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* Button that has different actions
@ 2013-12-25 16:50 Joe Riel
  2013-12-25 17:14 ` Drew Adams
  0 siblings, 1 reply; 3+ messages in thread
From: Joe Riel @ 2013-12-25 16:50 UTC (permalink / raw)
  To: Help GNU Emacs

Can I create a button that has different
actions depending whether it was clicked with
mouse-1 or mouse-2?  Or with a modifier key active?
The modifier might not be feasible because Emacs
already binds them with mouse clicks.

-- 
Joe Riel




^ permalink raw reply	[flat|nested] 3+ messages in thread

* RE: Button that has different actions
  2013-12-25 16:50 Button that has different actions Joe Riel
@ 2013-12-25 17:14 ` Drew Adams
  2013-12-26 12:05   ` Michael Heerdegen
  0 siblings, 1 reply; 3+ messages in thread
From: Drew Adams @ 2013-12-25 17:14 UTC (permalink / raw)
  To: Joe Riel, Help GNU Emacs

> Can I create a button that has different
> actions depending whether it was clicked with
> mouse-1 or mouse-2?  Or with a modifier key active?
> The modifier might not be feasible because Emacs
> already binds them with mouse clicks.

The answer, unfortunately, is no, not easily/directly.

Such things - allow for multiple actions, popup menu, etc. per
button or tool-bar icon (e.g. via modifier keys) - was requested
long ago, but never got anywhere.

What you can perhaps do as a workaround is to bind a single
command to a button click, and have that command test the event
that lead to the command invocation and then dispatch different
behaviors depending on the event characteristics.



^ permalink raw reply	[flat|nested] 3+ messages in thread

* Re: Button that has different actions
  2013-12-25 17:14 ` Drew Adams
@ 2013-12-26 12:05   ` Michael Heerdegen
  0 siblings, 0 replies; 3+ messages in thread
From: Michael Heerdegen @ 2013-12-26 12:05 UTC (permalink / raw)
  To: help-gnu-emacs

Drew Adams <drew.adams@oracle.com> writes:

> What you can perhaps do as a workaround is to bind a single
> command to a button click, and have that command test the event
> that lead to the command invocation and then dispatch different
> behaviors depending on the event characteristics.

Or try with the `keymap' button property.

BTW, you don't need to use the button.el library to create buttons.  See

    (info "(elisp) Clickable Text")


Regards,

Michael.




^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2013-12-26 12:05 UTC | newest]

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2013-12-25 16:50 Button that has different actions Joe Riel
2013-12-25 17:14 ` Drew Adams
2013-12-26 12:05   ` Michael Heerdegen

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