> 0. emacs -Q > 1. Check "Enter Debugger on Error" in the Options menu. > 2. M-x speedbar > 3. With the Speedbar frame selected, type `q'. > =>The Speedbar frame vanishes, and in the remaining frame, the following > backtrace appears: > > Debugger entered--Lisp error: (error "Attempt to delete the sole visible or iconified frame") > delete-frame(#) > window--delete(# t t) > replace-buffer-in-windows(#) > kill-buffer(#) > dframe-close-frame() > call-interactively(dframe-close-frame nil nil) > > No error is raised if steps 0-2 are repeated and at step 3 `Q' > (delete-frame) is typed. > > Note that the frame consists of a single window containing the > *Backtrace* buffer (normally, a backtrace splits the window). Moreover, > typing `q' (top-level) in this buffer deletes the backtrace, but an > empty *Backtrace* buffer remains as the current buffer (normally, `q' > kills the *Backtrace* buffer.) At the time `window--delete' is called the speedbar frame is invisible (you should be able to verify this by calling (frame-visible-p (window-frame window)) right at the beginning of `window--delete'). `dframe-frame-mode' has (make-frame-invisible (symbol-value frame-var)))) and so we have found someone responsible for this behavior. Now there's nothing wrong with making a frame invisible and then trying to delete it. What happens, however, is that `delete-frame' is determined to delete a frame if and only if there are "other visible frames" which sounds like a reasonable condition. Unfortunately, it's implementation seems wrong. Look at the code below called for the invisible frame f: other_visible_frames (FRAME_PTR f) { /* We know the selected frame is visible, so if F is some other frame, it can't be the sole visible one. */ if (f == SELECTED_FRAME ()) <---- f is selected, so we take this { Lisp_Object frames; int count = 0; <---- we set this to zero for (frames = Vframe_list; <---- there are two frames, a visible and an invisible one CONSP (frames); frames = XCDR (frames)) { Lisp_Object this; this = XCAR (frames); /* Verify that the frame's window still exists and we can still talk to it. And note any recent change in visibility. */ #ifdef HAVE_WINDOW_SYSTEM if (FRAME_WINDOW_P (XFRAME (this))) { x_sync (XFRAME (this)); FRAME_SAMPLE_VISIBILITY (XFRAME (this)); } #endif if (FRAME_VISIBLE_P (XFRAME (this)) <---- Neither of these three disjuncts holds for f || FRAME_ICONIFIED_P (XFRAME (this)) /* Allow deleting the terminal frame when at least one X frame exists! */ || (FRAME_WINDOW_P (XFRAME (this)) && !FRAME_WINDOW_P (f))) count++; <---- incremented once only, for the sole visible frame } return count > 1; <---- fails since count == 1 } return 1; } So this code makes it impossible to delete an invisible (or iconified) frame if it's selected and there is only one other visible frame. The attached patch should fix this but I'm not very sure whether it's correct. martin