/* Extended regular expression matching and search library, version
0.12. (Implements POSIX draft P1003.2/D11.2, except for some of the
internationalization features.)
Copyright (C) 1993-2018 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see . */
/* TODO:
- structure the opcode space into opcode+flag.
- merge with glibc's regex.[ch].
- replace (succeed_n + jump_n + set_number_at) with something that doesn't
need to modify the compiled regexp so that re_search can be reentrant.
- get rid of on_failure_jump_smart by doing the optimization in re_comp
rather than at run-time, so that re_search can be reentrant.
*/
#include
/* Get the interface, including the syntax bits. */
#include "regex-emacs.h"
#include
#include "character.h"
#include "buffer.h"
#include "syntax.h"
#include "category.h"
/* Maximum number of duplicates an interval can allow. Some systems
define this in other header files, but we want our
value, so remove any previous define. */
#ifdef RE_DUP_MAX
# undef RE_DUP_MAX
#endif
/* Repeat counts are stored in opcodes as 2 byte integers. This was
previously limited to 7fff because the parsing code uses signed
ints. But Emacs only runs on 32 bit platforms anyway. */
#define RE_DUP_MAX (0xffff)
/* Make syntax table lookup grant data in gl_state. */
#define SYNTAX(c) syntax_property (c, 1)
/* Converts the pointer to the char to BEG-based offset from the start. */
#define PTR_TO_OFFSET(d) POS_AS_IN_BUFFER (POINTER_TO_OFFSET (d))
/* Strings are 0-indexed, buffers are 1-indexed; we pun on the boolean
result to get the right base index. */
#define POS_AS_IN_BUFFER(p) \
((p) + (NILP (gl_state.object) || BUFFERP (gl_state.object)))
#define RE_MULTIBYTE_P(bufp) ((bufp)->multibyte)
#define RE_TARGET_MULTIBYTE_P(bufp) ((bufp)->target_multibyte)
#define RE_STRING_CHAR(p, multibyte) \
(multibyte ? (STRING_CHAR (p)) : (*(p)))
#define RE_STRING_CHAR_AND_LENGTH(p, len, multibyte) \
(multibyte ? (STRING_CHAR_AND_LENGTH (p, len)) : ((len) = 1, *(p)))
#define RE_CHAR_TO_MULTIBYTE(c) UNIBYTE_TO_CHAR (c)
#define RE_CHAR_TO_UNIBYTE(c) CHAR_TO_BYTE_SAFE (c)
/* Set C a (possibly converted to multibyte) character before P. P
points into a string which is the virtual concatenation of STR1
(which ends at END1) or STR2 (which ends at END2). */
#define GET_CHAR_BEFORE_2(c, p, str1, end1, str2, end2) \
do { \
if (target_multibyte) \
{ \
re_char *dtemp = (p) == (str2) ? (end1) : (p); \
re_char *dlimit = ((p) > (str2) && (p) <= (end2)) ? (str2) : (str1); \
while (dtemp-- > dlimit && !CHAR_HEAD_P (*dtemp)); \
c = STRING_CHAR (dtemp); \
} \
else \
{ \
(c = ((p) == (str2) ? (end1) : (p))[-1]); \
(c) = RE_CHAR_TO_MULTIBYTE (c); \
} \
} while (0)
/* Set C a (possibly converted to multibyte) character at P, and set
LEN to the byte length of that character. */
#define GET_CHAR_AFTER(c, p, len) \
do { \
if (target_multibyte) \
(c) = STRING_CHAR_AND_LENGTH (p, len); \
else \
{ \
(c) = *p; \
len = 1; \
(c) = RE_CHAR_TO_MULTIBYTE (c); \
} \
} while (0)
/* isalpha etc. are used for the character classes. */
#include
/* 1 if C is an ASCII character. */
#define IS_REAL_ASCII(c) ((c) < 0200)
/* 1 if C is a unibyte character. */
#define ISUNIBYTE(c) (SINGLE_BYTE_CHAR_P ((c)))
/* The Emacs definitions should not be directly affected by locales. */
/* In Emacs, these are only used for single-byte characters. */
#define ISDIGIT(c) ((c) >= '0' && (c) <= '9')
#define ISCNTRL(c) ((c) < ' ')
#define ISXDIGIT(c) (0 <= char_hexdigit (c))
/* The rest must handle multibyte characters. */
#define ISBLANK(c) (IS_REAL_ASCII (c) \
? ((c) == ' ' || (c) == '\t') \
: blankp (c))
#define ISGRAPH(c) (SINGLE_BYTE_CHAR_P (c) \
? (c) > ' ' && !((c) >= 0177 && (c) <= 0240) \
: graphicp (c))
#define ISPRINT(c) (SINGLE_BYTE_CHAR_P (c) \
? (c) >= ' ' && !((c) >= 0177 && (c) <= 0237) \
: printablep (c))
#define ISALNUM(c) (IS_REAL_ASCII (c) \
? (((c) >= 'a' && (c) <= 'z') \
|| ((c) >= 'A' && (c) <= 'Z') \
|| ((c) >= '0' && (c) <= '9')) \
: alphanumericp (c))
#define ISALPHA(c) (IS_REAL_ASCII (c) \
? (((c) >= 'a' && (c) <= 'z') \
|| ((c) >= 'A' && (c) <= 'Z')) \
: alphabeticp (c))
#define ISLOWER(c) lowercasep (c)
#define ISPUNCT(c) (IS_REAL_ASCII (c) \
? ((c) > ' ' && (c) < 0177 \
&& !(((c) >= 'a' && (c) <= 'z') \
|| ((c) >= 'A' && (c) <= 'Z') \
|| ((c) >= '0' && (c) <= '9'))) \
: SYNTAX (c) != Sword)
#define ISSPACE(c) (SYNTAX (c) == Swhitespace)
#define ISUPPER(c) uppercasep (c)
#define ISWORD(c) (SYNTAX (c) == Sword)
#define SIGN_EXTEND_CHAR(c) ((signed char) (c))
/* Use alloca instead of malloc. This is because using malloc in
re_search* or re_match* could cause memory leaks when C-g is used
in Emacs (note that SAFE_ALLOCA could also call malloc, but does so
via `record_xmalloc' which uses `unwind_protect' to ensure the
memory is freed even in case of non-local exits); also, malloc is
slower and causes storage fragmentation. On the other hand, malloc
is more portable, and easier to debug.
Because we sometimes use alloca, some routines have to be macros,
not functions -- `alloca'-allocated space disappears at the end of the
function it is called in. */
/* This may be adjusted in main(), if the stack is successfully grown. */
ptrdiff_t emacs_re_safe_alloca = MAX_ALLOCA;
/* Like USE_SAFE_ALLOCA, but use emacs_re_safe_alloca. */
#define REGEX_USE_SAFE_ALLOCA \
USE_SAFE_ALLOCA; sa_avail = emacs_re_safe_alloca
/* Assumes a `char *destination' variable. */
#define REGEX_REALLOCATE(source, osize, nsize) \
(destination = SAFE_ALLOCA (nsize), \
memcpy (destination, source, osize))
/* True if `size1' is non-NULL and PTR is pointing anywhere inside
`string1' or just past its end. This works if PTR is NULL, which is
a good thing. */
#define FIRST_STRING_P(ptr) \
(size1 && string1 <= (ptr) && (ptr) <= string1 + size1)
/* (Re)Allocate N items of type T using malloc, or fail. */
#define TALLOC(n, t) ((t *) xmalloc ((n) * sizeof (t)))
#define RETALLOC(addr, n, t) ((addr) = (t *) xrealloc (addr, (n) * sizeof (t)))
#define BYTEWIDTH 8 /* In bits. */
/* Type of source-pattern and string chars. */
typedef const unsigned char re_char;
static ptrdiff_t re_match_2_internal (struct re_pattern_buffer *bufp,
re_char *string1, size_t size1,
re_char *string2, size_t size2,
ptrdiff_t pos,
struct re_registers *regs,
ptrdiff_t stop);
/* These are the command codes that appear in compiled regular
expressions. Some opcodes are followed by argument bytes. A
command code can specify any interpretation whatsoever for its
arguments. Zero bytes may appear in the compiled regular expression. */
typedef enum
{
no_op = 0,
/* Succeed right away--no more backtracking. */
succeed,
/* Followed by one byte giving n, then by n literal bytes. */
exactn,
/* Matches any (more or less) character. */
anychar,
/* Matches any one char belonging to specified set. First
following byte is number of bitmap bytes. Then come bytes
for a bitmap saying which chars are in. Bits in each byte
are ordered low-bit-first. A character is in the set if its
bit is 1. A character too large to have a bit in the map is
automatically not in the set.
If the length byte has the 0x80 bit set, then that stuff
is followed by a range table:
2 bytes of flags for character sets (low 8 bits, high 8 bits)
See RANGE_TABLE_WORK_BITS below.
2 bytes, the number of pairs that follow (upto 32767)
pairs, each 2 multibyte characters,
each multibyte character represented as 3 bytes. */
charset,
/* Same parameters as charset, but match any character that is
not one of those specified. */
charset_not,
/* Start remembering the text that is matched, for storing in a
register. Followed by one byte with the register number, in
the range 0 to one less than the pattern buffer's re_nsub
field. */
start_memory,
/* Stop remembering the text that is matched and store it in a
memory register. Followed by one byte with the register
number, in the range 0 to one less than `re_nsub' in the
pattern buffer. */
stop_memory,
/* Match a duplicate of something remembered. Followed by one
byte containing the register number. */
duplicate,
/* Fail unless at beginning of line. */
begline,
/* Fail unless at end of line. */
endline,
/* Succeeds if at beginning of buffer. */
begbuf,
/* Analogously, for end of buffer/string. */
endbuf,
/* Followed by two byte relative address to which to jump. */
jump,
/* Followed by two-byte relative address of place to resume at
in case of failure. */
on_failure_jump,
/* Like on_failure_jump, but pushes a placeholder instead of the
current string position when executed. */
on_failure_keep_string_jump,
/* Just like `on_failure_jump', except that it checks that we
don't get stuck in an infinite loop (matching an empty string
indefinitely). */
on_failure_jump_loop,
/* Just like `on_failure_jump_loop', except that it checks for
a different kind of loop (the kind that shows up with non-greedy
operators). This operation has to be immediately preceded
by a `no_op'. */
on_failure_jump_nastyloop,
/* A smart `on_failure_jump' used for greedy * and + operators.
It analyzes the loop before which it is put and if the
loop does not require backtracking, it changes itself to
`on_failure_keep_string_jump' and short-circuits the loop,
else it just defaults to changing itself into `on_failure_jump'.
It assumes that it is pointing to just past a `jump'. */
on_failure_jump_smart,
/* Followed by two-byte relative address and two-byte number n.
After matching N times, jump to the address upon failure.
Does not work if N starts at 0: use on_failure_jump_loop
instead. */
succeed_n,
/* Followed by two-byte relative address, and two-byte number n.
Jump to the address N times, then fail. */
jump_n,
/* Set the following two-byte relative address to the
subsequent two-byte number. The address *includes* the two
bytes of number. */
set_number_at,
wordbeg, /* Succeeds if at word beginning. */
wordend, /* Succeeds if at word end. */
wordbound, /* Succeeds if at a word boundary. */
notwordbound, /* Succeeds if not at a word boundary. */
symbeg, /* Succeeds if at symbol beginning. */
symend, /* Succeeds if at symbol end. */
/* Matches any character whose syntax is specified. Followed by
a byte which contains a syntax code, e.g., Sword. */
syntaxspec,
/* Matches any character whose syntax is not that specified. */
notsyntaxspec,
at_dot, /* Succeeds if at point. */
/* Matches any character whose category-set contains the specified
category. The operator is followed by a byte which contains a
category code (mnemonic ASCII character). */
categoryspec,
/* Matches any character whose category-set does not contain the
specified category. The operator is followed by a byte which
contains the category code (mnemonic ASCII character). */
notcategoryspec
} re_opcode_t;
/* Common operations on the compiled pattern. */
/* Store NUMBER in two contiguous bytes starting at DESTINATION. */
#define STORE_NUMBER(destination, number) \
do { \
(destination)[0] = (number) & 0377; \
(destination)[1] = (number) >> 8; \
} while (0)
/* Same as STORE_NUMBER, except increment DESTINATION to
the byte after where the number is stored. Therefore, DESTINATION
must be an lvalue. */
#define STORE_NUMBER_AND_INCR(destination, number) \
do { \
STORE_NUMBER (destination, number); \
(destination) += 2; \
} while (0)
/* Put into DESTINATION a number stored in two contiguous bytes starting
at SOURCE. */
#define EXTRACT_NUMBER(destination, source) \
((destination) = extract_number (source))
static int
extract_number (re_char *source)
{
unsigned leading_byte = SIGN_EXTEND_CHAR (source[1]);
return (leading_byte << 8) + source[0];
}
/* Same as EXTRACT_NUMBER, except increment SOURCE to after the number.
SOURCE must be an lvalue. */
#define EXTRACT_NUMBER_AND_INCR(destination, source) \
((destination) = extract_number_and_incr (&source))
static int
extract_number_and_incr (re_char **source)
{
int num = extract_number (*source);
*source += 2;
return num;
}
/* Store a multibyte character in three contiguous bytes starting
DESTINATION, and increment DESTINATION to the byte after where the
character is stored. Therefore, DESTINATION must be an lvalue. */
#define STORE_CHARACTER_AND_INCR(destination, character) \
do { \
(destination)[0] = (character) & 0377; \
(destination)[1] = ((character) >> 8) & 0377; \
(destination)[2] = (character) >> 16; \
(destination) += 3; \
} while (0)
/* Put into DESTINATION a character stored in three contiguous bytes
starting at SOURCE. */
#define EXTRACT_CHARACTER(destination, source) \
do { \
(destination) = ((source)[0] \
| ((source)[1] << 8) \
| ((source)[2] << 16)); \
} while (0)
/* Macros for charset. */
/* Size of bitmap of charset P in bytes. P is a start of charset,
i.e. *P is (re_opcode_t) charset or (re_opcode_t) charset_not. */
#define CHARSET_BITMAP_SIZE(p) ((p)[1] & 0x7F)
/* Nonzero if charset P has range table. */
#define CHARSET_RANGE_TABLE_EXISTS_P(p) ((p)[1] & 0x80)
/* Return the address of range table of charset P. But not the start
of table itself, but the before where the number of ranges is
stored. `2 +' means to skip re_opcode_t and size of bitmap,
and the 2 bytes of flags at the start of the range table. */
#define CHARSET_RANGE_TABLE(p) (&(p)[4 + CHARSET_BITMAP_SIZE (p)])
/* Extract the bit flags that start a range table. */
#define CHARSET_RANGE_TABLE_BITS(p) \
((p)[2 + CHARSET_BITMAP_SIZE (p)] \
+ (p)[3 + CHARSET_BITMAP_SIZE (p)] * 0x100)
/* Return the address of end of RANGE_TABLE. COUNT is number of
ranges (which is a pair of (start, end)) in the RANGE_TABLE. `* 2'
is start of range and end of range. `* 3' is size of each start
and end. */
#define CHARSET_RANGE_TABLE_END(range_table, count) \
((range_table) + (count) * 2 * 3)
typedef enum
{
REG_NOERROR = 0, /* Success. */
REG_NOMATCH, /* Didn't find a match (for regexec). */
/* POSIX regcomp return error codes. (In the order listed in the
standard.) */
REG_BADPAT, /* Invalid pattern. */
REG_ECOLLATE, /* Not implemented. */
REG_ECTYPE, /* Invalid character class name. */
REG_EESCAPE, /* Trailing backslash. */
REG_ESUBREG, /* Invalid back reference. */
REG_EBRACK, /* Unmatched left bracket. */
REG_EPAREN, /* Parenthesis imbalance. */
REG_EBRACE, /* Unmatched \{. */
REG_BADBR, /* Invalid contents of \{\}. */
REG_ERANGE, /* Invalid range end. */
REG_ESPACE, /* Ran out of memory. */
REG_BADRPT, /* No preceding re for repetition op. */
/* Error codes we've added. */
REG_EEND, /* Premature end. */
REG_ESIZE, /* Compiled pattern bigger than 2^16 bytes. */
REG_ERPAREN, /* Unmatched ) or \); not returned from regcomp. */
REG_ERANGEX, /* Range striding over charsets. */
REG_ESIZEBR /* n or m too big in \{n,m\} */
} reg_errcode_t;
static const char *re_error_msgid[] =
{
[REG_NOERROR] = "Success",
[REG_NOMATCH] = "No match",
[REG_BADPAT] = "Invalid regular expression",
[REG_ECOLLATE] = "Invalid collation character",
[REG_ECTYPE] = "Invalid character class name",
[REG_EESCAPE] = "Trailing backslash",
[REG_ESUBREG] = "Invalid back reference",
[REG_EBRACK] = "Unmatched [ or [^",
[REG_EPAREN] = "Unmatched ( or \\(",
[REG_EBRACE] = "Unmatched \\{",
[REG_BADBR] = "Invalid content of \\{\\}",
[REG_ERANGE] = "Invalid range end",
[REG_ESPACE] = "Memory exhausted",
[REG_BADRPT] = "Invalid preceding regular expression",
[REG_EEND] = "Premature end of regular expression",
[REG_ESIZE] = "Regular expression too big",
[REG_ERPAREN] = "Unmatched ) or \\)",
[REG_ERANGEX ] = "Range striding over charsets",
[REG_ESIZEBR ] = "Invalid content of \\{\\}",
};
/* For 'regs_allocated'. */
enum { REGS_UNALLOCATED, REGS_REALLOCATE, REGS_FIXED };
/* If 'regs_allocated' is REGS_UNALLOCATED in the pattern buffer,
're_match_2' returns information about at least this many registers
the first time a `regs' structure is passed. */
enum { RE_NREGS = 30 };
/* The searching and matching functions allocate memory for the
failure stack and registers. Otherwise searching and matching
routines would have much smaller memory resources at their
disposal, and therefore might fail to handle complex regexps. */
/* Failure stack declarations and macros; both re_compile_fastmap and
re_match_2 use a failure stack. These have to be macros because of
SAFE_ALLOCA. */
/* Approximate number of failure points for which to initially allocate space
when matching. If this number is exceeded, we allocate more
space, so it is not a hard limit. */
#define INIT_FAILURE_ALLOC 20
/* Roughly the maximum number of failure points on the stack. Would be
exactly that if always used TYPICAL_FAILURE_SIZE items each time we failed.
This is a variable only so users of regex can assign to it; we never
change it ourselves. We always multiply it by TYPICAL_FAILURE_SIZE
before using it, so it should probably be a byte-count instead. */
/* Note that 4400 was enough to cause a crash on Alpha OSF/1,
whose default stack limit is 2mb. In order for a larger
value to work reliably, you have to try to make it accord
with the process stack limit. */
size_t emacs_re_max_failures = 40000;
union fail_stack_elt
{
re_char *pointer;
/* This should be the biggest `int' that's no bigger than a pointer. */
long integer;
};
typedef union fail_stack_elt fail_stack_elt_t;
typedef struct
{
fail_stack_elt_t *stack;
size_t size;
size_t avail; /* Offset of next open position. */
size_t frame; /* Offset of the cur constructed frame. */
} fail_stack_type;
#define FAIL_STACK_EMPTY() (fail_stack.frame == 0)
/* Define macros to initialize and free the failure stack. */
#define INIT_FAIL_STACK() \
do { \
fail_stack.stack = \
SAFE_ALLOCA (INIT_FAILURE_ALLOC * TYPICAL_FAILURE_SIZE \
* sizeof (fail_stack_elt_t)); \
fail_stack.size = INIT_FAILURE_ALLOC; \
fail_stack.avail = 0; \
fail_stack.frame = 0; \
} while (0)
/* Double the size of FAIL_STACK, up to a limit
which allows approximately `emacs_re_max_failures' items.
Return 1 if succeeds, and 0 if either ran out of memory
allocating space for it or it was already too large.
REGEX_REALLOCATE requires `destination' be declared. */
/* Factor to increase the failure stack size by
when we increase it.
This used to be 2, but 2 was too wasteful
because the old discarded stacks added up to as much space
were as ultimate, maximum-size stack. */
#define FAIL_STACK_GROWTH_FACTOR 4
#define GROW_FAIL_STACK(fail_stack) \
(((fail_stack).size >= emacs_re_max_failures * TYPICAL_FAILURE_SIZE) \
? 0 \
: ((fail_stack).stack \
= REGEX_REALLOCATE ((fail_stack).stack, \
(fail_stack).size * sizeof (fail_stack_elt_t), \
min (emacs_re_max_failures * TYPICAL_FAILURE_SIZE, \
((fail_stack).size * FAIL_STACK_GROWTH_FACTOR)) \
* sizeof (fail_stack_elt_t)), \
((fail_stack).size \
= (min (emacs_re_max_failures * TYPICAL_FAILURE_SIZE, \
((fail_stack).size * FAIL_STACK_GROWTH_FACTOR)))), \
1))
/* Push a pointer value onto the failure stack.
Assumes the variable `fail_stack'. Probably should only
be called from within `PUSH_FAILURE_POINT'. */
#define PUSH_FAILURE_POINTER(item) \
fail_stack.stack[fail_stack.avail++].pointer = (item)
/* This pushes an integer-valued item onto the failure stack.
Assumes the variable `fail_stack'. Probably should only
be called from within `PUSH_FAILURE_POINT'. */
#define PUSH_FAILURE_INT(item) \
fail_stack.stack[fail_stack.avail++].integer = (item)
/* These POP... operations complement the PUSH... operations.
All assume that `fail_stack' is nonempty. */
#define POP_FAILURE_POINTER() fail_stack.stack[--fail_stack.avail].pointer
#define POP_FAILURE_INT() fail_stack.stack[--fail_stack.avail].integer
/* Individual items aside from the registers. */
#define NUM_NONREG_ITEMS 3
/* Used to examine the stack (to detect infinite loops). */
#define FAILURE_PAT(h) fail_stack.stack[(h) - 1].pointer
#define FAILURE_STR(h) (fail_stack.stack[(h) - 2].pointer)
#define NEXT_FAILURE_HANDLE(h) fail_stack.stack[(h) - 3].integer
#define TOP_FAILURE_HANDLE() fail_stack.frame
#define ENSURE_FAIL_STACK(space) \
while (REMAINING_AVAIL_SLOTS <= space) { \
if (!GROW_FAIL_STACK (fail_stack)) \
return -2; \
}
/* Push register NUM onto the stack. */
#define PUSH_FAILURE_REG(num) \
do { \
char *destination; \
long n = num; \
ENSURE_FAIL_STACK(3); \
PUSH_FAILURE_POINTER (regstart[n]); \
PUSH_FAILURE_POINTER (regend[n]); \
PUSH_FAILURE_INT (n); \
} while (0)
/* Change the counter's value to VAL, but make sure that it will
be reset when backtracking. */
#define PUSH_NUMBER(ptr,val) \
do { \
char *destination; \
int c; \
ENSURE_FAIL_STACK(3); \
EXTRACT_NUMBER (c, ptr); \
PUSH_FAILURE_INT (c); \
PUSH_FAILURE_POINTER (ptr); \
PUSH_FAILURE_INT (-1); \
STORE_NUMBER (ptr, val); \
} while (0)
/* Pop a saved register off the stack. */
#define POP_FAILURE_REG_OR_COUNT() \
do { \
long pfreg = POP_FAILURE_INT (); \
if (pfreg == -1) \
{ \
/* It's a counter. */ \
/* Discard 'const', making re_search non-reentrant. */ \
unsigned char *ptr = (unsigned char *) POP_FAILURE_POINTER (); \
pfreg = POP_FAILURE_INT (); \
STORE_NUMBER (ptr, pfreg); \
} \
else \
{ \
regend[pfreg] = POP_FAILURE_POINTER (); \
regstart[pfreg] = POP_FAILURE_POINTER (); \
} \
} while (0)
/* Check that we are not stuck in an infinite loop. */
#define CHECK_INFINITE_LOOP(pat_cur, string_place) \
do { \
ptrdiff_t failure = TOP_FAILURE_HANDLE (); \
/* Check for infinite matching loops */ \
while (failure > 0 \
&& (FAILURE_STR (failure) == string_place \
|| FAILURE_STR (failure) == NULL)) \
{ \
eassert (FAILURE_PAT (failure) >= bufp->buffer \
&& FAILURE_PAT (failure) <= bufp->buffer + bufp->used); \
if (FAILURE_PAT (failure) == pat_cur) \
{ \
cycle = 1; \
break; \
} \
failure = NEXT_FAILURE_HANDLE(failure); \
} \
} while (0)
/* Push the information about the state we will need
if we ever fail back to it.
Requires variables fail_stack, regstart, regend and
num_regs be declared. GROW_FAIL_STACK requires `destination' be
declared.
Does `return FAILURE_CODE' if runs out of memory. */
#define PUSH_FAILURE_POINT(pattern, string_place) \
do { \
char *destination; \
/* Must be int, so when we don't save any registers, the arithmetic \
of 0 + -1 isn't done as unsigned. */ \
\
ENSURE_FAIL_STACK (NUM_NONREG_ITEMS); \
PUSH_FAILURE_INT (fail_stack.frame); \
PUSH_FAILURE_POINTER (string_place); \
PUSH_FAILURE_POINTER (pattern); \
\
/* Close the frame by moving the frame pointer past it. */ \
fail_stack.frame = fail_stack.avail; \
} while (0)
/* Estimate the size of data pushed by a typical failure stack entry.
An estimate is all we need, because all we use this for
is to choose a limit for how big to make the failure stack. */
/* BEWARE, the value `20' is hard-coded in emacs.c:main(). */
#define TYPICAL_FAILURE_SIZE 20
/* How many items can still be added to the stack without overflowing it. */
#define REMAINING_AVAIL_SLOTS ((fail_stack).size - (fail_stack).avail)
/* Pops what PUSH_FAIL_STACK pushes.
We restore into the parameters, all of which should be lvalues:
STR -- the saved data position.
PAT -- the saved pattern position.
REGSTART, REGEND -- arrays of string positions.
Also assumes the variables `fail_stack' and (if debugging), `bufp',
`pend', `string1', `size1', `string2', and `size2'. */
#define POP_FAILURE_POINT(str, pat) \
do { \
eassert (!FAIL_STACK_EMPTY ()); \
\
/* Remove failure points and point to how many regs pushed. */ \
\
/* Pop the saved registers. */ \
while (fail_stack.frame < fail_stack.avail) \
POP_FAILURE_REG_OR_COUNT (); \
\
pat = POP_FAILURE_POINTER (); \
\
/* If the saved string location is NULL, it came from an \
on_failure_keep_string_jump opcode, and we want to throw away the \
saved NULL, thus retaining our current position in the string. */ \
str = POP_FAILURE_POINTER (); \
\
fail_stack.frame = POP_FAILURE_INT (); \
\
eassert (fail_stack.avail >= 0); \
eassert (fail_stack.frame <= fail_stack.avail); \
} while (0) /* POP_FAILURE_POINT */
/* Registers are set to a sentinel when they haven't yet matched. */
#define REG_UNSET(e) ((e) == NULL)
/* Subroutine declarations and macros for regex_compile. */
static reg_errcode_t regex_compile (re_char *pattern, size_t size,
bool posix_backtracking,
const char *whitespace_regexp,
struct re_pattern_buffer *bufp);
static void store_op1 (re_opcode_t op, unsigned char *loc, int arg);
static void store_op2 (re_opcode_t op, unsigned char *loc, int arg1, int arg2);
static void insert_op1 (re_opcode_t op, unsigned char *loc,
int arg, unsigned char *end);
static void insert_op2 (re_opcode_t op, unsigned char *loc,
int arg1, int arg2, unsigned char *end);
static bool at_begline_loc_p (re_char *pattern, re_char *p);
static bool at_endline_loc_p (re_char *p, re_char *pend);
static re_char *skip_one_char (re_char *p);
static int analyze_first (re_char *p, re_char *pend,
char *fastmap, const int multibyte);
/* Fetch the next character in the uncompiled pattern, with no
translation. */
#define PATFETCH(c) \
do { \
int len; \
if (p == pend) return REG_EEND; \
c = RE_STRING_CHAR_AND_LENGTH (p, len, multibyte); \
p += len; \
} while (0)
#define RE_TRANSLATE(TBL, C) char_table_translate (TBL, C)
#define TRANSLATE(d) (!NILP (translate) ? RE_TRANSLATE (translate, d) : (d))
/* Macros for outputting the compiled pattern into `buffer'. */
/* If the buffer isn't allocated when it comes in, use this. */
#define INIT_BUF_SIZE 32
/* Make sure we have at least N more bytes of space in buffer. */
#define GET_BUFFER_SPACE(n) \
while ((size_t) (b - bufp->buffer + (n)) > bufp->allocated) \
EXTEND_BUFFER ()
/* Make sure we have one more byte of buffer space and then add C to it. */
#define BUF_PUSH(c) \
do { \
GET_BUFFER_SPACE (1); \
*b++ = (unsigned char) (c); \
} while (0)
/* Ensure we have two more bytes of buffer space and then append C1 and C2. */
#define BUF_PUSH_2(c1, c2) \
do { \
GET_BUFFER_SPACE (2); \
*b++ = (unsigned char) (c1); \
*b++ = (unsigned char) (c2); \
} while (0)
/* Store a jump with opcode OP at LOC to location TO. We store a
relative address offset by the three bytes the jump itself occupies. */
#define STORE_JUMP(op, loc, to) \
store_op1 (op, loc, (to) - (loc) - 3)
/* Likewise, for a two-argument jump. */
#define STORE_JUMP2(op, loc, to, arg) \
store_op2 (op, loc, (to) - (loc) - 3, arg)
/* Like `STORE_JUMP', but for inserting. Assume `b' is the buffer end. */
#define INSERT_JUMP(op, loc, to) \
insert_op1 (op, loc, (to) - (loc) - 3, b)
/* Like `STORE_JUMP2', but for inserting. Assume `b' is the buffer end. */
#define INSERT_JUMP2(op, loc, to, arg) \
insert_op2 (op, loc, (to) - (loc) - 3, arg, b)
/* This is not an arbitrary limit: the arguments which represent offsets
into the pattern are two bytes long. So if 2^15 bytes turns out to
be too small, many things would have to change. */
# define MAX_BUF_SIZE (1L << 15)
/* Extend the buffer by twice its current size via realloc and
reset the pointers that pointed into the old block to point to the
correct places in the new one. If extending the buffer results in it
being larger than MAX_BUF_SIZE, then flag memory exhausted. */
#define EXTEND_BUFFER() \
do { \
unsigned char *old_buffer = bufp->buffer; \
if (bufp->allocated == MAX_BUF_SIZE) \
return REG_ESIZE; \
bufp->allocated <<= 1; \
if (bufp->allocated > MAX_BUF_SIZE) \
bufp->allocated = MAX_BUF_SIZE; \
ptrdiff_t b_off = b - old_buffer; \
ptrdiff_t begalt_off = begalt - old_buffer; \
bool fixup_alt_jump_set = !!fixup_alt_jump; \
bool laststart_set = !!laststart; \
bool pending_exact_set = !!pending_exact; \
ptrdiff_t fixup_alt_jump_off, laststart_off, pending_exact_off; \
if (fixup_alt_jump_set) fixup_alt_jump_off = fixup_alt_jump - old_buffer; \
if (laststart_set) laststart_off = laststart - old_buffer; \
if (pending_exact_set) pending_exact_off = pending_exact - old_buffer; \
RETALLOC (bufp->buffer, bufp->allocated, unsigned char); \
unsigned char *new_buffer = bufp->buffer; \
b = new_buffer + b_off; \
begalt = new_buffer + begalt_off; \
if (fixup_alt_jump_set) fixup_alt_jump = new_buffer + fixup_alt_jump_off; \
if (laststart_set) laststart = new_buffer + laststart_off; \
if (pending_exact_set) pending_exact = new_buffer + pending_exact_off; \
} while (0)
/* Since we have one byte reserved for the register number argument to
{start,stop}_memory, the maximum number of groups we can report
things about is what fits in that byte. */
#define MAX_REGNUM 255
/* But patterns can have more than `MAX_REGNUM' registers. We just
ignore the excess. */
typedef int regnum_t;
/* Macros for the compile stack. */
/* Since offsets can go either forwards or backwards, this type needs to
be able to hold values from -(MAX_BUF_SIZE - 1) to MAX_BUF_SIZE - 1. */
/* int may be not enough when sizeof(int) == 2. */
typedef long pattern_offset_t;
typedef struct
{
pattern_offset_t begalt_offset;
pattern_offset_t fixup_alt_jump;
pattern_offset_t laststart_offset;
regnum_t regnum;
} compile_stack_elt_t;
typedef struct
{
compile_stack_elt_t *stack;
size_t size;
size_t avail; /* Offset of next open position. */
} compile_stack_type;
#define INIT_COMPILE_STACK_SIZE 32
#define COMPILE_STACK_EMPTY (compile_stack.avail == 0)
#define COMPILE_STACK_FULL (compile_stack.avail == compile_stack.size)
/* The next available element. */
#define COMPILE_STACK_TOP (compile_stack.stack[compile_stack.avail])
/* Structure to manage work area for range table. */
struct range_table_work_area
{
int *table; /* actual work area. */
int allocated; /* allocated size for work area in bytes. */
int used; /* actually used size in words. */
int bits; /* flag to record character classes */
};
/* Make sure that WORK_AREA can hold more N multibyte characters.
This is used only in set_image_of_range and set_image_of_range_1.
It expects WORK_AREA to be a pointer.
If it can't get the space, it returns from the surrounding function. */
#define EXTEND_RANGE_TABLE(work_area, n) \
do { \
if (((work_area).used + (n)) * sizeof (int) > (work_area).allocated) \
{ \
extend_range_table_work_area (&work_area); \
if ((work_area).table == 0) \
return (REG_ESPACE); \
} \
} while (0)
#define SET_RANGE_TABLE_WORK_AREA_BIT(work_area, bit) \
(work_area).bits |= (bit)
/* Set a range (RANGE_START, RANGE_END) to WORK_AREA. */
#define SET_RANGE_TABLE_WORK_AREA(work_area, range_start, range_end) \
do { \
EXTEND_RANGE_TABLE ((work_area), 2); \
(work_area).table[(work_area).used++] = (range_start); \
(work_area).table[(work_area).used++] = (range_end); \
} while (0)
/* Free allocated memory for WORK_AREA. */
#define FREE_RANGE_TABLE_WORK_AREA(work_area) \
do { \
if ((work_area).table) \
xfree ((work_area).table); \
} while (0)
#define CLEAR_RANGE_TABLE_WORK_USED(work_area) ((work_area).used = 0, (work_area).bits = 0)
#define RANGE_TABLE_WORK_USED(work_area) ((work_area).used)
#define RANGE_TABLE_WORK_BITS(work_area) ((work_area).bits)
#define RANGE_TABLE_WORK_ELT(work_area, i) ((work_area).table[i])
/* Bits used to implement the multibyte-part of the various character classes
such as [:alnum:] in a charset's range table. The code currently assumes
that only the low 16 bits are used. */
#define BIT_WORD 0x1
#define BIT_LOWER 0x2
#define BIT_PUNCT 0x4
#define BIT_SPACE 0x8
#define BIT_UPPER 0x10
#define BIT_MULTIBYTE 0x20
#define BIT_ALPHA 0x40
#define BIT_ALNUM 0x80
#define BIT_GRAPH 0x100
#define BIT_PRINT 0x200
#define BIT_BLANK 0x400
/* Set the bit for character C in a list. */
#define SET_LIST_BIT(c) (b[((c)) / BYTEWIDTH] |= 1 << ((c) % BYTEWIDTH))
/* Store characters in the range FROM to TO in the bitmap at B (for
ASCII and unibyte characters) and WORK_AREA (for multibyte
characters) while translating them and paying attention to the
continuity of translated characters.
Implementation note: It is better to implement these fairly big
macros by a function, but it's not that easy because macros called
in this macro assume various local variables already declared. */
/* Both FROM and TO are ASCII characters. */
#define SETUP_ASCII_RANGE(work_area, FROM, TO) \
do { \
int C0, C1; \
\
for (C0 = (FROM); C0 <= (TO); C0++) \
{ \
C1 = TRANSLATE (C0); \
if (! ASCII_CHAR_P (C1)) \
{ \
SET_RANGE_TABLE_WORK_AREA ((work_area), C1, C1); \
if ((C1 = RE_CHAR_TO_UNIBYTE (C1)) < 0) \
C1 = C0; \
} \
SET_LIST_BIT (C1); \
} \
} while (0)
/* Both FROM and TO are unibyte characters (0x80..0xFF). */
#define SETUP_UNIBYTE_RANGE(work_area, FROM, TO) \
do { \
int C0, C1, C2, I; \
int USED = RANGE_TABLE_WORK_USED (work_area); \
\
for (C0 = (FROM); C0 <= (TO); C0++) \
{ \
C1 = RE_CHAR_TO_MULTIBYTE (C0); \
if (CHAR_BYTE8_P (C1)) \
SET_LIST_BIT (C0); \
else \
{ \
C2 = TRANSLATE (C1); \
if (C2 == C1 \
|| (C1 = RE_CHAR_TO_UNIBYTE (C2)) < 0) \
C1 = C0; \
SET_LIST_BIT (C1); \
for (I = RANGE_TABLE_WORK_USED (work_area) - 2; I >= USED; I -= 2) \
{ \
int from = RANGE_TABLE_WORK_ELT (work_area, I); \
int to = RANGE_TABLE_WORK_ELT (work_area, I + 1); \
\
if (C2 >= from - 1 && C2 <= to + 1) \
{ \
if (C2 == from - 1) \
RANGE_TABLE_WORK_ELT (work_area, I)--; \
else if (C2 == to + 1) \
RANGE_TABLE_WORK_ELT (work_area, I + 1)++; \
break; \
} \
} \
if (I < USED) \
SET_RANGE_TABLE_WORK_AREA ((work_area), C2, C2); \
} \
} \
} while (0)
/* Both FROM and TO are multibyte characters. */
#define SETUP_MULTIBYTE_RANGE(work_area, FROM, TO) \
do { \
int C0, C1, C2, I, USED = RANGE_TABLE_WORK_USED (work_area); \
\
SET_RANGE_TABLE_WORK_AREA ((work_area), (FROM), (TO)); \
for (C0 = (FROM); C0 <= (TO); C0++) \
{ \
C1 = TRANSLATE (C0); \
if ((C2 = RE_CHAR_TO_UNIBYTE (C1)) >= 0 \
|| (C1 != C0 && (C2 = RE_CHAR_TO_UNIBYTE (C0)) >= 0)) \
SET_LIST_BIT (C2); \
if (C1 >= (FROM) && C1 <= (TO)) \
continue; \
for (I = RANGE_TABLE_WORK_USED (work_area) - 2; I >= USED; I -= 2) \
{ \
int from = RANGE_TABLE_WORK_ELT (work_area, I); \
int to = RANGE_TABLE_WORK_ELT (work_area, I + 1); \
\
if (C1 >= from - 1 && C1 <= to + 1) \
{ \
if (C1 == from - 1) \
RANGE_TABLE_WORK_ELT (work_area, I)--; \
else if (C1 == to + 1) \
RANGE_TABLE_WORK_ELT (work_area, I + 1)++; \
break; \
} \
} \
if (I < USED) \
SET_RANGE_TABLE_WORK_AREA ((work_area), C1, C1); \
} \
} while (0)
/* Get the next unsigned number in the uncompiled pattern. */
#define GET_INTERVAL_COUNT(num) \
do { \
if (p == pend) \
FREE_STACK_RETURN (REG_EBRACE); \
else \
{ \
PATFETCH (c); \
while ('0' <= c && c <= '9') \
{ \
if (num < 0) \
num = 0; \
if (RE_DUP_MAX / 10 - (RE_DUP_MAX % 10 < c - '0') < num) \
FREE_STACK_RETURN (REG_ESIZEBR); \
num = num * 10 + c - '0'; \
if (p == pend) \
FREE_STACK_RETURN (REG_EBRACE); \
PATFETCH (c); \
} \
} \
} while (0)
/* Parse a character class, i.e. string such as "[:name:]". *strp
points to the string to be parsed and limit is length, in bytes, of
that string.
If *strp point to a string that begins with "[:name:]", where name is
a non-empty sequence of lower case letters, *strp will be advanced past the
closing square bracket and RECC_* constant which maps to the name will be
returned. If name is not a valid character class name zero, or RECC_ERROR,
is returned.
Otherwise, if *strp doesn't begin with "[:name:]", -1 is returned.
The function can be used on ASCII and multibyte (UTF-8-encoded) strings.
*/
re_wctype_t
re_wctype_parse (const unsigned char **strp, unsigned limit)
{
const char *beg = (const char *)*strp, *it;
if (limit < 4 || beg[0] != '[' || beg[1] != ':')
return -1;
beg += 2; /* skip opening "[:" */
limit -= 3; /* opening "[:" and half of closing ":]"; --limit handles rest */
for (it = beg; it[0] != ':' || it[1] != ']'; ++it)
if (!--limit)
return -1;
*strp = (const unsigned char *)(it + 2);
/* Sort tests in the length=five case by frequency the classes to minimize
number of times we fail the comparison. The frequencies of character class
names used in Emacs sources as of 2016-07-27:
$ find \( -name \*.c -o -name \*.el \) -exec grep -h '\[:[a-z]*:]' {} + |
sed 's/]/]\n/g' |grep -o '\[:[a-z]*:]' |sort |uniq -c |sort -nr
213 [:alnum:]
104 [:alpha:]
62 [:space:]
39 [:digit:]
36 [:blank:]
26 [:word:]
26 [:upper:]
21 [:lower:]
10 [:xdigit:]
10 [:punct:]
10 [:ascii:]
4 [:nonascii:]
4 [:graph:]
2 [:print:]
2 [:cntrl:]
1 [:ff:]
If you update this list, consider also updating chain of or'ed conditions
in execute_charset function.
*/
switch (it - beg) {
case 4:
if (!memcmp (beg, "word", 4)) return RECC_WORD;
break;
case 5:
if (!memcmp (beg, "alnum", 5)) return RECC_ALNUM;
if (!memcmp (beg, "alpha", 5)) return RECC_ALPHA;
if (!memcmp (beg, "space", 5)) return RECC_SPACE;
if (!memcmp (beg, "digit", 5)) return RECC_DIGIT;
if (!memcmp (beg, "blank", 5)) return RECC_BLANK;
if (!memcmp (beg, "upper", 5)) return RECC_UPPER;
if (!memcmp (beg, "lower", 5)) return RECC_LOWER;
if (!memcmp (beg, "punct", 5)) return RECC_PUNCT;
if (!memcmp (beg, "ascii", 5)) return RECC_ASCII;
if (!memcmp (beg, "graph", 5)) return RECC_GRAPH;
if (!memcmp (beg, "print", 5)) return RECC_PRINT;
if (!memcmp (beg, "cntrl", 5)) return RECC_CNTRL;
break;
case 6:
if (!memcmp (beg, "xdigit", 6)) return RECC_XDIGIT;
break;
case 7:
if (!memcmp (beg, "unibyte", 7)) return RECC_UNIBYTE;
break;
case 8:
if (!memcmp (beg, "nonascii", 8)) return RECC_NONASCII;
break;
case 9:
if (!memcmp (beg, "multibyte", 9)) return RECC_MULTIBYTE;
break;
}
return RECC_ERROR;
}
/* True if CH is in the char class CC. */
bool
re_iswctype (int ch, re_wctype_t cc)
{
switch (cc)
{
case RECC_ALNUM: return ISALNUM (ch) != 0;
case RECC_ALPHA: return ISALPHA (ch) != 0;
case RECC_BLANK: return ISBLANK (ch) != 0;
case RECC_CNTRL: return ISCNTRL (ch) != 0;
case RECC_DIGIT: return ISDIGIT (ch) != 0;
case RECC_GRAPH: return ISGRAPH (ch) != 0;
case RECC_LOWER: return ISLOWER (ch) != 0;
case RECC_PRINT: return ISPRINT (ch) != 0;
case RECC_PUNCT: return ISPUNCT (ch) != 0;
case RECC_SPACE: return ISSPACE (ch) != 0;
case RECC_UPPER: return ISUPPER (ch) != 0;
case RECC_XDIGIT: return ISXDIGIT (ch) != 0;
case RECC_ASCII: return IS_REAL_ASCII (ch) != 0;
case RECC_NONASCII: return !IS_REAL_ASCII (ch);
case RECC_UNIBYTE: return ISUNIBYTE (ch) != 0;
case RECC_MULTIBYTE: return !ISUNIBYTE (ch);
case RECC_WORD: return ISWORD (ch) != 0;
case RECC_ERROR: return false;
default:
abort ();
}
}
/* Return a bit-pattern to use in the range-table bits to match multibyte
chars of class CC. */
static int
re_wctype_to_bit (re_wctype_t cc)
{
switch (cc)
{
case RECC_NONASCII:
case RECC_MULTIBYTE: return BIT_MULTIBYTE;
case RECC_ALPHA: return BIT_ALPHA;
case RECC_ALNUM: return BIT_ALNUM;
case RECC_WORD: return BIT_WORD;
case RECC_LOWER: return BIT_LOWER;
case RECC_UPPER: return BIT_UPPER;
case RECC_PUNCT: return BIT_PUNCT;
case RECC_SPACE: return BIT_SPACE;
case RECC_GRAPH: return BIT_GRAPH;
case RECC_PRINT: return BIT_PRINT;
case RECC_BLANK: return BIT_BLANK;
case RECC_ASCII: case RECC_DIGIT: case RECC_XDIGIT: case RECC_CNTRL:
case RECC_UNIBYTE: case RECC_ERROR: return 0;
default:
abort ();
}
}
/* Filling in the work area of a range. */
/* Actually extend the space in WORK_AREA. */
static void
extend_range_table_work_area (struct range_table_work_area *work_area)
{
work_area->allocated += 16 * sizeof (int);
work_area->table = xrealloc (work_area->table, work_area->allocated);
}
static bool group_in_compile_stack (compile_stack_type, regnum_t);
/* `regex_compile' compiles PATTERN (of length SIZE) according to SYNTAX.
Returns one of error codes defined in regex-emacs.h, or zero for success.
If WHITESPACE_REGEXP is given, it is used instead of
a space character in PATTERN.
Assumes the `allocated' (and perhaps `buffer') and `translate'
fields are set in BUFP on entry.
If it succeeds, results are put in BUFP (if it returns an error, the
contents of BUFP are undefined):
`buffer' is the compiled pattern;
`syntax' is set to SYNTAX;
`used' is set to the length of the compiled pattern;
`fastmap_accurate' is zero;
`re_nsub' is the number of subexpressions in PATTERN;
The `fastmap' field is neither examined nor set. */
/* Insert the `jump' from the end of last alternative to "here".
The space for the jump has already been allocated. */
#define FIXUP_ALT_JUMP() \
do { \
if (fixup_alt_jump) \
STORE_JUMP (jump, fixup_alt_jump, b); \
} while (0)
/* Return, freeing storage we allocated. */
#define FREE_STACK_RETURN(value) \
do { \
FREE_RANGE_TABLE_WORK_AREA (range_table_work); \
xfree (compile_stack.stack); \
return value; \
} while (0)
static reg_errcode_t
regex_compile (re_char *pattern, size_t size,
bool posix_backtracking,
const char *whitespace_regexp,
struct re_pattern_buffer *bufp)
{
/* We fetch characters from PATTERN here. */
int c, c1;
/* Points to the end of the buffer, where we should append. */
unsigned char *b;
/* Keeps track of unclosed groups. */
compile_stack_type compile_stack;
/* Points to the current (ending) position in the pattern. */
re_char *p = pattern;
re_char *pend = pattern + size;
/* How to translate the characters in the pattern. */
Lisp_Object translate = bufp->translate;
/* Address of the count-byte of the most recently inserted `exactn'
command. This makes it possible to tell if a new exact-match
character can be added to that command or if the character requires
a new `exactn' command. */
unsigned char *pending_exact = 0;
/* Address of start of the most recently finished expression.
This tells, e.g., postfix * where to find the start of its
operand. Reset at the beginning of groups and alternatives. */
unsigned char *laststart = 0;
/* Address of beginning of regexp, or inside of last group. */
unsigned char *begalt;
/* Place in the uncompiled pattern (i.e., the {) to
which to go back if the interval is invalid. */
re_char *beg_interval;
/* Address of the place where a forward jump should go to the end of
the containing expression. Each alternative of an `or' -- except the
last -- ends with a forward jump of this sort. */
unsigned char *fixup_alt_jump = 0;
/* Work area for range table of charset. */
struct range_table_work_area range_table_work;
/* If the object matched can contain multibyte characters. */
bool multibyte = RE_MULTIBYTE_P (bufp);
/* Nonzero if we have pushed down into a subpattern. */
int in_subpattern = 0;
/* These hold the values of p, pattern, and pend from the main
pattern when we have pushed into a subpattern. */
re_char *main_p;
re_char *main_pattern;
re_char *main_pend;
/* Initialize the compile stack. */
compile_stack.stack = TALLOC (INIT_COMPILE_STACK_SIZE, compile_stack_elt_t);
compile_stack.size = INIT_COMPILE_STACK_SIZE;
compile_stack.avail = 0;
range_table_work.table = 0;
range_table_work.allocated = 0;
/* Initialize the pattern buffer. */
bufp->fastmap_accurate = 0;
bufp->used_syntax = 0;
/* Set `used' to zero, so that if we return an error, the pattern
printer (for debugging) will think there's no pattern. We reset it
at the end. */
bufp->used = 0;
bufp->re_nsub = 0;
if (bufp->allocated == 0)
{
if (bufp->buffer)
{ /* If zero allocated, but buffer is non-null, try to realloc
enough space. This loses if buffer's address is bogus, but
that is the user's responsibility. */
RETALLOC (bufp->buffer, INIT_BUF_SIZE, unsigned char);
}
else
{ /* Caller did not allocate a buffer. Do it for them. */
bufp->buffer = TALLOC (INIT_BUF_SIZE, unsigned char);
}
bufp->allocated = INIT_BUF_SIZE;
}
begalt = b = bufp->buffer;
/* Loop through the uncompiled pattern until we're at the end. */
while (1)
{
if (p == pend)
{
/* If this is the end of an included regexp,
pop back to the main regexp and try again. */
if (in_subpattern)
{
in_subpattern = 0;
pattern = main_pattern;
p = main_p;
pend = main_pend;
continue;
}
/* If this is the end of the main regexp, we are done. */
break;
}
PATFETCH (c);
switch (c)
{
case ' ':
{
re_char *p1 = p;
/* If there's no special whitespace regexp, treat
spaces normally. And don't try to do this recursively. */
if (!whitespace_regexp || in_subpattern)
goto normal_char;
/* Peek past following spaces. */
while (p1 != pend)
{
if (*p1 != ' ')
break;
p1++;
}
/* If the spaces are followed by a repetition op,
treat them normally. */
if (p1 != pend
&& (*p1 == '*' || *p1 == '+' || *p1 == '?'
|| (*p1 == '\\' && p1 + 1 != pend && p1[1] == '{')))
goto normal_char;
/* Replace the spaces with the whitespace regexp. */
in_subpattern = 1;
main_p = p1;
main_pend = pend;
main_pattern = pattern;
p = pattern = (re_char *) whitespace_regexp;
pend = p + strlen (whitespace_regexp);
break;
}
case '^':
if (! (p == pattern + 1 || at_begline_loc_p (pattern, p)))
goto normal_char;
BUF_PUSH (begline);
break;
case '$':
if (! (p == pend || at_endline_loc_p (p, pend)))
goto normal_char;
BUF_PUSH (endline);
break;
case '+':
case '?':
case '*':
/* If there is no previous pattern... */
if (!laststart)
goto normal_char;
{
/* 1 means zero (many) matches is allowed. */
bool zero_times_ok = false, many_times_ok = false;
bool greedy = true;
/* If there is a sequence of repetition chars, collapse it
down to just one (the right one). We can't combine
interval operators with these because of, e.g., `a{2}*',
which should only match an even number of `a's. */
for (;;)
{
if (c == '?' && (zero_times_ok || many_times_ok))
greedy = false;
else
{
zero_times_ok |= c != '+';
many_times_ok |= c != '?';
}
if (! (p < pend && (*p == '*' || *p == '+' || *p == '?')))
break;
/* If we get here, we found another repeat character. */
c = *p++;
}
/* Star, etc. applied to an empty pattern is equivalent
to an empty pattern. */
if (!laststart || laststart == b)
break;
/* Now we know whether or not zero matches is allowed
and also whether or not two or more matches is allowed. */
if (greedy)
{
if (many_times_ok)
{
bool simple = skip_one_char (laststart) == b;
size_t startoffset = 0;
re_opcode_t ofj =
/* Check if the loop can match the empty string. */
(simple || !analyze_first (laststart, b, NULL, 0))
? on_failure_jump : on_failure_jump_loop;
eassert (skip_one_char (laststart) <= b);
if (!zero_times_ok && simple)
{ /* Since simple * loops can be made faster by using
on_failure_keep_string_jump, we turn simple P+
into PP* if P is simple. */
unsigned char *p1, *p2;
startoffset = b - laststart;
GET_BUFFER_SPACE (startoffset);
p1 = b; p2 = laststart;
while (p2 < p1)
*b++ = *p2++;
zero_times_ok = 1;
}
GET_BUFFER_SPACE (6);
if (!zero_times_ok)
/* A + loop. */
STORE_JUMP (ofj, b, b + 6);
else
/* Simple * loops can use on_failure_keep_string_jump
depending on what follows. But since we don't know
that yet, we leave the decision up to
on_failure_jump_smart. */
INSERT_JUMP (simple ? on_failure_jump_smart : ofj,
laststart + startoffset, b + 6);
b += 3;
STORE_JUMP (jump, b, laststart + startoffset);
b += 3;
}
else
{
/* A simple ? pattern. */
eassert (zero_times_ok);
GET_BUFFER_SPACE (3);
INSERT_JUMP (on_failure_jump, laststart, b + 3);
b += 3;
}
}
else /* not greedy */
{ /* I wish the greedy and non-greedy cases could be merged. */
GET_BUFFER_SPACE (7); /* We might use less. */
if (many_times_ok)
{
bool emptyp = analyze_first (laststart, b, NULL, 0);
/* The non-greedy multiple match looks like
a repeat..until: we only need a conditional jump
at the end of the loop. */
if (emptyp) BUF_PUSH (no_op);
STORE_JUMP (emptyp ? on_failure_jump_nastyloop
: on_failure_jump, b, laststart);
b += 3;
if (zero_times_ok)
{
/* The repeat...until naturally matches one or more.
To also match zero times, we need to first jump to
the end of the loop (its conditional jump). */
INSERT_JUMP (jump, laststart, b);
b += 3;
}
}
else
{
/* non-greedy a?? */
INSERT_JUMP (jump, laststart, b + 3);
b += 3;
INSERT_JUMP (on_failure_jump, laststart, laststart + 6);
b += 3;
}
}
}
pending_exact = 0;
break;
case '.':
laststart = b;
BUF_PUSH (anychar);
break;
case '[':
{
re_char *p1;
CLEAR_RANGE_TABLE_WORK_USED (range_table_work);
if (p == pend) FREE_STACK_RETURN (REG_EBRACK);
/* Ensure that we have enough space to push a charset: the
opcode, the length count, and the bitset; 34 bytes in all. */
GET_BUFFER_SPACE (34);
laststart = b;
/* We test `*p == '^' twice, instead of using an if
statement, so we only need one BUF_PUSH. */
BUF_PUSH (*p == '^' ? charset_not : charset);
if (*p == '^')
p++;
/* Remember the first position in the bracket expression. */
p1 = p;
/* Push the number of bytes in the bitmap. */
BUF_PUSH ((1 << BYTEWIDTH) / BYTEWIDTH);
/* Clear the whole map. */
memset (b, 0, (1 << BYTEWIDTH) / BYTEWIDTH);
/* Read in characters and ranges, setting map bits. */
for (;;)
{
const unsigned char *p2 = p;
int ch;
if (p == pend) FREE_STACK_RETURN (REG_EBRACK);
/* See if we're at the beginning of a possible character
class. */
re_wctype_t cc = re_wctype_parse (&p, pend - p);
if (cc != -1)
{
if (cc == 0)
FREE_STACK_RETURN (REG_ECTYPE);
if (p == pend)
FREE_STACK_RETURN (REG_EBRACK);
/* Most character classes in a multibyte match just set
a flag. Exceptions are is_blank, is_digit, is_cntrl, and
is_xdigit, since they can only match ASCII characters.
We don't need to handle them for multibyte. */
/* Setup the gl_state object to its buffer-defined value.
This hardcodes the buffer-global syntax-table for ASCII
chars, while the other chars will obey syntax-table
properties. It's not ideal, but it's the way it's been
done until now. */
SETUP_BUFFER_SYNTAX_TABLE ();
for (c = 0; c < 0x80; ++c)
if (re_iswctype (c, cc))
{
SET_LIST_BIT (c);
c1 = TRANSLATE (c);
if (c1 == c)
continue;
if (ASCII_CHAR_P (c1))
SET_LIST_BIT (c1);
else if ((c1 = RE_CHAR_TO_UNIBYTE (c1)) >= 0)
SET_LIST_BIT (c1);
}
SET_RANGE_TABLE_WORK_AREA_BIT
(range_table_work, re_wctype_to_bit (cc));
/* In most cases the matching rule for char classes only
uses the syntax table for multibyte chars, so that the
content of the syntax-table is not hardcoded in the
range_table. SPACE and WORD are the two exceptions. */
if ((1 << cc) & ((1 << RECC_SPACE) | (1 << RECC_WORD)))
bufp->used_syntax = 1;
/* Repeat the loop. */
continue;
}
/* Don't translate yet. The range TRANSLATE(X..Y) cannot
always be determined from TRANSLATE(X) and TRANSLATE(Y)
So the translation is done later in a loop. Example:
(let ((case-fold-search t)) (string-match "[A-_]" "A")) */
PATFETCH (c);
/* Could be the end of the bracket expression. If it's
not (i.e., when the bracket expression is `[]' so
far), the ']' character bit gets set way below. */
if (c == ']' && p2 != p1)
break;
if (p < pend && p[0] == '-' && p[1] != ']')
{
/* Discard the `-'. */
PATFETCH (c1);
/* Fetch the character which ends the range. */
PATFETCH (c1);
if (CHAR_BYTE8_P (c1)
&& ! ASCII_CHAR_P (c) && ! CHAR_BYTE8_P (c))
/* Treat the range from a multibyte character to
raw-byte character as empty. */
c = c1 + 1;
}
else
/* Range from C to C. */
c1 = c;
if (c <= c1)
{
if (c < 128)
{
ch = min (127, c1);
SETUP_ASCII_RANGE (range_table_work, c, ch);
c = ch + 1;
if (CHAR_BYTE8_P (c1))
c = BYTE8_TO_CHAR (128);
}
if (CHAR_BYTE8_P (c))
{
c = CHAR_TO_BYTE8 (c);
c1 = CHAR_TO_BYTE8 (c1);
for (; c <= c1; c++)
SET_LIST_BIT (c);
}
else if (multibyte)
SETUP_MULTIBYTE_RANGE (range_table_work, c, c1);
else
SETUP_UNIBYTE_RANGE (range_table_work, c, c1);
}
}
/* Discard any (non)matching list bytes that are all 0 at the
end of the map. Decrease the map-length byte too. */
while ((int) b[-1] > 0 && b[b[-1] - 1] == 0)
b[-1]--;
b += b[-1];
/* Build real range table from work area. */
if (RANGE_TABLE_WORK_USED (range_table_work)
|| RANGE_TABLE_WORK_BITS (range_table_work))
{
int i;
int used = RANGE_TABLE_WORK_USED (range_table_work);
/* Allocate space for COUNT + RANGE_TABLE. Needs two
bytes for flags, two for COUNT, and three bytes for
each character. */
GET_BUFFER_SPACE (4 + used * 3);
/* Indicate the existence of range table. */
laststart[1] |= 0x80;
/* Store the character class flag bits into the range table. */
*b++ = RANGE_TABLE_WORK_BITS (range_table_work) & 0xff;
*b++ = RANGE_TABLE_WORK_BITS (range_table_work) >> 8;
STORE_NUMBER_AND_INCR (b, used / 2);
for (i = 0; i < used; i++)
STORE_CHARACTER_AND_INCR
(b, RANGE_TABLE_WORK_ELT (range_table_work, i));
}
}
break;
case '\\':
if (p == pend) FREE_STACK_RETURN (REG_EESCAPE);
/* Do not translate the character after the \, so that we can
distinguish, e.g., \B from \b, even if we normally would
translate, e.g., B to b. */
PATFETCH (c);
switch (c)
{
case '(':
{
int shy = 0;
regnum_t regnum = 0;
if (p+1 < pend)
{
/* Look for a special (?...) construct */
if (*p == '?')
{
PATFETCH (c); /* Gobble up the '?'. */
while (!shy)
{
PATFETCH (c);
switch (c)
{
case ':': shy = 1; break;
case '0':
/* An explicitly specified regnum must start
with non-0. */
if (regnum == 0)
FREE_STACK_RETURN (REG_BADPAT);
FALLTHROUGH;
case '1': case '2': case '3': case '4':
case '5': case '6': case '7': case '8': case '9':
regnum = 10*regnum + (c - '0'); break;
default:
/* Only (?:...) is supported right now. */
FREE_STACK_RETURN (REG_BADPAT);
}
}
}
}
if (!shy)
regnum = ++bufp->re_nsub;
else if (regnum)
{ /* It's actually not shy, but explicitly numbered. */
shy = 0;
if (regnum > bufp->re_nsub)
bufp->re_nsub = regnum;
else if (regnum > bufp->re_nsub
/* Ideally, we'd want to check that the specified
group can't have matched (i.e. all subgroups
using the same regnum are in other branches of
OR patterns), but we don't currently keep track
of enough info to do that easily. */
|| group_in_compile_stack (compile_stack, regnum))
FREE_STACK_RETURN (REG_BADPAT);
}
else
/* It's really shy. */
regnum = - bufp->re_nsub;
if (COMPILE_STACK_FULL)
{
RETALLOC (compile_stack.stack, compile_stack.size << 1,
compile_stack_elt_t);
compile_stack.size <<= 1;
}
/* These are the values to restore when we hit end of this
group. They are all relative offsets, so that if the
whole pattern moves because of realloc, they will still
be valid. */
COMPILE_STACK_TOP.begalt_offset = begalt - bufp->buffer;
COMPILE_STACK_TOP.fixup_alt_jump
= fixup_alt_jump ? fixup_alt_jump - bufp->buffer + 1 : 0;
COMPILE_STACK_TOP.laststart_offset = b - bufp->buffer;
COMPILE_STACK_TOP.regnum = regnum;
/* Do not push a start_memory for groups beyond the last one
we can represent in the compiled pattern. */
if (regnum <= MAX_REGNUM && regnum > 0)
BUF_PUSH_2 (start_memory, regnum);
compile_stack.avail++;
fixup_alt_jump = 0;
laststart = 0;
begalt = b;
/* If we've reached MAX_REGNUM groups, then this open
won't actually generate any code, so we'll have to
clear pending_exact explicitly. */
pending_exact = 0;
break;
}
case ')':
if (COMPILE_STACK_EMPTY)
FREE_STACK_RETURN (REG_ERPAREN);
FIXUP_ALT_JUMP ();
/* See similar code for backslashed left paren above. */
if (COMPILE_STACK_EMPTY)
FREE_STACK_RETURN (REG_ERPAREN);
/* Since we just checked for an empty stack above, this
``can't happen''. */
eassert (compile_stack.avail != 0);
{
/* We don't just want to restore into `regnum', because
later groups should continue to be numbered higher,
as in `(ab)c(de)' -- the second group is #2. */
regnum_t regnum;
compile_stack.avail--;
begalt = bufp->buffer + COMPILE_STACK_TOP.begalt_offset;
fixup_alt_jump
= COMPILE_STACK_TOP.fixup_alt_jump
? bufp->buffer + COMPILE_STACK_TOP.fixup_alt_jump - 1
: 0;
laststart = bufp->buffer + COMPILE_STACK_TOP.laststart_offset;
regnum = COMPILE_STACK_TOP.regnum;
/* If we've reached MAX_REGNUM groups, then this open
won't actually generate any code, so we'll have to
clear pending_exact explicitly. */
pending_exact = 0;
/* We're at the end of the group, so now we know how many
groups were inside this one. */
if (regnum <= MAX_REGNUM && regnum > 0)
BUF_PUSH_2 (stop_memory, regnum);
}
break;
case '|': /* `\|'. */
/* Insert before the previous alternative a jump which
jumps to this alternative if the former fails. */
GET_BUFFER_SPACE (3);
INSERT_JUMP (on_failure_jump, begalt, b + 6);
pending_exact = 0;
b += 3;
/* The alternative before this one has a jump after it
which gets executed if it gets matched. Adjust that
jump so it will jump to this alternative's analogous
jump (put in below, which in turn will jump to the next
(if any) alternative's such jump, etc.). The last such
jump jumps to the correct final destination. A picture:
_____ _____
| | | |
| v | v
a | b | c
If we are at `b', then fixup_alt_jump right now points to a
three-byte space after `a'. We'll put in the jump, set
fixup_alt_jump to right after `b', and leave behind three
bytes which we'll fill in when we get to after `c'. */
FIXUP_ALT_JUMP ();
/* Mark and leave space for a jump after this alternative,
to be filled in later either by next alternative or
when know we're at the end of a series of alternatives. */
fixup_alt_jump = b;
GET_BUFFER_SPACE (3);
b += 3;
laststart = 0;
begalt = b;
break;
case '{':
{
/* At least (most) this many matches must be made. */
int lower_bound = 0, upper_bound = -1;
beg_interval = p;
GET_INTERVAL_COUNT (lower_bound);
if (c == ',')
GET_INTERVAL_COUNT (upper_bound);
else
/* Interval such as `{1}' => match exactly once. */
upper_bound = lower_bound;
if (lower_bound < 0
|| (0 <= upper_bound && upper_bound < lower_bound)
|| c != '\\')
FREE_STACK_RETURN (REG_BADBR);
if (p == pend)
FREE_STACK_RETURN (REG_EESCAPE);
if (*p++ != '}')
FREE_STACK_RETURN (REG_BADBR);
/* We just parsed a valid interval. */
/* If it's invalid to have no preceding re. */
if (!laststart)
goto unfetch_interval;
if (upper_bound == 0)
/* If the upper bound is zero, just drop the sub pattern
altogether. */
b = laststart;
else if (lower_bound == 1 && upper_bound == 1)
/* Just match it once: nothing to do here. */
;
/* Otherwise, we have a nontrivial interval. When
we're all done, the pattern will look like:
set_number_at
set_number_at
succeed_n
jump_n
(The upper bound and `jump_n' are omitted if
`upper_bound' is 1, though.) */
else
{ /* If the upper bound is > 1, we need to insert
more at the end of the loop. */
unsigned int nbytes = (upper_bound < 0 ? 3
: upper_bound > 1 ? 5 : 0);
unsigned int startoffset = 0;
GET_BUFFER_SPACE (20); /* We might use less. */
if (lower_bound == 0)
{
/* A succeed_n that starts with 0 is really a
a simple on_failure_jump_loop. */
INSERT_JUMP (on_failure_jump_loop, laststart,
b + 3 + nbytes);
b += 3;
}
else
{
/* Initialize lower bound of the `succeed_n', even
though it will be set during matching by its
attendant `set_number_at' (inserted next),
because `re_compile_fastmap' needs to know.
Jump to the `jump_n' we might insert below. */
INSERT_JUMP2 (succeed_n, laststart,
b + 5 + nbytes,
lower_bound);
b += 5;
/* Code to initialize the lower bound. Insert
before the `succeed_n'. The `5' is the last two
bytes of this `set_number_at', plus 3 bytes of
the following `succeed_n'. */
insert_op2 (set_number_at, laststart, 5, lower_bound, b);
b += 5;
startoffset += 5;
}
if (upper_bound < 0)
{
/* A negative upper bound stands for infinity,
in which case it degenerates to a plain jump. */
STORE_JUMP (jump, b, laststart + startoffset);
b += 3;
}
else if (upper_bound > 1)
{ /* More than one repetition is allowed, so
append a backward jump to the `succeed_n'
that starts this interval.
When we've reached this during matching,
we'll have matched the interval once, so
jump back only `upper_bound - 1' times. */
STORE_JUMP2 (jump_n, b, laststart + startoffset,
upper_bound - 1);
b += 5;
/* The location we want to set is the second
parameter of the `jump_n'; that is `b-2' as
an absolute address. `laststart' will be
the `set_number_at' we're about to insert;
`laststart+3' the number to set, the source
for the relative address. But we are
inserting into the middle of the pattern --
so everything is getting moved up by 5.
Conclusion: (b - 2) - (laststart + 3) + 5,
i.e., b - laststart.
We insert this at the beginning of the loop
so that if we fail during matching, we'll
reinitialize the bounds. */
insert_op2 (set_number_at, laststart, b - laststart,
upper_bound - 1, b);
b += 5;
}
}
pending_exact = 0;
beg_interval = NULL;
}
break;
unfetch_interval:
/* If an invalid interval, match the characters as literals. */
eassert (beg_interval);
p = beg_interval;
beg_interval = NULL;
eassert (p > pattern && p[-1] == '\\');
c = '{';
goto normal_char;
case '=':
laststart = b;
BUF_PUSH (at_dot);
break;
case 's':
laststart = b;
PATFETCH (c);
BUF_PUSH_2 (syntaxspec, syntax_spec_code[c]);
break;
case 'S':
laststart = b;
PATFETCH (c);
BUF_PUSH_2 (notsyntaxspec, syntax_spec_code[c]);
break;
case 'c':
laststart = b;
PATFETCH (c);
BUF_PUSH_2 (categoryspec, c);
break;
case 'C':
laststart = b;
PATFETCH (c);
BUF_PUSH_2 (notcategoryspec, c);
break;
case 'w':
laststart = b;
BUF_PUSH_2 (syntaxspec, Sword);
break;
case 'W':
laststart = b;
BUF_PUSH_2 (notsyntaxspec, Sword);
break;
case '<':
laststart = b;
BUF_PUSH (wordbeg);
break;
case '>':
laststart = b;
BUF_PUSH (wordend);
break;
case '_':
laststart = b;
PATFETCH (c);
if (c == '<')
BUF_PUSH (symbeg);
else if (c == '>')
BUF_PUSH (symend);
else
FREE_STACK_RETURN (REG_BADPAT);
break;
case 'b':
BUF_PUSH (wordbound);
break;
case 'B':
BUF_PUSH (notwordbound);
break;
case '`':
BUF_PUSH (begbuf);
break;
case '\'':
BUF_PUSH (endbuf);
break;
case '1': case '2': case '3': case '4': case '5':
case '6': case '7': case '8': case '9':
{
regnum_t reg = c - '0';
if (reg > bufp->re_nsub || reg < 1
/* Can't back reference to a subexp before its end. */
|| group_in_compile_stack (compile_stack, reg))
FREE_STACK_RETURN (REG_ESUBREG);
laststart = b;
BUF_PUSH_2 (duplicate, reg);
}
break;
default:
/* You might think it would be useful for \ to mean
not to translate; but if we don't translate it
it will never match anything. */
goto normal_char;
}
break;
default:
/* Expects the character in `c'. */
normal_char:
/* If no exactn currently being built. */
if (!pending_exact
/* If last exactn not at current position. */
|| pending_exact + *pending_exact + 1 != b
/* We have only one byte following the exactn for the count. */
|| *pending_exact >= (1 << BYTEWIDTH) - MAX_MULTIBYTE_LENGTH
/* If followed by a repetition operator. */
|| (p != pend
&& (*p == '*' || *p == '+' || *p == '?' || *p == '^'))
|| (p + 1 < pend && p[0] == '\\' && p[1] == '{'))
{
/* Start building a new exactn. */
laststart = b;
BUF_PUSH_2 (exactn, 0);
pending_exact = b - 1;
}
GET_BUFFER_SPACE (MAX_MULTIBYTE_LENGTH);
{
int len;
if (multibyte)
{
c = TRANSLATE (c);
len = CHAR_STRING (c, b);
b += len;
}
else
{
c1 = RE_CHAR_TO_MULTIBYTE (c);
if (! CHAR_BYTE8_P (c1))
{
int c2 = TRANSLATE (c1);
if (c1 != c2 && (c1 = RE_CHAR_TO_UNIBYTE (c2)) >= 0)
c = c1;
}
*b++ = c;
len = 1;
}
(*pending_exact) += len;
}
break;
} /* switch (c) */
} /* while p != pend */
/* Through the pattern now. */
FIXUP_ALT_JUMP ();
if (!COMPILE_STACK_EMPTY)
FREE_STACK_RETURN (REG_EPAREN);
/* If we don't want backtracking, force success
the first time we reach the end of the compiled pattern. */
if (!posix_backtracking)
BUF_PUSH (succeed);
/* We have succeeded; set the length of the buffer. */
bufp->used = b - bufp->buffer;
FREE_STACK_RETURN (REG_NOERROR);
} /* regex_compile */
/* Subroutines for `regex_compile'. */
/* Store OP at LOC followed by two-byte integer parameter ARG. */
static void
store_op1 (re_opcode_t op, unsigned char *loc, int arg)
{
*loc = (unsigned char) op;
STORE_NUMBER (loc + 1, arg);
}
/* Like `store_op1', but for two two-byte parameters ARG1 and ARG2. */
static void
store_op2 (re_opcode_t op, unsigned char *loc, int arg1, int arg2)
{
*loc = (unsigned char) op;
STORE_NUMBER (loc + 1, arg1);
STORE_NUMBER (loc + 3, arg2);
}
/* Copy the bytes from LOC to END to open up three bytes of space at LOC
for OP followed by two-byte integer parameter ARG. */
static void
insert_op1 (re_opcode_t op, unsigned char *loc, int arg, unsigned char *end)
{
register unsigned char *pfrom = end;
register unsigned char *pto = end + 3;
while (pfrom != loc)
*--pto = *--pfrom;
store_op1 (op, loc, arg);
}
/* Like `insert_op1', but for two two-byte parameters ARG1 and ARG2. */
static void
insert_op2 (re_opcode_t op, unsigned char *loc, int arg1, int arg2, unsigned char *end)
{
register unsigned char *pfrom = end;
register unsigned char *pto = end + 5;
while (pfrom != loc)
*--pto = *--pfrom;
store_op2 (op, loc, arg1, arg2);
}
/* P points to just after a ^ in PATTERN. Return true if that ^ comes
after an alternative or a begin-subexpression. We assume there is at
least one character before the ^. */
static bool
at_begline_loc_p (re_char *pattern, re_char *p)
{
re_char *prev = p - 2;
switch (*prev)
{
case '(': /* After a subexpression. */
case '|': /* After an alternative. */
break;
case ':': /* After a shy subexpression. */
/* Skip over optional regnum. */
while (prev > pattern && '0' <= prev[-1] && prev[-1] <= '9')
--prev;
if (! (prev > pattern + 1 && prev[-1] == '?' && prev[-2] == '('))
return false;
prev -= 2;
break;
default:
return false;
}
/* Count the number of preceding backslashes. */
p = prev;
while (prev > pattern && prev[-1] == '\\')
--prev;
return (p - prev) & 1;
}
/* The dual of at_begline_loc_p. This one is for $. We assume there is
at least one character after the $, i.e., `P < PEND'. */
static bool
at_endline_loc_p (re_char *p, re_char *pend)
{
/* Before a subexpression or an alternative? */
return *p == '\\' && p + 1 < pend && (p[1] == ')' || p[1] == '|');
}
/* Returns true if REGNUM is in one of COMPILE_STACK's elements and
false if it's not. */
static bool
group_in_compile_stack (compile_stack_type compile_stack, regnum_t regnum)
{
ptrdiff_t this_element;
for (this_element = compile_stack.avail - 1;
this_element >= 0;
this_element--)
if (compile_stack.stack[this_element].regnum == regnum)
return true;
return false;
}
/* analyze_first.
If fastmap is non-NULL, go through the pattern and fill fastmap
with all the possible leading chars. If fastmap is NULL, don't
bother filling it up (obviously) and only return whether the
pattern could potentially match the empty string.
Return 1 if p..pend might match the empty string.
Return 0 if p..pend matches at least one char.
Return -1 if fastmap was not updated accurately. */
static int
analyze_first (re_char *p, re_char *pend, char *fastmap,
const int multibyte)
{
int j, k;
bool not;
/* If all elements for base leading-codes in fastmap is set, this
flag is set true. */
bool match_any_multibyte_characters = false;
eassert (p);
/* The loop below works as follows:
- It has a working-list kept in the PATTERN_STACK and which basically
starts by only containing a pointer to the first operation.
- If the opcode we're looking at is a match against some set of
chars, then we add those chars to the fastmap and go on to the
next work element from the worklist (done via `break').
- If the opcode is a control operator on the other hand, we either
ignore it (if it's meaningless at this point, such as `start_memory')
or execute it (if it's a jump). If the jump has several destinations
(i.e. `on_failure_jump'), then we push the other destination onto the
worklist.
We guarantee termination by ignoring backward jumps (more or less),
so that `p' is monotonically increasing. More to the point, we
never set `p' (or push) anything `<= p1'. */
while (p < pend)
{
/* `p1' is used as a marker of how far back a `on_failure_jump'
can go without being ignored. It is normally equal to `p'
(which prevents any backward `on_failure_jump') except right
after a plain `jump', to allow patterns such as:
0: jump 10
3..9:
10: on_failure_jump 3
as used for the *? operator. */
re_char *p1 = p;
switch (*p++)
{
case succeed:
return 1;
case duplicate:
/* If the first character has to match a backreference, that means
that the group was empty (since it already matched). Since this
is the only case that interests us here, we can assume that the
backreference must match the empty string. */
p++;
continue;
/* Following are the cases which match a character. These end
with `break'. */
case exactn:
if (fastmap)
{
/* If multibyte is nonzero, the first byte of each
character is an ASCII or a leading code. Otherwise,
each byte is a character. Thus, this works in both
cases. */
fastmap[p[1]] = 1;
if (! multibyte)
{
/* For the case of matching this unibyte regex
against multibyte, we must set a leading code of
the corresponding multibyte character. */
int c = RE_CHAR_TO_MULTIBYTE (p[1]);
fastmap[CHAR_LEADING_CODE (c)] = 1;
}
}
break;
case anychar:
/* We could put all the chars except for \n (and maybe \0)
but we don't bother since it is generally not worth it. */
if (!fastmap) break;
return -1;
case charset_not:
if (!fastmap) break;
{
/* Chars beyond end of bitmap are possible matches. */
for (j = CHARSET_BITMAP_SIZE (&p[-1]) * BYTEWIDTH;
j < (1 << BYTEWIDTH); j++)
fastmap[j] = 1;
}
FALLTHROUGH;
case charset:
if (!fastmap) break;
not = (re_opcode_t) *(p - 1) == charset_not;
for (j = CHARSET_BITMAP_SIZE (&p[-1]) * BYTEWIDTH - 1, p++;
j >= 0; j--)
if (!!(p[j / BYTEWIDTH] & (1 << (j % BYTEWIDTH))) ^ not)
fastmap[j] = 1;
if (/* Any leading code can possibly start a character
which doesn't match the specified set of characters. */
not
||
/* If we can match a character class, we can match any
multibyte characters. */
(CHARSET_RANGE_TABLE_EXISTS_P (&p[-2])
&& CHARSET_RANGE_TABLE_BITS (&p[-2]) != 0))
{
if (match_any_multibyte_characters == false)
{
for (j = MIN_MULTIBYTE_LEADING_CODE;
j <= MAX_MULTIBYTE_LEADING_CODE; j++)
fastmap[j] = 1;
match_any_multibyte_characters = true;
}
}
else if (!not && CHARSET_RANGE_TABLE_EXISTS_P (&p[-2])
&& match_any_multibyte_characters == false)
{
/* Set fastmap[I] to 1 where I is a leading code of each
multibyte character in the range table. */
int c, count;
unsigned char lc1, lc2;
/* Make P points the range table. `+ 2' is to skip flag
bits for a character class. */
p += CHARSET_BITMAP_SIZE (&p[-2]) + 2;
/* Extract the number of ranges in range table into COUNT. */
EXTRACT_NUMBER_AND_INCR (count, p);
for (; count > 0; count--, p += 3)
{
/* Extract the start and end of each range. */
EXTRACT_CHARACTER (c, p);
lc1 = CHAR_LEADING_CODE (c);
p += 3;
EXTRACT_CHARACTER (c, p);
lc2 = CHAR_LEADING_CODE (c);
for (j = lc1; j <= lc2; j++)
fastmap[j] = 1;
}
}
break;
case syntaxspec:
case notsyntaxspec:
if (!fastmap) break;
/* This match depends on text properties. These end with
aborting optimizations. */
return -1;
case categoryspec:
case notcategoryspec:
if (!fastmap) break;
not = (re_opcode_t)p[-1] == notcategoryspec;
k = *p++;
for (j = (1 << BYTEWIDTH); j >= 0; j--)
if ((CHAR_HAS_CATEGORY (j, k)) ^ not)
fastmap[j] = 1;
/* Any leading code can possibly start a character which
has or doesn't has the specified category. */
if (match_any_multibyte_characters == false)
{
for (j = MIN_MULTIBYTE_LEADING_CODE;
j <= MAX_MULTIBYTE_LEADING_CODE; j++)
fastmap[j] = 1;
match_any_multibyte_characters = true;
}
break;
/* All cases after this match the empty string. These end with
`continue'. */
case at_dot:
case no_op:
case begline:
case endline:
case begbuf:
case endbuf:
case wordbound:
case notwordbound:
case wordbeg:
case wordend:
case symbeg:
case symend:
continue;
case jump:
EXTRACT_NUMBER_AND_INCR (j, p);
if (j < 0)
/* Backward jumps can only go back to code that we've already
visited. `re_compile' should make sure this is true. */
break;
p += j;
switch (*p)
{
case on_failure_jump:
case on_failure_keep_string_jump:
case on_failure_jump_loop:
case on_failure_jump_nastyloop:
case on_failure_jump_smart:
p++;
break;
default:
continue;
};
/* Keep `p1' to allow the `on_failure_jump' we are jumping to
to jump back to "just after here". */
FALLTHROUGH;
case on_failure_jump:
case on_failure_keep_string_jump:
case on_failure_jump_nastyloop:
case on_failure_jump_loop:
case on_failure_jump_smart:
EXTRACT_NUMBER_AND_INCR (j, p);
if (p + j <= p1)
; /* Backward jump to be ignored. */
else
{ /* We have to look down both arms.
We first go down the "straight" path so as to minimize
stack usage when going through alternatives. */
int r = analyze_first (p, pend, fastmap, multibyte);
if (r) return r;
p += j;
}
continue;
case jump_n:
/* This code simply does not properly handle forward jump_n. */
p += 4;
/* jump_n can either jump or fall through. The (backward) jump
case has already been handled, so we only need to look at the
fallthrough case. */
continue;
case succeed_n:
/* If N == 0, it should be an on_failure_jump_loop instead. */
p += 4;
/* We only care about one iteration of the loop, so we don't
need to consider the case where this behaves like an
on_failure_jump. */
continue;
case set_number_at:
p += 4;
continue;
case start_memory:
case stop_memory:
p += 1;
continue;
default:
abort (); /* We have listed all the cases. */
} /* switch *p++ */
/* Getting here means we have found the possible starting
characters for one path of the pattern -- and that the empty
string does not match. We need not follow this path further. */
return 0;
} /* while p */
/* We reached the end without matching anything. */
return 1;
} /* analyze_first */
/* re_compile_fastmap computes a ``fastmap'' for the compiled pattern in
BUFP. A fastmap records which of the (1 << BYTEWIDTH) possible
characters can start a string that matches the pattern. This fastmap
is used by re_search to skip quickly over impossible starting points.
Character codes above (1 << BYTEWIDTH) are not represented in the
fastmap, but the leading codes are represented. Thus, the fastmap
indicates which character sets could start a match.
The caller must supply the address of a (1 << BYTEWIDTH)-byte data
area as BUFP->fastmap.
We set the `fastmap', `fastmap_accurate', and `can_be_null' fields in
the pattern buffer.
Returns 0 if we succeed, -2 if an internal error. */
static void
re_compile_fastmap (struct re_pattern_buffer *bufp)
{
char *fastmap = bufp->fastmap;
int analysis;
eassert (fastmap && bufp->buffer);
memset (fastmap, 0, 1 << BYTEWIDTH); /* Assume nothing's valid. */
bufp->fastmap_accurate = 1; /* It will be when we're done. */
analysis = analyze_first (bufp->buffer, bufp->buffer + bufp->used,
fastmap, RE_MULTIBYTE_P (bufp));
bufp->can_be_null = (analysis != 0);
} /* re_compile_fastmap */
/* Set REGS to hold NUM_REGS registers, storing them in STARTS and
ENDS. Subsequent matches using PATTERN_BUFFER and REGS will use
this memory for recording register information. STARTS and ENDS
must be allocated using the malloc library routine, and must each
be at least NUM_REGS * sizeof (ptrdiff_t) bytes long.
If NUM_REGS == 0, then subsequent matches should allocate their own
register data.
Unless this function is called, the first search or match using
PATTERN_BUFFER will allocate its own register data, without
freeing the old data. */
void
re_set_registers (struct re_pattern_buffer *bufp, struct re_registers *regs,
unsigned int num_regs, ptrdiff_t *starts, ptrdiff_t *ends)
{
if (num_regs)
{
bufp->regs_allocated = REGS_REALLOCATE;
regs->num_regs = num_regs;
regs->start = starts;
regs->end = ends;
}
else
{
bufp->regs_allocated = REGS_UNALLOCATED;
regs->num_regs = 0;
regs->start = regs->end = 0;
}
}
/* Searching routines. */
/* Like re_search_2, below, but only one string is specified, and
doesn't let you say where to stop matching. */
ptrdiff_t
re_search (struct re_pattern_buffer *bufp, const char *string, size_t size,
ptrdiff_t startpos, ptrdiff_t range, struct re_registers *regs)
{
return re_search_2 (bufp, NULL, 0, string, size, startpos, range,
regs, size);
}
/* Head address of virtual concatenation of string. */
#define HEAD_ADDR_VSTRING(P) \
(((P) >= size1 ? string2 : string1))
/* Address of POS in the concatenation of virtual string. */
#define POS_ADDR_VSTRING(POS) \
(((POS) >= size1 ? string2 - size1 : string1) + (POS))
/* Using the compiled pattern in BUFP->buffer, first tries to match the
virtual concatenation of STRING1 and STRING2, starting first at index
STARTPOS, then at STARTPOS + 1, and so on.
STRING1 and STRING2 have length SIZE1 and SIZE2, respectively.
RANGE is how far to scan while trying to match. RANGE = 0 means try
only at STARTPOS; in general, the last start tried is STARTPOS +
RANGE.
In REGS, return the indices of the virtual concatenation of STRING1
and STRING2 that matched the entire BUFP->buffer and its contained
subexpressions.
Do not consider matching one past the index STOP in the virtual
concatenation of STRING1 and STRING2.
We return either the position in the strings at which the match was
found, -1 if no match, or -2 if error (such as failure
stack overflow). */
ptrdiff_t
re_search_2 (struct re_pattern_buffer *bufp, const char *str1, size_t size1,
const char *str2, size_t size2, ptrdiff_t startpos, ptrdiff_t range,
struct re_registers *regs, ptrdiff_t stop)
{
ptrdiff_t val;
re_char *string1 = (re_char *) str1;
re_char *string2 = (re_char *) str2;
char *fastmap = bufp->fastmap;
Lisp_Object translate = bufp->translate;
size_t total_size = size1 + size2;
ptrdiff_t endpos = startpos + range;
bool anchored_start;
/* Nonzero if we are searching multibyte string. */
bool multibyte = RE_TARGET_MULTIBYTE_P (bufp);
/* Check for out-of-range STARTPOS. */
if (startpos < 0 || startpos > total_size)
return -1;
/* Fix up RANGE if it might eventually take us outside
the virtual concatenation of STRING1 and STRING2.
Make sure we won't move STARTPOS below 0 or above TOTAL_SIZE. */
if (endpos < 0)
range = 0 - startpos;
else if (endpos > total_size)
range = total_size - startpos;
/* If the search isn't to be a backwards one, don't waste time in a
search for a pattern anchored at beginning of buffer. */
if (bufp->used > 0 && (re_opcode_t) bufp->buffer[0] == begbuf && range > 0)
{
if (startpos > 0)
return -1;
else
range = 0;
}
/* In a forward search for something that starts with \=.
don't keep searching past point. */
if (bufp->used > 0 && (re_opcode_t) bufp->buffer[0] == at_dot && range > 0)
{
range = PT_BYTE - BEGV_BYTE - startpos;
if (range < 0)
return -1;
}
/* Update the fastmap now if not correct already. */
if (fastmap && !bufp->fastmap_accurate)
re_compile_fastmap (bufp);
/* See whether the pattern is anchored. */
anchored_start = (bufp->buffer[0] == begline);
gl_state.object = re_match_object; /* Used by SYNTAX_TABLE_BYTE_TO_CHAR. */
{
ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (POS_AS_IN_BUFFER (startpos));
SETUP_SYNTAX_TABLE_FOR_OBJECT (re_match_object, charpos, 1);
}
/* Loop through the string, looking for a place to start matching. */
for (;;)
{
/* If the pattern is anchored,
skip quickly past places we cannot match.
We don't bother to treat startpos == 0 specially
because that case doesn't repeat. */
if (anchored_start && startpos > 0)
{
if (! ((startpos <= size1 ? string1[startpos - 1]
: string2[startpos - size1 - 1])
== '\n'))
goto advance;
}
/* If a fastmap is supplied, skip quickly over characters that
cannot be the start of a match. If the pattern can match the
null string, however, we don't need to skip characters; we want
the first null string. */
if (fastmap && startpos < total_size && !bufp->can_be_null)
{
re_char *d;
int buf_ch;
d = POS_ADDR_VSTRING (startpos);
if (range > 0) /* Searching forwards. */
{
ptrdiff_t irange = range, lim = 0;
if (startpos < size1 && startpos + range >= size1)
lim = range - (size1 - startpos);
/* Written out as an if-else to avoid testing `translate'
inside the loop. */
if (!NILP (translate))
{
if (multibyte)
while (range > lim)
{
int buf_charlen;
buf_ch = STRING_CHAR_AND_LENGTH (d, buf_charlen);
buf_ch = RE_TRANSLATE (translate, buf_ch);
if (fastmap[CHAR_LEADING_CODE (buf_ch)])
break;
range -= buf_charlen;
d += buf_charlen;
}
else
while (range > lim)
{
buf_ch = *d;
int ch = RE_CHAR_TO_MULTIBYTE (buf_ch);
int translated = RE_TRANSLATE (translate, ch);
if (translated != ch
&& (ch = RE_CHAR_TO_UNIBYTE (translated)) >= 0)
buf_ch = ch;
if (fastmap[buf_ch])
break;
d++;
range--;
}
}
else
{
if (multibyte)
while (range > lim)
{
int buf_charlen;
buf_ch = STRING_CHAR_AND_LENGTH (d, buf_charlen);
if (fastmap[CHAR_LEADING_CODE (buf_ch)])
break;
range -= buf_charlen;
d += buf_charlen;
}
else
while (range > lim && !fastmap[*d])
{
d++;
range--;
}
}
startpos += irange - range;
}
else /* Searching backwards. */
{
if (multibyte)
{
buf_ch = STRING_CHAR (d);
buf_ch = TRANSLATE (buf_ch);
if (! fastmap[CHAR_LEADING_CODE (buf_ch)])
goto advance;
}
else
{
buf_ch = *d;
int ch = RE_CHAR_TO_MULTIBYTE (buf_ch);
int translated = TRANSLATE (ch);
if (translated != ch
&& (ch = RE_CHAR_TO_UNIBYTE (translated)) >= 0)
buf_ch = ch;
if (! fastmap[TRANSLATE (buf_ch)])
goto advance;
}
}
}
/* If can't match the null string, and that's all we have left, fail. */
if (range >= 0 && startpos == total_size && fastmap
&& !bufp->can_be_null)
return -1;
val = re_match_2_internal (bufp, string1, size1, string2, size2,
startpos, regs, stop);
if (val >= 0)
return startpos;
if (val == -2)
return -2;
advance:
if (!range)
break;
else if (range > 0)
{
/* Update STARTPOS to the next character boundary. */
if (multibyte)
{
re_char *p = POS_ADDR_VSTRING (startpos);
int len = BYTES_BY_CHAR_HEAD (*p);
range -= len;
if (range < 0)
break;
startpos += len;
}
else
{
range--;
startpos++;
}
}
else
{
range++;
startpos--;
/* Update STARTPOS to the previous character boundary. */
if (multibyte)
{
re_char *p = POS_ADDR_VSTRING (startpos) + 1;
re_char *p0 = p;
re_char *phead = HEAD_ADDR_VSTRING (startpos);
/* Find the head of multibyte form. */
PREV_CHAR_BOUNDARY (p, phead);
range += p0 - 1 - p;
if (range > 0)
break;
startpos -= p0 - 1 - p;
}
}
}
return -1;
} /* re_search_2 */
/* Declarations and macros for re_match_2. */
static int bcmp_translate (re_char *s1, re_char *s2,
ptrdiff_t len,
Lisp_Object translate,
const int multibyte);
/* This converts PTR, a pointer into one of the search strings `string1'
and `string2' into an offset from the beginning of that string. */
#define POINTER_TO_OFFSET(ptr) \
(FIRST_STRING_P (ptr) \
? (ptr) - string1 \
: (ptr) - string2 + (ptrdiff_t) size1)
/* Call before fetching a character with *d. This switches over to
string2 if necessary.
Check re_match_2_internal for a discussion of why end_match_2 might
not be within string2 (but be equal to end_match_1 instead). */
#define PREFETCH() \
while (d == dend) \
{ \
/* End of string2 => fail. */ \
if (dend == end_match_2) \
goto fail; \
/* End of string1 => advance to string2. */ \
d = string2; \
dend = end_match_2; \
}
/* Call before fetching a char with *d if you already checked other limits.
This is meant for use in lookahead operations like wordend, etc..
where we might need to look at parts of the string that might be
outside of the LIMITs (i.e past `stop'). */
#define PREFETCH_NOLIMIT() \
if (d == end1) \
{ \
d = string2; \
dend = end_match_2; \
} \
/* Test if at very beginning or at very end of the virtual concatenation
of `string1' and `string2'. If only one string, it's `string2'. */
#define AT_STRINGS_BEG(d) ((d) == (size1 ? string1 : string2) || !size2)
#define AT_STRINGS_END(d) ((d) == end2)
/* Disabled due to a compiler bug -- see comment at case wordbound */
/* The comment at case wordbound is following one, but we don't use
AT_WORD_BOUNDARY anymore to support multibyte form.
The DEC Alpha C compiler 3.x generates incorrect code for the
test WORDCHAR_P (d - 1) != WORDCHAR_P (d) in the expansion of
AT_WORD_BOUNDARY, so this code is disabled. Expanding the
macro and introducing temporary variables works around the bug. */
#if 0
/* Test if D points to a character which is word-constituent. We have
two special cases to check for: if past the end of string1, look at
the first character in string2; and if before the beginning of
string2, look at the last character in string1. */
#define WORDCHAR_P(d) \
(SYNTAX ((d) == end1 ? *string2 \
: (d) == string2 - 1 ? *(end1 - 1) : *(d)) \
== Sword)
/* Test if the character before D and the one at D differ with respect
to being word-constituent. */
#define AT_WORD_BOUNDARY(d) \
(AT_STRINGS_BEG (d) || AT_STRINGS_END (d) \
|| WORDCHAR_P (d - 1) != WORDCHAR_P (d))
#endif
/* Optimization routines. */
/* If the operation is a match against one or more chars,
return a pointer to the next operation, else return NULL. */
static re_char *
skip_one_char (re_char *p)
{
switch (*p++)
{
case anychar:
break;
case exactn:
p += *p + 1;
break;
case charset_not:
case charset:
if (CHARSET_RANGE_TABLE_EXISTS_P (p - 1))
{
int mcnt;
p = CHARSET_RANGE_TABLE (p - 1);
EXTRACT_NUMBER_AND_INCR (mcnt, p);
p = CHARSET_RANGE_TABLE_END (p, mcnt);
}
else
p += 1 + CHARSET_BITMAP_SIZE (p - 1);
break;
case syntaxspec:
case notsyntaxspec:
case categoryspec:
case notcategoryspec:
p++;
break;
default:
p = NULL;
}
return p;
}
/* Jump over non-matching operations. */
static re_char *
skip_noops (re_char *p, re_char *pend)
{
int mcnt;
while (p < pend)
{
switch (*p)
{
case start_memory:
case stop_memory:
p += 2; break;
case no_op:
p += 1; break;
case jump:
p += 1;
EXTRACT_NUMBER_AND_INCR (mcnt, p);
p += mcnt;
break;
default:
return p;
}
}
eassert (p == pend);
return p;
}
/* Test if C matches charset op. *PP points to the charset or charset_not
opcode. When the function finishes, *PP will be advanced past that opcode.
C is character to test (possibly after translations) and CORIG is original
character (i.e. without any translations). UNIBYTE denotes whether c is
unibyte or multibyte character. */
static bool
execute_charset (re_char **pp, unsigned c, unsigned corig, bool unibyte)
{
re_char *p = *pp, *rtp = NULL;
bool not = (re_opcode_t) *p == charset_not;
if (CHARSET_RANGE_TABLE_EXISTS_P (p))
{
int count;
rtp = CHARSET_RANGE_TABLE (p);
EXTRACT_NUMBER_AND_INCR (count, rtp);
*pp = CHARSET_RANGE_TABLE_END ((rtp), (count));
}
else
*pp += 2 + CHARSET_BITMAP_SIZE (p);
if (unibyte && c < (1 << BYTEWIDTH))
{ /* Lookup bitmap. */
/* Cast to `unsigned' instead of `unsigned char' in
case the bit list is a full 32 bytes long. */
if (c < (unsigned) (CHARSET_BITMAP_SIZE (p) * BYTEWIDTH)
&& p[2 + c / BYTEWIDTH] & (1 << (c % BYTEWIDTH)))
return !not;
}
else if (rtp)
{
int class_bits = CHARSET_RANGE_TABLE_BITS (p);
int range_start, range_end;
/* Sort tests by the most commonly used classes with some adjustment to which
tests are easiest to perform. Take a look at comment in re_wctype_parse
for table with frequencies of character class names. */
if ((class_bits & BIT_MULTIBYTE) ||
(class_bits & BIT_ALNUM && ISALNUM (c)) ||
(class_bits & BIT_ALPHA && ISALPHA (c)) ||
(class_bits & BIT_SPACE && ISSPACE (c)) ||
(class_bits & BIT_BLANK && ISBLANK (c)) ||
(class_bits & BIT_WORD && ISWORD (c)) ||
((class_bits & BIT_UPPER) &&
(ISUPPER (c) || (corig != c &&
c == downcase (corig) && ISLOWER (c)))) ||
((class_bits & BIT_LOWER) &&
(ISLOWER (c) || (corig != c &&
c == upcase (corig) && ISUPPER(c)))) ||
(class_bits & BIT_PUNCT && ISPUNCT (c)) ||
(class_bits & BIT_GRAPH && ISGRAPH (c)) ||
(class_bits & BIT_PRINT && ISPRINT (c)))
return !not;
for (p = *pp; rtp < p; rtp += 2 * 3)
{
EXTRACT_CHARACTER (range_start, rtp);
EXTRACT_CHARACTER (range_end, rtp + 3);
if (range_start <= c && c <= range_end)
return !not;
}
}
return not;
}
/* Non-zero if "p1 matches something" implies "p2 fails". */
static int
mutually_exclusive_p (struct re_pattern_buffer *bufp, re_char *p1,
re_char *p2)
{
re_opcode_t op2;
bool multibyte = RE_MULTIBYTE_P (bufp);
unsigned char *pend = bufp->buffer + bufp->used;
eassert (p1 >= bufp->buffer && p1 < pend
&& p2 >= bufp->buffer && p2 <= pend);
/* Skip over open/close-group commands.
If what follows this loop is a ...+ construct,
look at what begins its body, since we will have to
match at least one of that. */
p2 = skip_noops (p2, pend);
/* The same skip can be done for p1, except that this function
is only used in the case where p1 is a simple match operator. */
/* p1 = skip_noops (p1, pend); */
eassert (p1 >= bufp->buffer && p1 < pend
&& p2 >= bufp->buffer && p2 <= pend);
op2 = p2 == pend ? succeed : *p2;
switch (op2)
{
case succeed:
case endbuf:
/* If we're at the end of the pattern, we can change. */
if (skip_one_char (p1))
return 1;
break;
case endline:
case exactn:
{
int c
= (re_opcode_t) *p2 == endline ? '\n'
: RE_STRING_CHAR (p2 + 2, multibyte);
if ((re_opcode_t) *p1 == exactn)
{
if (c != RE_STRING_CHAR (p1 + 2, multibyte))
return 1;
}
else if ((re_opcode_t) *p1 == charset
|| (re_opcode_t) *p1 == charset_not)
{
if (!execute_charset (&p1, c, c, !multibyte || IS_REAL_ASCII (c)))
return 1;
}
else if ((re_opcode_t) *p1 == anychar
&& c == '\n')
return 1;
}
break;
case charset:
{
if ((re_opcode_t) *p1 == exactn)
/* Reuse the code above. */
return mutually_exclusive_p (bufp, p2, p1);
/* It is hard to list up all the character in charset
P2 if it includes multibyte character. Give up in
such case. */
else if (!multibyte || !CHARSET_RANGE_TABLE_EXISTS_P (p2))
{
/* Now, we are sure that P2 has no range table.
So, for the size of bitmap in P2, `p2[1]' is
enough. But P1 may have range table, so the
size of bitmap table of P1 is extracted by
using macro `CHARSET_BITMAP_SIZE'.
In a multibyte case, we know that all the character
listed in P2 is ASCII. In a unibyte case, P1 has only a
bitmap table. So, in both cases, it is enough to test
only the bitmap table of P1. */
if ((re_opcode_t) *p1 == charset)
{
int idx;
/* We win if the charset inside the loop
has no overlap with the one after the loop. */
for (idx = 0;
(idx < (int) p2[1]
&& idx < CHARSET_BITMAP_SIZE (p1));
idx++)
if ((p2[2 + idx] & p1[2 + idx]) != 0)
break;
if (idx == p2[1]
|| idx == CHARSET_BITMAP_SIZE (p1))
return 1;
}
else if ((re_opcode_t) *p1 == charset_not)
{
int idx;
/* We win if the charset_not inside the loop lists
every character listed in the charset after. */
for (idx = 0; idx < (int) p2[1]; idx++)
if (! (p2[2 + idx] == 0
|| (idx < CHARSET_BITMAP_SIZE (p1)
&& ((p2[2 + idx] & ~ p1[2 + idx]) == 0))))
break;
if (idx == p2[1])
return 1;
}
}
}
break;
case charset_not:
switch (*p1)
{
case exactn:
case charset:
/* Reuse the code above. */
return mutually_exclusive_p (bufp, p2, p1);
case charset_not:
/* When we have two charset_not, it's very unlikely that
they don't overlap. The union of the two sets of excluded
chars should cover all possible chars, which, as a matter of
fact, is virtually impossible in multibyte buffers. */
break;
}
break;
case wordend:
return ((re_opcode_t) *p1 == syntaxspec && p1[1] == Sword);
case symend:
return ((re_opcode_t) *p1 == syntaxspec
&& (p1[1] == Ssymbol || p1[1] == Sword));
case notsyntaxspec:
return ((re_opcode_t) *p1 == syntaxspec && p1[1] == p2[1]);
case wordbeg:
return ((re_opcode_t) *p1 == notsyntaxspec && p1[1] == Sword);
case symbeg:
return ((re_opcode_t) *p1 == notsyntaxspec
&& (p1[1] == Ssymbol || p1[1] == Sword));
case syntaxspec:
return ((re_opcode_t) *p1 == notsyntaxspec && p1[1] == p2[1]);
case wordbound:
return (((re_opcode_t) *p1 == notsyntaxspec
|| (re_opcode_t) *p1 == syntaxspec)
&& p1[1] == Sword);
case categoryspec:
return ((re_opcode_t) *p1 == notcategoryspec && p1[1] == p2[1]);
case notcategoryspec:
return ((re_opcode_t) *p1 == categoryspec && p1[1] == p2[1]);
default:
;
}
/* Safe default. */
return 0;
}
/* Matching routines. */
/* re_match_2 matches the compiled pattern in BUFP against the
the (virtual) concatenation of STRING1 and STRING2 (of length SIZE1
and SIZE2, respectively). We start matching at POS, and stop
matching at STOP.
If REGS is non-null, store offsets for the substring each group
matched in REGS.
We return -1 if no match, -2 if an internal error (such as the
failure stack overflowing). Otherwise, we return the length of the
matched substring. */
ptrdiff_t
re_match_2 (struct re_pattern_buffer *bufp, const char *string1,
size_t size1, const char *string2, size_t size2, ptrdiff_t pos,
struct re_registers *regs, ptrdiff_t stop)
{
ptrdiff_t result;
ptrdiff_t charpos;
gl_state.object = re_match_object; /* Used by SYNTAX_TABLE_BYTE_TO_CHAR. */
charpos = SYNTAX_TABLE_BYTE_TO_CHAR (POS_AS_IN_BUFFER (pos));
SETUP_SYNTAX_TABLE_FOR_OBJECT (re_match_object, charpos, 1);
result = re_match_2_internal (bufp, (re_char *) string1, size1,
(re_char *) string2, size2,
pos, regs, stop);
return result;
}
/* This is a separate function so that we can force an alloca cleanup
afterwards. */
static ptrdiff_t
re_match_2_internal (struct re_pattern_buffer *bufp, re_char *string1,
size_t size1, re_char *string2, size_t size2,
ptrdiff_t pos, struct re_registers *regs, ptrdiff_t stop)
{
/* General temporaries. */
int mcnt;
size_t reg;
/* Just past the end of the corresponding string. */
re_char *end1, *end2;
/* Pointers into string1 and string2, just past the last characters in
each to consider matching. */
re_char *end_match_1, *end_match_2;
/* Where we are in the data, and the end of the current string. */
re_char *d, *dend;
/* Used sometimes to remember where we were before starting matching
an operator so that we can go back in case of failure. This "atomic"
behavior of matching opcodes is indispensable to the correctness
of the on_failure_keep_string_jump optimization. */
re_char *dfail;
/* Where we are in the pattern, and the end of the pattern. */
re_char *p = bufp->buffer;
re_char *pend = p + bufp->used;
/* We use this to map every character in the string. */
Lisp_Object translate = bufp->translate;
/* True if BUFP is setup from a multibyte regex. */
bool multibyte = RE_MULTIBYTE_P (bufp);
/* True if STRING1/STRING2 are multibyte. */
bool target_multibyte = RE_TARGET_MULTIBYTE_P (bufp);
/* Failure point stack. Each place that can handle a failure further
down the line pushes a failure point on this stack. It consists of
regstart, and regend for all registers corresponding to
the subexpressions we're currently inside, plus the number of such
registers, and, finally, two char *'s. The first char * is where
to resume scanning the pattern; the second one is where to resume
scanning the strings. */
fail_stack_type fail_stack;
/* We fill all the registers internally, independent of what we
return, for use in backreferences. The number here includes
an element for register zero. */
size_t num_regs = bufp->re_nsub + 1;
/* Information on the contents of registers. These are pointers into
the input strings; they record just what was matched (on this
attempt) by a subexpression part of the pattern, that is, the
regnum-th regstart pointer points to where in the pattern we began
matching and the regnum-th regend points to right after where we
stopped matching the regnum-th subexpression. (The zeroth register
keeps track of what the whole pattern matches.) */
re_char **regstart UNINIT, **regend UNINIT;
/* The following record the register info as found in the above
variables when we find a match better than any we've seen before.
This happens as we backtrack through the failure points, which in
turn happens only if we have not yet matched the entire string. */
unsigned best_regs_set = false;
re_char **best_regstart UNINIT, **best_regend UNINIT;
/* Logically, this is `best_regend[0]'. But we don't want to have to
allocate space for that if we're not allocating space for anything
else (see below). Also, we never need info about register 0 for
any of the other register vectors, and it seems rather a kludge to
treat `best_regend' differently than the rest. So we keep track of
the end of the best match so far in a separate variable. We
initialize this to NULL so that when we backtrack the first time
and need to test it, it's not garbage. */
re_char *match_end = NULL;
REGEX_USE_SAFE_ALLOCA;
INIT_FAIL_STACK ();
/* Do not bother to initialize all the register variables if there are
no groups in the pattern, as it takes a fair amount of time. If
there are groups, we include space for register 0 (the whole
pattern), even though we never use it, since it simplifies the
array indexing. We should fix this. */
if (bufp->re_nsub)
{
regstart = SAFE_ALLOCA (num_regs * 4 * sizeof *regstart);
regend = regstart + num_regs;
best_regstart = regend + num_regs;
best_regend = best_regstart + num_regs;
}
/* The starting position is bogus. */
if (pos < 0 || pos > size1 + size2)
{
SAFE_FREE ();
return -1;
}
/* Initialize subexpression text positions to -1 to mark ones that no
start_memory/stop_memory has been seen for. Also initialize the
register information struct. */
for (reg = 1; reg < num_regs; reg++)
regstart[reg] = regend[reg] = NULL;
/* We move `string1' into `string2' if the latter's empty -- but not if
`string1' is null. */
if (size2 == 0 && string1 != NULL)
{
string2 = string1;
size2 = size1;
string1 = 0;
size1 = 0;
}
end1 = string1 + size1;
end2 = string2 + size2;
/* `p' scans through the pattern as `d' scans through the data.
`dend' is the end of the input string that `d' points within. `d'
is advanced into the following input string whenever necessary, but
this happens before fetching; therefore, at the beginning of the
loop, `d' can be pointing at the end of a string, but it cannot
equal `string2'. */
if (pos >= size1)
{
/* Only match within string2. */
d = string2 + pos - size1;
dend = end_match_2 = string2 + stop - size1;
end_match_1 = end1; /* Just to give it a value. */
}
else
{
if (stop < size1)
{
/* Only match within string1. */
end_match_1 = string1 + stop;
/* BEWARE!
When we reach end_match_1, PREFETCH normally switches to string2.
But in the present case, this means that just doing a PREFETCH
makes us jump from `stop' to `gap' within the string.
What we really want here is for the search to stop as
soon as we hit end_match_1. That's why we set end_match_2
to end_match_1 (since PREFETCH fails as soon as we hit
end_match_2). */
end_match_2 = end_match_1;
}
else
{ /* It's important to use this code when stop == size so that
moving `d' from end1 to string2 will not prevent the d == dend
check from catching the end of string. */
end_match_1 = end1;
end_match_2 = string2 + stop - size1;
}
d = string1 + pos;
dend = end_match_1;
}
/* This loops over pattern commands. It exits by returning from the
function if the match is complete, or it drops through if the match
fails at this starting point in the input data. */
for (;;)
{
if (p == pend)
{
/* End of pattern means we might have succeeded. */
/* If we haven't matched the entire string, and we want the
longest match, try backtracking. */
if (d != end_match_2)
{
/* True if this match is the best seen so far. */
bool best_match_p;
{
/* True if this match ends in the same string (string1
or string2) as the best previous match. */
bool same_str_p = (FIRST_STRING_P (match_end)
== FIRST_STRING_P (d));
/* AIX compiler got confused when this was combined
with the previous declaration. */
if (same_str_p)
best_match_p = d > match_end;
else
best_match_p = !FIRST_STRING_P (d);
}
if (!FAIL_STACK_EMPTY ())
{ /* More failure points to try. */
/* If exceeds best match so far, save it. */
if (!best_regs_set || best_match_p)
{
best_regs_set = true;
match_end = d;
for (reg = 1; reg < num_regs; reg++)
{
best_regstart[reg] = regstart[reg];
best_regend[reg] = regend[reg];
}
}
goto fail;
}
/* If no failure points, don't restore garbage. And if
last match is real best match, don't restore second
best one. */
else if (best_regs_set && !best_match_p)
{
restore_best_regs:
/* Restore best match. It may happen that `dend ==
end_match_1' while the restored d is in string2.
For example, the pattern `x.*y.*z' against the
strings `x-' and `y-z-', if the two strings are
not consecutive in memory. */
d = match_end;
dend = ((d >= string1 && d <= end1)
? end_match_1 : end_match_2);
for (reg = 1; reg < num_regs; reg++)
{
regstart[reg] = best_regstart[reg];
regend[reg] = best_regend[reg];
}
}
} /* d != end_match_2 */
succeed_label:
/* If caller wants register contents data back, do it. */
if (regs)
{
/* Have the register data arrays been allocated? */
if (bufp->regs_allocated == REGS_UNALLOCATED)
{ /* No. So allocate them with malloc. We need one
extra element beyond `num_regs' for the `-1' marker
GNU code uses. */
regs->num_regs = max (RE_NREGS, num_regs + 1);
regs->start = TALLOC (regs->num_regs, ptrdiff_t);
regs->end = TALLOC (regs->num_regs, ptrdiff_t);
bufp->regs_allocated = REGS_REALLOCATE;
}
else if (bufp->regs_allocated == REGS_REALLOCATE)
{ /* Yes. If we need more elements than were already
allocated, reallocate them. If we need fewer, just
leave it alone. */
if (regs->num_regs < num_regs + 1)
{
regs->num_regs = num_regs + 1;
RETALLOC (regs->start, regs->num_regs, ptrdiff_t);
RETALLOC (regs->end, regs->num_regs, ptrdiff_t);
}
}
else
{
/* These braces fend off a "empty body in an else-statement"
warning under GCC when assert expands to nothing. */
eassert (bufp->regs_allocated == REGS_FIXED);
}
/* Convert the pointer data in `regstart' and `regend' to
indices. Register zero has to be set differently,
since we haven't kept track of any info for it. */
if (regs->num_regs > 0)
{
regs->start[0] = pos;
regs->end[0] = POINTER_TO_OFFSET (d);
}
/* Go through the first `min (num_regs, regs->num_regs)'
registers, since that is all we initialized. */
for (reg = 1; reg < min (num_regs, regs->num_regs); reg++)
{
if (REG_UNSET (regstart[reg]) || REG_UNSET (regend[reg]))
regs->start[reg] = regs->end[reg] = -1;
else
{
regs->start[reg] = POINTER_TO_OFFSET (regstart[reg]);
regs->end[reg] = POINTER_TO_OFFSET (regend[reg]);
}
}
/* If the regs structure we return has more elements than
were in the pattern, set the extra elements to -1. If
we (re)allocated the registers, this is the case,
because we always allocate enough to have at least one
-1 at the end. */
for (reg = num_regs; reg < regs->num_regs; reg++)
regs->start[reg] = regs->end[reg] = -1;
}
ptrdiff_t dcnt = POINTER_TO_OFFSET (d) - pos;
SAFE_FREE ();
return dcnt;
}
/* Otherwise match next pattern command. */
switch (*p++)
{
/* Ignore these. Used to ignore the n of succeed_n's which
currently have n == 0. */
case no_op:
break;
case succeed:
goto succeed_label;
/* Match the next n pattern characters exactly. The following
byte in the pattern defines n, and the n bytes after that
are the characters to match. */
case exactn:
mcnt = *p++;
/* Remember the start point to rollback upon failure. */
dfail = d;
/* The cost of testing `translate' is comparatively small. */
if (target_multibyte)
do
{
int pat_charlen, buf_charlen;
int pat_ch, buf_ch;
PREFETCH ();
if (multibyte)
pat_ch = STRING_CHAR_AND_LENGTH (p, pat_charlen);
else
{
pat_ch = RE_CHAR_TO_MULTIBYTE (*p);
pat_charlen = 1;
}
buf_ch = STRING_CHAR_AND_LENGTH (d, buf_charlen);
if (TRANSLATE (buf_ch) != pat_ch)
{
d = dfail;
goto fail;
}
p += pat_charlen;
d += buf_charlen;
mcnt -= pat_charlen;
}
while (mcnt > 0);
else
do
{
int pat_charlen;
int pat_ch, buf_ch;
PREFETCH ();
if (multibyte)
{
pat_ch = STRING_CHAR_AND_LENGTH (p, pat_charlen);
pat_ch = RE_CHAR_TO_UNIBYTE (pat_ch);
}
else
{
pat_ch = *p;
pat_charlen = 1;
}
buf_ch = RE_CHAR_TO_MULTIBYTE (*d);
if (! CHAR_BYTE8_P (buf_ch))
{
buf_ch = TRANSLATE (buf_ch);
buf_ch = RE_CHAR_TO_UNIBYTE (buf_ch);
if (buf_ch < 0)
buf_ch = *d;
}
else
buf_ch = *d;
if (buf_ch != pat_ch)
{
d = dfail;
goto fail;
}
p += pat_charlen;
d++;
}
while (--mcnt);
break;
/* Match any character except newline. */
case anychar:
{
int buf_charlen;
int buf_ch;
PREFETCH ();
buf_ch = RE_STRING_CHAR_AND_LENGTH (d, buf_charlen,
target_multibyte);
buf_ch = TRANSLATE (buf_ch);
if (buf_ch == '\n')
goto fail;
d += buf_charlen;
}
break;
case charset:
case charset_not:
{
register unsigned int c, corig;
int len;
/* Whether matching against a unibyte character. */
bool unibyte_char = false;
PREFETCH ();
corig = c = RE_STRING_CHAR_AND_LENGTH (d, len, target_multibyte);
if (target_multibyte)
{
int c1;
c = TRANSLATE (c);
c1 = RE_CHAR_TO_UNIBYTE (c);
if (c1 >= 0)
{
unibyte_char = true;
c = c1;
}
}
else
{
int c1 = RE_CHAR_TO_MULTIBYTE (c);
if (! CHAR_BYTE8_P (c1))
{
c1 = TRANSLATE (c1);
c1 = RE_CHAR_TO_UNIBYTE (c1);
if (c1 >= 0)
{
unibyte_char = true;
c = c1;
}
}
else
unibyte_char = true;
}
p -= 1;
if (!execute_charset (&p, c, corig, unibyte_char))
goto fail;
d += len;
}
break;
/* The beginning of a group is represented by start_memory.
The argument is the register number. The text
matched within the group is recorded (in the internal
registers data structure) under the register number. */
case start_memory:
/* In case we need to undo this operation (via backtracking). */
PUSH_FAILURE_REG (*p);
regstart[*p] = d;
regend[*p] = NULL; /* probably unnecessary. -sm */
/* Move past the register number and inner group count. */
p += 1;
break;
/* The stop_memory opcode represents the end of a group. Its
argument is the same as start_memory's: the register number. */
case stop_memory:
eassert (!REG_UNSET (regstart[*p]));
/* Strictly speaking, there should be code such as:
eassert (REG_UNSET (regend[*p]));
PUSH_FAILURE_REGSTOP ((unsigned int)*p);
But the only info to be pushed is regend[*p] and it is known to
be UNSET, so there really isn't anything to push.
Not pushing anything, on the other hand deprives us from the
guarantee that regend[*p] is UNSET since undoing this operation
will not reset its value properly. This is not important since
the value will only be read on the next start_memory or at
the very end and both events can only happen if this stop_memory
is *not* undone. */
regend[*p] = d;
/* Move past the register number and the inner group count. */
p += 1;
break;
/* \ has been turned into a `duplicate' command which is
followed by the numeric value of as the register number. */
case duplicate:
{
re_char *d2, *dend2;
int regno = *p++; /* Get which register to match against. */
/* Can't back reference a group which we've never matched. */
if (REG_UNSET (regstart[regno]) || REG_UNSET (regend[regno]))
goto fail;
/* Where in input to try to start matching. */
d2 = regstart[regno];
/* Remember the start point to rollback upon failure. */
dfail = d;
/* Where to stop matching; if both the place to start and
the place to stop matching are in the same string, then
set to the place to stop, otherwise, for now have to use
the end of the first string. */
dend2 = ((FIRST_STRING_P (regstart[regno])
== FIRST_STRING_P (regend[regno]))
? regend[regno] : end_match_1);
for (;;)
{
ptrdiff_t dcnt;
/* If necessary, advance to next segment in register
contents. */
while (d2 == dend2)
{
if (dend2 == end_match_2) break;
if (dend2 == regend[regno]) break;
/* End of string1 => advance to string2. */
d2 = string2;
dend2 = regend[regno];
}
/* At end of register contents => success */
if (d2 == dend2) break;
/* If necessary, advance to next segment in data. */
PREFETCH ();
/* How many characters left in this segment to match. */
dcnt = dend - d;
/* Want how many consecutive characters we can match in
one shot, so, if necessary, adjust the count. */
if (dcnt > dend2 - d2)
dcnt = dend2 - d2;
/* Compare that many; failure if mismatch, else move
past them. */
if (!NILP (translate)
? bcmp_translate (d, d2, dcnt, translate, target_multibyte)
: memcmp (d, d2, dcnt))
{
d = dfail;
goto fail;
}
d += dcnt, d2 += dcnt;
}
}
break;
/* begline matches the empty string at the beginning of the string,
and after newlines. */
case begline:
if (AT_STRINGS_BEG (d))
break;
else
{
unsigned c;
GET_CHAR_BEFORE_2 (c, d, string1, end1, string2, end2);
if (c == '\n')
break;
}
goto fail;
/* endline is the dual of begline. */
case endline:
if (AT_STRINGS_END (d))
break;
PREFETCH_NOLIMIT ();
if (*d == '\n')
break;
goto fail;
/* Match at the very beginning of the data. */
case begbuf:
if (AT_STRINGS_BEG (d))
break;
goto fail;
/* Match at the very end of the data. */
case endbuf:
if (AT_STRINGS_END (d))
break;
goto fail;
/* on_failure_keep_string_jump is used to optimize `.*\n'. It
pushes NULL as the value for the string on the stack. Then
`POP_FAILURE_POINT' will keep the current value for the
string, instead of restoring it. To see why, consider
matching `foo\nbar' against `.*\n'. The .* matches the foo;
then the . fails against the \n. But the next thing we want
to do is match the \n against the \n; if we restored the
string value, we would be back at the foo.
Because this is used only in specific cases, we don't need to
check all the things that `on_failure_jump' does, to make
sure the right things get saved on the stack. Hence we don't
share its code. The only reason to push anything on the
stack at all is that otherwise we would have to change
`anychar's code to do something besides goto fail in this
case; that seems worse than this. */
case on_failure_keep_string_jump:
EXTRACT_NUMBER_AND_INCR (mcnt, p);
PUSH_FAILURE_POINT (p - 3, NULL);
break;
/* A nasty loop is introduced by the non-greedy *? and +?.
With such loops, the stack only ever contains one failure point
at a time, so that a plain on_failure_jump_loop kind of
cycle detection cannot work. Worse yet, such a detection
can not only fail to detect a cycle, but it can also wrongly
detect a cycle (between different instantiations of the same
loop).
So the method used for those nasty loops is a little different:
We use a special cycle-detection-stack-frame which is pushed
when the on_failure_jump_nastyloop failure-point is *popped*.
This special frame thus marks the beginning of one iteration
through the loop and we can hence easily check right here
whether something matched between the beginning and the end of
the loop. */
case on_failure_jump_nastyloop:
EXTRACT_NUMBER_AND_INCR (mcnt, p);
eassert ((re_opcode_t)p[-4] == no_op);
{
int cycle = 0;
CHECK_INFINITE_LOOP (p - 4, d);
if (!cycle)
/* If there's a cycle, just continue without pushing
this failure point. The failure point is the "try again"
option, which shouldn't be tried.
We want (x?)*?y\1z to match both xxyz and xxyxz. */
PUSH_FAILURE_POINT (p - 3, d);
}
break;
/* Simple loop detecting on_failure_jump: just check on the
failure stack if the same spot was already hit earlier. */
case on_failure_jump_loop:
on_failure:
EXTRACT_NUMBER_AND_INCR (mcnt, p);
{
int cycle = 0;
CHECK_INFINITE_LOOP (p - 3, d);
if (cycle)
/* If there's a cycle, get out of the loop, as if the matching
had failed. We used to just `goto fail' here, but that was
aborting the search a bit too early: we want to keep the
empty-loop-match and keep matching after the loop.
We want (x?)*y\1z to match both xxyz and xxyxz. */
p += mcnt;
else
PUSH_FAILURE_POINT (p - 3, d);
}
break;
/* Uses of on_failure_jump:
Each alternative starts with an on_failure_jump that points
to the beginning of the next alternative. Each alternative
except the last ends with a jump that in effect jumps past
the rest of the alternatives. (They really jump to the
ending jump of the following alternative, because tensioning
these jumps is a hassle.)
Repeats start with an on_failure_jump that points past both
the repetition text and either the following jump or
pop_failure_jump back to this on_failure_jump. */
case on_failure_jump:
EXTRACT_NUMBER_AND_INCR (mcnt, p);
PUSH_FAILURE_POINT (p -3, d);
break;
/* This operation is used for greedy *.
Compare the beginning of the repeat with what in the
pattern follows its end. If we can establish that there
is nothing that they would both match, i.e., that we
would have to backtrack because of (as in, e.g., `a*a')
then we can use a non-backtracking loop based on
on_failure_keep_string_jump instead of on_failure_jump. */
case on_failure_jump_smart:
EXTRACT_NUMBER_AND_INCR (mcnt, p);
{
re_char *p1 = p; /* Next operation. */
/* Discard 'const', making re_search non-reentrant. */
unsigned char *p2 = (unsigned char *) p + mcnt; /* Jump dest. */
unsigned char *p3 = (unsigned char *) p - 3; /* opcode location. */
p -= 3; /* Reset so that we will re-execute the
instruction once it's been changed. */
EXTRACT_NUMBER (mcnt, p2 - 2);
/* Ensure this is indeed the trivial kind of loop
we are expecting. */
eassert (skip_one_char (p1) == p2 - 3);
eassert ((re_opcode_t) p2[-3] == jump && p2 + mcnt == p);
if (mutually_exclusive_p (bufp, p1, p2))
{
/* Use a fast `on_failure_keep_string_jump' loop. */
*p3 = (unsigned char) on_failure_keep_string_jump;
STORE_NUMBER (p2 - 2, mcnt + 3);
}
else
{
/* Default to a safe `on_failure_jump' loop. */
*p3 = (unsigned char) on_failure_jump;
}
}
break;
/* Unconditionally jump (without popping any failure points). */
case jump:
unconditional_jump:
maybe_quit ();
EXTRACT_NUMBER_AND_INCR (mcnt, p); /* Get the amount to jump. */
p += mcnt; /* Do the jump. */
break;
/* Have to succeed matching what follows at least n times.
After that, handle like `on_failure_jump'. */
case succeed_n:
/* Signedness doesn't matter since we only compare MCNT to 0. */
EXTRACT_NUMBER (mcnt, p + 2);
/* Originally, mcnt is how many times we HAVE to succeed. */
if (mcnt != 0)
{
/* Discard 'const', making re_search non-reentrant. */
unsigned char *p2 = (unsigned char *) p + 2; /* counter loc. */
mcnt--;
p += 4;
PUSH_NUMBER (p2, mcnt);
}
else
/* The two bytes encoding mcnt == 0 are two no_op opcodes. */
goto on_failure;
break;
case jump_n:
/* Signedness doesn't matter since we only compare MCNT to 0. */
EXTRACT_NUMBER (mcnt, p + 2);
/* Originally, this is how many times we CAN jump. */
if (mcnt != 0)
{
/* Discard 'const', making re_search non-reentrant. */
unsigned char *p2 = (unsigned char *) p + 2; /* counter loc. */
mcnt--;
PUSH_NUMBER (p2, mcnt);
goto unconditional_jump;
}
/* If don't have to jump any more, skip over the rest of command. */
else
p += 4;
break;
case set_number_at:
{
unsigned char *p2; /* Location of the counter. */
EXTRACT_NUMBER_AND_INCR (mcnt, p);
/* Discard 'const', making re_search non-reentrant. */
p2 = (unsigned char *) p + mcnt;
/* Signedness doesn't matter since we only copy MCNT's bits. */
EXTRACT_NUMBER_AND_INCR (mcnt, p);
PUSH_NUMBER (p2, mcnt);
break;
}
case wordbound:
case notwordbound:
{
bool not = (re_opcode_t) *(p - 1) == notwordbound;
/* We SUCCEED (or FAIL) in one of the following cases: */
/* Case 1: D is at the beginning or the end of string. */
if (AT_STRINGS_BEG (d) || AT_STRINGS_END (d))
not = !not;
else
{
/* C1 is the character before D, S1 is the syntax of C1, C2
is the character at D, and S2 is the syntax of C2. */
int c1, c2;
int s1, s2;
int dummy;
ptrdiff_t offset = PTR_TO_OFFSET (d - 1);
ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
UPDATE_SYNTAX_TABLE (charpos);
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
s1 = SYNTAX (c1);
UPDATE_SYNTAX_TABLE_FORWARD (charpos + 1);
PREFETCH_NOLIMIT ();
GET_CHAR_AFTER (c2, d, dummy);
s2 = SYNTAX (c2);
if (/* Case 2: Only one of S1 and S2 is Sword. */
((s1 == Sword) != (s2 == Sword))
/* Case 3: Both of S1 and S2 are Sword, and macro
WORD_BOUNDARY_P (C1, C2) returns nonzero. */
|| ((s1 == Sword) && WORD_BOUNDARY_P (c1, c2)))
not = !not;
}
if (not)
break;
else
goto fail;
}
case wordbeg:
/* We FAIL in one of the following cases: */
/* Case 1: D is at the end of string. */
if (AT_STRINGS_END (d))
goto fail;
else
{
/* C1 is the character before D, S1 is the syntax of C1, C2
is the character at D, and S2 is the syntax of C2. */
int c1, c2;
int s1, s2;
int dummy;
ptrdiff_t offset = PTR_TO_OFFSET (d);
ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
UPDATE_SYNTAX_TABLE (charpos);
PREFETCH ();
GET_CHAR_AFTER (c2, d, dummy);
s2 = SYNTAX (c2);
/* Case 2: S2 is not Sword. */
if (s2 != Sword)
goto fail;
/* Case 3: D is not at the beginning of string ... */
if (!AT_STRINGS_BEG (d))
{
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
UPDATE_SYNTAX_TABLE_BACKWARD (charpos - 1);
s1 = SYNTAX (c1);
/* ... and S1 is Sword, and WORD_BOUNDARY_P (C1, C2)
returns 0. */
if ((s1 == Sword) && !WORD_BOUNDARY_P (c1, c2))
goto fail;
}
}
break;
case wordend:
/* We FAIL in one of the following cases: */
/* Case 1: D is at the beginning of string. */
if (AT_STRINGS_BEG (d))
goto fail;
else
{
/* C1 is the character before D, S1 is the syntax of C1, C2
is the character at D, and S2 is the syntax of C2. */
int c1, c2;
int s1, s2;
int dummy;
ptrdiff_t offset = PTR_TO_OFFSET (d) - 1;
ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
UPDATE_SYNTAX_TABLE (charpos);
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
s1 = SYNTAX (c1);
/* Case 2: S1 is not Sword. */
if (s1 != Sword)
goto fail;
/* Case 3: D is not at the end of string ... */
if (!AT_STRINGS_END (d))
{
PREFETCH_NOLIMIT ();
GET_CHAR_AFTER (c2, d, dummy);
UPDATE_SYNTAX_TABLE_FORWARD (charpos);
s2 = SYNTAX (c2);
/* ... and S2 is Sword, and WORD_BOUNDARY_P (C1, C2)
returns 0. */
if ((s2 == Sword) && !WORD_BOUNDARY_P (c1, c2))
goto fail;
}
}
break;
case symbeg:
/* We FAIL in one of the following cases: */
/* Case 1: D is at the end of string. */
if (AT_STRINGS_END (d))
goto fail;
else
{
/* C1 is the character before D, S1 is the syntax of C1, C2
is the character at D, and S2 is the syntax of C2. */
int c1, c2;
int s1, s2;
ptrdiff_t offset = PTR_TO_OFFSET (d);
ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
UPDATE_SYNTAX_TABLE (charpos);
PREFETCH ();
c2 = RE_STRING_CHAR (d, target_multibyte);
s2 = SYNTAX (c2);
/* Case 2: S2 is neither Sword nor Ssymbol. */
if (s2 != Sword && s2 != Ssymbol)
goto fail;
/* Case 3: D is not at the beginning of string ... */
if (!AT_STRINGS_BEG (d))
{
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
UPDATE_SYNTAX_TABLE_BACKWARD (charpos - 1);
s1 = SYNTAX (c1);
/* ... and S1 is Sword or Ssymbol. */
if (s1 == Sword || s1 == Ssymbol)
goto fail;
}
}
break;
case symend:
/* We FAIL in one of the following cases: */
/* Case 1: D is at the beginning of string. */
if (AT_STRINGS_BEG (d))
goto fail;
else
{
/* C1 is the character before D, S1 is the syntax of C1, C2
is the character at D, and S2 is the syntax of C2. */
int c1, c2;
int s1, s2;
ptrdiff_t offset = PTR_TO_OFFSET (d) - 1;
ptrdiff_t charpos = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
UPDATE_SYNTAX_TABLE (charpos);
GET_CHAR_BEFORE_2 (c1, d, string1, end1, string2, end2);
s1 = SYNTAX (c1);
/* Case 2: S1 is neither Ssymbol nor Sword. */
if (s1 != Sword && s1 != Ssymbol)
goto fail;
/* Case 3: D is not at the end of string ... */
if (!AT_STRINGS_END (d))
{
PREFETCH_NOLIMIT ();
c2 = RE_STRING_CHAR (d, target_multibyte);
UPDATE_SYNTAX_TABLE_FORWARD (charpos + 1);
s2 = SYNTAX (c2);
/* ... and S2 is Sword or Ssymbol. */
if (s2 == Sword || s2 == Ssymbol)
goto fail;
}
}
break;
case syntaxspec:
case notsyntaxspec:
{
bool not = (re_opcode_t) *(p - 1) == notsyntaxspec;
mcnt = *p++;
PREFETCH ();
{
ptrdiff_t offset = PTR_TO_OFFSET (d);
ptrdiff_t pos1 = SYNTAX_TABLE_BYTE_TO_CHAR (offset);
UPDATE_SYNTAX_TABLE (pos1);
}
{
int len;
int c;
GET_CHAR_AFTER (c, d, len);
if ((SYNTAX (c) != (enum syntaxcode) mcnt) ^ not)
goto fail;
d += len;
}
}
break;
case at_dot:
if (PTR_BYTE_POS (d) != PT_BYTE)
goto fail;
break;
case categoryspec:
case notcategoryspec:
{
bool not = (re_opcode_t) *(p - 1) == notcategoryspec;
mcnt = *p++;
PREFETCH ();
{
int len;
int c;
GET_CHAR_AFTER (c, d, len);
if ((!CHAR_HAS_CATEGORY (c, mcnt)) ^ not)
goto fail;
d += len;
}
}
break;
default:
abort ();
}
continue; /* Successfully executed one pattern command; keep going. */
/* We goto here if a matching operation fails. */
fail:
maybe_quit ();
if (!FAIL_STACK_EMPTY ())
{
re_char *str, *pat;
/* A restart point is known. Restore to that state. */
POP_FAILURE_POINT (str, pat);
switch (*pat++)
{
case on_failure_keep_string_jump:
eassert (str == NULL);
goto continue_failure_jump;
case on_failure_jump_nastyloop:
eassert ((re_opcode_t)pat[-2] == no_op);
PUSH_FAILURE_POINT (pat - 2, str);
FALLTHROUGH;
case on_failure_jump_loop:
case on_failure_jump:
case succeed_n:
d = str;
continue_failure_jump:
EXTRACT_NUMBER_AND_INCR (mcnt, pat);
p = pat + mcnt;
break;
case no_op:
/* A special frame used for nastyloops. */
goto fail;
default:
abort ();
}
eassert (p >= bufp->buffer && p <= pend);
if (d >= string1 && d <= end1)
dend = end_match_1;
}
else
break; /* Matching at this starting point really fails. */
} /* for (;;) */
if (best_regs_set)
goto restore_best_regs;
SAFE_FREE ();
return -1; /* Failure to match. */
}
/* Subroutine definitions for re_match_2. */
/* Return zero if TRANSLATE[S1] and TRANSLATE[S2] are identical for LEN
bytes; nonzero otherwise. */
static int
bcmp_translate (re_char *s1, re_char *s2, ptrdiff_t len,
Lisp_Object translate, int target_multibyte)
{
re_char *p1 = s1, *p2 = s2;
re_char *p1_end = s1 + len;
re_char *p2_end = s2 + len;
/* FIXME: Checking both p1 and p2 presumes that the two strings might have
different lengths, but relying on a single `len' would break this. -sm */
while (p1 < p1_end && p2 < p2_end)
{
int p1_charlen, p2_charlen;
int p1_ch, p2_ch;
GET_CHAR_AFTER (p1_ch, p1, p1_charlen);
GET_CHAR_AFTER (p2_ch, p2, p2_charlen);
if (RE_TRANSLATE (translate, p1_ch)
!= RE_TRANSLATE (translate, p2_ch))
return 1;
p1 += p1_charlen, p2 += p2_charlen;
}
if (p1 != p1_end || p2 != p2_end)
return 1;
return 0;
}
/* Entry points for GNU code. */
/* re_compile_pattern is the GNU regular expression compiler: it
compiles PATTERN (of length SIZE) and puts the result in BUFP.
Returns 0 if the pattern was valid, otherwise an error string.
Assumes the `allocated' (and perhaps `buffer') and `translate' fields
are set in BUFP on entry.
We call regex_compile to do the actual compilation. */
const char *
re_compile_pattern (const char *pattern, size_t length,
bool posix_backtracking, const char *whitespace_regexp,
struct re_pattern_buffer *bufp)
{
reg_errcode_t ret;
/* GNU code is written to assume at least RE_NREGS registers will be set
(and at least one extra will be -1). */
bufp->regs_allocated = REGS_UNALLOCATED;
ret = regex_compile ((re_char *) pattern, length,
posix_backtracking,
whitespace_regexp,
bufp);
if (!ret)
return NULL;
return re_error_msgid[ret];
}