all messages for Emacs-related lists mirrored at yhetil.org
 help / color / mirror / code / Atom feed
blob 3c1a87a314f0a88d45ba0691549b672a6f7cef71 131191 bytes (raw)
name: doc/lispref/frames.texi 	 # note: path name is non-authoritative(*)

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
 
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software
@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Frames
@chapter Frames
@cindex frame

  A @dfn{frame} is a screen object that contains one or more Emacs
windows (@pxref{Windows}).  It is the kind of object called a
``window'' in the terminology of graphical environments; but we can't
call it a ``window'' here, because Emacs uses that word in a different
way.  In Emacs Lisp, a @dfn{frame object} is a Lisp object that
represents a frame on the screen.  @xref{Frame Type}.

  A frame initially contains a single main window and/or a minibuffer
window; you can subdivide the main window vertically or horizontally
into smaller windows.  @xref{Splitting Windows}.

@cindex terminal
  A @dfn{terminal} is a display device capable of displaying one or
more Emacs frames.  In Emacs Lisp, a @dfn{terminal object} is a Lisp
object that represents a terminal.  @xref{Terminal Type}.

@cindex text terminal
@cindex graphical terminal
@cindex graphical display
  There are two classes of terminals: @dfn{text terminals} and
@dfn{graphical terminals}.  Text terminals are non-graphics-capable
displays, including @command{xterm} and other terminal emulators.  On
a text terminal, each Emacs frame occupies the terminal's entire
screen; although you can create additional frames and switch between
them, the terminal only shows one frame at a time.  Graphical
terminals, on the other hand, are managed by graphical display systems
such as the X Window System, which allow Emacs to show multiple frames
simultaneously on the same display.

  On GNU and Unix systems, you can create additional frames on any
available terminal, within a single Emacs session, regardless of
whether Emacs was started on a text or graphical terminal.  Emacs can
display on both graphical and text terminals simultaneously.  This
comes in handy, for instance, when you connect to the same session
from several remote locations.  @xref{Multiple Terminals}.

@defun framep object
This predicate returns a non-@code{nil} value if @var{object} is a
frame, and @code{nil} otherwise.  For a frame, the value indicates which
kind of display the frame uses:

@table @code
@item t
The frame is displayed on a text terminal.
@item x
The frame is displayed on an X graphical terminal.
@item w32
The frame is displayed on a MS-Windows graphical terminal.
@item ns
The frame is displayed on a GNUstep or Macintosh Cocoa graphical
terminal.
@item pc
The frame is displayed on an MS-DOS terminal.
@end table
@end defun

@defun frame-terminal &optional frame
This function returns the terminal object that displays @var{frame}.
If @var{frame} is @code{nil} or unspecified, it defaults to the
selected frame.
@end defun

@defun terminal-live-p object
This predicate returns a non-@code{nil} value if @var{object} is a
terminal that is live (i.e., not deleted), and @code{nil} otherwise.
For live terminals, the return value indicates what kind of frames are
displayed on that terminal; the list of possible values is the same as
for @code{framep} above.
@end defun

@menu
* Creating Frames::             Creating additional frames.
* Multiple Terminals::          Displaying on several different devices.
* Frame Geometry::              Geometric properties of frames.
* Frame Parameters::            Controlling frame size, position, font, etc.
* Terminal Parameters::         Parameters common for all frames on terminal.
* Frame Titles::                Automatic updating of frame titles.
* Deleting Frames::             Frames last until explicitly deleted.
* Finding All Frames::          How to examine all existing frames.
* Minibuffers and Frames::      How a frame finds the minibuffer to use.
* Input Focus::                 Specifying the selected frame.
* Visibility of Frames::        Frames may be visible or invisible, or icons.
* Raising and Lowering::        Raising a frame makes it hide other windows;
                                  lowering it makes the others hide it.
* Frame Configurations::        Saving the state of all frames.
* Mouse Tracking::              Getting events that say when the mouse moves.
* Mouse Position::              Asking where the mouse is, or moving it.
* Pop-Up Menus::                Displaying a menu for the user to select from.
* Dialog Boxes::                Displaying a box to ask yes or no.
* Pointer Shape::               Specifying the shape of the mouse pointer.
* Window System Selections::    Transferring text to and from other X clients.
* Drag and Drop::               Internals of Drag-and-Drop implementation.
* Color Names::                 Getting the definitions of color names.
* Text Terminal Colors::        Defining colors for text terminals.
* Resources::                   Getting resource values from the server.
* Display Feature Testing::     Determining the features of a terminal.
@end menu

@node Creating Frames
@section Creating Frames
@cindex frame creation

To create a new frame, call the function @code{make-frame}.

@deffn Command make-frame &optional alist
This function creates and returns a new frame, displaying the current
buffer.

The @var{alist} argument is an alist that specifies frame parameters
for the new frame.  @xref{Frame Parameters}.  If you specify the
@code{terminal} parameter in @var{alist}, the new frame is created on
that terminal.  Otherwise, if you specify the @code{window-system}
frame parameter in @var{alist}, that determines whether the frame
should be displayed on a text terminal or a graphical terminal.
@xref{Window Systems}.  If neither is specified, the new frame is
created in the same terminal as the selected frame.

Any parameters not mentioned in @var{alist} default to the values in
the alist @code{default-frame-alist} (@pxref{Initial Parameters});
parameters not specified there default from the X resources or its
equivalent on your operating system (@pxref{X Resources,, X Resources,
emacs, The GNU Emacs Manual}).  After the frame is created, Emacs
applies any parameters listed in @code{frame-inherited-parameters}
(see below) and not present in the argument, taking the values from
the frame that was selected when @code{make-frame} was called.

Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
window manager might position the frame differently than specified by
the positional parameters in @var{alist} (@pxref{Position
Parameters}).  For example, some window managers have a policy of
displaying the frame on the monitor that contains the largest part of
the window (a.k.a.@: the @dfn{dominating} monitor).

This function itself does not make the new frame the selected frame.
@xref{Input Focus}.  The previously selected frame remains selected.
On graphical terminals, however, the windowing system may select the
new frame for its own reasons.
@end deffn

@defvar before-make-frame-hook
A normal hook run by @code{make-frame} before it creates the frame.
@end defvar

@defvar after-make-frame-functions
An abnormal hook run by @code{make-frame} after it creates the frame.
Each function in @code{after-make-frame-functions} receives one argument, the
frame just created.
@end defvar

@defvar frame-inherited-parameters
This variable specifies the list of frame parameters that a newly
created frame inherits from the currently selected frame.  For each
parameter (a symbol) that is an element in the list and is not present
in the argument to @code{make-frame}, the function sets the value of
that parameter in the created frame to its value in the selected
frame.
@end defvar

@node Multiple Terminals
@section Multiple Terminals
@cindex multiple terminals
@cindex multi-tty
@cindex multiple X displays
@cindex displays, multiple

  Emacs represents each terminal as a @dfn{terminal object} data type
(@pxref{Terminal Type}).  On GNU and Unix systems, Emacs can use
multiple terminals simultaneously in each session.  On other systems,
it can only use a single terminal.  Each terminal object has the
following attributes:

@itemize @bullet
@item
The name of the device used by the terminal (e.g., @samp{:0.0} or
@file{/dev/tty}).

@item
The terminal and keyboard coding systems used on the terminal.
@xref{Terminal I/O Encoding}.

@item
The kind of display associated with the terminal.  This is the symbol
returned by the function @code{terminal-live-p} (i.e., @code{x},
@code{t}, @code{w32}, @code{ns}, or @code{pc}).  @xref{Frames}.

@item
A list of terminal parameters.  @xref{Terminal Parameters}.
@end itemize

  There is no primitive for creating terminal objects.  Emacs creates
them as needed, such as when you call @code{make-frame-on-display}
(described below).

@defun terminal-name &optional terminal
This function returns the file name of the device used by
@var{terminal}.  If @var{terminal} is omitted or @code{nil}, it
defaults to the selected frame's terminal.  @var{terminal} can also be
a frame, meaning that frame's terminal.
@end defun

@defun terminal-list
This function returns a list of all live terminal objects.
@end defun

@defun get-device-terminal device
This function returns a terminal whose device name is given by
@var{device}.  If @var{device} is a string, it can be either the file
name of a terminal device, or the name of an X display of the form
@samp{@var{host}:@var{server}.@var{screen}}.  If @var{device} is a
frame, this function returns that frame's terminal; @code{nil} means
the selected frame.  Finally, if @var{device} is a terminal object
that represents a live terminal, that terminal is returned.  The
function signals an error if its argument is none of the above.
@end defun

@defun delete-terminal &optional terminal force
This function deletes all frames on @var{terminal} and frees the
resources used by it.  It runs the abnormal hook
@code{delete-terminal-functions}, passing @var{terminal} as the
argument to each function.

If @var{terminal} is omitted or @code{nil}, it defaults to the
selected frame's terminal.  @var{terminal} can also be a frame,
meaning that frame's terminal.

Normally, this function signals an error if you attempt to delete the
sole active terminal, but if @var{force} is non-@code{nil}, you are
allowed to do so.  Emacs automatically calls this function when the
last frame on a terminal is deleted (@pxref{Deleting Frames}).
@end defun

@defvar delete-terminal-functions
An abnormal hook run by @code{delete-terminal}.  Each function
receives one argument, the @var{terminal} argument passed to
@code{delete-terminal}.  Due to technical details, the functions may
be called either just before the terminal is deleted, or just
afterwards.
@end defvar

@cindex terminal-local variables
  A few Lisp variables are @dfn{terminal-local}; that is, they have a
separate binding for each terminal.  The binding in effect at any time
is the one for the terminal that the currently selected frame belongs
to.  These variables include @code{default-minibuffer-frame},
@code{defining-kbd-macro}, @code{last-kbd-macro}, and
@code{system-key-alist}.  They are always terminal-local, and can
never be buffer-local (@pxref{Buffer-Local Variables}).

  On GNU and Unix systems, each X display is a separate graphical
terminal.  When Emacs is started from within the X window system, it
uses the X display specified by the @env{DISPLAY} environment
variable, or by the @samp{--display} option (@pxref{Initial Options,,,
emacs, The GNU Emacs Manual}).  Emacs can connect to other X displays
via the command @code{make-frame-on-display}.  Each X display has its
own selected frame and its own minibuffer windows; however, only one
of those frames is @emph{the} selected frame at any given moment
(@pxref{Input Focus}).  Emacs can even connect to other text
terminals, by interacting with the @command{emacsclient} program.
@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.

@cindex X display names
@cindex display name on X
  A single X server can handle more than one display.  Each X display
has a three-part name,
@samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}.  The
first part, @var{hostname}, specifies the name of the machine to which
the display is physically connected.  The second part,
@var{displaynumber}, is a zero-based number that identifies one or
more monitors connected to that machine that share a common keyboard
and pointing device (mouse, tablet, etc.).  The third part,
@var{screennumber}, identifies a zero-based screen number (a separate
monitor) that is part of a single monitor collection on that X server.
When you use two or more screens belonging to one server, Emacs knows
by the similarity in their names that they share a single keyboard.

  Systems that don't use the X window system, such as MS-Windows,
don't support the notion of X displays, and have only one display on
each host.  The display name on these systems doesn't follow the above
3-part format; for example, the display name on MS-Windows systems is
a constant string @samp{w32}, and exists for compatibility, so that
you could pass it to functions that expect a display name.

@deffn Command make-frame-on-display display &optional parameters
This function creates and returns a new frame on @var{display}, taking
the other frame parameters from the alist @var{parameters}.
@var{display} should be the name of an X display (a string).

Before creating the frame, this function ensures that Emacs is set
up to display graphics.  For instance, if Emacs has not processed X
resources (e.g., if it was started on a text terminal), it does so at
this time.  In all other respects, this function behaves like
@code{make-frame} (@pxref{Creating Frames}).
@end deffn

@defun x-display-list
This function returns a list that indicates which X displays Emacs has
a connection to.  The elements of the list are strings, and each one
is a display name.
@end defun

@defun x-open-connection display &optional xrm-string must-succeed
This function opens a connection to the X display @var{display},
without creating a frame on that display.  Normally, Emacs Lisp
programs need not call this function, as @code{make-frame-on-display}
calls it automatically.  The only reason for calling it is to check
whether communication can be established with a given X display.

The optional argument @var{xrm-string}, if not @code{nil}, is a string
of resource names and values, in the same format used in the
@file{.Xresources} file.  @xref{X Resources,, X Resources, emacs, The
GNU Emacs Manual}.  These values apply to all Emacs frames created on
this display, overriding the resource values recorded in the X server.
Here's an example of what this string might look like:

@example
"*BorderWidth: 3\n*InternalBorder: 2\n"
@end example

If @var{must-succeed} is non-@code{nil}, failure to open the connection
terminates Emacs.  Otherwise, it is an ordinary Lisp error.
@end defun

@defun x-close-connection display
This function closes the connection to display @var{display}.  Before
you can do this, you must first delete all the frames that were open
on that display (@pxref{Deleting Frames}).
@end defun

@cindex multi-monitor
  On some multi-monitor setups, a single X display outputs to more
than one physical monitor.  You can use the functions
@code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
to obtain information about such setups.

@defun display-monitor-attributes-list &optional display
This function returns a list of physical monitor attributes on
@var{display}, which can be a display name (a string), a terminal, or
a frame; if omitted or @code{nil}, it defaults to the selected frame's
display.  Each element of the list is an association list,
representing the attributes of a physical monitor.  The first element
corresponds to the primary monitor.  The attribute keys and values
are:

@table @samp
@item geometry
Position of the top-left corner of the monitor's screen and its size,
in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}.  Note
that, if the monitor is not the primary monitor, some of the
coordinates might be negative.

@item workarea
Position of the top-left corner and size of the work area (usable
space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
This may be different from @samp{geometry} in that space occupied by
various window manager features (docks, taskbars, etc.)@: may be
excluded from the work area.  Whether or not such features actually
subtract from the work area depends on the platform and environment.
Again, if the monitor is not the primary monitor, some of the
coordinates might be negative.

@item mm-size
Width and height in millimeters as @samp{(@var{width} @var{height})}

@item frames
List of frames that this physical monitor dominates (see below).

@item name
Name of the physical monitor as @var{string}.

@item source
Source of the multi-monitor information as @var{string};
e.g., @samp{XRandr} or @samp{Xinerama}.
@end table

@var{x}, @var{y}, @var{width}, and @var{height} are integers.
@samp{name} and @samp{source} may be absent.

A frame is @dfn{dominated} by a physical monitor when either the
largest area of the frame resides in that monitor, or (if the frame
does not intersect any physical monitors) that monitor is the closest
to the frame.  Every (non-tooltip) frame (whether visible or not) in a
graphical display is dominated by exactly one physical monitor at a
time, though the frame can span multiple (or no) physical monitors.

Here's an example of the data produced by this function on a 2-monitor
display:

@lisp
  (display-monitor-attributes-list)
  @result{}
  (((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
    (workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
    (mm-size 677 381)
    (name . "DISPLAY1")
    (frames #<frame emacs@@host *Messages* 0x11578c0>
            #<frame emacs@@host *scratch* 0x114b838>))
   ((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
    (workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
    (mm-size 593 370)
    (name . "DISPLAY2")
    (frames)))
@end lisp

@end defun

@defun frame-monitor-attributes &optional frame
This function returns the attributes of the physical monitor
dominating (see above) @var{frame}, which defaults to the selected frame.
@end defun


@node Frame Geometry
@section Frame Geometry
@cindex frame geometry
@cindex frame position
@cindex position of frame
@cindex frame size
@cindex size of frame

The geometry of a frame depends on the toolkit that was used to build
this instance of Emacs and the terminal that displays the frame.  This
chapter describes these dependencies and some of the functions to deal
with them.  Note that the @var{frame} argument of all of these functions
has to specify a live frame (@pxref{Deleting Frames}).  If omitted or
@code{nil}, it specifies the selected frame (@pxref{Input Focus}).

@menu
* Frame Layout::            Basic layout of frames.
* Frame Font::              The default font of a frame and how to set it.
* Size and Position::       Changing the size and position of a frame.
* Implied Frame Resizing::  Implied resizing of frames and how to prevent it.
@end menu


@node Frame Layout
@subsection Frame Layout
@cindex frame layout
@cindex layout of frame

The drawing below sketches the layout of a frame on a graphical
terminal:
@smallexample
@group

        <------------ Outer Frame Width ----------->
        ___________________________________________
     ^(0)  ___________ External Border __________   |
     | |  |_____________ Title Bar ______________|  |
     | | (1)_____________ Menu Bar ______________|  | ^
     | | (2)_____________ Tool Bar ______________|  | ^
     | | (3) _________ Internal Border ________  |  | ^
     | |  | |   ^                              | |  | |
     | |  | |   |                              | |  | |
Outer  |  | | Inner                            | |  | Native
Frame  |  | | Frame                            | |  | Frame
Height |  | | Height                           | |  | Height
     | |  | |   |                              | |  | |
     | |  | |<--+--- Inner Frame Width ------->| |  | |
     | |  | |   |                              | |  | |
     | |  | |___v______________________________| |  | |
     | |  |___________ Internal Border __________|  | v
     v |______________ External Border _____________|
           <-------- Native Frame Width -------->

@end group
@end smallexample

In practice not all of the areas shown in the drawing will or may be
present.  The meaning of these areas is:

@table @samp
@item Outer Frame
@cindex outer frame
@cindex outer edges
@cindex outer width
@cindex outer height
The @dfn{outer frame} is a rectangle comprising all areas shown in the
drawing.  The edges of that rectangle are called the @dfn{outer edges}
of the frame.  The @dfn{outer width} and @dfn{outer height} of the frame
specify the size of that rectangle.

@cindex outer position
The upper left corner of the outer frame (indicated by @samp{(0)} in the
drawing above) is the @dfn{outer position} or the frame.  It is
specified by and settable via the @code{left} and @code{top} frame
parameters (@pxref{Position Parameters}) as well as the functions
@code{frame-position} and @code{set-frame-position} (@pxref{Size and
Position}).

@item External Border
@cindex external border
The @dfn{external border} is part of the decorations supplied by the
window manager.  It's typically used for resizing the frame with the
mouse.  The external border is normally not shown on ``fullboth'' and
maximized frames (@pxref{Size Parameters}) and doesn't exist for text
terminal frames.

   The external border should not be confused with the @dfn{outer
border} specified by the @code{border-width} frame parameter
(@pxref{Layout Parameters}).  Since the outer border is usually ignored
on most platforms it is not covered here.

@item Title Bar
@cindex title bar
The @dfn{title bar} is also part of the window manager's decorations and
typically displays the title of the frame (@pxref{Frame Titles}) as well
as buttons for minimizing, maximizing and deleting the frame.  The title
bar is usually not displayed on fullboth (@pxref{Size Parameters})
or tooltip frames.  Title bars don't exist for text terminal frames.

@item Menu Bar
@cindex internal menu bar
@cindex external menu bar
The menu bar (@pxref{Menu Bar}) can be either internal (drawn by Emacs
itself) or external (drawn by a toolkit).  Most builds (GTK+, Lucid,
Motif and Windows) rely on an external menu bar.  NS also uses an
external menu bar which, however, is not part of the outer frame.
Non-toolkit builds can provide an internal menu bar.  On text terminal
frames, the menu bar is part of the frame's root window (@pxref{Windows
and Frames}).

@item Tool Bar
@cindex internal tool bar
@cindex external tool bar
Like the menu bar, the tool bar (@pxref{Tool Bar}) can be either
internal (drawn by Emacs itself) or external (drawn by a toolkit).  The
GTK+ and NS builds have the tool bar drawn by the toolkit.  The
remaining builds use internal tool bars.  With GTK+ the tool bar can be
located on either side of the frame, immediately outside the internal
border, see below.

@item Native Frame
@cindex native frame
@cindex native edges
@cindex native width
@cindex native height
@cindex display area
The @dfn{native frame} is a rectangle located entirely within the outer
frame.  It excludes the areas occupied by the external border, the title
bar and any external menu or external tool bar.  The area enclosed by
the native frame is sometimes also referred to as the @dfn{display area}
of the frame.  The edges of the native frame are called the @dfn{native
edges} of the frame.  The @dfn{native width} and @dfn{native height} of
the frame specify the size of the rectangle.

@cindex native position
The top left corner of the native frame specifies the @dfn{native
position} of the frame.  (1)--(3) in the drawing above indicate that
position for the various builds:

@itemize @w{}
@item (1) non-toolkit and terminal frames

@item (2) Lucid, Motif and Windows frames

@item (3) GTK+ and NS frames
@end itemize

Accordingly, the native height of a frame includes the height of the
tool bar but not that of the menu bar (Lucid, Motif, Windows) or those
of the menu bar and the tool bar (non-toolkit and text terminal frames).

The native position of a frame is the reference position of functions
that set or return the current position of the mouse (@pxref{Mouse
Position}) and for functions dealing with the position of windows like
@code{window-edges}, @code{window-at} or @code{coordinates-in-window-p}
(@pxref{Coordinates and Windows}).

@item Internal Border
The internal border (@pxref{Layout Parameters}) is a border drawn by
Emacs around the inner frame (see below).

@item Inner Frame
@cindex inner frame
@cindex inner edges
@cindex inner width
@cindex inner height
The @dfn{inner frame} is the rectangle reserved for the frame's windows.
It's enclosed by the internal border which, however, is not part of the
inner frame.  Its edges are called the @dfn{inner edges} of the frame.
The @dfn{inner width} and @dfn{inner height} specify the size of the
rectangle.

@cindex minibuffer-less frame
@cindex minibuffer-only frame
As a rule, the inner frame is subdivided into the frame's root window
(@pxref{Windows and Frames}) and the frame's minibuffer window
(@pxref{Minibuffer Windows}).  There are two notable exceptions to this
rule: A @dfn{minibuffer-less frame} contains a root window only and does
not contain a minibuffer window.  A @dfn{minibuffer-only frame} contains
only a minibuffer window which also serves as that frame's root window.
See @ref{Initial Parameters} for how to create such frame
configurations.

@item Text Area
@cindex text area
The @dfn{text area} of a frame is a somewhat fictitious area located
entirely within the native frame.  It can be obtained by removing from
the native frame any internal borders, one vertical and one horizontal
scroll bar, and one left and one right fringe as specified for this
frame, see @ref{Layout Parameters}.
@end table

@cindex absolute position
The @dfn{absolute position} of a frame or its edges is usually given in
terms of pixels counted from an origin at position (0, 0) of the frame's
display.  Note that with multiple monitors the origin does not
necessarily coincide with the top left corner of the entire usable
display area.  Hence the absolute outer position of a frame or the
absolute positions of the edges of the outer, native or inner frame can
be negative in such an environment even when that frame is completely
visible.

  For a frame on a graphical terminal the following function returns the
sizes of the areas described above:

@defun frame-geometry &optional frame
This function returns geometric attributes of @var{frame}.  The return
value is an association list of the attributes listed below.  All
coordinate, height and width values are integers counting pixels.

@table @code
@item outer-position
A cons of the absolute X- and Y-coordinates of the outer position of
@var{frame}, relative to the origin at position (0, 0) of @var{frame}'s
display.

@item outer-size
A cons of the outer width and height of @var{frame}.

@item external-border-size
A cons of the horizontal and vertical width of @var{frame}'s external
borders as supplied by the window manager.  If the window manager
doesn't supply these values, Emacs will try to guess them from the
coordinates of the outer and inner frame.

@item title-bar-size
A cons of the width and height of the title bar of @var{frame} as
supplied by the window manager or operating system.  If both of them are
zero, the frame has no title bar.  If only the width is zero, Emacs was
not able to retrieve the width information.

@item menu-bar-external
If non-@code{nil}, this means the menu bar is external (not part of the
native frame of @var{frame}).

@item menu-bar-size
A cons of the width and height of the menu bar of @var{frame}.

@item tool-bar-external
If non-@code{nil}, this means the tool bar is external (not part of the
native frame of @var{frame}).

@item tool-bar-position
This tells on which side the tool bar on @var{frame} is and can be one
of @code{left}, @code{top}, @code{right} or @code{bottom}.  The only
toolkit that currently supports a value other than @code{top} is GTK+.

@item tool-bar-size
A cons of the width and height of the tool bar of @var{frame}.

@item internal-border-width
The width of the internal border of @var{frame}.
@end table
@end defun

The following function can be used to retrieve the edges of the outer,
native and inner frame.

@defun frame-edges &optional frame type
This function returns the edges of the outer, native or inner frame of
@var{frame}.  @var{frame} must be a live frame and defaults to the
selected one.  The list returned has the form (@var{left} @var{top}
@var{right} @var{bottom}) where all values are in pixels relative to the
position (0, 0) of @var{frame}'s display.  For terminal frames
@var{left} and @var{top} are both zero.

Optional argument @var{type} specifies the type of the edges to return:
@var{type} @code{outer-edges} means to return the outer edges of
@var{frame}, @code{native-edges} (or @code{nil}) means to return its
native edges and @code{inner-edges} means to return its inner edges.

Notice that the pixels at the positions @var{bottom} and @var{right}
lie immediately outside the corresponding frame.  This means that if you
have, for example, two side-by-side frames positioned such that the
right outer edge of the frame on the left equals the left outer edge of
the frame on the right, the pixels representing that edge are part
of the frame on the right.
@end defun


@node Frame Font
@subsection Frame Font
@cindex default font
@cindex default character size
@cindex default character width
@cindex default width of character
@cindex default character height
@cindex default height of character
Each frame has a @dfn{default font} which specifies the default
character size for that frame.  This size is meant when retrieving or
changing the size of a frame in terms of columns or lines
(@pxref{Size Parameters}).  It is also used when resizing (@pxref{Window
Sizes}) or splitting (@pxref{Splitting Windows}) windows.

@cindex line height
@cindex column width
The term @dfn{line height} is sometimes used instead of ``default
character height''.  Similarly, the term @dfn{column width} is used as
shorthand for ``default character width''.

@defun frame-char-height &optional frame
@defunx frame-char-width &optional frame
These functions return the default height and width of a character in
@var{frame}, measured in pixels.  Together, these values establish the
size of the default font on @var{frame}.  The values depend on the
choice of font for @var{frame}, see @ref{Font and Color Parameters}.
@end defun

The default font can be also set directly with the following function:

@deffn Command set-frame-font font &optional keep-size frames
This sets the default font to @var{font}.  When called interactively, it
prompts for the name of a font, and uses that font on the selected
frame.  When called from Lisp, @var{font} should be a font name (a
string), a font object, font entity, or a font spec.

If the optional argument @var{keep-size} is @code{nil}, this keeps the
number of frame lines and columns fixed.  (If non-@code{nil}, the option
@code{frame-inhibit-implied-resize} described in the next section will
override this.)  If @var{keep-size} is non-@code{nil} (or with a prefix
argument), it tries to keep the size of the display area of the current
frame fixed by adjusting the number of lines and columns.

If the optional argument @var{frames} is @code{nil}, this applies the
font to the selected frame only.  If @var{frames} is non-@code{nil}, it
should be a list of frames to act upon, or @code{t} meaning all existing
and all future graphical frames.
@end deffn


@node Size and Position
@subsection Size and Position
@cindex frame size
@cindex frame position
@cindex position of frame

You can read or change the position of a frame using the frame
parameters @code{left} and @code{top} (@pxref{Position Parameters}) and
its size using the @code{height} and @code{width} parameters
(@pxref{Size Parameters}).  Here are some special features for working
with sizes and positions.  For all of these functions the argument
@var{frame} must denote a live frame and defaults to the selected frame.

@defun frame-position &optional Lisp_Object &optional frame
This function returns the outer position (@pxref{Frame Layout}) of
@var{frame} in pixels.  The value is a cons giving the coordinates of
the top left corner of the outer frame of @var{frame} relative to an
origin at the position (0, 0) of the frame's display.  On a text
terminal frame both values are zero.
@end defun

@defun set-frame-position frame X Y
This function sets the outer frame position of @var{frame} to @var{X}
and @var{Y}.  The latter arguments specify pixels and normally count
from an origin at the position (0, 0) of @var{frame}'s display.

A negative parameter value positions the right edge of the outer frame
by @var{-x} pixels left from the right edge of the screen or the bottom
edge by @var{-y} pixels up from the bottom edge of the screen.

This function has no effect on text terminal frames.
@end defun

@defun frame-pixel-height &optional frame
@defunx frame-pixel-width &optional frame
   These functions return the inner height and width (the height and
width of the display area, see @ref{Frame Layout}) of @var{frame} in
pixels.  For a text terminal, the results are in characters rather than
pixels.
@end defun

@defun frame-text-height &optional frame
@defunx frame-text-width &optional frame
These functions return the height and width of the text area of
@var{frame} (@pxref{Frame Layout}), measured in pixels.  For a text
terminal, the results are in characters rather than pixels.

The value returned by @code{frame-text-height} differs from that
returned by @code{frame-pixel-height} by not including the heights of
any internal tool bar or menu bar, the height of one horizontal scroll
bar and the widths of the internal border.

The value returned by @code{frame-text-width} differs from that returned
by @code{frame-pixel-width} by not including the width of one vertical
scroll bar, the widths of one left and one right fringe and the widths
of the internal border.
@end defun

@defun frame-height &optional frame
@defunx frame-width &optional frame
These functions return the height and width of the text area of
@var{frame}, measured in units of the default font height and width of
@var{frame} (@pxref{Frame Font}).  These functions are plain shorthands
for writing @code{(frame-parameter frame 'height)} and
@code{(frame-parameter frame 'width)}.

If the text area of @var{frame} measured in pixels is not a multiple of
its default font size, the values returned by these functions are
rounded down to the number of characters of the default font that fully
fit into the text area.
@end defun

@defopt frame-resize-pixelwise
If this option is @code{nil}, a frame's size is usually rounded to a
multiple of the current values of that frame's @code{frame-char-height}
and @code{frame-char-width} whenever the frame is resized.  If this is
non-@code{nil}, no rounding occurs, hence frame sizes can
increase/decrease by one pixel.

Setting this variable usually causes the next resize operation to pass
the corresponding size hints to the window manager.  This means that
this variable should be set only in a user's initial file; applications
should never bind it temporarily.

The precise meaning of a value of @code{nil} for this option depends on
the toolkit used.  Dragging the external border with the mouse is done
character-wise provided the window manager is willing to process the
corresponding size hints.  Calling @code{set-frame-size} (see below)
with arguments that do not specify the frame size as an integer multiple
of its character size, however, may: be ignored, cause a rounding
(GTK+), or be accepted (Lucid, Motif, MS-Windows).

With some window managers you may have to set this to non-@code{nil} in
order to make a frame appear truly maximized or full-screen.
@end defopt

@defun set-frame-size frame width height pixelwise
This function sets the size of the text area of @var{frame}, measured in
terms of the canonical height and width of a character on @var{frame}
(@pxref{Frame Font}).

The optional argument @var{pixelwise} non-@code{nil} means to measure
the new width and height in units of pixels instead.  Note that if
@code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
fully honor the request if it does not increase/decrease the frame size
to a multiple of its character size.
@end defun

@defun set-frame-height frame height &optional pretend pixelwise
This function resizes the text area of @var{frame} to a height of
@var{height} lines.  The sizes of existing windows in @var{frame} are
altered proportionally to fit.

If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
lines of output in @var{frame}, but does not change its value for the
actual height of the frame.  This is only useful on text terminals.
Using a smaller height than the terminal actually implements may be
useful to reproduce behavior observed on a smaller screen, or if the
terminal malfunctions when using its whole screen.  Setting the frame
height directly does not always work, because knowing the correct
actual size may be necessary for correct cursor positioning on
text terminals.

The optional fourth argument @var{pixelwise} non-@code{nil} means that
@var{frame} should be @var{height} pixels high.  Note that if
@code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
fully honor the request if it does not increase/decrease the frame
height to a multiple of its character height.
@end defun

@defun set-frame-width frame width &optional pretend pixelwise
This function sets the width of the text area of @var{frame}, measured
in characters.  The argument @var{pretend} has the same meaning as in
@code{set-frame-height}.

The optional fourth argument @var{pixelwise} non-@code{nil} means that
@var{frame} should be @var{width} pixels wide.  Note that if
@code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
fully honor the request if it does not increase/decrease the frame width
to a multiple of its character width.
@end defun

None of these three functions will make a frame smaller than needed to
display all of its windows together with their scroll bars, fringes,
margins, dividers, mode and header lines.  This contrasts with requests
by the window manager triggered, for example, by dragging the external
border of a frame with the mouse.  Such requests are always honored by
clipping, if necessary, portions that cannot be displayed at the right,
bottom corner of the frame.


@node Implied Frame Resizing
@subsection Implied Frame Resizing
@cindex implied frame resizing
@cindex implied resizing of frame

By default, Emacs tries to keep the number of lines and columns of a
frame's text area unaltered when, for example, adding or removing the
menu bar, changing the default font or setting the width of the frame's
scroll bars.  This means, however, that in such case Emacs must ask the
window manager to resize the outer frame in order to accommodate the
size change.  Note that wrapping a menu or tool bar usually does not
resize the frame's outer size, hence this will alter the number of
displayed lines.

   Occasionally, such @dfn{implied frame resizing} may be unwanted, for
example, when the frame is maximized or made full-screen (where it's
turned off by default).  In other cases you can disable implied resizing
with the following option:

@defopt frame-inhibit-implied-resize
If this option is @code{nil}, changing font, menu bar, tool bar,
internal borders, fringes or scroll bars of a specific frame may
implicitly resize the frame's display area in order to preserve the
number of columns or lines the frame displays.  If this option is
non-@code{nil}, no implied resizing is done.

The value of this option can be also be a list of frame parameters.  In
that case, implied resizing is inhibited when changing a parameter that
appears in this list.  The frame parameters currently handled by this
option are: @code{font}, @code{font-backend},
@code{internal-border-width}, @code{menu-bar-lines} and
@code{tool-bar-lines}.

Changing any of the @code{scroll-bar-width}, @code{scroll-bar-height},
@code{vertical-scroll-bars}, @code{horizontal-scroll-bars},
@code{left-fringe} and @code{right-fringe} frame parameters is handled
as if the frame contained just one live window.  This means, for
example, that removing vertical scroll bars on a frame containing
several side by side windows will shrink the outer frame width by the
width of one scroll bar provided this option is @code{nil} and keep it
unchanged if this option is either @code{t} or a list containing
@code{vertical-scroll-bars}.

The default value is @code{'(tool-bar-lines)} for Lucid, Motif and
Windows (which means that adding/removing a tool bar there does not
change the outer frame height), @code{nil} on all other window systems
including GTK+ (which means that changing any of the parameters listed
above may change the size of the outer frame), and @code{t} otherwise
(which means the outer frame size never changes implicitly when there's
no window system support).

Note that when a frame is not large enough to accommodate a change of
any of the parameters listed above, Emacs may try to enlarge the frame
even if this option is non-@code{nil}.
@end defopt


@node Frame Parameters
@section Frame Parameters
@cindex frame parameters

  A frame has many parameters that control its appearance and behavior.
Just what parameters a frame has depends on what display mechanism it
uses.

  Frame parameters exist mostly for the sake of graphical displays.
Most frame parameters have no effect when applied to a frame on a text
terminal; only the @code{height}, @code{width}, @code{name},
@code{title}, @code{menu-bar-lines}, @code{buffer-list} and
@code{buffer-predicate} parameters do something special.  If the
terminal supports colors, the parameters @code{foreground-color},
@code{background-color}, @code{background-mode} and
@code{display-type} are also meaningful.  If the terminal supports
frame transparency, the parameter @code{alpha} is also meaningful.

@menu
* Parameter Access::       How to change a frame's parameters.
* Initial Parameters::     Specifying frame parameters when you make a frame.
* Window Frame Parameters:: List of frame parameters for window systems.
* Geometry::               Parsing geometry specifications.
@end menu

@node Parameter Access
@subsection Access to Frame Parameters

These functions let you read and change the parameter values of a
frame.

@defun frame-parameter frame parameter
This function returns the value of the parameter @var{parameter} (a
symbol) of @var{frame}.  If @var{frame} is @code{nil}, it returns the
selected frame's parameter.  If @var{frame} has no setting for
@var{parameter}, this function returns @code{nil}.
@end defun

@defun frame-parameters &optional frame
The function @code{frame-parameters} returns an alist listing all the
parameters of @var{frame} and their values.  If @var{frame} is
@code{nil} or omitted, this returns the selected frame's parameters
@end defun

@defun modify-frame-parameters frame alist
This function alters the parameters of frame @var{frame} based on the
elements of @var{alist}.  Each element of @var{alist} has the form
@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
parameter.  If you don't mention a parameter in @var{alist}, its value
doesn't change.  If @var{frame} is @code{nil}, it defaults to the selected
frame.
@end defun

@defun set-frame-parameter frame parm value
This function sets the frame parameter @var{parm} to the specified
@var{value}.  If @var{frame} is @code{nil}, it defaults to the
selected frame.
@end defun

@defun modify-all-frames-parameters alist
This function alters the frame parameters of all existing frames
according to @var{alist}, then modifies @code{default-frame-alist}
(and, if necessary, @code{initial-frame-alist}) to apply the same
parameter values to frames that will be created henceforth.
@end defun

@node Initial Parameters
@subsection Initial Frame Parameters
@cindex parameters of initial frame

You can specify the parameters for the initial startup frame by
setting @code{initial-frame-alist} in your init file (@pxref{Init
File}).

@defopt initial-frame-alist
This variable's value is an alist of parameter values used when
creating the initial frame.  You can set this variable to specify the
appearance of the initial frame without altering subsequent frames.
Each element has the form:

@example
(@var{parameter} . @var{value})
@end example

Emacs creates the initial frame before it reads your init
file.  After reading that file, Emacs checks @code{initial-frame-alist},
and applies the parameter settings in the altered value to the already
created initial frame.

If these settings affect the frame geometry and appearance, you'll see
the frame appear with the wrong ones and then change to the specified
ones.  If that bothers you, you can specify the same geometry and
appearance with X resources; those do take effect before the frame is
created.  @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.

X resource settings typically apply to all frames.  If you want to
specify some X resources solely for the sake of the initial frame, and
you don't want them to apply to subsequent frames, here's how to achieve
this.  Specify parameters in @code{default-frame-alist} to override the
X resources for subsequent frames; then, to prevent these from affecting
the initial frame, specify the same parameters in
@code{initial-frame-alist} with values that match the X resources.
@end defopt

@cindex minibuffer-only frame
If these parameters include @code{(minibuffer . nil)}, that indicates
that the initial frame should have no minibuffer.  In this case, Emacs
creates a separate @dfn{minibuffer-only frame} as well.

@defopt minibuffer-frame-alist
This variable's value is an alist of parameter values used when
creating an initial minibuffer-only frame (i.e., the minibuffer-only
frame that Emacs creates if @code{initial-frame-alist} specifies a
frame with no minibuffer).
@end defopt

@defopt default-frame-alist
This is an alist specifying default values of frame parameters for all
Emacs frames---the first frame, and subsequent frames.  When using the X
Window System, you can get the same results by means of X resources
in many cases.

Setting this variable does not affect existing frames.  Furthermore,
functions that display a buffer in a separate frame may override the
default parameters by supplying their own parameters.
@end defopt

If you invoke Emacs with command-line options that specify frame
appearance, those options take effect by adding elements to either
@code{initial-frame-alist} or @code{default-frame-alist}.  Options
which affect just the initial frame, such as @samp{--geometry} and
@samp{--maximized}, add to @code{initial-frame-alist}; the others add
to @code{default-frame-alist}.  @pxref{Emacs Invocation,, Command Line
Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.

@node Window Frame Parameters
@subsection Window Frame Parameters
@cindex frame parameters for windowed displays

  Just what parameters a frame has depends on what display mechanism
it uses.  This section describes the parameters that have special
meanings on some or all kinds of terminals.  Of these, @code{name},
@code{title}, @code{height}, @code{width}, @code{buffer-list} and
@code{buffer-predicate} provide meaningful information in terminal
frames, and @code{tty-color-mode} is meaningful only for frames on
text terminals.

@menu
* Basic Parameters::            Parameters that are fundamental.
* Position Parameters::         The position of the frame on the screen.
* Size Parameters::             Frame's size.
* Layout Parameters::           Size of parts of the frame, and
                                  enabling or disabling some parts.
* Buffer Parameters::           Which buffers have been or should be shown.
* Management Parameters::       Communicating with the window manager.
* Cursor Parameters::           Controlling the cursor appearance.
* Font and Color Parameters::   Fonts and colors for the frame text.
@end menu

@node Basic Parameters
@subsubsection Basic Parameters

  These frame parameters give the most basic information about the
frame.  @code{title} and @code{name} are meaningful on all terminals.

@table @code
@vindex display, a frame parameter
@item display
The display on which to open this frame.  It should be a string of the
form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
@env{DISPLAY} environment variable.  @xref{Multiple Terminals}, for
more details about display names.

@vindex display-type, a frame parameter
@item display-type
This parameter describes the range of possible colors that can be used
in this frame.  Its value is @code{color}, @code{grayscale} or
@code{mono}.

@vindex title, a frame parameter
@item title
If a frame has a non-@code{nil} title, it appears in the window
system's title bar at the top of the frame, and also in the mode line
of windows in that frame if @code{mode-line-frame-identification} uses
@samp{%F} (@pxref{%-Constructs}).  This is normally the case when
Emacs is not using a window system, and can only display one frame at
a time.  @xref{Frame Titles}.

@vindex name, a frame parameter
@item name
The name of the frame.  The frame name serves as a default for the frame
title, if the @code{title} parameter is unspecified or @code{nil}.  If
you don't specify a name, Emacs sets the frame name automatically
(@pxref{Frame Titles}).

If you specify the frame name explicitly when you create the frame, the
name is also used (instead of the name of the Emacs executable) when
looking up X resources for the frame.

@item explicit-name
If the frame name was specified explicitly when the frame was created,
this parameter will be that name.  If the frame wasn't explicitly
named, this parameter will be @code{nil}.
@end table

@node Position Parameters
@subsubsection Position Parameters
@cindex window position on display
@cindex frame position

  Position parameters' values are normally measured in pixels, but on
text terminals they count characters or lines instead.

@table @code
@vindex left, a frame parameter
@item left
The position, in pixels, of the left (or right) edge of the frame with
respect to the left (or right) edge of the screen.  The value may be:

@table @asis
@item an integer
A positive integer relates the left edge of the frame to the left edge
of the screen.  A negative integer relates the right frame edge to the
right screen edge.

@item @code{(+ @var{pos})}
This specifies the position of the left frame edge relative to the left
screen edge.  The integer @var{pos} may be positive or negative; a
negative value specifies a position outside the screen or on a monitor
other than the primary one (for multi-monitor displays).

@item @code{(- @var{pos})}
This specifies the position of the right frame edge relative to the right
screen edge.  The integer @var{pos} may be positive or negative; a
negative value specifies a position outside the screen or on a monitor
other than the primary one (for multi-monitor displays).
@end table

Some window managers ignore program-specified positions.  If you want to
be sure the position you specify is not ignored, specify a
non-@code{nil} value for the @code{user-position} parameter as well.

If the window manager refuses to align a frame at the left or top screen
edge, combining position notation and @code{user-position} as in

@example
(modify-frame-parameters
  nil '((user-position . t) (left . (+ -4))))
@end example

may help to override that.

@vindex top, a frame parameter
@item top
The screen position of the top (or bottom) edge, in pixels, with respect
to the top (or bottom) edge of the screen.  It works just like
@code{left}, except vertically instead of horizontally.

@vindex icon-left, a frame parameter
@item icon-left
The screen position of the left edge of the frame's icon, in pixels,
counting from the left edge of the screen.  This takes effect when the
frame is iconified, if the window manager supports this feature.  If
you specify a value for this parameter, then you must also specify a
value for @code{icon-top} and vice versa.

@vindex icon-top, a frame parameter
@item icon-top
The screen position of the top edge of the frame's icon, in pixels,
counting from the top edge of the screen.  This takes effect when the
frame is iconified, if the window manager supports this feature.

@vindex user-position, a frame parameter
@item user-position
When you create a frame and specify its screen position with the
@code{left} and @code{top} parameters, use this parameter to say whether
the specified position was user-specified (explicitly requested in some
way by a human user) or merely program-specified (chosen by a program).
A non-@code{nil} value says the position was user-specified.

@cindex window positions and window managers
Window managers generally heed user-specified positions, and some heed
program-specified positions too.  But many ignore program-specified
positions, placing the window in a default fashion or letting the user
place it with the mouse.  Some window managers, including @code{twm},
let the user specify whether to obey program-specified positions or
ignore them.

When you call @code{make-frame}, you should specify a non-@code{nil}
value for this parameter if the values of the @code{left} and @code{top}
parameters represent the user's stated preference; otherwise, use
@code{nil}.
@end table


@node Size Parameters
@subsubsection Size Parameters
@cindex window size on display

  Frame parameters specify frame sizes in character units.  On
graphical displays, the @code{default} face determines the actual
pixel sizes of these character units (@pxref{Face Attributes}).

@table @code
@vindex height, a frame parameter
@item height
The height of the frame's text area (@pxref{Frame Geometry}), in
characters.

@vindex width, a frame parameter
@item width
The width of the frame's text area (@pxref{Frame Geometry}), in
characters.

@vindex user-size, a frame parameter
@item user-size
This does for the size parameters @code{height} and @code{width} what
the @code{user-position} parameter (@pxref{Position Parameters,
user-position}) does for the position parameters @code{top} and
@code{left}.

@cindex fullboth frames
@cindex fullheight frames
@cindex fullwidth frames
@cindex maximized frames
@vindex fullscreen, a frame parameter
@item fullscreen
This parameter specifies whether to maximize the frame's width, height
or both.  Its value can be @code{fullwidth}, @code{fullheight},
@code{fullboth}, or @code{maximized}.  A @dfn{fullwidth} frame is as
wide as possible, a @dfn{fullheight} frame is as tall as possible, and
a @dfn{fullboth} frame is both as wide and as tall as possible.  A
@dfn{maximized} frame is like a ``fullboth'' frame, except that it usually
keeps its title bar and the buttons for resizing
and closing the frame.  Also, maximized frames typically avoid hiding
any task bar or panels displayed on the desktop.  A ``fullboth'' frame,
on the other hand, usually omits the title bar and occupies the entire
available screen space.

Full-height and full-width frames are more similar to maximized
frames in this regard.  However, these typically display an external
border which might be absent with maximized frames.  Hence the heights
of maximized and full-height frames and the widths of maximized and
full-width frames often differ by a few pixels.

With some window managers you may have to customize the variable
@code{frame-resize-pixelwise} (@pxref{Size and Position}) in order to
make a frame truly appear maximized or full-screen.  Moreover,
some window managers might not support smooth transition between the
various full-screen or maximization states.  Customizing the variable
@code{x-frame-normalize-before-maximize} can help to overcome that.

@vindex fullscreen-restore, a frame parameter
@item fullscreen-restore
This parameter specifies the desired fullscreen state of the frame
after invoking the @code{toggle-frame-fullscreen} command (@pxref{Frame
Commands,,, emacs, The GNU Emacs Manual}) in the ``fullboth'' state.
Normally this parameter is installed automatically by that command when
toggling the state to fullboth.  If, however, you start Emacs in the
``fullboth'' state, you have to specify the desired behavior in your initial
file as, for example

@example
(setq default-frame-alist
    '((fullscreen . fullboth) (fullscreen-restore . fullheight)))
@end example

This will give a new frame full height after typing in it @key{F11} for
the first time.
@end table


@node Layout Parameters
@subsubsection Layout Parameters
@cindex layout parameters of frames
@cindex frame layout parameters

  These frame parameters enable or disable various parts of the
frame, or control their sizes.

@table @code
@vindex border-width, a frame parameter
@item border-width
The width in pixels of the frame's border.

@vindex internal-border-width, a frame parameter
@item internal-border-width
The distance in pixels between text (or fringe) and the frame's border.

@vindex vertical-scroll-bars, a frame parameter
@item vertical-scroll-bars
Whether the frame has scroll bars for vertical scrolling, and which side
of the frame they should be on.  The possible values are @code{left},
@code{right}, and @code{nil} for no scroll bars.

@vindex horizontal-scroll-bars, a frame parameter
@item horizontal-scroll-bars
Whether the frame has scroll bars for horizontal scrolling (@code{t} and
@code{bottom} mean yes, @code{nil} means no).

@vindex scroll-bar-width, a frame parameter
@item scroll-bar-width
The width of vertical scroll bars, in pixels, or @code{nil} meaning to
use the default width.

@vindex scroll-bar-height, a frame parameter
@item scroll-bar-height
The height of horizontal scroll bars, in pixels, or @code{nil} meaning
to use the default height.

@vindex left-fringe, a frame parameter
@vindex right-fringe, a frame parameter
@item left-fringe
@itemx right-fringe
The default width of the left and right fringes of windows in this
frame (@pxref{Fringes}).  If either of these is zero, that effectively
removes the corresponding fringe.

When you use @code{frame-parameter} to query the value of either of
these two frame parameters, the return value is always an integer.
When using @code{set-frame-parameter}, passing a @code{nil} value
imposes an actual default value of 8 pixels.

@vindex right-divider-width, a frame parameter
@item right-divider-width
The width (thickness) reserved for the right divider (@pxref{Window
Dividers}) of any window on the frame, in pixels.  A value of zero means
to not draw right dividers.

@vindex bottom-divider-width, a frame parameter
@item bottom-divider-width
The width (thickness) reserved for the bottom divider (@pxref{Window
Dividers}) of any window on the frame, in pixels.  A value of zero means
to not draw bottom dividers.

@vindex menu-bar-lines frame parameter
@item menu-bar-lines
The number of lines to allocate at the top of the frame for a menu
bar.  The default is 1 if Menu Bar mode is enabled, and 0 otherwise.
@xref{Menu Bars,,,emacs, The GNU Emacs Manual}.

@vindex tool-bar-lines frame parameter
@item tool-bar-lines
The number of lines to use for the tool bar.  The default is 1 if Tool
Bar mode is enabled, and 0 otherwise.  @xref{Tool Bars,,,emacs, The
GNU Emacs Manual}.

@vindex tool-bar-position frame parameter
@item tool-bar-position
The position of the tool bar.  Currently only for the GTK tool bar.
Value can be one of @code{top}, @code{bottom} @code{left}, @code{right}.
The default is  @code{top}.

@vindex line-spacing, a frame parameter
@item line-spacing
Additional space to leave below each text line, in pixels (a positive
integer).  @xref{Line Height}, for more information.
@end table

@node Buffer Parameters
@subsubsection Buffer Parameters
@cindex frame, which buffers to display
@cindex buffers to display on frame

  These frame parameters, meaningful on all kinds of terminals, deal
with which buffers have been, or should, be displayed in the frame.

@table @code
@vindex minibuffer, a frame parameter
@item minibuffer
Whether this frame has its own minibuffer.  The value @code{t} means
yes, @code{nil} means no, @code{only} means this frame is just a
minibuffer.  If the value is a minibuffer window (in some other
frame), the frame uses that minibuffer.

This frame parameter takes effect when the frame is created, and can
not be changed afterwards.

@vindex buffer-predicate, a frame parameter
@item buffer-predicate
The buffer-predicate function for this frame.  The function
@code{other-buffer} uses this predicate (from the selected frame) to
decide which buffers it should consider, if the predicate is not
@code{nil}.  It calls the predicate with one argument, a buffer, once for
each buffer; if the predicate returns a non-@code{nil} value, it
considers that buffer.

@vindex buffer-list, a frame parameter
@item buffer-list
A list of buffers that have been selected in this frame, ordered
most-recently-selected first.

@vindex unsplittable, a frame parameter
@item unsplittable
If non-@code{nil}, this frame's window is never split automatically.
@end table

@node Management Parameters
@subsubsection Window Management Parameters
@cindex window manager interaction, and frame parameters

  The following frame parameters control various aspects of the
frame's interaction with the window manager.  They have no effect on
text terminals.

@table @code
@vindex visibility, a frame parameter
@item visibility
The state of visibility of the frame.  There are three possibilities:
@code{nil} for invisible, @code{t} for visible, and @code{icon} for
iconified.  @xref{Visibility of Frames}.

@vindex auto-raise, a frame parameter
@item auto-raise
If non-@code{nil}, Emacs automatically raises the frame when it is
selected.  Some window managers do not allow this.

@vindex auto-lower, a frame parameter
@item auto-lower
If non-@code{nil}, Emacs automatically lowers the frame when it is
deselected.  Some window managers do not allow this.

@vindex icon-type, a frame parameter
@item icon-type
The type of icon to use for this frame.  If the value is a string,
that specifies a file containing a bitmap to use; @code{nil} specifies
no icon (in which case the window manager decides what to show); any
other non-@code{nil} value specifies the default Emacs icon.

@vindex icon-name, a frame parameter
@item icon-name
The name to use in the icon for this frame, when and if the icon
appears.  If this is @code{nil}, the frame's title is used.

@vindex window-id, a frame parameter
@item window-id
The ID number which the graphical display uses for this frame.  Emacs
assigns this parameter when the frame is created; changing the
parameter has no effect on the actual ID number.

@vindex outer-window-id, a frame parameter
@item outer-window-id
The ID number of the outermost window-system window in which the frame
exists.  As with @code{window-id}, changing this parameter has no
actual effect.

@vindex wait-for-wm, a frame parameter
@item wait-for-wm
If non-@code{nil}, tell Xt to wait for the window manager to confirm
geometry changes.  Some window managers, including versions of Fvwm2
and KDE, fail to confirm, so Xt hangs.  Set this to @code{nil} to
prevent hanging with those window managers.

@vindex sticky, a frame parameter
@item sticky
If non-@code{nil}, the frame is visible on all virtual desktops on systems
with virtual desktops.

@ignore
@vindex parent-id, a frame parameter
@item parent-id
@c ??? Not yet working.
The X window number of the window that should be the parent of this one.
Specifying this lets you create an Emacs window inside some other
application's window.  (It is not certain this will be implemented; try
it and see if it works.)
@end ignore
@end table

@node Cursor Parameters
@subsubsection Cursor Parameters
@cindex cursor, and frame parameters

  This frame parameter controls the way the cursor looks.

@table @code
@vindex cursor-type, a frame parameter
@item cursor-type
How to display the cursor.  Legitimate values are:

@table @code
@item box
Display a filled box.  (This is the default.)
@item hollow
Display a hollow box.
@item nil
Don't display a cursor.
@item bar
Display a vertical bar between characters.
@item (bar . @var{width})
Display a vertical bar @var{width} pixels wide between characters.
@item hbar
Display a horizontal bar.
@item (hbar . @var{height})
Display a horizontal bar @var{height} pixels high.
@end table
@end table

@vindex cursor-type
The @code{cursor-type} frame parameter may be overridden by the
variables @code{cursor-type} and
@code{cursor-in-non-selected-windows}:

@defvar cursor-type
This buffer-local variable controls how the cursor looks in a selected
window showing the buffer.  If its value is @code{t}, that means to
use the cursor specified by the @code{cursor-type} frame parameter.
Otherwise, the value should be one of the cursor types listed above,
and it overrides the @code{cursor-type} frame parameter.
@end defvar

@defopt cursor-in-non-selected-windows
This buffer-local variable controls how the cursor looks in a window
that is not selected.  It supports the same values as the
@code{cursor-type} frame parameter; also, @code{nil} means don't
display a cursor in nonselected windows, and @code{t} (the default)
means use a standard modification of the usual cursor type (solid box
becomes hollow box, and bar becomes a narrower bar).
@end defopt

@defopt x-stretch-cursor
This variable controls the width of the block cursor displayed on
extra-wide glyphs such as a tab or a stretch of white space.  By
default, the block cursor is only as wide as the font's default
character, and will not cover all of the width of the glyph under it
if that glyph is extra-wide.  A non-@code{nil} value of this variable
means draw the block cursor as wide as the glyph under it.  The
default value is @code{nil}.

This variable has no effect on text-mode frames, since the text-mode
cursor is drawn by the terminal out of Emacs's control.
@end defopt

@defopt blink-cursor-alist
This variable specifies how to blink the cursor.  Each element has the
form @code{(@var{on-state} . @var{off-state})}.  Whenever the cursor
type equals @var{on-state} (comparing using @code{equal}), the
corresponding @var{off-state} specifies what the cursor looks like
when it blinks off.  Both @var{on-state} and @var{off-state}
should be suitable values for the @code{cursor-type} frame parameter.

There are various defaults for how to blink each type of cursor, if
the type is not mentioned as an @var{on-state} here.  Changes in this
variable do not take effect immediately, only when you specify the
@code{cursor-type} frame parameter.
@end defopt

@node Font and Color Parameters
@subsubsection Font and Color Parameters
@cindex font and color, frame parameters

  These frame parameters control the use of fonts and colors.

@table @code
@vindex font-backend, a frame parameter
@item font-backend
A list of symbols, specifying the @dfn{font backends} to use for
drawing fonts in the frame, in order of priority.  On X, there are
currently two available font backends: @code{x} (the X core font
driver) and @code{xft} (the Xft font driver).  On MS-Windows, there are
currently two available font backends: @code{gdi} and
@code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
Manual}).  On other systems, there is only one available font backend,
so it does not make sense to modify this frame parameter.

@vindex background-mode, a frame parameter
@item background-mode
This parameter is either @code{dark} or @code{light}, according
to whether the background color is a light one or a dark one.

@vindex tty-color-mode, a frame parameter
@item tty-color-mode
@cindex standard colors for character terminals
This parameter overrides the terminal's color support as given by the
system's terminal capabilities database in that this parameter's value
specifies the color mode to use on a text terminal.  The value can be
either a symbol or a number.  A number specifies the number of colors
to use (and, indirectly, what commands to issue to produce each
color).  For example, @code{(tty-color-mode . 8)} specifies use of the
ANSI escape sequences for 8 standard text colors.  A value of -1 turns
off color support.

If the parameter's value is a symbol, it specifies a number through
the value of @code{tty-color-mode-alist}, and the associated number is
used instead.

@vindex screen-gamma, a frame parameter
@item screen-gamma
@cindex gamma correction
If this is a number, Emacs performs gamma correction which adjusts
the brightness of all colors.  The value should be the screen gamma of
your display.

Usual PC monitors have a screen gamma of 2.2, so color values in
Emacs, and in X windows generally, are calibrated to display properly
on a monitor with that gamma value.  If you specify 2.2 for
@code{screen-gamma}, that means no correction is needed.  Other values
request correction, designed to make the corrected colors appear on
your screen the way they would have appeared without correction on an
ordinary monitor with a gamma value of 2.2.

If your monitor displays colors too light, you should specify a
@code{screen-gamma} value smaller than 2.2.  This requests correction
that makes colors darker.  A screen gamma value of 1.5 may give good
results for LCD color displays.

@vindex alpha, a frame parameter
@item alpha
@cindex opacity, frame
@cindex transparency, frame
@vindex frame-alpha-lower-limit
This parameter specifies the opacity of the frame, on graphical
displays that support variable opacity.  It should be an integer
between 0 and 100, where 0 means completely transparent and 100 means
completely opaque.  It can also have a @code{nil} value, which tells
Emacs not to set the frame opacity (leaving it to the window manager).

To prevent the frame from disappearing completely from view, the
variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
If the value of the frame parameter is less than the value of this
variable, Emacs uses the latter.  By default,
@code{frame-alpha-lower-limit} is 20.

The @code{alpha} frame parameter can also be a cons cell
@code{(@var{active} . @var{inactive})}, where @var{active} is the
opacity of the frame when it is selected, and @var{inactive} is the
opacity when it is not selected.
@end table

The following frame parameters are semi-obsolete in that they are
automatically equivalent to particular face attributes of particular
faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):

@table @code
@vindex font, a frame parameter
@item font
The name of the font for displaying text in the frame.  This is a
string, either a valid font name for your system or the name of an Emacs
fontset (@pxref{Fontsets}).  It is equivalent to the @code{font}
attribute of the @code{default} face.

@vindex foreground-color, a frame parameter
@item foreground-color
The color to use for the image of a character.  It is equivalent to
the @code{:foreground} attribute of the @code{default} face.

@vindex background-color, a frame parameter
@item background-color
The color to use for the background of characters.  It is equivalent to
the @code{:background} attribute of the @code{default} face.

@vindex mouse-color, a frame parameter
@item mouse-color
The color for the mouse pointer.  It is equivalent to the @code{:background}
attribute of the @code{mouse} face.

@vindex cursor-color, a frame parameter
@item cursor-color
The color for the cursor that shows point.  It is equivalent to the
@code{:background} attribute of the @code{cursor} face.

@vindex border-color, a frame parameter
@item border-color
The color for the border of the frame.  It is equivalent to the
@code{:background} attribute of the @code{border} face.

@vindex scroll-bar-foreground, a frame parameter
@item scroll-bar-foreground
If non-@code{nil}, the color for the foreground of scroll bars.  It is
equivalent to the @code{:foreground} attribute of the
@code{scroll-bar} face.

@vindex scroll-bar-background, a frame parameter
@item scroll-bar-background
If non-@code{nil}, the color for the background of scroll bars.  It is
equivalent to the @code{:background} attribute of the
@code{scroll-bar} face.
@end table


@node Geometry
@subsection Geometry

  Here's how to examine the data in an X-style window geometry
specification:

@defun x-parse-geometry geom
@cindex geometry specification
The function @code{x-parse-geometry} converts a standard X window
geometry string to an alist that you can use as part of the argument to
@code{make-frame}.

The alist describes which parameters were specified in @var{geom}, and
gives the values specified for them.  Each element looks like
@code{(@var{parameter} . @var{value})}.  The possible @var{parameter}
values are @code{left}, @code{top}, @code{width}, and @code{height}.

For the size parameters, the value must be an integer.  The position
parameter names @code{left} and @code{top} are not totally accurate,
because some values indicate the position of the right or bottom edges
instead.  The @var{value} possibilities for the position parameters are:
an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
as previously described (@pxref{Position Parameters}).

Here is an example:

@example
(x-parse-geometry "35x70+0-0")
     @result{} ((height . 70) (width . 35)
         (top - 0) (left . 0))
@end example
@end defun

@node Terminal Parameters
@section Terminal Parameters
@cindex terminal parameters

  Each terminal has a list of associated parameters.  These
@dfn{terminal parameters} are mostly a convenient way of storage for
terminal-local variables, but some terminal parameters have a special
meaning.

  This section describes functions to read and change the parameter values
of a terminal.  They all accept as their argument either a terminal or
a frame; the latter means use that frame's terminal.  An argument of
@code{nil} means the selected frame's terminal.

@defun terminal-parameters &optional terminal
This function returns an alist listing all the parameters of
@var{terminal} and their values.
@end defun

@defun terminal-parameter terminal parameter
This function returns the value of the parameter @var{parameter} (a
symbol) of @var{terminal}.  If @var{terminal} has no setting for
@var{parameter}, this function returns @code{nil}.
@end defun

@defun set-terminal-parameter terminal parameter value
This function sets the parameter @var{parameter} of @var{terminal} to the
specified @var{value}, and returns the previous value of that
parameter.
@end defun

Here's a list of a few terminal parameters that have a special
meaning:

@table @code
@item background-mode
The classification of the terminal's background color, either
@code{light} or @code{dark}.
@item normal-erase-is-backspace
Value is either 1 or 0, depending on whether
@code{normal-erase-is-backspace-mode} is turned on or off on this
terminal.  @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
@item terminal-initted
After the terminal is initialized, this is set to the
terminal-specific initialization function.
@item tty-mode-set-strings
When present, a list of strings containing escape sequences that Emacs
will output while configuring a tty for rendering.  Emacs emits these
strings only when configuring a terminal: if you want to enable a mode
on a terminal that is already active (for example, while in
@code{tty-setup-hook}), explicitly output the necessary escape
sequence using @code{send-string-to-terminal} in addition to adding
the sequence to @code{tty-mode-set-strings}.
@item tty-mode-reset-strings
When present, a list of strings that undo the effects of the strings
in @code{tty-mode-set-strings}.  Emacs emits these strings when
exiting, deleting a terminal, or suspending itself.
@end table

@node Frame Titles
@section Frame Titles
@cindex frame title

  Every frame has a @code{name} parameter; this serves as the default
for the frame title which window systems typically display at the top of
the frame.  You can specify a name explicitly by setting the @code{name}
frame property.

  Normally you don't specify the name explicitly, and Emacs computes the
frame name automatically based on a template stored in the variable
@code{frame-title-format}.  Emacs recomputes the name each time the
frame is redisplayed.

@defvar frame-title-format
This variable specifies how to compute a name for a frame when you have
not explicitly specified one.  The variable's value is actually a mode
line construct, just like @code{mode-line-format}, except that the
@samp{%c} and @samp{%l} constructs are ignored.  @xref{Mode Line
Data}.
@end defvar

@defvar icon-title-format
This variable specifies how to compute the name for an iconified frame,
when you have not explicitly specified the frame title.  This title
appears in the icon itself.
@end defvar

@defvar multiple-frames
This variable is set automatically by Emacs.  Its value is @code{t} when
there are two or more frames (not counting minibuffer-only frames or
invisible frames).  The default value of @code{frame-title-format} uses
@code{multiple-frames} so as to put the buffer name in the frame title
only when there is more than one frame.

The value of this variable is not guaranteed to be accurate except
while processing @code{frame-title-format} or
@code{icon-title-format}.
@end defvar

@node Deleting Frames
@section Deleting Frames
@cindex deleting frames

  A @dfn{live frame} is one that has not been deleted.  When a frame
is deleted, it is removed from its terminal display, although it may
continue to exist as a Lisp object until there are no more references
to it.

@deffn Command delete-frame &optional frame force
@vindex delete-frame-functions
This function deletes the frame @var{frame}.  Unless @var{frame} is a
tooltip, it first runs the hook @code{delete-frame-functions} (each
function gets one argument, @var{frame}).  By default, @var{frame} is
the selected frame.

A frame cannot be deleted as long as its minibuffer serves as surrogate
minibuffer for another frame (@pxref{Minibuffers and Frames}).
Normally, you cannot delete a frame if all other frames are invisible,
but if @var{force} is non-@code{nil}, then you are allowed to do so.
@end deffn

@defun frame-live-p frame
The function @code{frame-live-p} returns non-@code{nil} if the frame
@var{frame} has not been deleted.  The possible non-@code{nil} return
values are like those of @code{framep}.  @xref{Frames}.
@end defun

  Some window managers provide a command to delete a window.  These work
by sending a special message to the program that operates the window.
When Emacs gets one of these commands, it generates a
@code{delete-frame} event, whose normal definition is a command that
calls the function @code{delete-frame}.  @xref{Misc Events}.

@node Finding All Frames
@section Finding All Frames
@cindex frames, scanning all

@defun frame-list
This function returns a list of all the live frames, i.e., those that
have not been deleted.  It is analogous to @code{buffer-list} for
buffers, and includes frames on all terminals.  The list that you get
is newly created, so modifying the list doesn't have any effect on the
internals of Emacs.
@end defun

@defun visible-frame-list
This function returns a list of just the currently visible frames.
@xref{Visibility of Frames}.  Frames on text terminals always count as
visible, even though only the selected one is actually displayed.
@end defun

@defun next-frame &optional frame minibuf
This function lets you cycle conveniently through all the frames on
the current display from an arbitrary starting point.  It returns the
next frame after @var{frame} in the cycle.  If @var{frame} is
omitted or @code{nil}, it defaults to the selected frame (@pxref{Input
Focus}).

The second argument, @var{minibuf}, says which frames to consider:

@table @asis
@item @code{nil}
Exclude minibuffer-only frames.
@item @code{visible}
Consider all visible frames.
@item 0
Consider all visible or iconified frames.
@item a window
Consider only the frames using that particular window as their
minibuffer.
@item anything else
Consider all frames.
@end table
@end defun

@defun previous-frame &optional frame minibuf
Like @code{next-frame}, but cycles through all frames in the opposite
direction.
@end defun

  See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
Window Ordering}.

@node Minibuffers and Frames
@section Minibuffers and Frames

Normally, each frame has its own minibuffer window at the bottom, which
is used whenever that frame is selected.  If the frame has a minibuffer,
you can get it with @code{minibuffer-window} (@pxref{Definition of
minibuffer-window}).

@cindex frame without a minibuffer
@cindex surrogate minibuffer frame
However, you can also create a frame without a minibuffer.  Such a frame
must use the minibuffer window of some other frame.  That other frame
will serve as @dfn{surrogate minibuffer frame} for this frame and cannot
be deleted via @code{delete-frame} (@pxref{Deleting Frames}) as long as
this frame is live.

When you create the frame, you can explicitly specify the minibuffer
window to use (in some other frame).  If you don't, then the minibuffer
is found in the frame which is the value of the variable
@code{default-minibuffer-frame}.  Its value should be a frame that does
have a minibuffer.

If you use a minibuffer-only frame, you might want that frame to raise
when you enter the minibuffer.  If so, set the variable
@code{minibuffer-auto-raise} to @code{t}.  @xref{Raising and Lowering}.

@defvar default-minibuffer-frame
This variable specifies the frame to use for the minibuffer window, by
default.  It does not affect existing frames.  It is always local to
the current terminal and cannot be buffer-local.  @xref{Multiple
Terminals}.
@end defvar

@node Input Focus
@section Input Focus
@cindex input focus
@c @cindex selected frame    Duplicates selected-frame, same for selected-window.

At any time, one frame in Emacs is the @dfn{selected frame}.  The selected
window always resides on the selected frame.

When Emacs displays its frames on several terminals (@pxref{Multiple
Terminals}), each terminal has its own selected frame.  But only one
of these is @emph{the} selected frame: it's the frame that belongs
to the terminal from which the most recent input came.  That is, when
Emacs runs a command that came from a certain terminal, the selected
frame is the one of that terminal.  Since Emacs runs only a single
command at any given time, it needs to consider only one selected
frame at a time; this frame is what we call @dfn{the selected frame}
in this manual.  The display on which the selected frame is shown is
the @dfn{selected frame's display}.

@defun selected-frame
This function returns the selected frame.
@end defun

Some window systems and window managers direct keyboard input to the
window object that the mouse is in; others require explicit clicks or
commands to @dfn{shift the focus} to various window objects.  Either
way, Emacs automatically keeps track of which frame has the focus.  To
explicitly switch to a different frame from a Lisp function, call
@code{select-frame-set-input-focus}.

Lisp programs can also switch frames temporarily by calling the
function @code{select-frame}.  This does not alter the window system's
concept of focus; rather, it escapes from the window manager's control
until that control is somehow reasserted.

When using a text terminal, only one frame can be displayed at a time
on the terminal, so after a call to @code{select-frame}, the next
redisplay actually displays the newly selected frame.  This frame
remains selected until a subsequent call to @code{select-frame}.  Each
frame on a text terminal has a number which appears in the mode line
before the buffer name (@pxref{Mode Line Variables}).

@defun select-frame-set-input-focus frame &optional norecord
This function selects @var{frame}, raises it (should it happen to be
obscured by other frames) and tries to give it the X server's focus.
On a text terminal, the next redisplay displays the new frame on the
entire terminal screen.  The optional argument @var{norecord} has the
same meaning as for @code{select-frame} (see below).  The return value
of this function is not significant.
@end defun

@deffn Command select-frame frame &optional norecord
This function selects frame @var{frame}, temporarily disregarding the
focus of the X server if any.  The selection of @var{frame} lasts until
the next time the user does something to select a different frame, or
until the next time this function is called.  (If you are using a
window system, the previously selected frame may be restored as the
selected frame after return to the command loop, because it still may
have the window system's input focus.)

The specified @var{frame} becomes the selected frame, and its terminal
becomes the selected terminal.  This function then calls
@code{select-window} as a subroutine, passing the window selected
within @var{frame} as its first argument and @var{norecord} as its
second argument (hence, if @var{norecord} is non-@code{nil}, this
avoids changing the order of recently selected windows nor the buffer
list).  @xref{Selecting Windows}.

This function returns @var{frame}, or @code{nil} if @var{frame} has
been deleted.

In general, you should never use @code{select-frame} in a way that
could switch to a different terminal without switching back when
you're done.
@end deffn

Emacs cooperates with the window system by arranging to select frames as
the server and window manager request.  It does so by generating a
special kind of input event, called a @dfn{focus} event, when
appropriate.  The command loop handles a focus event by calling
@code{handle-switch-frame}.  @xref{Focus Events}.

@deffn Command handle-switch-frame frame
This function handles a focus event by selecting frame @var{frame}.

Focus events normally do their job by invoking this command.
Don't call it for any other reason.
@end deffn

@defun redirect-frame-focus frame &optional focus-frame
This function redirects focus from @var{frame} to @var{focus-frame}.
This means that @var{focus-frame} will receive subsequent keystrokes and
events intended for @var{frame}.  After such an event, the value of
@code{last-event-frame} will be @var{focus-frame}.  Also, switch-frame
events specifying @var{frame} will instead select @var{focus-frame}.

If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
redirection for @var{frame}, which therefore once again receives its own
events.

One use of focus redirection is for frames that don't have minibuffers.
These frames use minibuffers on other frames.  Activating a minibuffer
on another frame redirects focus to that frame.  This puts the focus on
the minibuffer's frame, where it belongs, even though the mouse remains
in the frame that activated the minibuffer.

Selecting a frame can also change focus redirections.  Selecting frame
@code{bar}, when @code{foo} had been selected, changes any redirections
pointing to @code{foo} so that they point to @code{bar} instead.  This
allows focus redirection to work properly when the user switches from
one frame to another using @code{select-window}.

This means that a frame whose focus is redirected to itself is treated
differently from a frame whose focus is not redirected.
@code{select-frame} affects the former but not the latter.

The redirection lasts until @code{redirect-frame-focus} is called to
change it.
@end defun

@defvar focus-in-hook
This is a normal hook run when an Emacs frame gains input focus.
@end defvar

@defvar focus-out-hook
This is a normal hook run when an Emacs frame loses input focus.
@end defvar

@defopt focus-follows-mouse
This option is how you inform Emacs whether the window manager transfers
focus when the user moves the mouse.  Non-@code{nil} says that it does.
When this is so, the command @code{other-frame} moves the mouse to a
position consistent with the new selected frame.
@end defopt

@node Visibility of Frames
@section Visibility of Frames
@cindex visible frame
@cindex invisible frame
@cindex iconified frame
@cindex minimized frame
@cindex frame visibility

A frame on a graphical display may be @dfn{visible}, @dfn{invisible},
or @dfn{iconified}.  If it is visible, its contents are displayed in
the usual manner.  If it is iconified, its contents are not displayed,
but there is a little icon somewhere to bring the frame back into view
(some window managers refer to this state as @dfn{minimized} rather
than @dfn{iconified}, but from Emacs' point of view they are the same
thing).  If a frame is invisible, it is not displayed at all.

  Visibility is meaningless on text terminals, since only the selected
one is actually displayed in any case.

@defun frame-visible-p frame
This function returns the visibility status of frame @var{frame}.  The
value is @code{t} if @var{frame} is visible, @code{nil} if it is
invisible, and @code{icon} if it is iconified.

On a text terminal, all frames are considered visible for the
purposes of this function, even though only one frame is displayed.
@xref{Raising and Lowering}.
@end defun

@deffn Command iconify-frame &optional frame
This function iconifies frame @var{frame}.  If you omit @var{frame}, it
iconifies the selected frame.
@end deffn

@deffn Command make-frame-visible &optional frame
This function makes frame @var{frame} visible.  If you omit
@var{frame}, it makes the selected frame visible.  This does not raise
the frame, but you can do that with @code{raise-frame} if you wish
(@pxref{Raising and Lowering}).
@end deffn

@deffn Command make-frame-invisible &optional frame force
This function makes frame @var{frame} invisible.  If you omit
@var{frame}, it makes the selected frame invisible.

Unless @var{force} is non-@code{nil}, this function refuses to make
@var{frame} invisible if all other frames are invisible..
@end deffn

  The visibility status of a frame is also available as a frame
parameter.  You can read or change it as such.  @xref{Management
Parameters}.  The user can also iconify and deiconify frames with the
window manager.  This happens below the level at which Emacs can exert
any control, but Emacs does provide events that you can use to keep
track of such changes.  @xref{Misc Events}.

@node Raising and Lowering
@section Raising and Lowering Frames

@cindex raising a frame
@cindex lowering a frame
  Most window systems use a desktop metaphor.  Part of this metaphor
is the idea that system-level windows (e.g., Emacs frames) are
stacked in a notional third dimension perpendicular to the screen
surface.  Where two overlap, the one higher up covers the one
underneath.  You can @dfn{raise} or @dfn{lower} a frame using the
functions @code{raise-frame} and @code{lower-frame}.

@deffn Command raise-frame &optional frame
This function raises frame @var{frame} (default, the selected frame).
If @var{frame} is invisible or iconified, this makes it visible.
@end deffn

@deffn Command lower-frame &optional frame
This function lowers frame @var{frame} (default, the selected frame).
@end deffn

@defopt minibuffer-auto-raise
If this is non-@code{nil}, activation of the minibuffer raises the frame
that the minibuffer window is in.
@end defopt

  On window systems, you can also enable auto-raising (on frame
selection) or auto-lowering (on frame deselection) using frame
parameters.  @xref{Management Parameters}.

@cindex top frame
  The concept of raising and lowering frames also applies to text
terminal frames.  On each text terminal, only the top frame is
displayed at any one time.

@defun tty-top-frame terminal
This function returns the top frame on @var{terminal}.  @var{terminal}
should be a terminal object, a frame (meaning that frame's terminal),
or @code{nil} (meaning the selected frame's terminal).  If it does not
refer to a text terminal, the return value is @code{nil}.
@end defun

@node Frame Configurations
@section Frame Configurations
@cindex frame configuration

  A @dfn{frame configuration} records the current arrangement of frames,
all their properties, and the window configuration of each one.
(@xref{Window Configurations}.)

@defun current-frame-configuration
This function returns a frame configuration list that describes
the current arrangement of frames and their contents.
@end defun

@defun set-frame-configuration configuration &optional nodelete
This function restores the state of frames described in
@var{configuration}.  However, this function does not restore deleted
frames.

Ordinarily, this function deletes all existing frames not listed in
@var{configuration}.  But if @var{nodelete} is non-@code{nil}, the
unwanted frames are iconified instead.
@end defun

@node Mouse Tracking
@section Mouse Tracking
@cindex mouse tracking
@c @cindex tracking the mouse   Duplicates track-mouse

  Sometimes it is useful to @dfn{track} the mouse, which means to display
something to indicate where the mouse is and move the indicator as the
mouse moves.  For efficient mouse tracking, you need a way to wait until
the mouse actually moves.

  The convenient way to track the mouse is to ask for events to represent
mouse motion.  Then you can wait for motion by waiting for an event.  In
addition, you can easily handle any other sorts of events that may
occur.  That is useful, because normally you don't want to track the
mouse forever---only until some other event, such as the release of a
button.

@defspec track-mouse body@dots{}
This special form executes @var{body}, with generation of mouse motion
events enabled.  Typically, @var{body} would use @code{read-event} to
read the motion events and modify the display accordingly.  @xref{Motion
Events}, for the format of mouse motion events.

The value of @code{track-mouse} is that of the last form in @var{body}.
You should design @var{body} to return when it sees the up-event that
indicates the release of the button, or whatever kind of event means
it is time to stop tracking.

The @code{track-mouse} form causes Emacs to generate mouse motion
events by binding the variable @code{track-mouse} to a
non-@code{nil} value.  If that variable has the special value
@code{dragging}, it additionally instructs the display engine to
refrain from changing the shape of the mouse pointer.  This is
desirable in Lisp programs that require mouse dragging across large
portions of Emacs display, which might otherwise cause the mouse
pointer to change its shape according to the display portion it hovers
on (@pxref{Pointer Shape}).  Therefore, Lisp programs that need the
mouse pointer to retain its original shape during dragging should bind
@code{track-mouse} to the value @code{dragging} at the beginning of
their @var{body}.
@end defspec

The usual purpose of tracking mouse motion is to indicate on the screen
the consequences of pushing or releasing a button at the current
position.

In many cases, you can avoid the need to track the mouse by using
the @code{mouse-face} text property (@pxref{Special Properties}).
That works at a much lower level and runs more smoothly than
Lisp-level mouse tracking.

@ignore
@c These are not implemented yet.

These functions change the screen appearance instantaneously.  The
effect is transient, only until the next ordinary Emacs redisplay.  That
is OK for mouse tracking, since it doesn't make sense for mouse tracking
to change the text, and the body of @code{track-mouse} normally reads
the events itself and does not do redisplay.

@defun x-contour-region window beg end
This function draws lines to make a box around the text from @var{beg}
to @var{end}, in window @var{window}.
@end defun

@defun x-uncontour-region window beg end
This function erases the lines that would make a box around the text
from @var{beg} to @var{end}, in window @var{window}.  Use it to remove
a contour that you previously made by calling @code{x-contour-region}.
@end defun

@defun x-draw-rectangle frame left top right bottom
This function draws a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  It uses the cursor color, the one used for indicating the
location of point.
@end defun

@defun x-erase-rectangle frame left top right bottom
This function erases a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  Erasure means redrawing the text and background that
normally belong in the specified rectangle.
@end defun
@end ignore

@node Mouse Position
@section Mouse Position
@cindex mouse position
@cindex position of mouse

  The functions @code{mouse-position} and @code{set-mouse-position}
give access to the current position of the mouse.

@defun mouse-position
This function returns a description of the position of the mouse.  The
value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
and @var{y} are integers giving the (possibly rounded) position in
multiples of the default character size of @var{frame} (@pxref{Frame
Font}) relative to the native position of @var{frame} (@pxref{Frame
Geometry}).
@end defun

@defvar mouse-position-function
If non-@code{nil}, the value of this variable is a function for
@code{mouse-position} to call.  @code{mouse-position} calls this
function just before returning, with its normal return value as the
sole argument, and it returns whatever this function returns to it.

This abnormal hook exists for the benefit of packages like
@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
@end defvar

@defun set-mouse-position frame x y
This function @dfn{warps the mouse} to position @var{x}, @var{y} in
frame @var{frame}.  The arguments @var{x} and @var{y} are integers,
giving the position in multiples of the default character size of
@var{frame} (@pxref{Frame Font}) relative to the native position of
@var{frame} (@pxref{Frame Geometry}).

The resulting mouse position is constrained to the native frame of
@var{frame}.  If @var{frame} is not visible, this function does nothing.
The return value is not significant.
@end defun

@defun mouse-pixel-position
This function is like @code{mouse-position} except that it returns
coordinates in units of pixels rather than units of characters.
@end defun

@defun set-mouse-pixel-position frame x y
This function warps the mouse like @code{set-mouse-position} except that
@var{x} and @var{y} are in units of pixels rather than units of
characters.

The resulting mouse position is not constrained to the native frame of
@var{frame}.  If @var{frame} is not visible, this function does nothing.
The return value is not significant.
@end defun

On a graphical terminal the following two functions allow to retrieve
and set the absolute position of the mouse cursor.

@defun mouse-absolute-pixel-position
This function returns a cons cell (@var{x} . @var{y}) of the coordinates
of the mouse cursor position in pixels, relative to a position (0, 0) of
the selected frame's display.
@end defun

@defun set-mouse-absolute-pixel-position x y
This function moves the mouse cursor to the position (@var{x}, @var{y}).
The coordinates @var{x} and @var{y} are interpreted in pixels relative
to a position (0, 0) of the selected frame's display.
@end defun

The following function can tell whether the mouse cursor is currently
visible on a frame:

@defun frame-pointer-visible-p &optional frame
This predicate function returns non-@code{nil} if the mouse pointer
displayed on @var{frame} is visible; otherwise it returns @code{nil}.
@var{frame} omitted or @code{nil} means the selected frame.  This is
useful when @code{make-pointer-invisible} is set to @code{t}: it
allows to know if the pointer has been hidden.
@xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
@end defun

@need 3000

@node Pop-Up Menus
@section Pop-Up Menus
@cindex menus, popup

  A Lisp program can pop up a menu so that the user can choose an
alternative with the mouse.  On a text terminal, if the mouse is not
available, the user can choose an alternative using the keyboard
motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.

@defun x-popup-menu position menu
This function displays a pop-up menu and returns an indication of
what selection the user makes.

The argument @var{position} specifies where on the screen to put the
top left corner of the menu.  It can be either a mouse button event
(which says to put the menu where the user actuated the button) or a
list of this form:

@example
((@var{xoffset} @var{yoffset}) @var{window})
@end example

@noindent
where @var{xoffset} and @var{yoffset} are coordinates, measured in
pixels, counting from the top left corner of @var{window}.  @var{window}
may be a window or a frame.

If @var{position} is @code{t}, it means to use the current mouse
position (or the top-left corner of the frame if the mouse is not
available on a text terminal).  If @var{position} is @code{nil}, it
means to precompute the key binding equivalents for the keymaps
specified in @var{menu}, without actually displaying or popping up the
menu.

The argument @var{menu} says what to display in the menu.  It can be a
keymap or a list of keymaps (@pxref{Menu Keymaps}).  In this case, the
return value is the list of events corresponding to the user's choice.
This list has more than one element if the choice occurred in a
submenu.  (Note that @code{x-popup-menu} does not actually execute the
command bound to that sequence of events.)  On text terminals and
toolkits that support menu titles, the title is taken from the prompt
string of @var{menu} if @var{menu} is a keymap, or from the prompt
string of the first keymap in @var{menu} if it is a list of keymaps
(@pxref{Defining Menus}).

Alternatively, @var{menu} can have the following form:

@example
(@var{title} @var{pane1} @var{pane2}...)
@end example

@noindent
where each pane is a list of form

@example
(@var{title} @var{item1} @var{item2}...)
@end example

Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
where @var{line} is a string and @var{value} is the value to return if
that @var{line} is chosen.  Unlike in a menu keymap, a @code{nil}
@var{value} does not make the menu item non-selectable.
Alternatively, each @var{item} can be a string rather than a cons
cell; this makes a non-selectable menu item.

If the user gets rid of the menu without making a valid choice, for
instance by clicking the mouse away from a valid choice or by typing
@kbd{C-g}, then this normally results in a quit and
@code{x-popup-menu} does not return.  But if @var{position} is a mouse
button event (indicating that the user invoked the menu with the
mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
@end defun

  @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
if you could do the job with a prefix key defined with a menu keymap.
If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
a} can see the individual items in that menu and provide help for them.
If instead you implement the menu by defining a command that calls
@code{x-popup-menu}, the help facilities cannot know what happens inside
that command, so they cannot give any help for the menu's items.

  The menu bar mechanism, which lets you switch between submenus by
moving the mouse, cannot look within the definition of a command to see
that it calls @code{x-popup-menu}.  Therefore, if you try to implement a
submenu using @code{x-popup-menu}, it cannot work with the menu bar in
an integrated fashion.  This is why all menu bar submenus are
implemented with menu keymaps within the parent menu, and never with
@code{x-popup-menu}.  @xref{Menu Bar}.

  If you want a menu bar submenu to have contents that vary, you should
still use a menu keymap to implement it.  To make the contents vary, add
a hook function to @code{menu-bar-update-hook} to update the contents of
the menu keymap as necessary.

@node Dialog Boxes
@section Dialog Boxes
@cindex dialog boxes

  A dialog box is a variant of a pop-up menu---it looks a little
different, it always appears in the center of a frame, and it has just
one level and one or more buttons.  The main use of dialog boxes is
for asking questions that the user can answer with ``yes'', ``no'',
and a few other alternatives.  With a single button, they can also
force the user to acknowledge important information.  The functions
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
keyboard, when called from commands invoked by mouse clicks.

@defun x-popup-dialog position contents &optional header
This function displays a pop-up dialog box and returns an indication of
what selection the user makes.  The argument @var{contents} specifies
the alternatives to offer; it has this format:

@example
(@var{title} (@var{string} . @var{value})@dots{})
@end example

@noindent
which looks like the list that specifies a single pane for
@code{x-popup-menu}.

The return value is @var{value} from the chosen alternative.

As for @code{x-popup-menu}, an element of the list may be just a
string instead of a cons cell @code{(@var{string} . @var{value})}.
That makes a box that cannot be selected.

If @code{nil} appears in the list, it separates the left-hand items from
the right-hand items; items that precede the @code{nil} appear on the
left, and items that follow the @code{nil} appear on the right.  If you
don't include a @code{nil} in the list, then approximately half the
items appear on each side.

Dialog boxes always appear in the center of a frame; the argument
@var{position} specifies which frame.  The possible values are as in
@code{x-popup-menu}, but the precise coordinates or the individual
window don't matter; only the frame matters.

If @var{header} is non-@code{nil}, the frame title for the box is
@samp{Information}, otherwise it is @samp{Question}.  The former is used
for @code{message-box} (@pxref{message-box}).  (On text terminals, the
box title is not displayed.)

In some configurations, Emacs cannot display a real dialog box; so
instead it displays the same items in a pop-up menu in the center of the
frame.

If the user gets rid of the dialog box without making a valid choice,
for instance using the window manager, then this produces a quit and
@code{x-popup-dialog} does not return.
@end defun

@node Pointer Shape
@section Pointer Shape
@cindex pointer shape
@cindex mouse pointer shape

  You can specify the mouse pointer style for particular text or
images using the @code{pointer} text property, and for images with the
@code{:pointer} and @code{:map} image properties.  The values you can
use in these properties are @code{text} (or @code{nil}), @code{arrow},
@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
@code{hourglass}.  @code{text} stands for the usual mouse pointer
style used over text.

  Over void parts of the window (parts that do not correspond to any
of the buffer contents), the mouse pointer usually uses the
@code{arrow} style, but you can specify a different style (one of
those above) by setting @code{void-text-area-pointer}.

@defopt void-text-area-pointer
This variable specifies the mouse pointer style for void text areas.
These include the areas after the end of a line or below the last line
in the buffer.  The default is to use the @code{arrow} (non-text)
pointer style.
@end defopt

  When using X, you can specify what the @code{text} pointer style
really looks like by setting the variable @code{x-pointer-shape}.

@defvar x-pointer-shape
This variable specifies the pointer shape to use ordinarily in the
Emacs frame, for the @code{text} pointer style.
@end defvar

@defvar x-sensitive-text-pointer-shape
This variable specifies the pointer shape to use when the mouse
is over mouse-sensitive text.
@end defvar

  These variables affect newly created frames.  They do not normally
affect existing frames; however, if you set the mouse color of a
frame, that also installs the current value of those two variables.
@xref{Font and Color Parameters}.

  The values you can use, to specify either of these pointer shapes, are
defined in the file @file{lisp/term/x-win.el}.  Use @kbd{M-x apropos
@key{RET} x-pointer @key{RET}} to see a list of them.

@node Window System Selections
@section Window System Selections
@cindex selection (for window systems)
@cindex clipboard
@cindex primary selection
@cindex secondary selection

  In the X window system, data can be transferred between different
applications by means of @dfn{selections}.  X defines an arbitrary
number of @dfn{selection types}, each of which can store its own data;
however, only three are commonly used: the @dfn{clipboard},
@dfn{primary selection}, and @dfn{secondary selection}.  @xref{Cut and
Paste,, Cut and Paste, emacs, The GNU Emacs Manual}, for Emacs
commands that make use of these selections.  This section documents
the low-level functions for reading and setting X selections.

@deffn Command x-set-selection type data
This function sets an X selection.  It takes two arguments: a
selection type @var{type}, and the value to assign to it, @var{data}.

@var{type} should be a symbol; it is usually one of @code{PRIMARY},
@code{SECONDARY} or @code{CLIPBOARD}.  These are symbols with
upper-case names, in accord with X Window System conventions.  If
@var{type} is @code{nil}, that stands for @code{PRIMARY}.

If @var{data} is @code{nil}, it means to clear out the selection.
Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
of two integers or list of two integers), an overlay, or a cons of two
markers pointing to the same buffer.  An overlay or a pair of markers
stands for text in the overlay or between the markers.  The argument
@var{data} may also be a vector of valid non-vector selection values.

This function returns @var{data}.
@end deffn

@defun x-get-selection &optional type data-type
This function accesses selections set up by Emacs or by other X
clients.  It takes two optional arguments, @var{type} and
@var{data-type}.  The default for @var{type}, the selection type, is
@code{PRIMARY}.

The @var{data-type} argument specifies the form of data conversion to
use, to convert the raw data obtained from another X client into Lisp
data.  Meaningful values include @code{TEXT}, @code{STRING},
@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
@code{INTEGER}.  (These are symbols with upper-case names in accord
with X conventions.)  The default for @var{data-type} is
@code{STRING}.
@end defun

@defopt selection-coding-system
This variable specifies the coding system to use when reading and
writing selections or the clipboard.  @xref{Coding
Systems}.  The default is @code{compound-text-with-extensions}, which
converts to the text representation that X11 normally uses.
@end defopt

@cindex clipboard support (for MS-Windows)
When Emacs runs on MS-Windows, it does not implement X selections in
general, but it does support the clipboard.  @code{x-get-selection}
and @code{x-set-selection} on MS-Windows support the text data type
only; if the clipboard holds other types of data, Emacs treats the
clipboard as empty.

@node Drag and Drop
@section Drag and Drop
@cindex drag and drop

@vindex x-dnd-test-function
@vindex x-dnd-known-types
  When a user drags something from another application over Emacs, that other
application expects Emacs to tell it if Emacs can handle the data that is
dragged.  The variable @code{x-dnd-test-function} is used by Emacs to determine
what to reply.  The default value is @code{x-dnd-default-test-function}
which accepts drops if the type of the data to be dropped is present in
@code{x-dnd-known-types}.  You can customize @code{x-dnd-test-function} and/or
@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
on some other criteria.

@vindex x-dnd-types-alist
  If you want to change the way Emacs handles drop of different types
or add a new type, customize @code{x-dnd-types-alist}.  This requires
detailed knowledge of what types other applications use for drag and
drop.

@vindex dnd-protocol-alist
  When an URL is dropped on Emacs it may be a file, but it may also be
another URL type (ftp, http, etc.).  Emacs first checks
@code{dnd-protocol-alist} to determine what to do with the URL@.  If
there is no match there and if @code{browse-url-browser-function} is
an alist, Emacs looks for a match there.  If no match is found the
text for the URL is inserted.  If you want to alter Emacs behavior,
you can customize these variables.

@node Color Names
@section Color Names

@cindex color names
@cindex specify color
@cindex numerical RGB color specification
  A color name is text (usually in a string) that specifies a color.
Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
are allowed; use @kbd{M-x list-colors-display} to see a list of
defined names.  You can also specify colors numerically in forms such
as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
@var{r} specifies the red level, @var{g} specifies the green level,
and @var{b} specifies the blue level.  You can use either one, two,
three, or four hex digits for @var{r}; then you must use the same
number of hex digits for all @var{g} and @var{b} as well, making
either 3, 6, 9 or 12 hex digits in all.  (See the documentation of the
X Window System for more details about numerical RGB specification of
colors.)

  These functions provide a way to determine which color names are
valid, and what they look like.  In some cases, the value depends on the
@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
meaning of the term ``selected frame''.

  To read user input of color names with completion, use
@code{read-color} (@pxref{High-Level Completion, read-color}).

@defun color-defined-p color &optional frame
This function reports whether a color name is meaningful.  It returns
@code{t} if so; otherwise, @code{nil}.  The argument @var{frame} says
which frame's display to ask about; if @var{frame} is omitted or
@code{nil}, the selected frame is used.

Note that this does not tell you whether the display you are using
really supports that color.  When using X, you can ask for any defined
color on any kind of display, and you will get some result---typically,
the closest it can do.  To determine whether a frame can really display
a certain color, use @code{color-supported-p} (see below).

@findex x-color-defined-p
This function used to be called @code{x-color-defined-p},
and that name is still supported as an alias.
@end defun

@defun defined-colors &optional frame
This function returns a list of the color names that are defined
and supported on frame @var{frame} (default, the selected frame).
If @var{frame} does not support colors, the value is @code{nil}.

@findex x-defined-colors
This function used to be called @code{x-defined-colors},
and that name is still supported as an alias.
@end defun

@defun color-supported-p color &optional frame background-p
This returns @code{t} if @var{frame} can really display the color
@var{color} (or at least something close to it).  If @var{frame} is
omitted or @code{nil}, the question applies to the selected frame.

Some terminals support a different set of colors for foreground and
background.  If @var{background-p} is non-@code{nil}, that means you are
asking whether @var{color} can be used as a background; otherwise you
are asking whether it can be used as a foreground.

The argument @var{color} must be a valid color name.
@end defun

@defun color-gray-p color &optional frame
This returns @code{t} if @var{color} is a shade of gray, as defined on
@var{frame}'s display.  If @var{frame} is omitted or @code{nil}, the
question applies to the selected frame.  If @var{color} is not a valid
color name, this function returns @code{nil}.
@end defun

@defun color-values color &optional frame
@cindex rgb value
This function returns a value that describes what @var{color} should
ideally look like on @var{frame}.  If @var{color} is defined, the
value is a list of three integers, which give the amount of red, the
amount of green, and the amount of blue.  Each integer ranges in
principle from 0 to 65535, but some displays may not use the full
range.  This three-element list is called the @dfn{rgb values} of the
color.

If @var{color} is not defined, the value is @code{nil}.

@example
(color-values "black")
     @result{} (0 0 0)
(color-values "white")
     @result{} (65280 65280 65280)
(color-values "red")
     @result{} (65280 0 0)
(color-values "pink")
     @result{} (65280 49152 51968)
(color-values "hungry")
     @result{} nil
@end example

The color values are returned for @var{frame}'s display.  If
@var{frame} is omitted or @code{nil}, the information is returned for
the selected frame's display.  If the frame cannot display colors, the
value is @code{nil}.

@findex x-color-values
This function used to be called @code{x-color-values},
and that name is still supported as an alias.
@end defun

@node Text Terminal Colors
@section Text Terminal Colors
@cindex colors on text terminals

  Text terminals usually support only a small number of colors, and
the computer uses small integers to select colors on the terminal.
This means that the computer cannot reliably tell what the selected
color looks like; instead, you have to inform your application which
small integers correspond to which colors.  However, Emacs does know
the standard set of colors and will try to use them automatically.

  The functions described in this section control how terminal colors
are used by Emacs.

  Several of these functions use or return @dfn{rgb values}, described
in @ref{Color Names}.

  These functions accept a display (either a frame or the name of a
terminal) as an optional argument.  We hope in the future to make
Emacs support different colors on different text terminals; then this
argument will specify which terminal to operate on (the default being
the selected frame's terminal; @pxref{Input Focus}).  At present,
though, the @var{frame} argument has no effect.

@defun tty-color-define name number &optional rgb frame
This function associates the color name @var{name} with
color number @var{number} on the terminal.

The optional argument @var{rgb}, if specified, is an rgb value, a list
of three numbers that specify what the color actually looks like.
If you do not specify @var{rgb}, then this color cannot be used by
@code{tty-color-approximate} to approximate other colors, because
Emacs will not know what it looks like.
@end defun

@defun tty-color-clear &optional frame
This function clears the table of defined colors for a text terminal.
@end defun

@defun tty-color-alist &optional frame
This function returns an alist recording the known colors supported by
a text terminal.

Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
or @code{(@var{name} @var{number})}.  Here, @var{name} is the color
name, @var{number} is the number used to specify it to the terminal.
If present, @var{rgb} is a list of three color values (for red, green,
and blue) that says what the color actually looks like.
@end defun

@defun tty-color-approximate rgb &optional frame
This function finds the closest color, among the known colors
supported for @var{display}, to that described by the rgb value
@var{rgb} (a list of color values).  The return value is an element of
@code{tty-color-alist}.
@end defun

@defun tty-color-translate color &optional frame
This function finds the closest color to @var{color} among the known
colors supported for @var{display} and returns its index (an integer).
If the name @var{color} is not defined, the value is @code{nil}.
@end defun

@node Resources
@section X Resources

This section describes some of the functions and variables for
querying and using X resources, or their equivalent on your operating
system.  @xref{X Resources,, X Resources, emacs, The GNU Emacs
Manual}, for more information about X resources.

@defun x-get-resource attribute class &optional component subclass
The function @code{x-get-resource} retrieves a resource value from the X
Window defaults database.

Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
This function searches using a key of the form
@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
the class.

The optional arguments @var{component} and @var{subclass} add to the key
and the class, respectively.  You must specify both of them or neither.
If you specify them, the key is
@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
@samp{Emacs.@var{class}.@var{subclass}}.
@end defun

@defvar x-resource-class
This variable specifies the application name that @code{x-get-resource}
should look up.  The default value is @code{"Emacs"}.  You can examine X
resources for other application names by binding this
variable to some other string, around a call to @code{x-get-resource}.
@end defvar

@defvar x-resource-name
This variable specifies the instance name that @code{x-get-resource}
should look up.  The default value is the name Emacs was invoked with,
or the value specified with the @samp{-name} or @samp{-rn} switches.
@end defvar

To illustrate some of the above, suppose that you have the line:

@example
xterm.vt100.background: yellow
@end example

@noindent
in your X resources file (whose name is usually @file{~/.Xdefaults}
or @file{~/.Xresources}).  Then:

@example
@group
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
  (x-get-resource "vt100.background" "VT100.Background"))
     @result{} "yellow"
@end group
@group
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
  (x-get-resource "background" "VT100" "vt100" "Background"))
     @result{} "yellow"
@end group
@end example

@defvar inhibit-x-resources
If this variable is non-@code{nil}, Emacs does not look up X
resources, and X resources do not have any effect when creating new
frames.
@end defvar

@node Display Feature Testing
@section Display Feature Testing
@cindex display feature testing

  The functions in this section describe the basic capabilities of a
particular display.  Lisp programs can use them to adapt their behavior
to what the display can do.  For example, a program that ordinarily uses
a popup menu could use the minibuffer if popup menus are not supported.

  The optional argument @var{display} in these functions specifies which
display to ask the question about.  It can be a display name, a frame
(which designates the display that frame is on), or @code{nil} (which
refers to the selected frame's display, @pxref{Input Focus}).

  @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
obtain information about displays.

@defun display-popup-menus-p &optional display
This function returns @code{t} if popup menus are supported on
@var{display}, @code{nil} if not.  Support for popup menus requires
that the mouse be available, since the menu is popped up by clicking
the mouse on some portion of the Emacs display.
@end defun

@defun display-graphic-p &optional display
This function returns @code{t} if @var{display} is a graphic display
capable of displaying several frames and several different fonts at
once.  This is true for displays that use a window system such as X,
and false for text terminals.
@end defun

@defun display-mouse-p &optional display
@cindex mouse, availability
This function returns @code{t} if @var{display} has a mouse available,
@code{nil} if not.
@end defun

@defun display-color-p &optional display
@findex x-display-color-p
This function returns @code{t} if the screen is a color screen.
It used to be called @code{x-display-color-p}, and that name
is still supported as an alias.
@end defun

@defun display-grayscale-p &optional display
This function returns @code{t} if the screen can display shades of gray.
(All color displays can do this.)
@end defun

@defun display-supports-face-attributes-p attributes &optional display
@anchor{Display Face Attribute Testing}
This function returns non-@code{nil} if all the face attributes in
@var{attributes} are supported (@pxref{Face Attributes}).

The definition of ``supported'' is somewhat heuristic, but basically
means that a face containing all the attributes in @var{attributes},
when merged with the default face for display, can be represented in a
way that's

@enumerate
@item
different in appearance than the default face, and

@item
close in spirit to what the attributes specify, if not exact.
@end enumerate

Point (2) implies that a @code{:weight black} attribute will be
satisfied by any display that can display bold, as will
@code{:foreground "yellow"} as long as some yellowish color can be
displayed, but @code{:slant italic} will @emph{not} be satisfied by
the tty display code's automatic substitution of a dim face for
italic.
@end defun

@defun display-selections-p &optional display
This function returns @code{t} if @var{display} supports selections.
Windowed displays normally support selections, but they may also be
supported in some other cases.
@end defun

@defun display-images-p &optional display
This function returns @code{t} if @var{display} can display images.
Windowed displays ought in principle to handle images, but some
systems lack the support for that.  On a display that does not support
images, Emacs cannot display a tool bar.
@end defun

@defun display-screens &optional display
This function returns the number of screens associated with the display.
@end defun

@defun display-pixel-height &optional display
This function returns the height of the screen in pixels.
On a character terminal, it gives the height in characters.

For graphical terminals, note that on multi-monitor setups this
refers to the pixel height for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defun display-pixel-width &optional display
This function returns the width of the screen in pixels.
On a character terminal, it gives the width in characters.

For graphical terminals, note that on multi-monitor setups this
refers to the pixel width for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defun display-mm-height &optional display
This function returns the height of the screen in millimeters,
or @code{nil} if Emacs cannot get that information.

For graphical terminals, note that on multi-monitor setups this
refers to the height for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defun display-mm-width &optional display
This function returns the width of the screen in millimeters,
or @code{nil} if Emacs cannot get that information.

For graphical terminals, note that on multi-monitor setups this
refers to the width for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defopt display-mm-dimensions-alist
This variable allows the user to specify the dimensions of graphical
displays returned by @code{display-mm-height} and
@code{display-mm-width} in case the system provides incorrect values.
@end defopt

@cindex backing store
@defun display-backing-store &optional display
This function returns the backing store capability of the display.
Backing store means recording the pixels of windows (and parts of
windows) that are not exposed, so that when exposed they can be
displayed very quickly.

Values can be the symbols @code{always}, @code{when-mapped}, or
@code{not-useful}.  The function can also return @code{nil}
when the question is inapplicable to a certain kind of display.
@end defun

@cindex SaveUnder feature
@defun display-save-under &optional display
This function returns non-@code{nil} if the display supports the
SaveUnder feature.  That feature is used by pop-up windows
to save the pixels they obscure, so that they can pop down
quickly.
@end defun

@defun display-planes &optional display
This function returns the number of planes the display supports.
This is typically the number of bits per pixel.
For a tty display, it is log to base two of the number of colors supported.
@end defun

@defun display-visual-class &optional display
This function returns the visual class for the screen.  The value is
one of the symbols @code{static-gray} (a limited, unchangeable number
of grays), @code{gray-scale} (a full range of grays),
@code{static-color} (a limited, unchangeable number of colors),
@code{pseudo-color} (a limited number of colors), @code{true-color} (a
full range of colors), and @code{direct-color} (a full range of
colors).
@end defun

@defun display-color-cells &optional display
This function returns the number of color cells the screen supports.
@end defun

  These functions obtain additional information about the window
system in use where Emacs shows the specified @var{display}.  (Their
names begin with @code{x-} for historical reasons.)

@defun x-server-version &optional display
This function returns the list of version numbers of the GUI window
system running on @var{display}, such as the X server on GNU and Unix
systems.  The value is a list of three integers: the major and minor
version numbers of the protocol, and the distributor-specific release
number of the window system software itself.  On GNU and Unix systems,
these are normally the version of the X protocol and the
distributor-specific release number of the X server software.  On
MS-Windows, this is the version of the Windows OS.
@end defun

@defun x-server-vendor &optional display
This function returns the vendor that provided the window system
software (as a string).  On GNU and Unix systems this really means
whoever distributes the X server.  On MS-Windows this is the vendor ID
string of the Windows OS (Microsoft).

When the developers of X labeled software distributors as
``vendors'', they showed their false assumption that no system could
ever be developed and distributed noncommercially.
@end defun

@ignore
@defvar x-no-window-manager
This variable's value is @code{t} if no X window manager is in use.
@end defvar
@end ignore

@ignore
@item
The functions @code{x-pixel-width} and @code{x-pixel-height} return the
width and height of an X Window frame, measured in pixels.
@end ignore

debug log:

solving 3c1a87a ...
found 3c1a87a in https://git.savannah.gnu.org/cgit/emacs.git

(*) Git path names are given by the tree(s) the blob belongs to.
    Blobs themselves have no identifier aside from the hash of its contents.^

Code repositories for project(s) associated with this external index

	https://git.savannah.gnu.org/cgit/emacs.git
	https://git.savannah.gnu.org/cgit/emacs/org-mode.git

This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.