center of the window.
@end defopt
@defopt scroll-conservatively
This variable controls how scrolling is done automatically when point
moves off the screen (or into the scroll margin). If the value is a
positive integer @var{n}, then redisplay scrolls the text up to
@var{n} lines in either direction, if that will bring point back into
proper view. This behavior is called @dfn{conservative scrolling}.
Otherwise, scrolling happens in the usual way, under the control of
other variables such as @code{scroll-up-aggressively} and
@code{scroll-down-aggressively}.
The default value is zero, which means that conservative scrolling
never happens.
@end defopt
@defopt scroll-down-aggressively
The value of this variable should be either @code{nil} or a fraction
@var{f} between 0 and 1. If it is a fraction, that specifies where on
the screen to put point when scrolling down. More precisely, when a
window scrolls down because point is above the window start, the new
start position is chosen to put point @var{f} part of the window
height from the top. The larger @var{f}, the more aggressive the
scrolling.
A value of @code{nil} is equivalent to .5, since its effect is to center
point. This variable automatically becomes buffer-local when set in any
fashion.
@end defopt
@defopt scroll-up-aggressively
Likewise, for scrolling up. The value, @var{f}, specifies how far
point should be placed from the bottom of the window; thus, as with
@code{scroll-up-aggressively}, a larger value scrolls more aggressively.
@end defopt
@defopt scroll-step
This variable is an older variant of @code{scroll-conservatively}.
The difference is that if its value is @var{n}, that permits scrolling
only by precisely @var{n} lines, not a smaller number. This feature
does not work with @code{scroll-margin}. The default value is zero.
@end defopt
@cindex @code{scroll-command} property
@defopt scroll-preserve-screen-position
If this option is @code{t}, whenever a scrolling command moves point
off-window, Emacs tries to adjust point to keep the cursor at its old
vertical position in the window, rather than the window edge.
If the value is non-@code{nil} and not @code{t}, Emacs adjusts point
to keep the cursor at the same vertical position, even if the
scrolling command didn't move point off-window.
This option affects all scroll commands that have a non-@code{nil}
@code{scroll-command} symbol property.
@end defopt
@defopt next-screen-context-lines
The value of this variable is the number of lines of continuity to
retain when scrolling by full screens. For example, @code{scroll-up}
with an argument of @code{nil} scrolls so that this many lines at the
bottom of the window appear instead at the top. The default value is
@code{2}.
@end defopt
@defopt scroll-error-top-bottom
If this option is @code{nil} (the default), @code{scroll-up-command}
and @code{scroll-down-command} simply signal an error when no more
scrolling is possible.
If the value is @code{t}, these commands instead move point to the
beginning or end of the buffer (depending on scrolling direction);
only if point is already on that position do they signal an error.
@end defopt
@deffn Command recenter &optional count
@cindex centering point
This function scrolls the text in the selected window so that point is
displayed at a specified vertical position within the window. It does
not move point with respect to the text.
If @var{count} is a non-negative number, that puts the line containing
point @var{count} lines down from the top of the window. If
@var{count} is a negative number, then it counts upward from the
bottom of the window, so that @minus{}1 stands for the last usable
line in the window.
If @var{count} is @code{nil} (or a non-@code{nil} list),
@code{recenter} puts the line containing point in the middle of the
window. If @var{count} is @code{nil}, this function may redraw the
frame, according to the value of @code{recenter-redisplay}.
When @code{recenter} is called interactively, @var{count} is the raw
prefix argument. Thus, typing @kbd{C-u} as the prefix sets the
@var{count} to a non-@code{nil} list, while typing @kbd{C-u 4} sets
@var{count} to 4, which positions the current line four lines from the
top.
With an argument of zero, @code{recenter} positions the current line at
the top of the window. The command @code{recenter-top-bottom} offers
a more convenient way to achieve this.
@end deffn
@vindex recenter-window-group-function
@defun recenter-window-group &optional count
This function is like @code{recenter}, except that when the selected
window is part of a group of windows (@pxref{Window Group}),
@code{recenter-window-group} scrolls the entire group. This condition
holds when the buffer local variable
@code{recenter-window-group-function} is set to a function. In this
case, @code{recenter-window-group} calls the function with the
argument @var{count}, then returns its result. The argument
@var{count} has the same meaning as in @code{recenter}, but with
respect to the entire window group.
@end defun
@defopt recenter-redisplay
If this variable is non-@code{nil}, calling @code{recenter} with a
@code{nil} argument redraws the frame. The default value is
@code{tty}, which means only redraw the frame if it is a tty frame.
@end defopt
@deffn Command recenter-top-bottom &optional count
This command, which is the default binding for @kbd{C-l}, acts like
@code{recenter}, except if called with no argument. In that case,
successive calls place point according to the cycling order defined
by the variable @code{recenter-positions}.
@end deffn
@defopt recenter-positions
This variable controls how @code{recenter-top-bottom} behaves when
called with no argument. The default value is @code{(middle top
bottom)}, which means that successive calls of
@code{recenter-top-bottom} with no argument cycle between placing
point at the middle, top, and bottom of the window.
@end defopt
@node Vertical Scrolling
@section Vertical Fractional Scrolling
@cindex vertical fractional scrolling
@cindex vertical scroll position
@dfn{Vertical fractional scrolling} means shifting text in a window
up or down by a specified multiple or fraction of a line. Each window
has a @dfn{vertical scroll position}, which is a number, never less than
zero. It specifies how far to raise the contents of the window.
Raising the window contents generally makes all or part of some lines
disappear off the top, and all or part of some other lines appear at the
bottom. The usual value is zero.
The vertical scroll position is measured in units of the normal line
height, which is the height of the default font. Thus, if the value is
.5, that means the window contents are scrolled up half the normal line
height. If it is 3.3, that means the window contents are scrolled up
somewhat over three times the normal line height.
What fraction of a line the vertical scrolling covers, or how many
lines, depends on what the lines contain. A value of .5 could scroll a
line whose height is very short off the screen, while a value of 3.3
could scroll just part of the way through a tall line or an image.
@defun window-vscroll &optional window pixels-p
This function returns the current vertical scroll position of
@var{window}. The default for @var{window} is the selected window.
If @var{pixels-p} is non-@code{nil}, the return value is measured in
pixels, rather than in units of the normal line height.
@example
@group
(window-vscroll)
@result{} 0
@end group
@end example
@end defun
@defun set-window-vscroll window lines &optional pixels-p
This function sets @var{window}'s vertical scroll position to
@var{lines}. If @var{window} is @code{nil}, the selected window is
used. The argument @var{lines} should be zero or positive; if not, it
is taken as zero.
The actual vertical scroll position must always correspond
to an integral number of pixels, so the value you specify
is rounded accordingly.
The return value is the result of this rounding.
@example
@group
(set-window-vscroll (selected-window) 1.2)
@result{} 1.13
@end group
@end example
If @var{pixels-p} is non-@code{nil}, @var{lines} specifies a number of
pixels. In this case, the return value is @var{lines}.
@end defun
@defvar auto-window-vscroll
If this variable is non-@code{nil}, the @code{line-move},
@code{scroll-up}, and @code{scroll-down} functions will automatically
modify the vertical scroll position to scroll through display rows
that are taller than the height of the window, for example in the
presence of large images.
@end defvar
@node Horizontal Scrolling
@section Horizontal Scrolling
@cindex horizontal scrolling
@dfn{Horizontal scrolling} means shifting the image in the window left
or right by a specified multiple of the normal character width. Each
window has a @dfn{horizontal scroll position}, which is a number, never
less than zero. It specifies how far to shift the contents left.
Shifting the window contents left generally makes all or part of some
characters disappear off the left, and all or part of some other
characters appear at the right. The usual value is zero.
The horizontal scroll position is measured in units of the normal
character width, which is the width of space in the default font. Thus,
if the value is 5, that means the window contents are scrolled left by 5
times the normal character width. How many characters actually
disappear off to the left depends on their width, and could vary from
line to line.
Because we read from side to side in the inner loop, and from top
to bottom in the outer loop, the effect of horizontal scrolling is
not like that of textual or vertical scrolling. Textual scrolling
involves selection of a portion of text to display, and vertical
scrolling moves the window contents contiguously; but horizontal
scrolling causes part of @emph{each line} to go off screen.
Usually, no horizontal scrolling is in effect; then the leftmost
column is at the left edge of the window. In this state, scrolling to
the right is meaningless, since there is no data to the left of the edge
to be revealed by it; so this is not allowed. Scrolling to the left is
allowed; it scrolls the first columns of text off the edge of the window
and can reveal additional columns on the right that were truncated
before. Once a window has a nonzero amount of leftward horizontal
scrolling, you can scroll it back to the right, but only so far as to
reduce the net horizontal scroll to zero. There is no limit to how far
left you can scroll, but eventually all the text will disappear off the
left edge.
@vindex auto-hscroll-mode
If @code{auto-hscroll-mode} is set, redisplay automatically alters
the horizontal scrolling of a window as necessary to ensure that point
is always visible. However, you can still set the horizontal
scrolling value explicitly. The value you specify serves as a lower
bound for automatic scrolling, i.e., automatic scrolling will not
scroll a window to a column less than the specified one.
@deffn Command scroll-left &optional count set-minimum
This function scrolls the selected window @var{count} columns to the
left (or to the right if @var{count} is negative). The default
for @var{count} is the window width, minus 2.
The return value is the total amount of leftward horizontal scrolling in
effect after the change---just like the value returned by
@code{window-hscroll} (below).
Note that text in paragraphs whose base direction is right-to-left
(@pxref{Bidirectional Display}) moves in the opposite direction: e.g.,
it moves to the right when @code{scroll-left} is invoked with a
positive value of @var{count}.
Once you scroll a window as far right as it can go, back to its normal
position where the total leftward scrolling is zero, attempts to scroll
any farther right have no effect.
If @var{set-minimum} is non-@code{nil}, the new scroll amount becomes
the lower bound for automatic scrolling; that is, automatic scrolling
will not scroll a window to a column less than the value returned by
this function. Interactive calls pass non-@code{nil} for
@var{set-minimum}.
@end deffn
@deffn Command scroll-right &optional count set-minimum
This function scrolls the selected window @var{count} columns to the
right (or to the left if @var{count} is negative). The default
for @var{count} is the window width, minus 2. Aside from the direction
of scrolling, this works just like @code{scroll-left}.
@end deffn
@defun window-hscroll &optional window
This function returns the total leftward horizontal scrolling of
@var{window}---the number of columns by which the text in @var{window}
is scrolled left past the left margin. (In right-to-left paragraphs,
the value is the total amount of the rightward scrolling instead.)
The default for @var{window} is the selected window.
The return value is never negative. It is zero when no horizontal
scrolling has been done in @var{window} (which is usually the case).
@example
@group
(window-hscroll)
@result{} 0
@end group
@group
(scroll-left 5)
@result{} 5
@end group
@group
(window-hscroll)
@result{} 5
@end group
@end example
@end defun
@defun set-window-hscroll window columns
This function sets horizontal scrolling of @var{window}. The value of
@var{columns} specifies the amount of scrolling, in terms of columns
from the left margin (right margin in right-to-left paragraphs). The
argument @var{columns} should be zero or positive; if not, it is taken
as zero. Fractional values of @var{columns} are not supported at
present.
Note that @code{set-window-hscroll} may appear not to work if you test
it by evaluating a call with @kbd{M-:} in a simple way. What happens
is that the function sets the horizontal scroll value and returns, but
then redisplay adjusts the horizontal scrolling to make point visible,
and this overrides what the function did. You can observe the
function's effect if you call it while point is sufficiently far from
the left margin that it will remain visible.
The value returned is @var{columns}.
@example
@group
(set-window-hscroll (selected-window) 10)
@result{} 10
@end group
@end example
@end defun
Here is how you can determine whether a given position @var{position}
is off the screen due to horizontal scrolling:
@c FIXME: Maybe hscroll-on-screen-p is a better name?
@example
@group
(defun hscroll-on-screen (window position)
(save-excursion
(goto-char position)
(and
(>= (- (current-column) (window-hscroll window)) 0)
(< (- (current-column) (window-hscroll window))
(window-width window)))))
@end group
@end example
@node Coordinates and Windows
@section Coordinates and Windows
@cindex frame-relative coordinate
@cindex coordinate, relative to frame
@cindex window position
This section describes functions that report the position of a window.
Most of these functions report positions relative to an origin at the
native position of the window's frame (@pxref{Frame Geometry}). Some
functions report positions relative to the origin of the display of the
window's frame. In any case, the origin has the coordinates (0, 0) and
X and Y coordinates increase rightward and downward
respectively.
For the following functions, X and Y coordinates are reported in
integer character units, i.e., numbers of lines and columns
respectively. On a graphical display, each ``line'' and ``column''
corresponds to the height and width of the default character specified by
the frame's default font (@pxref{Frame Font}).
@defun window-edges &optional window body absolute pixelwise
This function returns a list of the edge coordinates of @var{window}.
If @var{window} is omitted or @code{nil}, it defaults to the selected
window.
The return value has the form @code{(@var{left} @var{top} @var{right}
@var{bottom})}. These list elements are, respectively, the X
coordinate of the leftmost column occupied by the window, the Y
coordinate of the topmost row, the X coordinate one column to the
right of the rightmost column, and the Y coordinate one row down from
the bottommost row.
Note that these are the actual outer edges of the window, including any
header line, mode line, scroll bar, fringes, window divider and display
margins. On a text terminal, if the window has a neighbor on its right,
its right edge includes the separator line between the window and its
neighbor.
If the optional argument @var{body} is @code{nil}, this means to
return the edges corresponding to the total size of @var{window}.
@var{body} non-@code{nil} means to return the edges of @var{window}'s
body (aka text area). If @var{body} is non-@code{nil}, @var{window}
must specify a live window.
If the optional argument @var{absolute} is @code{nil}, this means to
return edges relative to the native position of @var{window}'s frame.
@var{absolute} non-@code{nil} means to return coordinates relative to
the origin (0, 0) of @var{window}'s display. On non-graphical systems
this argument has no effect.
If the optional argument @var{pixelwise} is @code{nil}, this means to
return the coordinates in terms of the default character width and
height of @var{window}'s frame (@pxref{Frame Font}), rounded if
necessary. @var{pixelwise} non-@code{nil} means to return the
coordinates in pixels. Note that the pixel specified by @var{right} and
@var{bottom} is immediately outside of these edges. If @var{absolute}
is non-@code{nil}, @var{pixelwise} is implicitly non-@code{nil} too.
@end defun
@defun window-body-edges &optional window
This function returns the edges of @var{window}'s body (@pxref{Window
Sizes}). Calling @code{(window-body-edges window)} is equivalent to
calling @code{(window-edges window t)}, see above.
@end defun
@comment The following two functions are confusing and hardly used.
@ignore
@defun window-left-column &optional window
This function returns the leftmost column of @var{window}. This value
equals the @var{left} entry in the list returned by @code{(window-edges
window)} minus the number of columns occupied by the internal border of
@var{window}'s frame.
@end defun
@defun window-top-line &optional window
This function returns the topmost row of @var{window}. This value is
equal to the @var{top} entry in the list returned by @code{(window-edges
window)} minus the number of lines occupied by the internal border of
@var{window}'s frame.
@end defun
@end ignore
The following functions can be used to relate a set of
frame-relative coordinates to a window:
@defun window-at x y &optional frame
This function returns the live window at the coordinates @var{x} and
@var{y} given in default character sizes (@pxref{Frame Font}) relative
to the native position of @var{frame} (@pxref{Frame Geometry}).
If there is no window at that position, the return value is @code{nil}.
If @var{frame} is omitted or @code{nil}, it defaults to the selected
frame.
@end defun
@defun coordinates-in-window-p coordinates window
This function checks whether a window @var{window} occupies the frame
relative coordinates @var{coordinates}, and if so, which part of the
window that is. @var{window} should be a live window.
@var{coordinates} should be a cons cell of the form @code{(@var{x}
. @var{y})}, where @var{x} and @var{y} are given in default character
sizes (@pxref{Frame Font}) relative to the native position of
@var{window}'s frame (@pxref{Frame Geometry}).
If there is no window at the specified position, the return value is
@code{nil} . Otherwise, the return value is one of the following:
@table @code
@item (@var{relx} . @var{rely})
The coordinates are inside @var{window}. The numbers @var{relx} and
@var{rely} are the equivalent window-relative coordinates for the
specified position, counting from 0 at the top left corner of the
window.
@item mode-line
The coordinates are in the mode line of @var{window}.
@item header-line
The coordinates are in the header line of @var{window}.
@item right-divider
The coordinates are in the divider separating @var{window} from a
window on the right.
@item bottom-divider
The coordinates are in the divider separating @var{window} from a
window beneath.
@item vertical-line
The coordinates are in the vertical line between @var{window} and its
neighbor to the right. This value occurs only if the window doesn't
have a scroll bar; positions in a scroll bar are considered outside the
window for these purposes.
@item left-fringe
@itemx right-fringe
The coordinates are in the left or right fringe of the window.
@item left-margin
@itemx right-margin
The coordinates are in the left or right margin of the window.
@item nil
The coordinates are not in any part of @var{window}.
@end table
The function @code{coordinates-in-window-p} does not require a frame as
argument because it always uses the frame that @var{window} is on.
@end defun
The following functions return window positions in pixels, rather
than character units. Though mostly useful on graphical displays,
they can also be called on text terminals, where the screen area of
each text character is taken to be one pixel.
@defun window-pixel-edges &optional window
This function returns a list of pixel coordinates for the edges of
@var{window}. Calling @code{(window-pixel-edges window)} is equivalent
to calling @code{(window-edges window nil nil t)}, see above.
@end defun
@comment The following two functions are confusing and hardly used.
@ignore
@defun window-pixel-left &optional window
This function returns the left pixel edge of window @var{window}. This
value equals the @var{left} entry in the list returned by
@code{(window-pixel-edges window)} minus the number of pixels occupied
by the internal border of @var{window}'s frame. @var{window} must be a
valid window and defaults to the selected one.
@end defun
@defun window-pixel-top &optional window
This function returns the top pixel edge of window @var{window}. This
value is equal to the @var{top} entry in the list returned by
@code{(window-pixel-edges window)} minus the number of pixels occupied
by the internal border of @var{window}'s frame. @var{window} must be a
valid window and defaults to the selected one.
@end defun
@end ignore
@defun window-body-pixel-edges &optional window
This function returns the pixel edges of @var{window}'s body. Calling
@code{(window-body-pixel-edges window)} is equivalent to calling
@code{(window-edges window t nil t)}, see above.
@end defun
The following functions return window positions in pixels, relative to
the origin of the display screen rather than that of the frame:
@defun window-absolute-pixel-edges &optional window
This function returns the pixel coordinates of @var{WINDOW} relative to
an origin at (0, 0) of the display of @var{window}'s frame. Calling
@code{(window-absolute-pixel-edges)} is equivalent to calling
@code{(window-edges window nil t t)}, see above.
@end defun
@defun window-absolute-body-pixel-edges &optional window
This function returns the pixel coordinates of @var{WINDOW}'s body
relative to an origin at (0, 0) of the display of @var{window}'s frame.
Calling @code{(window-absolute-body-pixel-edges window)} is equivalent
to calling @code{(window-edges window t t t)}, see above.
Combined with @code{set-mouse-absolute-pixel-position}, this function
can be used to move the mouse pointer to an arbitrary buffer position
visible in some window:
@example
@group
(let ((edges (window-absolute-body-pixel-edges))
(position (pos-visible-in-window-p nil nil t)))
(set-mouse-absolute-pixel-position
(+ (nth 0 edges) (nth 0 position))
(+ (nth 1 edges) (nth 1 position))))
@end group
@end example
On a graphical terminal this form ``warps'' the mouse cursor to the
upper left corner of the glyph at the selected window's point. A
position calculated this way can be also used to show a tooltip window
there.
@end defun
The following function returns the screen coordinates of a buffer
position visible in a window:
@defun window-absolute-pixel-position &optional position window
If the buffer position @var{position} is visible in window @var{window},
this function returns the display coordinates of the upper/left corner
of the glyph at @var{position}. The return value is a cons of the X-
and Y-coordinates of that corner, relative to an origin at (0, 0) of
@var{window}'s display. It returns @code{nil} if @var{position} is not
visible in @var{window}.
@var{window} must be a live window and defaults to the selected
window. @var{position} defaults to the value of @code{window-point}
of @var{window}.
This means that in order to move the mouse pointer to the position of
point in the selected window, it's sufficient to write:
@example
@group
(let ((position (window-absolute-pixel-position)))
(set-mouse-absolute-pixel-position
(car position) (cdr position)))
@end group
@end example
@end defun
@node Window Configurations
@section Window Configurations
@cindex window configurations
@cindex saving window information
A @dfn{window configuration} records the entire layout of one
frame---all windows, their sizes, which buffers they contain, how those
buffers are scrolled, and their value of point; also their
fringes, margins, and scroll bar settings. It also includes the value
of @code{minibuffer-scroll-window}. As a special exception, the window
configuration does not record the value of point in the selected window
for the current buffer.
You can bring back an entire frame layout by restoring a previously
saved window configuration. If you want to record the layout of all
frames instead of just one, use a frame configuration instead of a
window configuration. @xref{Frame Configurations}.
@defun current-window-configuration &optional frame
This function returns a new object representing @var{frame}'s current
window configuration. The default for @var{frame} is the selected
frame. The variable @code{window-persistent-parameters} specifies
which window parameters (if any) are saved by this function.
@xref{Window Parameters}.
@end defun
@defun set-window-configuration configuration
This function restores the configuration of windows and buffers as
specified by @var{configuration}, for the frame that @var{configuration}
was created for.
The argument @var{configuration} must be a value that was previously
returned by @code{current-window-configuration}. The configuration is
restored in the frame from which @var{configuration} was made, whether
that frame is selected or not. This always counts as a window size
change and triggers execution of the @code{window-size-change-functions}
(@pxref{Window Hooks}), because @code{set-window-configuration} doesn't
know how to tell whether the new configuration actually differs from the
old one.
If the frame from which @var{configuration} was saved is dead, all this
function does is restore the three variables @code{window-min-height},
@code{window-min-width} and @code{minibuffer-scroll-window}. In this
case, the function returns @code{nil}. Otherwise, it returns @code{t}.
Here is a way of using this function to get the same effect
as @code{save-window-excursion}:
@example
@group
(let ((config (current-window-configuration)))
(unwind-protect
(progn (split-window-below nil)
@dots{})
(set-window-configuration config)))
@end group
@end example
@end defun
@defmac save-window-excursion forms@dots{}
This macro records the window configuration of the selected frame,
executes @var{forms} in sequence, then restores the earlier window
configuration. The return value is the value of the final form in
@var{forms}.
Most Lisp code should not use this macro; @code{save-selected-window}
is typically sufficient. In particular, this macro cannot reliably
prevent the code in @var{forms} from opening new windows, because new
windows might be opened in other frames (@pxref{Choosing Window}), and
@code{save-window-excursion} only saves and restores the window
configuration on the current frame.
Do not use this macro in @code{window-size-change-functions}; exiting
the macro triggers execution of @code{window-size-change-functions},
leading to an endless loop.
@end defmac
@defun window-configuration-p object
This function returns @code{t} if @var{object} is a window configuration.
@end defun
@defun compare-window-configurations config1 config2
This function compares two window configurations as regards the
structure of windows, but ignores the values of point and the
saved scrolling positions---it can return @code{t} even if those
aspects differ.
The function @code{equal} can also compare two window configurations; it
regards configurations as unequal if they differ in any respect, even a
saved point.
@end defun
@defun window-configuration-frame config
This function returns the frame for which the window configuration
@var{config} was made.
@end defun
Other primitives to look inside of window configurations would make
sense, but are not implemented because we did not need them. See the
file @file{winner.el} for some more operations on windows
configurations.
The objects returned by @code{current-window-configuration} die
together with the Emacs process. In order to store a window
configuration on disk and read it back in another Emacs session, you
can use the functions described next. These functions are also useful
to clone the state of a frame into an arbitrary live window
(@code{set-window-configuration} effectively clones the windows of a
frame into the root window of that very frame only).
@cindex window state
@defun window-state-get &optional window writable
This function returns the state of @var{window} as a Lisp object. The
argument @var{window} must be a valid window and defaults to the root
window of the selected frame.
If the optional argument @var{writable} is non-@code{nil}, this means to
not use markers for sampling positions like @code{window-point} or
@code{window-start}. This argument should be non-@code{nil} when the
state will be written to disk and read back in another session.
Together, the argument @var{writable} and the variable
@code{window-persistent-parameters} specify which window parameters are
saved by this function. @xref{Window Parameters}.
@end defun
The value returned by @code{window-state-get} can be used in the same
session to make a clone of a window in another window. It can be also
written to disk and read back in another session. In either case, use
the following function to restore the state of the window.
@defun window-state-put state &optional window ignore
This function puts the window state @var{state} into @var{window}.
The argument @var{state} should be the state of a window returned by
an earlier invocation of @code{window-state-get}, see above. The
optional argument @var{window} can be either a live window or an
internal window (@pxref{Windows and Frames}) and defaults to the
selected one. If @var{window} is not live, it is replaced by a live
window before putting @var{state} into it.
If the optional argument @var{ignore} is non-@code{nil}, it means to ignore
minimum window sizes and fixed-size restrictions. If @var{ignore}
is @code{safe}, this means windows can get as small as one line
and/or two columns.
@end defun
@node Window Parameters
@section Window Parameters
@cindex window parameters
This section describes how window parameters can be used to associate
additional information with windows.
@defun window-parameter window parameter
This function returns @var{window}'s value for @var{parameter}. The
default for @var{window} is the selected window. If @var{window} has no
setting for @var{parameter}, this function returns @code{nil}.
@end defun
@defun window-parameters &optional window
This function returns all parameters of @var{window} and their values.
The default for @var{window} is the selected window. The return value
is either @code{nil}, or an association list whose elements have the form
@code{(@var{parameter} . @var{value})}.
@end defun
@defun set-window-parameter window parameter value
This function sets @var{window}'s value of @var{parameter} to
@var{value} and returns @var{value}. The default for @var{window}
is the selected window.
@end defun
By default, the functions that save and restore window configurations or the
states of windows (@pxref{Window Configurations}) do not care about
window parameters. This means that when you change the value of a
parameter within the body of a @code{save-window-excursion}, the
previous value is not restored when that macro exits. It also means
that when you restore via @code{window-state-put} a window state saved
earlier by @code{window-state-get}, all cloned windows have their
parameters reset to @code{nil}. The following variable allows you to
override the standard behavior:
@defvar window-persistent-parameters
This variable is an alist specifying which parameters get saved by
@code{current-window-configuration} and @code{window-state-get}, and
subsequently restored by @code{set-window-configuration} and
@code{window-state-put}. @xref{Window Configurations}.
The @sc{car} of each entry of this alist is a symbol specifying the
parameter. The @sc{cdr} should be one of the following:
@table @asis
@item @code{nil}
This value means the parameter is saved neither by
@code{window-state-get} nor by @code{current-window-configuration}.
@item @code{t}
This value specifies that the parameter is saved by
@code{current-window-configuration} and (provided its @var{writable}
argument is @code{nil}) by @code{window-state-get}.
@item @code{writable}
This means that the parameter is saved unconditionally by both
@code{current-window-configuration} and @code{window-state-get}. This
value should not be used for parameters whose values do not have a read
syntax. Otherwise, invoking @code{window-state-put} in another session
may fail with an @code{invalid-read-syntax} error.
@end table
@end defvar
Some functions (notably @code{delete-window},
@code{delete-other-windows} and @code{split-window}), may behave specially
when their @var{window} argument has a parameter set. You can override
such special behavior by binding the following variable to a
non-@code{nil} value:
@defvar ignore-window-parameters
If this variable is non-@code{nil}, some standard functions do not
process window parameters. The functions currently affected by this are
@code{split-window}, @code{delete-window}, @code{delete-other-windows},
and @code{other-window}.
An application can bind this variable to a non-@code{nil} value around
calls to these functions. If it does so, the application is fully
responsible for correctly assigning the parameters of all involved
windows when exiting that function.
@end defvar
The following parameters are currently used by the window management
code:
@table @asis
@item @code{delete-window}
This parameter affects the execution of @code{delete-window}
(@pxref{Deleting Windows}).
@item @code{delete-other-windows}
This parameter affects the execution of @code{delete-other-windows}
(@pxref{Deleting Windows}).
@item @code{split-window}
This parameter affects the execution of @code{split-window}
(@pxref{Splitting Windows}).
@item @code{other-window}
This parameter affects the execution of @code{other-window}
(@pxref{Cyclic Window Ordering}).
@item @code{no-other-window}
This parameter marks the window as not selectable by @code{other-window}
(@pxref{Cyclic Window Ordering}).
@item @code{clone-of}
This parameter specifies the window that this one has been cloned
from. It is installed by @code{window-state-get} (@pxref{Window
Configurations}).
@item @code{preserved-size}
This parameter specifies a buffer, a direction where @code{nil} means
vertical and @code{t} horizontal, and a size in pixels. If this window
displays the specified buffer and its size in the indicated direction
equals the size specified by this parameter, then Emacs will try to
preserve the size of this window in the indicated direction. This
parameter is installed and updated by the function
@code{window-preserve-size} (@pxref{Preserving Window Sizes}).
@item @code{quit-restore}
This parameter is installed by the buffer display functions
(@pxref{Choosing Window}) and consulted by @code{quit-restore-window}
(@pxref{Quitting Windows}). It contains four elements:
The first element is one of the symbols @code{window}, meaning that the
window has been specially created by @code{display-buffer}; @code{frame},
a separate frame has been created; @code{same}, the window has
displayed the same buffer before; or @code{other}, the window showed
another buffer before.
The second element is either one of the symbols @code{window} or
@code{frame}, or a list whose elements are the buffer shown in the
window before, that buffer's window start and window point positions,
and the window's height at that time.
The third element is the window selected at the time the parameter was
created. The function @code{quit-restore-window} tries to reselect that
window when it deletes the window passed to it as argument.
The fourth element is the buffer whose display caused the creation of
this parameter. @code{quit-restore-window} deletes the specified window
only if it still shows that buffer.
@end table
There are additional parameters @code{window-atom} and @code{window-side};
these are reserved and should not be used by applications.
@node Window Hooks
@section Hooks for Window Scrolling and Changes
@cindex hooks for window operations
This section describes how a Lisp program can take action whenever a
window displays a different part of its buffer or a different buffer.
There are three actions that can change this: scrolling the window,
switching buffers in the window, and changing the size of the window.
The first two actions run @code{window-scroll-functions}; the last runs
@code{window-size-change-functions}.
@defvar window-scroll-functions
This variable holds a list of functions that Emacs should call before
redisplaying a window with scrolling. Displaying a different buffer in
the window also runs these functions.
This variable is not a normal hook, because each function is called with
two arguments: the window, and its new display-start position.
These functions must take care when using @code{window-end}
(@pxref{Window Start and End}); if you need an up-to-date value, you
must use the @var{update} argument to ensure you get it.
@strong{Warning:} don't use this feature to alter the way the window
is scrolled. It's not designed for that, and such use probably won't
work.
@end defvar
@defvar window-size-change-functions
This variable holds a list of functions to be called if the size of
any window changes for any reason. The functions are called at the
beginning of a redisplay cycle, and just once for each frame on which
size changes have occurred.
Each function receives the frame as its sole argument. There is no
direct way to find out which windows on that frame have changed size, or
precisely how. However, if a size-change function records, at each
call, the existing windows and their sizes, it can also compare the
present sizes and the previous sizes.
Creating or deleting windows counts as a size change, and therefore
causes these functions to be called. Changing the frame size also
counts, because it changes the sizes of the existing windows.
You may use @code{save-selected-window} in these functions
(@pxref{Selecting Windows}). However, do not use
@code{save-window-excursion} (@pxref{Window Configurations}); exiting
that macro counts as a size change, which would cause these functions
to be called over and over.
@end defvar
@defvar window-configuration-change-hook
A normal hook that is run every time you change the window configuration
of an existing frame. This includes splitting or deleting windows,
changing the sizes of windows, or displaying a different buffer in a
window.
The buffer-local part of this hook is run once for each window on the
affected frame, with the relevant window selected and its buffer
current. The global part is run once for the modified frame, with that
frame selected.
@end defvar
In addition, you can use @code{jit-lock-register} to register a Font
Lock fontification function, which will be called whenever parts of a
buffer are (re)fontified because a window was scrolled or its size
changed. @xref{Other Font Lock Variables}.
|