On Thu, May 21, 2020 at 01:07:41AM +0300, Dmitry Gutov wrote: > On 21.05.2020 01:00, Karl Fogel wrote: > >>In this we're, again, similar to other professional software. > >Well, I'm not sure exactly what "professional software" means in this context, but if it means "expects the user to make sustained investment", then I agree. > > I don't know, Blender? Which has reportedly made some strides in > usability lately. Other 3D editors and associated programs. I keep seeing Blender mentioned here. One thing which should be considered is that Blender was "born" 1994. At that time, Emacs was around its 19th version and was already 18 -- so allowed to drink (in some jurisdictions, that is). So I'd expect a more complex community to have gathered around Emacs by now. Basically, I think the main "asset" [1] of a software project to be it's community. Software can be written and can be thrown away (and sometimes it's good to throw some software away, or better, to stash it away for softwar archaeologists to have fun fifty years from now). The longer a community lives, the more complex it is to balance out continuity and innovation. In my eyes, Emacs is doing an outstanding job on that. Cheers [1] I always hesitate to describe humans and groups of them as "assets". It's cold, cynical HR talk. So if you have a better shorthand for me, I'll adopt it Right Now. -- tomás