all messages for Emacs-related lists mirrored at yhetil.org
 help / color / mirror / code / Atom feed
From: "Mattias Engdegård" <mattiase@acm.org>
To: Christopher Howard <christopher.howard@qlfiles.net>
Cc: 35374@debbugs.gnu.org
Subject: bug#35374: Calc; Div by 0 in solving system
Date: Tue, 23 Apr 2019 16:34:58 +0200	[thread overview]
Message-ID: <285679AC-2D65-41BD-B672-9D159E4B70FA@acm.org> (raw)
In-Reply-To: <1555861067.5469.3.camel@qlfiles.net>

21 apr. 2019 kl. 17.37 skrev Christopher Howard <christopher.howard@qlfiles.net>:

> I enabled Debug on Error but could not find the backtrace

Reproduced in 26.1. Backtrace below.

I quickly got lost in calcalg2.el, but it looks like the equation

  2(z - 1.0) - (5 + 3(z - 1.0) - z) / 2 + 3z + 3 = 0,

isn't solved properly by math-try-solve-for: math-decompose-poly returns the correct decomposition of the LHS, (4) * z, but then the code decides to find a root of the polynomial (4) which of course doesn't exist and nothing good comes out of it. I'm not sure why the floating-point numbers (float 1 0) are there in the first place.

Maybe someone more knowledgeable about Calc can help further.

* math-reject-arg((float 1 0) "*Division by zero")
 math-div-by-zero((float 1 0) 0)
 math-div((float 1 0) 0)
 math-float((frac 1 0))
 math-mul((frac 1 0) (float 138629436111989 -14))
 math-mul-objects-fancy((frac 1 0) (cplx (float 138629436111989 -14) (float 314159265358979 -14)))
 math-mul((frac 1 0) (cplx (float 138629436111989 -14) (float 314159265358979 -14)))
 math-pow-fancy(-4 (frac 1 0))
 math-pow(-4 (frac 1 0))
 math-poly-laguerre-root((4) 0 t)
 math-poly-any-root((4) 0 t)
 math-try-solve-for((+ (+ (- (* 2 (- (var z var-z) (float 1 0))) (/ (- (+ 5 (* 3 (- (var z var-z) (float 1 0)))) (var z var-z)) 2)) (* 3 (var z var-z))) 3) 0 nil nil)
 math-try-solve-for((calcFunc-eq (+ (- (* 2 (- (var z var-z) (float 1 0))) (/ (- (+ 5 (* 3 (- (var z var-z) (float 1 0)))) (var z var-z)) 2)) (* 3 (var z var-z))) -3) 0 nil)
 math-solve-for((calcFunc-eq (+ (- (* 2 (- (var z var-z) (float 1 0))) (/ (- (+ 5 (* 3 (- (var z var-z) (float 1 0)))) (var z var-z)) 2)) (* 3 (var z var-z))) -3) 0 (var z var-z) nil)
 math-solve-system-rec((((calcFunc-eq (+ (- (* 2 (- (var z var-z) (float 1 0))) (/ (- (+ 5 (* 3 (- (var z var-z) (float 1 0)))) (var z var-z)) 2)) (* 3 (var z var-z))) -3))) ((var z var-z)) (((var y var-y) (- (var z var-z) (float 1 0))) ((var x var-x) (/ (- (+ 5 (* 3 (- (var z var-z) (float 1 0)))) (var z var-z)) 2))))
 math-solve-system-rec((((calcFunc-eq (- (+ (/ (- (+ 5 (* 3 (var y var-y))) (var z var-z)) 2) (var y var-y)) (* 2 (var z var-z))) 0)) ((calcFunc-eq (+ (- (* 2 (var y var-y)) (/ (- (+ 5 (* 3 (var y var-y))) (var z var-z)) 2)) (* 3 (var z var-z))) -3))) ((var y var-y) (var z var-z)) (((var x var-x) (/ (- (+ 5 (* 3 (var y var-y))) (var z var-z)) 2))))
 math-solve-system-rec((((calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5)) ((calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0)) ((calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3))) ((var x var-x) (var y var-y) (var z var-z)) nil)
 math-solve-system((vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z)) nil)
 calcFunc-solve((vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z)))
 apply(calcFunc-solve ((vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z))))
 math-normalize((calcFunc-solve (vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z))))
 math-simplify((calcFunc-solve (vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z))))
 calc-normalize-fancy((calcFunc-solve (vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z))))
 calc-normalize((calcFunc-solve (vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z))))
 math-evaluate-expr((calcFunc-solve (vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z))))
 mapcar(math-evaluate-expr ((calcFunc-solve (vec (calcFunc-eq (+ (- (* 2 (var x var-x)) (* 3 (var y var-y))) (var z var-z)) 5) (calcFunc-eq (- (+ (var x var-x) (var y var-y)) (* 2 (var z var-z))) 0) (calcFunc-eq (+ (- (* 2 (var y var-y)) (var x var-x)) (* 3 (var z var-z))) -3)) (vec (var x var-x) (var y var-y) (var z var-z)))))
 #f(compiled-function () #<bytecode 0x4a71afd9>)()
 calc-do(#f(compiled-function () #<bytecode 0x4a71afd9>) 126)
 calc-evaluate(1)
 funcall-interactively(calc-evaluate 1)
 call-interactively(calc-evaluate nil nil)
 command-execute(calc-evaluate)






  parent reply	other threads:[~2019-04-23 14:34 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-04-21 15:37 Calc; Div by 0 in solving system Christopher Howard
2019-04-22  6:23 ` Eli Zaretskii
2019-04-22  6:56 ` Mattias Engdegård
2019-04-23 14:34 ` Mattias Engdegård [this message]
  -- strict thread matches above, loose matches on Subject: below --
2019-04-22  5:20 bug#35374: " Christopher Howard
2019-09-22 17:34 ` Mattias Engdegård
2019-09-23  5:28   ` Christopher Howard
2019-09-23 10:11     ` Mattias Engdegård

Reply instructions:

You may reply publicly to this message via plain-text email
using any one of the following methods:

* Save the following mbox file, import it into your mail client,
  and reply-to-all from there: mbox

  Avoid top-posting and favor interleaved quoting:
  https://en.wikipedia.org/wiki/Posting_style#Interleaved_style

* Reply using the --to, --cc, and --in-reply-to
  switches of git-send-email(1):

  git send-email \
    --in-reply-to=285679AC-2D65-41BD-B672-9D159E4B70FA@acm.org \
    --to=mattiase@acm.org \
    --cc=35374@debbugs.gnu.org \
    --cc=christopher.howard@qlfiles.net \
    /path/to/YOUR_REPLY

  https://kernel.org/pub/software/scm/git/docs/git-send-email.html

* If your mail client supports setting the In-Reply-To header
  via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line before the message body.
Code repositories for project(s) associated with this external index

	https://git.savannah.gnu.org/cgit/emacs.git
	https://git.savannah.gnu.org/cgit/emacs/org-mode.git

This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.