all messages for Emacs-related lists mirrored at yhetil.org
 help / color / mirror / code / Atom feed
blob 1552d8f27efe02afc12c42a10dc634471251592a 180868 bytes (raw)
name: doc/lispref/frames.texi 	 # note: path name is non-authoritative(*)

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
 
@c -*-texinfo-*-
@c This is part of the GNU Emacs Lisp Reference Manual.
@c Copyright (C) 1990-1995, 1998-1999, 2001-2017 Free Software
@c Foundation, Inc.
@c See the file elisp.texi for copying conditions.
@node Frames
@chapter Frames
@cindex frame

  A @dfn{frame} is a screen object that contains one or more Emacs
windows (@pxref{Windows}).  It is the kind of object called a
``window'' in the terminology of graphical environments; but we can't
call it a ``window'' here, because Emacs uses that word in a different
way.  In Emacs Lisp, a @dfn{frame object} is a Lisp object that
represents a frame on the screen.  @xref{Frame Type}.

  A frame initially contains a single main window and/or a minibuffer
window; you can subdivide the main window vertically or horizontally
into smaller windows.  @xref{Splitting Windows}.

@cindex terminal
  A @dfn{terminal} is a display device capable of displaying one or
more Emacs frames.  In Emacs Lisp, a @dfn{terminal object} is a Lisp
object that represents a terminal.  @xref{Terminal Type}.

@cindex text terminal
@cindex graphical terminal
@cindex graphical display
  There are two classes of terminals: @dfn{text terminals} and
@dfn{graphical terminals}.  Text terminals are non-graphics-capable
displays, including @command{xterm} and other terminal emulators.  On
a text terminal, each Emacs frame occupies the terminal's entire
screen; although you can create additional frames and switch between
them, the terminal only shows one frame at a time.  Graphical
terminals, on the other hand, are managed by graphical display systems
such as the X Window System, which allow Emacs to show multiple frames
simultaneously on the same display.

  On GNU and Unix systems, you can create additional frames on any
available terminal, within a single Emacs session, regardless of
whether Emacs was started on a text or graphical terminal.  Emacs can
display on both graphical and text terminals simultaneously.  This
comes in handy, for instance, when you connect to the same session
from several remote locations.  @xref{Multiple Terminals}.

@defun framep object
This predicate returns a non-@code{nil} value if @var{object} is a
frame, and @code{nil} otherwise.  For a frame, the value indicates which
kind of display the frame uses:

@table @code
@item t
The frame is displayed on a text terminal.
@item x
The frame is displayed on an X graphical terminal.
@item w32
The frame is displayed on a MS-Windows graphical terminal.
@item ns
The frame is displayed on a GNUstep or Macintosh Cocoa graphical
terminal.
@item pc
The frame is displayed on an MS-DOS terminal.
@end table
@end defun

@defun frame-terminal &optional frame
This function returns the terminal object that displays @var{frame}.
If @var{frame} is @code{nil} or unspecified, it defaults to the
selected frame.
@end defun

@defun terminal-live-p object
This predicate returns a non-@code{nil} value if @var{object} is a
terminal that is live (i.e., not deleted), and @code{nil} otherwise.
For live terminals, the return value indicates what kind of frames are
displayed on that terminal; the list of possible values is the same as
for @code{framep} above.
@end defun

@cindex top-level frame
On a graphical terminal we distinguish two types of frames: A normal
@dfn{top-level frame} is a frame whose window-system window is a child
of the window-system's root window for that terminal.  A child frame is
a frame whose window-system window is the child of the window-system
window of another Emacs frame.  @xref{Child Frames}.

@menu
* Creating Frames::             Creating additional frames.
* Multiple Terminals::          Displaying on several different devices.
* Frame Geometry::              Geometric properties of frames.
* Frame Parameters::            Controlling frame size, position, font, etc.
* Terminal Parameters::         Parameters common for all frames on terminal.
* Frame Titles::                Automatic updating of frame titles.
* Deleting Frames::             Frames last until explicitly deleted.
* Finding All Frames::          How to examine all existing frames.
* Minibuffers and Frames::      How a frame finds the minibuffer to use.
* Input Focus::                 Specifying the selected frame.
* Visibility of Frames::        Frames may be visible or invisible, or icons.
* Raising and Lowering::        Raising, Lowering and Restacking Frames.
* Frame Configurations::        Saving the state of all frames.
* Child Frames::                Making a frame the child of another.
* Mouse Tracking::              Getting events that say when the mouse moves.
* Mouse Position::              Asking where the mouse is, or moving it.
* Pop-Up Menus::                Displaying a menu for the user to select from.
* Dialog Boxes::                Displaying a box to ask yes or no.
* Pointer Shape::               Specifying the shape of the mouse pointer.
* Window System Selections::    Transferring text to and from other X clients.
* Drag and Drop::               Internals of Drag-and-Drop implementation.
* Color Names::                 Getting the definitions of color names.
* Text Terminal Colors::        Defining colors for text terminals.
* Resources::                   Getting resource values from the server.
* Display Feature Testing::     Determining the features of a terminal.
@end menu

@node Creating Frames
@section Creating Frames
@cindex frame creation

To create a new frame, call the function @code{make-frame}.

@deffn Command make-frame &optional alist
This function creates and returns a new frame, displaying the current
buffer.

The @var{alist} argument is an alist that specifies frame parameters
for the new frame.  @xref{Frame Parameters}.  If you specify the
@code{terminal} parameter in @var{alist}, the new frame is created on
that terminal.  Otherwise, if you specify the @code{window-system}
frame parameter in @var{alist}, that determines whether the frame
should be displayed on a text terminal or a graphical terminal.
@xref{Window Systems}.  If neither is specified, the new frame is
created in the same terminal as the selected frame.

Any parameters not mentioned in @var{alist} default to the values in
the alist @code{default-frame-alist} (@pxref{Initial Parameters});
parameters not specified there default from the X resources or its
equivalent on your operating system (@pxref{X Resources,, X Resources,
emacs, The GNU Emacs Manual}).  After the frame is created, Emacs
applies any parameters listed in @code{frame-inherited-parameters}
(see below) and not present in the argument, taking the values from
the frame that was selected when @code{make-frame} was called.

Note that on multi-monitor displays (@pxref{Multiple Terminals}), the
window manager might position the frame differently than specified by
the positional parameters in @var{alist} (@pxref{Position
Parameters}).  For example, some window managers have a policy of
displaying the frame on the monitor that contains the largest part of
the window (a.k.a.@: the @dfn{dominating} monitor).

This function itself does not make the new frame the selected frame.
@xref{Input Focus}.  The previously selected frame remains selected.
On graphical terminals, however, the windowing system may select the
new frame for its own reasons.
@end deffn

@defvar before-make-frame-hook
A normal hook run by @code{make-frame} before it creates the frame.
@end defvar

@defvar after-make-frame-functions
An abnormal hook run by @code{make-frame} after it creates the frame.
Each function in @code{after-make-frame-functions} receives one argument, the
frame just created.
@end defvar

@defvar frame-inherited-parameters
This variable specifies the list of frame parameters that a newly
created frame inherits from the currently selected frame.  For each
parameter (a symbol) that is an element in the list and is not present
in the argument to @code{make-frame}, the function sets the value of
that parameter in the created frame to its value in the selected
frame.
@end defvar

@node Multiple Terminals
@section Multiple Terminals
@cindex multiple terminals
@cindex multi-tty
@cindex multiple X displays
@cindex displays, multiple

  Emacs represents each terminal as a @dfn{terminal object} data type
(@pxref{Terminal Type}).  On GNU and Unix systems, Emacs can use
multiple terminals simultaneously in each session.  On other systems,
it can only use a single terminal.  Each terminal object has the
following attributes:

@itemize @bullet
@item
The name of the device used by the terminal (e.g., @samp{:0.0} or
@file{/dev/tty}).

@item
The terminal and keyboard coding systems used on the terminal.
@xref{Terminal I/O Encoding}.

@item
The kind of display associated with the terminal.  This is the symbol
returned by the function @code{terminal-live-p} (i.e., @code{x},
@code{t}, @code{w32}, @code{ns}, or @code{pc}).  @xref{Frames}.

@item
A list of terminal parameters.  @xref{Terminal Parameters}.
@end itemize

  There is no primitive for creating terminal objects.  Emacs creates
them as needed, such as when you call @code{make-frame-on-display}
(described below).

@defun terminal-name &optional terminal
This function returns the file name of the device used by
@var{terminal}.  If @var{terminal} is omitted or @code{nil}, it
defaults to the selected frame's terminal.  @var{terminal} can also be
a frame, meaning that frame's terminal.
@end defun

@defun terminal-list
This function returns a list of all live terminal objects.
@end defun

@defun get-device-terminal device
This function returns a terminal whose device name is given by
@var{device}.  If @var{device} is a string, it can be either the file
name of a terminal device, or the name of an X display of the form
@samp{@var{host}:@var{server}.@var{screen}}.  If @var{device} is a
frame, this function returns that frame's terminal; @code{nil} means
the selected frame.  Finally, if @var{device} is a terminal object
that represents a live terminal, that terminal is returned.  The
function signals an error if its argument is none of the above.
@end defun

@defun delete-terminal &optional terminal force
This function deletes all frames on @var{terminal} and frees the
resources used by it.  It runs the abnormal hook
@code{delete-terminal-functions}, passing @var{terminal} as the
argument to each function.

If @var{terminal} is omitted or @code{nil}, it defaults to the
selected frame's terminal.  @var{terminal} can also be a frame,
meaning that frame's terminal.

Normally, this function signals an error if you attempt to delete the
sole active terminal, but if @var{force} is non-@code{nil}, you are
allowed to do so.  Emacs automatically calls this function when the
last frame on a terminal is deleted (@pxref{Deleting Frames}).
@end defun

@defvar delete-terminal-functions
An abnormal hook run by @code{delete-terminal}.  Each function
receives one argument, the @var{terminal} argument passed to
@code{delete-terminal}.  Due to technical details, the functions may
be called either just before the terminal is deleted, or just
afterwards.
@end defvar

@cindex terminal-local variables
  A few Lisp variables are @dfn{terminal-local}; that is, they have a
separate binding for each terminal.  The binding in effect at any time
is the one for the terminal that the currently selected frame belongs
to.  These variables include @code{default-minibuffer-frame},
@code{defining-kbd-macro}, @code{last-kbd-macro}, and
@code{system-key-alist}.  They are always terminal-local, and can
never be buffer-local (@pxref{Buffer-Local Variables}).

  On GNU and Unix systems, each X display is a separate graphical
terminal.  When Emacs is started from within the X window system, it
uses the X display specified by the @env{DISPLAY} environment
variable, or by the @samp{--display} option (@pxref{Initial Options,,,
emacs, The GNU Emacs Manual}).  Emacs can connect to other X displays
via the command @code{make-frame-on-display}.  Each X display has its
own selected frame and its own minibuffer windows; however, only one
of those frames is @emph{the} selected frame at any given moment
(@pxref{Input Focus}).  Emacs can even connect to other text
terminals, by interacting with the @command{emacsclient} program.
@xref{Emacs Server,,, emacs, The GNU Emacs Manual}.

@cindex X display names
@cindex display name on X
  A single X server can handle more than one display.  Each X display
has a three-part name,
@samp{@var{hostname}:@var{displaynumber}.@var{screennumber}}.  The
first part, @var{hostname}, specifies the name of the machine to which
the display is physically connected.  The second part,
@var{displaynumber}, is a zero-based number that identifies one or
more monitors connected to that machine that share a common keyboard
and pointing device (mouse, tablet, etc.).  The third part,
@var{screennumber}, identifies a zero-based screen number (a separate
monitor) that is part of a single monitor collection on that X server.
When you use two or more screens belonging to one server, Emacs knows
by the similarity in their names that they share a single keyboard.

  Systems that don't use the X window system, such as MS-Windows,
don't support the notion of X displays, and have only one display on
each host.  The display name on these systems doesn't follow the above
3-part format; for example, the display name on MS-Windows systems is
a constant string @samp{w32}, and exists for compatibility, so that
you could pass it to functions that expect a display name.

@deffn Command make-frame-on-display display &optional parameters
This function creates and returns a new frame on @var{display}, taking
the other frame parameters from the alist @var{parameters}.
@var{display} should be the name of an X display (a string).

Before creating the frame, this function ensures that Emacs is set
up to display graphics.  For instance, if Emacs has not processed X
resources (e.g., if it was started on a text terminal), it does so at
this time.  In all other respects, this function behaves like
@code{make-frame} (@pxref{Creating Frames}).
@end deffn

@defun x-display-list
This function returns a list that indicates which X displays Emacs has
a connection to.  The elements of the list are strings, and each one
is a display name.
@end defun

@defun x-open-connection display &optional xrm-string must-succeed
This function opens a connection to the X display @var{display},
without creating a frame on that display.  Normally, Emacs Lisp
programs need not call this function, as @code{make-frame-on-display}
calls it automatically.  The only reason for calling it is to check
whether communication can be established with a given X display.

The optional argument @var{xrm-string}, if not @code{nil}, is a string
of resource names and values, in the same format used in the
@file{.Xresources} file.  @xref{X Resources,, X Resources, emacs, The
GNU Emacs Manual}.  These values apply to all Emacs frames created on
this display, overriding the resource values recorded in the X server.
Here's an example of what this string might look like:

@example
"*BorderWidth: 3\n*InternalBorder: 2\n"
@end example

If @var{must-succeed} is non-@code{nil}, failure to open the connection
terminates Emacs.  Otherwise, it is an ordinary Lisp error.
@end defun

@defun x-close-connection display
This function closes the connection to display @var{display}.  Before
you can do this, you must first delete all the frames that were open
on that display (@pxref{Deleting Frames}).
@end defun

@cindex multi-monitor
  On some multi-monitor setups, a single X display outputs to more
than one physical monitor.  You can use the functions
@code{display-monitor-attributes-list} and @code{frame-monitor-attributes}
to obtain information about such setups.

@defun display-monitor-attributes-list &optional display
This function returns a list of physical monitor attributes on
@var{display}, which can be a display name (a string), a terminal, or
a frame; if omitted or @code{nil}, it defaults to the selected frame's
display.  Each element of the list is an association list,
representing the attributes of a physical monitor.  The first element
corresponds to the primary monitor.  The attribute keys and values
are:

@table @samp
@item geometry
Position of the top-left corner of the monitor's screen and its size,
in pixels, as @samp{(@var{x} @var{y} @var{width} @var{height})}.  Note
that, if the monitor is not the primary monitor, some of the
coordinates might be negative.

@item workarea
Position of the top-left corner and size of the work area (usable
space) in pixels as @samp{(@var{x} @var{y} @var{width} @var{height})}.
This may be different from @samp{geometry} in that space occupied by
various window manager features (docks, taskbars, etc.)@: may be
excluded from the work area.  Whether or not such features actually
subtract from the work area depends on the platform and environment.
Again, if the monitor is not the primary monitor, some of the
coordinates might be negative.

@item mm-size
Width and height in millimeters as @samp{(@var{width} @var{height})}

@item frames
List of frames that this physical monitor dominates (see below).

@item name
Name of the physical monitor as @var{string}.

@item source
Source of the multi-monitor information as @var{string};
e.g., @samp{XRandr} or @samp{Xinerama}.
@end table

@var{x}, @var{y}, @var{width}, and @var{height} are integers.
@samp{name} and @samp{source} may be absent.

A frame is @dfn{dominated} by a physical monitor when either the
largest area of the frame resides in that monitor, or (if the frame
does not intersect any physical monitors) that monitor is the closest
to the frame.  Every (non-tooltip) frame (whether visible or not) in a
graphical display is dominated by exactly one physical monitor at a
time, though the frame can span multiple (or no) physical monitors.

Here's an example of the data produced by this function on a 2-monitor
display:

@lisp
  (display-monitor-attributes-list)
  @result{}
  (((geometry 0 0 1920 1080) ;; @r{Left-hand, primary monitor}
    (workarea 0 0 1920 1050) ;; @r{A taskbar occupies some of the height}
    (mm-size 677 381)
    (name . "DISPLAY1")
    (frames #<frame emacs@@host *Messages* 0x11578c0>
            #<frame emacs@@host *scratch* 0x114b838>))
   ((geometry 1920 0 1680 1050) ;; @r{Right-hand monitor}
    (workarea 1920 0 1680 1050) ;; @r{Whole screen can be used}
    (mm-size 593 370)
    (name . "DISPLAY2")
    (frames)))
@end lisp

@end defun

@defun frame-monitor-attributes &optional frame
This function returns the attributes of the physical monitor
dominating (see above) @var{frame}, which defaults to the selected frame.
@end defun


@node Frame Geometry
@section Frame Geometry
@cindex frame geometry
@cindex frame position
@cindex position of frame
@cindex frame size
@cindex size of frame

The geometry of a frame depends on the toolkit that was used to build
this instance of Emacs and the terminal that displays the frame.  This
chapter describes these dependencies and some of the functions to deal
with them.  Note that the @var{frame} argument of all of these functions
has to specify a live frame (@pxref{Deleting Frames}).  If omitted or
@code{nil}, it specifies the selected frame (@pxref{Input Focus}).

@menu
* Frame Layout::            Basic layout of frames.
* Frame Font::              The default font of a frame and how to set it.
* Frame Position::          The position of a frame on its display.
* Frame Size::              Specifying and retrieving a frame's size.
* Implied Frame Resizing::  Implied resizing of frames and how to prevent it.
@end menu


@node Frame Layout
@subsection Frame Layout
@cindex frame layout
@cindex layout of frame

A visible frame occupies a rectangular area on its terminal's display.
This area may contain a number of nested rectangles, each serving a
different purpose.  The drawing below sketches the layout of a frame on
a graphical terminal:
@smallexample
@group

        <------------ Outer Frame Width ----------->
        ____________________________________________
     ^(0)  ________ External/Outer Border _______   |
     | |  |_____________ Title Bar ______________|  |
     | | (1)_____________ Menu Bar ______________|  | ^
     | | (2)_____________ Tool Bar ______________|  | ^
     | | (3) _________ Internal Border ________  |  | ^
     | |  | |   ^                              | |  | |
     | |  | |   |                              | |  | |
Outer  |  | | Inner                            | |  | Native
Frame  |  | | Frame                            | |  | Frame
Height |  | | Height                           | |  | Height
     | |  | |   |                              | |  | |
     | |  | |<--+--- Inner Frame Width ------->| |  | |
     | |  | |   |                              | |  | |
     | |  | |___v______________________________| |  | |
     | |  |___________ Internal Border __________|  | v
     v |___________ External/Outer Border __________|
           <-------- Native Frame Width -------->

@end group
@end smallexample

In practice not all of the areas shown in the drawing will or may be
present.  The meaning of these areas is described below.

@table @samp
@item Outer Frame
@cindex outer frame
@cindex outer edges
@cindex outer width
@cindex outer height
@cindex outer size
The @dfn{outer frame} is a rectangle comprising all areas shown in the
drawing.  The edges of that rectangle are called the @dfn{outer edges}
of the frame.  Together, the @dfn{outer width} and @dfn{outer height} of
the frame specify the @dfn{outer size} of that rectangle.

Knowing the outer size of a frame is useful for fitting a frame into the
working area of its display (@pxref{Multiple Terminals}) or for placing
two frames adjacent to each other on the screen.  Usually, the outer
size of a frame is available only after the frame has been mapped (made
visible, @pxref{Visibility of Frames}) at least once.  For the initial
frame or a frame that has not been created yet, the outer size can be
only estimated or must be calculated from the window-system's or window
manager's defaults.  One workaround is to obtain the differences of the
outer and native (see below) sizes of a mapped frame and use them for
calculating the outer size of the new frame.

@cindex outer position
The position of the upper left corner of the outer frame (indicated by
@samp{(0)} in the drawing above) is the @dfn{outer position} of the
frame.  The outer position of a graphical frame is also referred to as
``the position'' of the frame because it usually remains unchanged on
its display whenever the frame is resized or its layout is changed.

The outer position is specified by and can be set via the @code{left}
and @code{top} frame parameters (@pxref{Position Parameters}).  For a
normal, top-level frame these parameters usually represent its absolute
position (see below) with respect to its display's origin.  For a child
frame (@pxref{Child Frames}) these parameters represent its position
relative to the native position (see below) of its parent frame.  For
frames on text terminals the values of these parameters are meaningless
and always zero.

@item External Border
@cindex external border
The @dfn{external border} is part of the decorations supplied by the
window manager.  It is typically used for resizing the frame with the
mouse and is therefore not shown on ``fullboth'' and maximized frames
(@pxref{Size Parameters}).  Its width is determined by the window
manager and cannot be changed by Emacs' functions.

External borders don't exist on text terminal frames.  For graphical
frames, their display can be suppressed by setting the
@code{override-redirect} or @code{undecorated} frame parameter
(@pxref{Management Parameters}).

@item Outer Border
@cindex outer border
The @dfn{outer border} is a separate border whose width can be specified
with the @code{border-width} frame parameter (@pxref{Layout
Parameters}).  In practice, either the external or the outer border of a
frame are displayed but never both at the same time.  Usually, the outer
border is shown only for special frames that are not (fully) controlled
by the window manager like tooltip frames (@pxref{Tooltips}), child
frames (@pxref{Child Frames}) and @code{undecorated} or
@code{override-redirect} frames (@pxref{Management Parameters}).

Outer borders are never shown on text terminal frames and on frames
generated by GTK+ routines.  On MS-Windows, the outer border is emulated
with the help of a one pixel wide external border.  Non-toolkit builds
on X allow to change the color of the outer border by setting the
@code{border-color} frame parameter (@pxref{Layout Parameters}).

@item Title Bar
@cindex title bar
@cindex caption bar
The @dfn{title bar}, a.k.a.@ @dfn{caption bar}, is also part of the
window manager's decorations and typically displays the title of the
frame (@pxref{Frame Titles}) as well as buttons for minimizing,
maximizing and deleting the frame.  It can be also used for dragging
the frame with the mouse.  The title bar is usually not displayed for
fullboth (@pxref{Size Parameters}), tooltip (@pxref{Tooltips}) and
child frames (@pxref{Child Frames}) and doesn't exist for terminal
frames.  Display of the title bar can be suppressed by setting the
@code{override-redirect} or the @code{undecorated} frame parameters
(@pxref{Management Parameters}).

@item Menu Bar
@cindex internal menu bar
@cindex external menu bar
The menu bar (@pxref{Menu Bar}) can be either internal (drawn by Emacs
itself) or external (drawn by the toolkit).  Most builds (GTK+, Lucid,
Motif and MS-Windows) rely on an external menu bar.  NS also uses an
external menu bar which, however, is not part of the outer frame.
Non-toolkit builds can provide an internal menu bar.  On text terminal
frames, the menu bar is part of the frame's root window (@pxref{Windows
and Frames}).  As a rule, menu bars are never shown on child frames
(@pxref{Child Frames}).  Display of the menu bar can be suppressed by
setting the @code{menu-bar-lines} parameter (@pxref{Layout Parameters})
to zero.

Whether the menu bar is wrapped or truncated whenever its width
becomes too large to fit on its frame depends on the toolkit .
Usually, only Motif and MS-Windows builds can wrap the menu bar.  When
they (un-)wrap the menu bar, they try to keep the outer height of the
frame unchanged, so the native height of the frame (see below) will
change instead.

@item Tool Bar
@cindex internal tool bar
@cindex external tool bar
Like the menu bar, the tool bar (@pxref{Tool Bar}) can be either
internal (drawn by Emacs itself) or external (drawn by a toolkit).  The
GTK+ and NS builds have the tool bar drawn by the toolkit.  The
remaining builds use internal tool bars.  With GTK+ the tool bar can be
located on either side of the frame, immediately outside the internal
border, see below.  Tool bars are usually not shown for child frames
(@pxref{Child Frames}).  Display of the tool bar can be suppressed by
setting the @code{tool-bar-lines} parameter (@pxref{Layout
Parameters}) to zero.

If the variable @code{auto-resize-tool-bars} is non-@code{nil}, Emacs
wraps the internal tool bar when its width becomes too large for its
frame.  If and when Emacs (un-)wraps the internal tool bar, it by
default keeps the outer height of the frame unchanged, so the native
height of the frame (see below) will change instead.  Emacs built with
GTK+, on the other hand, never wraps the tool bar but may
automatically increase the outer width of a frame in order to
accommodate an overlong tool bar.

@item Native Frame
@cindex native frame
@cindex native edges
@cindex native width
@cindex native height
@cindex native size
The @dfn{native frame} is a rectangle located entirely within the outer
frame.  It excludes the areas occupied by an external or outer border,
the title bar and any external menu or tool bar.  The edges of the
native frame are called the @dfn{native edges} of the frame.  Together,
the @dfn{native width} and @dfn{native height} of a frame specify the
@dfn{native size} of the frame.

The native size of a frame is the size Emacs passes to the window-system
or window manager when creating or resizing the frame from within Emacs.
It is also the size Emacs receives from the window-system or window
manager whenever these resize the frame's window-system window, for
example, after maximizing the frame by clicking on the corresponding
button in the title bar or when dragging its external border with the
mouse.

@cindex native position
The position of the top left corner of the native frame specifies the
@dfn{native position} of the frame.  (1)--(3) in the drawing above
indicate that position for the various builds:

@itemize @w{}
@item (1) non-toolkit and terminal frames

@item (2) Lucid, Motif and MS-Windows frames

@item (3) GTK+ and NS frames
@end itemize

Accordingly, the native height of a frame may include the height of the
tool bar but not that of the menu bar (Lucid, Motif, MS-Windows) or
those of the menu bar and the tool bar (non-toolkit and text terminal
frames).

The native position of a frame is the reference position for functions
that set or return the current position of the mouse (@pxref{Mouse
Position}) and for functions dealing with the position of windows like
@code{window-edges}, @code{window-at} or @code{coordinates-in-window-p}
(@pxref{Coordinates and Windows}).  It also specifies the (0, 0) origin
for locating and positioning child frames within this frame
(@pxref{Child Frames}).

Note also that the native position of a frame usually remains unaltered
on its display when removing or adding the window manager decorations by
changing the frame's @code{override-redirect} or @code{undecorated}
parameter (@pxref{Management Parameters}).

@item Internal Border
The internal border is a border drawn by Emacs around the inner frame
(see below).  Its width is specified by the @code{internal-border-width}
frame parameter (@pxref{Layout Parameters}).  Its color is specified by
the background of the @code{internal-border} face.

@item Inner Frame
@cindex inner frame
@cindex inner edges
@cindex inner width
@cindex inner height
@cindex inner size
@cindex display area
The @dfn{inner frame} is the rectangle reserved for the frame's windows.
It's enclosed by the internal border which, however, is not part of the
inner frame.  Its edges are called the @dfn{inner edges} of the frame.
The @dfn{inner width} and @dfn{inner height} specify the @dfn{inner
size} of the rectangle.  The inner frame is sometimes also referred to
as the @dfn{display area} of the frame.

@cindex minibuffer-less frame
@cindex minibuffer-only frame
As a rule, the inner frame is subdivided into the frame's root window
(@pxref{Windows and Frames}) and the frame's minibuffer window
(@pxref{Minibuffer Windows}).  There are two notable exceptions to this
rule: A @dfn{minibuffer-less frame} contains a root window only and does
not contain a minibuffer window.  A @dfn{minibuffer-only frame} contains
only a minibuffer window which also serves as that frame's root window.
See @ref{Initial Parameters} for how to create such frame
configurations.

@item Text Area
@cindex text area
The @dfn{text area} of a frame is a somewhat fictitious area that can be
embedded in the native frame.  Its position is unspecified.  Its width
can be obtained by removing from that of the native width the widths of
the internal border, one vertical scroll bar, and one left and one right
fringe if they are specified for this frame, see @ref{Layout
Parameters}.  Its height can be obtained by removing from that of the
native height the widths of the internal border and the heights of the
frame's internal menu and tool bars and one horizontal scroll bar if
specified for this frame.
@end table

@cindex absolute position
@cindex absolute frame position
@cindex absolute edges
@cindex absolute frame edges
@cindex display origin
@cindex origin of display
The @dfn{absolute position} of a frame is given as a pair (X, Y) of
horizontal and vertical pixel offsets relative to an origin (0, 0) of
the frame's display.  Correspondingly, the @dfn{absolute edges} of a
frame are given as pixel offsets from that origin.

  Note that with multiple monitors, the origin of the display does not
necessarily coincide with the top-left corner of the entire usable
display area of the terminal.  Hence the absolute position of a frame
can be negative in such an environment even when that frame is
completely visible.

  By convention, vertical offsets increase ``downwards''.  This means
that the height of a frame is obtained by subtracting the offset of its
top edge from that of its bottom edge.  Horizontal offsets increase
``rightwards'', as expected, so a frame's width is calculated by
subtracting the offset of its left edge from that of its right edge.

  For a frame on a graphical terminal the following function returns the
sizes of the areas described above:

@defun frame-geometry &optional frame
This function returns geometric attributes of @var{frame}.  The return
value is an association list of the attributes listed below.  All
coordinate, height and width values are integers counting pixels.  Note
that if @var{frame} has not been mapped yet, (@pxref{Visibility of
Frames}) some of the return values may only represent approximations of
the actual values---those that can be seen after the frame has been
mapped.

@table @code
@item outer-position
A cons representing the absolute position of the outer @var{frame},
relative to the origin at position (0, 0) of @var{frame}'s display.

@item outer-size
A cons of the outer width and height of @var{frame}.

@item external-border-size
A cons of the horizontal and vertical width of @var{frame}'s external
borders as supplied by the window manager.  If the window manager
doesn't supply these values, Emacs will try to guess them from the
coordinates of the outer and inner frame.

@item outer-border-width
The width of the outer border of @var{frame}.  The value is meaningful
for non-GTK+ X builds only.

@item title-bar-size
A cons of the width and height of the title bar of @var{frame} as
supplied by the window manager or operating system.  If both of them are
zero, the frame has no title bar.  If only the width is zero, Emacs was
not able to retrieve the width information.

@item menu-bar-external
If non-@code{nil}, this means the menu bar is external (not part of the
native frame of @var{frame}).

@item menu-bar-size
A cons of the width and height of the menu bar of @var{frame}.

@item tool-bar-external
If non-@code{nil}, this means the tool bar is external (not part of the
native frame of @var{frame}).

@item tool-bar-position
This tells on which side the tool bar on @var{frame} is and can be one
of @code{left}, @code{top}, @code{right} or @code{bottom}.  The only
toolkit that currently supports a value other than @code{top} is GTK+.

@item tool-bar-size
A cons of the width and height of the tool bar of @var{frame}.

@item internal-border-width
The width of the internal border of @var{frame}.
@end table
@end defun

The following function can be used to retrieve the edges of the outer,
native and inner frame.

@defun frame-edges &optional frame type
This function returns the absolute edges of the outer, native or inner
frame of @var{frame}.  @var{frame} must be a live frame and defaults to
the selected one.  The returned list has the form @w{@code{(@var{left}
@var{top} @var{right} @var{bottom})}} where all values are in pixels
relative to the origin of @var{frame}'s display.  For terminal frames
the values returned for @var{left} and @var{top} are always zero.

Optional argument @var{type} specifies the type of the edges to return:
@code{outer-edges} means to return the outer edges of @var{frame},
@code{native-edges} (or @code{nil}) means to return its native edges and
@code{inner-edges} means to return its inner edges.

By convention, the pixels of the display at the values returned for
@var{left} and @var{top} are considered to be inside (part of)
@var{frame}.  Hence, if @var{left} and @var{top} are both zero, the
pixel at the display's origin is part of @var{frame}.  The pixels at
@var{bottom} and @var{right}, on the other hand, are considered to lie
immediately outside @var{frame}.  This means that if you have, for
example, two side-by-side frames positioned such that the right outer
edge of the frame on the left equals the left outer edge of the frame on
the right, the pixels at that edge show a part of the frame on the
right.
@end defun


@node Frame Font
@subsection Frame Font
@cindex default font
@cindex default character size
@cindex default character width
@cindex default width of character
@cindex default character height
@cindex default height of character
Each frame has a @dfn{default font} which specifies the default
character size for that frame.  This size is meant when retrieving or
changing the size of a frame in terms of columns or lines
(@pxref{Size Parameters}).  It is also used when resizing (@pxref{Window
Sizes}) or splitting (@pxref{Splitting Windows}) windows.

@cindex line height
@cindex column width
@cindex canonical character height
@cindex canonical character width
The terms @dfn{line height} and @dfn{canonical character height} are
sometimes used instead of ``default character height''.  Similarly, the
terms @dfn{column width} and @dfn{canonical character width} are used
instead of ``default character width''.

@defun frame-char-height &optional frame
@defunx frame-char-width &optional frame
These functions return the default height and width of a character in
@var{frame}, measured in pixels.  Together, these values establish the
size of the default font on @var{frame}.  The values depend on the
choice of font for @var{frame}, see @ref{Font and Color Parameters}.
@end defun

The default font can be also set directly with the following function:

@deffn Command set-frame-font font &optional keep-size frames
This sets the default font to @var{font}.  When called interactively, it
prompts for the name of a font, and uses that font on the selected
frame.  When called from Lisp, @var{font} should be a font name (a
string), a font object, font entity, or a font spec.

If the optional argument @var{keep-size} is @code{nil}, this keeps the
number of frame lines and columns fixed.  (If non-@code{nil}, the option
@code{frame-inhibit-implied-resize} described in the next section will
override this.)  If @var{keep-size} is non-@code{nil} (or with a prefix
argument), it tries to keep the size of the display area of the current
frame fixed by adjusting the number of lines and columns.

If the optional argument @var{frames} is @code{nil}, this applies the
font to the selected frame only.  If @var{frames} is non-@code{nil}, it
should be a list of frames to act upon, or @code{t} meaning all existing
and all future graphical frames.
@end deffn


@node Frame Position
@subsection Frame Position
@cindex frame position
@cindex position of frame

On graphical systems, the position of a normal top-level frame is
specified as the absolute position of its outer frame (@pxref{Frame
Geometry}).  The position of a child frame (@pxref{Child Frames}) is
specified via pixel offsets of its outer edges relative to the native
position of its parent frame.

  You can access or change the position of a frame using the frame
parameters @code{left} and @code{top} (@pxref{Position Parameters}).
Here are two additional functions for working with the positions of an
existing, visible frame.  For both functions, the argument @var{frame}
must denote a live frame and defaults to the selected frame.

@defun frame-position &optional frame
For a normal, non-child frame this function returns a cons of the pixel
coordinates of its outer position (@pxref{Frame Layout}) with respect to
the origin @code{(0, 0)} of its display.  For a child frame
(@pxref{Child Frames}) this function returns the pixel coordinates of
its outer position with respect to an origin @code{(0, 0)} at the native
position of @var{frame}'s parent.

Negative values never indicate an offset from the right or bottom
edge of @var{frame}'s display or parent frame.  Rather, they mean that
@var{frame}'s outer position is on the left and/or above the origin of
its display or the native position of its parent frame.  This usually
means that @var{frame} is only partially visible (or completely
invisible).  However, on systems where the display's origin does not
coincide with its top-left corner, the frame may be visible on a
secondary monitor.

On a text terminal frame both values are zero.
@end defun

@defun set-frame-position frame x y
This function sets the outer frame position of @var{frame} to (@var{x},
@var{y}).  The latter arguments specify pixels and normally count from
the origin at the position (0, 0) of @var{frame}'s display.  For child
frames, they count from the native position of @var{frame}'s parent
frame.

Negative parameter values position the right edge of the outer frame by
@var{-x} pixels left from the right edge of the screen (or the parent
frame's native rectangle) and the bottom edge by @var{-y} pixels up from
the bottom edge of the screen (or the parent frame's native rectangle).

Note that negative values do not permit to align the right or bottom
edge of @var{frame} exactly at the right or bottom edge of its display
or parent frame.  Neither do they allow to specify a position that does
not lie within the edges of the display or parent frame.  The frame
parameters @code{left} and @code{top} (@pxref{Position Parameters})
allow to do that, but may still fail to provide good results for the
initial or a new frame.

This function has no effect on text terminal frames.
@end defun

@defvar move-frame-functions
@cindex frame position changes, a hook
This hook specifies the functions that are run when an Emacs frame is moved
(assigned a new position) by the window-system or window manager.  The
functions are run with one argument, the frame that moved.  For a child
frame (@pxref{Child Frames}), the functions are run only when the
position of the frame changes in relation to that of its parent frame.
@end defvar


@node Frame Size
@subsection Frame Size
@cindex frame size
@cindex text width of a frame
@cindex text height of a frame
@cindex text size of a frame
The canonical way to specify the @dfn{size of a frame} from within Emacs
is by specifying its @dfn{text size}---a tuple of the width and height
of the frame's text area (@pxref{Frame Layout}).  It can be measured
either in pixels or in terms of the frame's canonical character size
(@pxref{Frame Font}).

  For frames with an internal menu or tool bar, the frame's native
height cannot be told exactly before the frame has been actually drawn.
This means that in general you cannot use the native size to specify the
initial size of a frame.  As soon as you know the native size of a
visible frame, you can calculate its outer size (@pxref{Frame Layout})
by adding in the remaining components from the return value of
@code{frame-geometry}.  For invisible frames or for frames that have
yet to be created, however, the outer size can only be estimated.  This
also means that calculating an exact initial position of a frame
specified via offsets from the right or bottom edge of the screen
(@pxref{Frame Position}) is impossible.

  The text size of any frame can be set and retrieved with the help of
the @code{height} and @code{width} frame parameters (@pxref{Size
Parameters}).  The text size of the initial frame can be also set with
the help of an X-style geometry specification.  @xref{Emacs Invocation,,
Command Line Arguments for Emacs Invocation, emacs, The GNU Emacs
Manual}.  Below we list some functions to access and set the size of an
existing, visible frame, by default the selected one.

@defun frame-height &optional frame
@defunx frame-width &optional frame
These functions return the height and width of the text area of
@var{frame}, measured in units of the default font height and width of
@var{frame} (@pxref{Frame Font}).  These functions are plain shorthands
for writing @code{(frame-parameter frame 'height)} and
@code{(frame-parameter frame 'width)}.

If the text area of @var{frame} measured in pixels is not a multiple of
its default font size, the values returned by these functions are
rounded down to the number of characters of the default font that fully
fit into the text area.
@end defun

The functions following next return the pixel widths and heights of the
native, outer and inner frame and the text area (@pxref{Frame Layout})
of a given frame.  For a text terminal, the results are in characters
rather than pixels.

@defun frame-outer-width &optional frame
@defunx frame-outer-height &optional frame
These functions return the outer width and height of @var{frame} in
pixels.
@end defun

@defun frame-native-height &optional frame
@defunx frame-native-width &optional frame
These functions return the native width and height of @var{frame} in
pixels.
@end defun

@defun frame-inner-width &optional frame
@defunx frame-inner-height &optional frame
These functions return the inner width and height of @var{frame} in
pixels.
@end defun

@defun frame-text-width &optional frame
@defunx frame-text-height &optional frame
These functions return the width and height of the text area of
@var{frame} in pixels.
@end defun

On window systems that support it, Emacs tries by default to make the
text size of a frame measured in pixels a multiple of the frame's
character size.  This, however, usually means that a frame can be
resized only in character size increments when dragging its external
borders.  It also may break attempts to truly maximize the frame or
making it ``fullheight'' or ``fullwidth'' (@pxref{Size Parameters})
leaving some empty space below and/or on the right of the frame.  The
following option may help in that case.

@defopt frame-resize-pixelwise
If this option is @code{nil} (the default), a frame's text pixel size is
usually rounded to a multiple of the current values of that frame's
@code{frame-char-height} and @code{frame-char-width} whenever the frame
is resized.  If this is non-@code{nil}, no rounding occurs, hence frame
sizes can increase/decrease by one pixel.

Setting this variable usually causes the next resize operation to pass
the corresponding size hints to the window manager.  This means that
this variable should be set only in a user's initial file; applications
should never bind it temporarily.

The precise meaning of a value of @code{nil} for this option depends on
the toolkit used.  Dragging the external border with the mouse is done
character-wise provided the window manager is willing to process the
corresponding size hints.  Calling @code{set-frame-size} (see below)
with arguments that do not specify the frame size as an integer multiple
of its character size, however, may: be ignored, cause a rounding
(GTK+), or be accepted (Lucid, Motif, MS-Windows).

With some window managers you may have to set this to non-@code{nil} in
order to make a frame appear truly maximized or full-screen.
@end defopt

@defun set-frame-size frame width height &optional pixelwise
This function sets the size of the text area of @var{frame}, measured in
terms of the canonical height and width of a character on @var{frame}
(@pxref{Frame Font}).

The optional argument @var{pixelwise} non-@code{nil} means to measure
the new width and height in units of pixels instead.  Note that if
@code{frame-resize-pixelwise} is @code{nil}, some toolkits may refuse to
truly honor the request if it does not increase/decrease the frame size
to a multiple of its character size.
@end defun

@defun set-frame-height frame height &optional pretend pixelwise
This function resizes the text area of @var{frame} to a height of
@var{height} lines.  The sizes of existing windows in @var{frame} are
altered proportionally to fit.

If @var{pretend} is non-@code{nil}, then Emacs displays @var{height}
lines of output in @var{frame}, but does not change its value for the
actual height of the frame.  This is only useful on text terminals.
Using a smaller height than the terminal actually implements may be
useful to reproduce behavior observed on a smaller screen, or if the
terminal malfunctions when using its whole screen.  Setting the frame
height directly does not always work, because knowing the correct
actual size may be necessary for correct cursor positioning on
text terminals.

The optional fourth argument @var{pixelwise} non-@code{nil} means that
@var{frame} should be @var{height} pixels high.  Note that if
@code{frame-resize-pixelwise} is @code{nil}, some window managers may
refuse to truly honor the request if it does not increase/decrease the
frame height to a multiple of its character height.
@end defun

@defun set-frame-width frame width &optional pretend pixelwise
This function sets the width of the text area of @var{frame}, measured
in characters.  The argument @var{pretend} has the same meaning as in
@code{set-frame-height}.

The optional fourth argument @var{pixelwise} non-@code{nil} means that
@var{frame} should be @var{width} pixels wide.  Note that if
@code{frame-resize-pixelwise} is @code{nil}, some window managers may
refuse to fully honor the request if it does not increase/decrease the
frame width to a multiple of its character width.
@end defun

None of these three functions will make a frame smaller than needed to
display all of its windows together with their scroll bars, fringes,
margins, dividers, mode and header lines.  This contrasts with requests
by the window manager triggered, for example, by dragging the external
border of a frame with the mouse.  Such requests are always honored by
clipping, if necessary, portions that cannot be displayed at the right,
bottom corner of the frame.  The parameters @code{min-width} and
@code{min-height} (@pxref{Size Parameters}) can be used to obtain a
similar behavior when changing the frame size from within Emacs.

@cindex tracking frame size changes
  The abnormal hook @code{window-size-change-functions} (@pxref{Window
Hooks}) tracks all changes of the inner size of a frame including those
induced by request of the window-system or window manager.  To rule out
false positives that might occur when changing only the sizes of a
frame's windows without actually changing the size of the inner frame,
use the following function.

@defun frame-size-changed-p &optional frame
This function returns non-@code{nil} when the inner width or height of
@var{frame} has changed since @code{window-size-change-functions} was
run the last time for @var{frame}.  It always returns @code{nil}
immediately after running @code{window-size-change-functions} for
@var{frame}.
@end defun


@node Implied Frame Resizing
@subsection Implied Frame Resizing
@cindex implied frame resizing
@cindex implied resizing of frame

By default, Emacs tries to keep the number of lines and columns of a
frame's text area unaltered when, for example, adding or removing the
menu bar, changing the default font or setting the width of the frame's
scroll bars.  This means, however, that in such case Emacs must ask the
window manager to resize the outer frame in order to accommodate the
size change.  Note that wrapping a menu or tool bar usually does not
resize the frame's outer size, hence this will alter the number of
displayed lines.

  Occasionally, such @dfn{implied frame resizing} may be unwanted, for
example, when the frame is maximized or made full-screen (where it's
turned off by default).  In other cases you can disable implied resizing
with the following option:

@defopt frame-inhibit-implied-resize
If this option is @code{nil}, changing font, menu bar, tool bar,
internal borders, fringes or scroll bars of a specific frame may
implicitly resize the frame's display area in order to preserve the
number of columns or lines the frame displays.  If this option is
non-@code{nil}, no implied resizing is done.

The value of this option can be also a list of frame parameters.  In
that case, implied resizing is inhibited when changing a parameter that
appears in this list.  The frame parameters currently handled by this
option are: @code{font}, @code{font-backend},
@code{internal-border-width}, @code{menu-bar-lines} and
@code{tool-bar-lines}.

Changing any of the @code{scroll-bar-width}, @code{scroll-bar-height},
@code{vertical-scroll-bars}, @code{horizontal-scroll-bars},
@code{left-fringe} and @code{right-fringe} frame parameters is handled
as if the frame contained just one live window.  This means, for
example, that removing vertical scroll bars on a frame containing
several side by side windows will shrink the outer frame width by the
width of one scroll bar provided this option is @code{nil} and keep it
unchanged if this option is either @code{t} or a list containing
@code{vertical-scroll-bars}.

The default value is @code{'(tool-bar-lines)} for Lucid, Motif and
MS-Windows (which means that adding/removing a tool bar there does not
change the outer frame height), @code{nil} on all other window systems
including GTK+ (which means that changing any of the parameters listed
above may change the size of the outer frame), and @code{t} otherwise
(which means the outer frame size never changes implicitly when there's
no window system support).

Note that when a frame is not large enough to accommodate a change of
any of the parameters listed above, Emacs may try to enlarge the frame
even if this option is non-@code{nil}.
@end defopt


@node Frame Parameters
@section Frame Parameters
@cindex frame parameters

  A frame has many parameters that control its appearance and behavior.
Just what parameters a frame has depends on what display mechanism it
uses.

  Frame parameters exist mostly for the sake of graphical displays.
Most frame parameters have no effect when applied to a frame on a text
terminal; only the @code{height}, @code{width}, @code{name},
@code{title}, @code{menu-bar-lines}, @code{buffer-list} and
@code{buffer-predicate} parameters do something special.  If the
terminal supports colors, the parameters @code{foreground-color},
@code{background-color}, @code{background-mode} and
@code{display-type} are also meaningful.  If the terminal supports
frame transparency, the parameter @code{alpha} is also meaningful.

@menu
* Parameter Access::       How to change a frame's parameters.
* Initial Parameters::     Specifying frame parameters when you make a frame.
* Window Frame Parameters:: List of frame parameters for window systems.
* Geometry::               Parsing geometry specifications.
@end menu

@node Parameter Access
@subsection Access to Frame Parameters

These functions let you read and change the parameter values of a
frame.

@defun frame-parameter frame parameter
This function returns the value of the parameter @var{parameter} (a
symbol) of @var{frame}.  If @var{frame} is @code{nil}, it returns the
selected frame's parameter.  If @var{frame} has no setting for
@var{parameter}, this function returns @code{nil}.
@end defun

@defun frame-parameters &optional frame
The function @code{frame-parameters} returns an alist listing all the
parameters of @var{frame} and their values.  If @var{frame} is
@code{nil} or omitted, this returns the selected frame's parameters
@end defun

@defun modify-frame-parameters frame alist
This function alters the frame @var{frame} based on the elements of
@var{alist}.  Each element of @var{alist} has the form
@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming
a parameter.  If you don't mention a parameter in @var{alist}, its
value doesn't change.  If @var{frame} is @code{nil}, it defaults to
the selected frame.

Some parameters are only meaningful for frames on certain kinds of
display (@pxref{Frames}).  If @var{alist} includes parameters that are
not meaningful for the @var{frame}'s display, this function will
change its value in the frame's parameter list, but will otherwise
ignore it.

When @var{alist} specifies more than one parameter whose value can
affect the new size of @var{frame}, the final size of the frame may
differ according to the toolkit used.  For example, specifying that a
frame should from now on have a menu and/or tool bar instead of none and
simultaneously specifying the new height of the frame will inevitably
lead to a recalculation of the frame's height.  Conceptually, in such
case, this function will try to have the explicit height specification
prevail.  It cannot be excluded, however, that the addition (or removal)
of the menu or tool bar, when eventually performed by the toolkit, will
defeat this intention.

Sometimes, binding @code{frame-inhibit-implied-resize} (@pxref{Implied
Frame Resizing}) to a non-@code{nil} value around calls to this function
may fix the problem sketched here.  Sometimes, however, exactly such
binding may be hit by the problem.
@end defun

@defun set-frame-parameter frame parm value
This function sets the frame parameter @var{parm} to the specified
@var{value}.  If @var{frame} is @code{nil}, it defaults to the selected
frame.
@end defun

@defun modify-all-frames-parameters alist
This function alters the frame parameters of all existing frames
according to @var{alist}, then modifies @code{default-frame-alist}
(and, if necessary, @code{initial-frame-alist}) to apply the same
parameter values to frames that will be created henceforth.
@end defun

@node Initial Parameters
@subsection Initial Frame Parameters
@cindex parameters of initial frame

You can specify the parameters for the initial startup frame by
setting @code{initial-frame-alist} in your init file (@pxref{Init
File}).

@defopt initial-frame-alist
This variable's value is an alist of parameter values used when
creating the initial frame.  You can set this variable to specify the
appearance of the initial frame without altering subsequent frames.
Each element has the form:

@example
(@var{parameter} . @var{value})
@end example

Emacs creates the initial frame before it reads your init
file.  After reading that file, Emacs checks @code{initial-frame-alist},
and applies the parameter settings in the altered value to the already
created initial frame.

If these settings affect the frame geometry and appearance, you'll see
the frame appear with the wrong ones and then change to the specified
ones.  If that bothers you, you can specify the same geometry and
appearance with X resources; those do take effect before the frame is
created.  @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.

X resource settings typically apply to all frames.  If you want to
specify some X resources solely for the sake of the initial frame, and
you don't want them to apply to subsequent frames, here's how to achieve
this.  Specify parameters in @code{default-frame-alist} to override the
X resources for subsequent frames; then, to prevent these from affecting
the initial frame, specify the same parameters in
@code{initial-frame-alist} with values that match the X resources.
@end defopt

@cindex minibuffer-only frame
If these parameters include @code{(minibuffer . nil)}, that indicates
that the initial frame should have no minibuffer.  In this case, Emacs
creates a separate @dfn{minibuffer-only frame} as well.

@defopt minibuffer-frame-alist
This variable's value is an alist of parameter values used when
creating an initial minibuffer-only frame (i.e., the minibuffer-only
frame that Emacs creates if @code{initial-frame-alist} specifies a
frame with no minibuffer).
@end defopt

@defopt default-frame-alist
This is an alist specifying default values of frame parameters for all
Emacs frames---the first frame, and subsequent frames.  When using the X
Window System, you can get the same results by means of X resources
in many cases.

Setting this variable does not affect existing frames.  Furthermore,
functions that display a buffer in a separate frame may override the
default parameters by supplying their own parameters.
@end defopt

If you invoke Emacs with command-line options that specify frame
appearance, those options take effect by adding elements to either
@code{initial-frame-alist} or @code{default-frame-alist}.  Options
which affect just the initial frame, such as @samp{--geometry} and
@samp{--maximized}, add to @code{initial-frame-alist}; the others add
to @code{default-frame-alist}.  @pxref{Emacs Invocation,, Command Line
Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.

@node Window Frame Parameters
@subsection Window Frame Parameters
@cindex frame parameters for windowed displays

  Just what parameters a frame has depends on what display mechanism
it uses.  This section describes the parameters that have special
meanings on some or all kinds of terminals.  Of these, @code{name},
@code{title}, @code{height}, @code{width}, @code{buffer-list} and
@code{buffer-predicate} provide meaningful information in terminal
frames, and @code{tty-color-mode} is meaningful only for frames on
text terminals.

@menu
* Basic Parameters::            Parameters that are fundamental.
* Position Parameters::         The position of the frame on the screen.
* Size Parameters::             Frame's size.
* Layout Parameters::           Size of parts of the frame, and
                                  enabling or disabling some parts.
* Buffer Parameters::           Which buffers have been or should be shown.
* Frame Interaction Parameters::  Parameters for interacting with other
                                  frames.
* Mouse Dragging Parameters::   Parameters for resizing and moving
                                  frames with the mouse.
* Management Parameters::       Communicating with the window manager.
* Cursor Parameters::           Controlling the cursor appearance.
* Font and Color Parameters::   Fonts and colors for the frame text.
@end menu

@node Basic Parameters
@subsubsection Basic Parameters

  These frame parameters give the most basic information about the
frame.  @code{title} and @code{name} are meaningful on all terminals.

@table @code
@vindex display, a frame parameter
@item display
The display on which to open this frame.  It should be a string of the
form @samp{@var{host}:@var{dpy}.@var{screen}}, just like the
@env{DISPLAY} environment variable.  @xref{Multiple Terminals}, for
more details about display names.

@vindex display-type, a frame parameter
@item display-type
This parameter describes the range of possible colors that can be used
in this frame.  Its value is @code{color}, @code{grayscale} or
@code{mono}.

@vindex title, a frame parameter
@item title
If a frame has a non-@code{nil} title, it appears in the window
system's title bar at the top of the frame, and also in the mode line
of windows in that frame if @code{mode-line-frame-identification} uses
@samp{%F} (@pxref{%-Constructs}).  This is normally the case when
Emacs is not using a window system, and can only display one frame at
a time.  @xref{Frame Titles}.

@vindex name, a frame parameter
@item name
The name of the frame.  The frame name serves as a default for the frame
title, if the @code{title} parameter is unspecified or @code{nil}.  If
you don't specify a name, Emacs sets the frame name automatically
(@pxref{Frame Titles}).

If you specify the frame name explicitly when you create the frame, the
name is also used (instead of the name of the Emacs executable) when
looking up X resources for the frame.

@vindex explicit-name, a frame parameter
@item explicit-name
If the frame name was specified explicitly when the frame was created,
this parameter will be that name.  If the frame wasn't explicitly
named, this parameter will be @code{nil}.
@end table


@node Position Parameters
@subsubsection Position Parameters
@cindex window position on display
@cindex frame position

Parameters describing the X- and Y-offsets of a frame are always
measured in pixels.  For a normal, non-child frame they specify the
frame's outer position (@pxref{Frame Geometry}) relative to its
display's origin.  For a child frame (@pxref{Child Frames}) they specify
the frame's outer position relative to the native position of the
frame's parent frame.  (Note that none of these parameters is meaningful
on TTY frames.)

@table @code
@vindex left, a frame parameter
@item left
The position, in pixels, of the left outer edge of the frame with
respect to the left edge of the frame's display or parent frame.  It can
be specified in one of the following ways.

@table @asis
@item an integer
A positive integer always relates the left edge of the frame to the left
edge of its display or parent frame.  A negative integer relates the
right frame edge to the right edge of the display or parent frame.

@item @code{(+ @var{pos})}
This specifies the position of the left frame edge relative to the left
edge of its display or parent frame.  The integer @var{pos} may be
positive or negative; a negative value specifies a position outside the
screen or parent frame or on a monitor other than the primary one (for
multi-monitor displays).

@item @code{(- @var{pos})}
This specifies the position of the right frame edge relative to the
right edge of the display or parent frame.  The integer @var{pos} may be
positive or negative; a negative value specifies a position outside the
screen or parent frame or on a monitor other than the primary one (for
multi-monitor displays).

@cindex left position ratio
@cindex top position ratio
@item a floating-point value
A floating-point value in the range 0.0 to 1.0 specifies the left edge's
offset via the @dfn{left position ratio} of the frame---the ratio of the
left edge of its outer frame to the width of the frame's workarea
(@pxref{Multiple Terminals}) or its parent's native frame (@pxref{Child
Frames}) minus the width of the outer frame.  Thus, a left position
ratio of 0.0 flushes a frame to the left, a ratio of 0.5 centers it and
a ratio of 1.0 flushes it to the right of its display or parent frame.
Similarly, the @dfn{top position ratio} of a frame is the ratio of the
frame's top position to the height of its workarea or parent frame minus
the height of the frame.

Emacs will try to keep the position ratios of a child frame unaltered if
that frame has a non-@code{nil} @code{keep-ratio} parameter
(@pxref{Frame Interaction Parameters}) and its parent frame is resized.

Since the outer size of a frame (@pxref{Frame Geometry}) is usually
unavailable before a frame has been made visible, it is generally not
advisable to use floating-point values when creating decorated frames.
Floating-point values are more suited for ensuring that an (undecorated)
child frame is positioned nicely within the area of its parent frame.
@end table

Some window managers ignore program-specified positions.  If you want to
be sure the position you specify is not ignored, specify a
non-@code{nil} value for the @code{user-position} parameter as in the
following example:

@example
(modify-frame-parameters
  nil '((user-position . t) (left . (+ -4))))
@end example

In general, it is not a good idea to position a frame relative to the
right or bottom edge of its display.  Positioning the initial or a new
frame is either not accurate (because the size of the outer frame is not
yet fully known before the frame has been made visible) or will cause
additional flicker (if the frame has to be repositioned after becoming
visible).

  Note also, that positions specified relative to the right/bottom edge
of a display, workarea or parent frame as well as floating-point offsets
are stored internally as integer offsets relative to the left/top edge
of the display, workarea or parent frame edge.  They are also returned
as such by functions like @code{frame-parameters} and restored as such
by the desktop saving routines.

@vindex top, a frame parameter
@item top
The screen position of the top (or bottom) edge, in pixels, with respect
to the top (or bottom) edge of the display or parent frame.  It works
just like @code{left}, except vertically instead of horizontally.

@vindex icon-left, a frame parameter
@item icon-left
The screen position of the left edge of the frame's icon, in pixels,
counting from the left edge of the screen.  This takes effect when the
frame is iconified, if the window manager supports this feature.  If
you specify a value for this parameter, then you must also specify a
value for @code{icon-top} and vice versa.

@vindex icon-top, a frame parameter
@item icon-top
The screen position of the top edge of the frame's icon, in pixels,
counting from the top edge of the screen.  This takes effect when the
frame is iconified, if the window manager supports this feature.

@vindex user-position, a frame parameter
@item user-position
When you create a frame and specify its screen position with the
@code{left} and @code{top} parameters, use this parameter to say whether
the specified position was user-specified (explicitly requested in some
way by a human user) or merely program-specified (chosen by a program).
A non-@code{nil} value says the position was user-specified.

@cindex window positions and window managers
Window managers generally heed user-specified positions, and some heed
program-specified positions too.  But many ignore program-specified
positions, placing the window in a default fashion or letting the user
place it with the mouse.  Some window managers, including @code{twm},
let the user specify whether to obey program-specified positions or
ignore them.

When you call @code{make-frame}, you should specify a non-@code{nil}
value for this parameter if the values of the @code{left} and @code{top}
parameters represent the user's stated preference; otherwise, use
@code{nil}.

@vindex z-group, a frame parameter
@item z-group
This parameter specifies a relative position of the frame's
window-system window in the stacking (Z-) order of the frame's display.

If this is @code{above}, the frame's window-system window is displayed
above all other window-system windows that do not have the @code{above}
property set.  If this is nil, the frame's window is displayed below all
windows that have the @code{above} property set and above all windows
that have the @code{below} property set.  If this is @code{below}, the
frame's window is displayed below all windows that do not have the
@code{below} property set.

To position the frame above or below a specific other frame use the
function @code{frame-restack} (@pxref{Raising and Lowering}).
@end table


@node Size Parameters
@subsubsection Size Parameters
@cindex window size on display

Frame parameters usually specify frame sizes in character units.  On
graphical displays, the @code{default} face determines the actual pixel
sizes of these character units (@pxref{Face Attributes}).

@table @code
@vindex width, a frame parameter
@item width
This parameter specifies the width of the frame.  It can be specified as
in the following ways:

@table @asis
@item an integer
A positive integer specifies the width of the frame's text area
(@pxref{Frame Geometry}) in characters.

@item a cons cell
If this is a cons cell with the symbol @code{text-pixels} in its
@sc{car}, the @sc{cdr} of that cell specifies the width of the frame's
text area in pixels.

@cindex frame width ratio
@cindex frame height ratio
@item a floating-point value
A floating-point number between 0.0 and 1.0 can be used to specify the
width of a frame via its @dfn{width ratio}---the ratio of its outer
width (@pxref{Frame Geometry}) to the width of the frame's workarea
(@pxref{Multiple Terminals}) or its parent frame's (@pxref{Child
Frames}) native frame.  Thus, a value of 0.5 makes the frame occupy half
of the width of its workarea or parent frame, a value of 1.0 the full
width.  Similarly, the @dfn{height ratio} of a frame is the ratio of its
outer height to the height of its workarea or its parent's native frame.

Emacs will try to keep the width and height ratio of a child frame
unaltered if that frame has a non-@code{nil} @code{keep-ratio} parameter
(@pxref{Frame Interaction Parameters}) and its parent frame is resized.

Since the outer size of a frame is usually unavailable before a frame
has been made visible, it is generally not advisable to use
floating-point values when creating decorated frames.  Floating-point
values are more suited to ensure that a child frame always fits within
the area of its parent frame as, for example, when customizing
@code{display-buffer-alist} (@pxref{Choosing Window}) via
@code{display-buffer-in-child-frame}.
@end table

Regardless of how this parameter was specified, functions reporting the
value of this parameter like @code{frame-parameters} always report the
width of the frame's text area in characters as an integer rounded, if
necessary, to a multiple of the frame's default character width.  That
value is also used by the desktop saving routines.

@vindex height, a frame parameter
@item height
This parameter specifies the height of the frame.  It works just like
@code{width}, except vertically instead of horizontally.

@vindex user-size, a frame parameter
@item user-size
This does for the size parameters @code{height} and @code{width} what
the @code{user-position} parameter (@pxref{Position Parameters,
user-position}) does for the position parameters @code{top} and
@code{left}.

@vindex min-width, a frame parameter
@item min-width
This parameter specifies the minimum native width (@pxref{Frame
Geometry}) of the frame, in characters.  Normally, the functions that
establish a frame's initial width or resize a frame horizontally make
sure that all the frame's windows, vertical scroll bars, fringes,
margins and vertical dividers can be displayed.  This parameter, if
non-@code{nil} allows to make a frame narrower than that with the
consequence that any components that do not fit will be clipped by the
window manager.

@vindex min-height, a frame parameter
@item min-height
This parameter specifies the minimum native height (@pxref{Frame
Geometry}) of the frame, in characters.  Normally, the functions that
establish a frame's initial size or resize a frame make sure that all
the frame's windows, horizontal scroll bars and dividers, mode and
header lines, the echo area and the internal menu and tool bar can be
displayed.  This parameter, if non-@code{nil} allows to make a frame
smaller than that with the consequence that any components that do not
fit will be clipped by the window manager.

@cindex fullboth frames
@cindex fullheight frames
@cindex fullwidth frames
@cindex maximized frames
@vindex fullscreen, a frame parameter
@item fullscreen
This parameter specifies whether to maximize the frame's width, height
or both.  Its value can be @code{fullwidth}, @code{fullheight},
@code{fullboth}, or @code{maximized}.  A @dfn{fullwidth} frame is as
wide as possible, a @dfn{fullheight} frame is as tall as possible, and
a @dfn{fullboth} frame is both as wide and as tall as possible.  A
@dfn{maximized} frame is like a ``fullboth'' frame, except that it usually
keeps its title bar and the buttons for resizing
and closing the frame.  Also, maximized frames typically avoid hiding
any task bar or panels displayed on the desktop.  A ``fullboth'' frame,
on the other hand, usually omits the title bar and occupies the entire
available screen space.

Full-height and full-width frames are more similar to maximized
frames in this regard.  However, these typically display an external
border which might be absent with maximized frames.  Hence the heights
of maximized and full-height frames and the widths of maximized and
full-width frames often differ by a few pixels.

With some window managers you may have to customize the variable
@code{frame-resize-pixelwise} (@pxref{Frame Size}) in order to make a
frame truly appear maximized or full-screen.  Moreover, some window
managers might not support smooth transition between the various
full-screen or maximization states.  Customizing the variable
@code{x-frame-normalize-before-maximize} can help to overcome that.

Full-screen on macOS hides both the tool-bar and the menu-bar, however
both will be displayed if the mouse pointer is moved to the top of the
screen.

@vindex fullscreen-restore, a frame parameter
@item fullscreen-restore
This parameter specifies the desired fullscreen state of the frame
after invoking the @code{toggle-frame-fullscreen} command (@pxref{Frame
Commands,,, emacs, The GNU Emacs Manual}) in the ``fullboth'' state.
Normally this parameter is installed automatically by that command when
toggling the state to fullboth.  If, however, you start Emacs in the
``fullboth'' state, you have to specify the desired behavior in your initial
file as, for example

@example
(setq default-frame-alist
    '((fullscreen . fullboth) (fullscreen-restore . fullheight)))
@end example

This will give a new frame full height after typing in it @key{F11} for
the first time.

@vindex fit-frame-to-buffer-margins, a frame parameter
@item fit-frame-to-buffer-margins
This parameter allows to override the value of the option
@code{fit-frame-to-buffer-margins} when fitting this frame to the buffer
of its root window with @code{fit-frame-to-buffer} (@pxref{Resizing
Windows}).

@vindex fit-frame-to-buffer-sizes, a frame parameter
@item fit-frame-to-buffer-sizes
This parameter allows to override the value of the option
@code{fit-frame-to-buffer-sizes} when fitting this frame to the buffer
of its root window with @code{fit-frame-to-buffer} (@pxref{Resizing
Windows}).
@end table


@node Layout Parameters
@subsubsection Layout Parameters
@cindex layout parameters of frames
@cindex frame layout parameters

  These frame parameters enable or disable various parts of the
frame, or control their sizes.

@table @code
@vindex border-width, a frame parameter
@item border-width
The width in pixels of the frame's outer border (@pxref{Frame Geometry}).

@vindex internal-border-width, a frame parameter
@item internal-border-width
The width in pixels of the frame's internal border (@pxref{Frame
Geometry}).

@vindex vertical-scroll-bars, a frame parameter
@item vertical-scroll-bars
Whether the frame has scroll bars (@pxref{Scroll Bars}) for vertical
scrolling, and which side of the frame they should be on.  The possible
values are @code{left}, @code{right}, and @code{nil} for no scroll bars.

@vindex horizontal-scroll-bars, a frame parameter
@item horizontal-scroll-bars
Whether the frame has scroll bars for horizontal scrolling (@code{t} and
@code{bottom} mean yes, @code{nil} means no).

@vindex scroll-bar-width, a frame parameter
@item scroll-bar-width
The width of vertical scroll bars, in pixels, or @code{nil} meaning to
use the default width.

@vindex scroll-bar-height, a frame parameter
@item scroll-bar-height
The height of horizontal scroll bars, in pixels, or @code{nil} meaning
to use the default height.

@vindex left-fringe, a frame parameter
@vindex right-fringe, a frame parameter
@item left-fringe
@itemx right-fringe
The default width of the left and right fringes of windows in this
frame (@pxref{Fringes}).  If either of these is zero, that effectively
removes the corresponding fringe.

When you use @code{frame-parameter} to query the value of either of
these two frame parameters, the return value is always an integer.
When using @code{set-frame-parameter}, passing a @code{nil} value
imposes an actual default value of 8 pixels.

@vindex right-divider-width, a frame parameter
@item right-divider-width
The width (thickness) reserved for the right divider (@pxref{Window
Dividers}) of any window on the frame, in pixels.  A value of zero means
to not draw right dividers.

@vindex bottom-divider-width, a frame parameter
@item bottom-divider-width
The width (thickness) reserved for the bottom divider (@pxref{Window
Dividers}) of any window on the frame, in pixels.  A value of zero means
to not draw bottom dividers.

@vindex menu-bar-lines frame parameter
@item menu-bar-lines
The number of lines to allocate at the top of the frame for a menu bar
(@pxref{Menu Bar}).  The default is one if Menu Bar mode is enabled and
zero otherwise.  @xref{Menu Bars,,,emacs, The GNU Emacs Manual}.  For an
external menu bar (@pxref{Frame Layout}), this value remains unchanged
even when the menu bar wraps to two or more lines.  In that case, the
@code{menu-bar-size} value returned by @code{frame-geometry}
(@pxref{Frame Geometry}) allows to derive whether the menu bar actually
occupies one or more lines.

@vindex tool-bar-lines frame parameter
@item tool-bar-lines
The number of lines to use for the tool bar (@pxref{Tool Bar}).  The
default is one if Tool Bar mode is enabled and zero otherwise.
@xref{Tool Bars,,,emacs, The GNU Emacs Manual}.  This value may change
whenever the tool bar wraps (@pxref{Frame Layout}).

@vindex tool-bar-position frame parameter
@item tool-bar-position
The position of the tool bar when Emacs was built with GTK+.  Its value
can be one of @code{top}, @code{bottom} @code{left}, @code{right}.  The
default is @code{top}.

@vindex line-spacing, a frame parameter
@item line-spacing
Additional space to leave below each text line, in pixels (a positive
integer).  @xref{Line Height}, for more information.

@vindex no-special-glyphs, a frame parameter
@item no-special-glyphs
If this is non-@code{nil}, it suppresses the display of any truncation
and continuation glyphs (@pxref{Truncation}) for all buffers displayed
by this frame.  This is useful to eliminate such glyphs when fitting a
frame to its buffer via @code{fit-frame-to-buffer} (@pxref{Resizing
Windows}).
@end table


@node Buffer Parameters
@subsubsection Buffer Parameters
@cindex frame, which buffers to display
@cindex buffers to display on frame

  These frame parameters, meaningful on all kinds of terminals, deal
with which buffers have been, or should, be displayed in the frame.

@table @code
@vindex minibuffer, a frame parameter
@item minibuffer
Whether this frame has its own minibuffer.  The value @code{t} means
yes, @code{nil} means no, @code{only} means this frame is just a
minibuffer.  If the value is a minibuffer window (in some other
frame), the frame uses that minibuffer.

This frame parameter takes effect when the frame is created, and can
not be changed afterwards.

@vindex buffer-predicate, a frame parameter
@item buffer-predicate
The buffer-predicate function for this frame.  The function
@code{other-buffer} uses this predicate (from the selected frame) to
decide which buffers it should consider, if the predicate is not
@code{nil}.  It calls the predicate with one argument, a buffer, once for
each buffer; if the predicate returns a non-@code{nil} value, it
considers that buffer.

@vindex buffer-list, a frame parameter
@item buffer-list
A list of buffers that have been selected in this frame, ordered
most-recently-selected first.

@vindex unsplittable, a frame parameter
@item unsplittable
If non-@code{nil}, this frame's window is never split automatically.
@end table

@node Frame Interaction Parameters
@subsubsection Frame Interaction Parameters
@cindex frame interaction parameters
@cindex interaction parameters between frames

These parameters supply forms of interactions between different frames.

@table @code
@vindex parent-frame, a frame parameter
@item parent-frame
If non-@code{nil}, this means that this frame is a child frame
(@pxref{Child Frames}), and this parameter specifies its parent frame.
If nil, this means that this frame is a normal, top-level frame.

@vindex delete-before, a frame parameter
@item delete-before
If non-@code{nil}, this parameter specifies another frame whose deletion
will automatically trigger the deletion of this frame.  @xref{Deleting
Frames}.

@vindex mouse-wheel-frame, a frame parameter
@item mouse-wheel-frame
If non-@code{nil}, this parameter specifies the frame whose windows will
be scrolled whenever the mouse wheel is scrolled with the mouse pointer
hovering over this frame, see @ref{Mouse Commands,,, emacs, The GNU
Emacs Manual}.

@vindex no-other-frame, a frame parameter
@item no-other-frame
If this is non-@code{nil}, then this frame is not eligible as candidate
for the functions @code{next-frame}, @code{previous-frame}
(@pxref{Finding All Frames}) and @code{other-frame}, see @ref{Frame
Commands,,, emacs, The GNU Emacs Manual}.

@vindex auto-hide-function, a frame parameter
@item auto-hide-function
When this parameter specifies a function, that function will be called
instead of the function specified by the variable
@code{frame-auto-hide-function} when quitting the frame's only window
(@pxref{Quitting Windows}) and there are other frames left.

@vindex minibuffer-exit, a frame parameter
@item minibuffer-exit
When this parameter is non-@code{nil}, Emacs will by default make this
frame invisible whenever the minibuffer (@pxref{Minibuffers}) is exited.
Alternatively, it can specify the functions @code{iconify-frame} and
@code{delete-frame}.  This parameter is useful to make a child frame
disappear automatically (similar to how Emacs deals with a window) when
exiting the minibuffer.

@vindex keep-ratio, a frame parameter
@item keep-ratio
This parameter is currently meaningful for child frames (@pxref{Child
Frames}) only.  If it is non-@code{nil}, then Emacs will try to keep the
frame's size (width and height) ratios (@pxref{Size Parameters}) as well
as its left and right position ratios (@pxref{Position Parameters})
unaltered whenever its parent frame is resized.

If the value of this parameter is @code{nil}, the frame's position and
size remain unaltered when the parent frame is resized, so the position
and size ratios may change.  If the value of this parameter is @code{t},
Emacs will try to preserve the frame's size and position ratios, hence
the frame's size and position relative to its parent frame may change.

More individual control is possible by using a cons cell: In that case
the frame's width ratio is preserved if the @sc{car} of the cell is
either @code{t} or @code{width-only}.  The height ratio is preserved if
the @sc{car} of the cell is either @code{t} or @code{height-only}.  The
left position ratio is preserved if the @sc{cdr} of the cell is either
@code{t} or @code{left-only}.  The top position ratio is preserved if
the @sc{cdr} of the cell is either @code{t} or @code{top-only}.
@end table


@node Mouse Dragging Parameters
@subsubsection Mouse Dragging Parameters
@cindex mouse dragging parameters
@cindex parameters for resizing frames with the mouse
@cindex parameters for moving frames with the mouse

The parameters described below provide support for resizing a frame by
dragging its internal borders with the mouse.  They also allow moving a
frame with the mouse by dragging the header line of its topmost or the
mode line of its bottommost window.

These parameters are mostly useful for child frames (@pxref{Child
Frames}) that come without window manager decorations.  If necessary,
they can be used for undecorated top-level frames as well.

@table @code
@vindex drag-internal-border, a frame parameter
@item drag-internal-border
If non-@code{nil}, the frame can be resized by dragging its internal
borders, if present, with the mouse.

@vindex drag-with-header-line, a frame parameter
@item drag-with-header-line
If non-@code{nil}, the frame can be moved with the mouse by dragging the
header line of its topmost window.

@vindex drag-with-mode-line, a frame parameter
@item drag-with-mode-line
If non-@code{nil}, the frame can be moved with the mouse by dragging the
mode line of its bottommost window.  Note that such a frame is not
allowed to have its own minibuffer window.

@vindex snap-width, a frame parameter
@item snap-width
A frame that is moved with the mouse will ``snap'' at the border(s) of
the display or its parent frame whenever it is dragged as near to such
an edge as the number of pixels specified by this parameter.

@vindex top-visible, a frame parameter
@item top-visible
If this parameter is a number, the top edge of the frame never appears
above the top edge of its display or parent frame.  Moreover, as many
pixels of the frame as specified by that number will remain visible when
the frame is moved against any of the remaining edges of its display or
parent frame.  Setting this parameter is useful to guard against
dragging a child frame with a non-@code{nil}
@code{drag-with-header-line} parameter completely out of the area
of its parent frame.

@vindex bottom-visible, a frame parameter
@item bottom-visible
If this parameter is a number, the bottom edge of the frame never
appears below the bottom edge of its display or parent frame.  Moreover,
as many pixels of the frame as specified by that number will remain
visible when the frame is moved against any of the remaining edges of
its display or parent frame.  Setting this parameter is useful to guard
against dragging a child frame with a non-@code{nil}
@code{drag-with-mode-line} parameter completely out of the area of
its parent frame.
@end table


@node Management Parameters
@subsubsection Window Management Parameters
@cindex window manager interaction, and frame parameters

  The following frame parameters control various aspects of the frame's
interaction with the window manager or window system.  They have no
effect on text terminals.

@table @code
@vindex visibility, a frame parameter
@item visibility
The state of visibility of the frame.  There are three possibilities:
@code{nil} for invisible, @code{t} for visible, and @code{icon} for
iconified.  @xref{Visibility of Frames}.

@vindex auto-raise, a frame parameter
@item auto-raise
If non-@code{nil}, Emacs automatically raises the frame when it is
selected.  Some window managers do not allow this.

@vindex auto-lower, a frame parameter
@item auto-lower
If non-@code{nil}, Emacs automatically lowers the frame when it is
deselected.  Some window managers do not allow this.

@vindex icon-type, a frame parameter
@item icon-type
The type of icon to use for this frame.  If the value is a string,
that specifies a file containing a bitmap to use; @code{nil} specifies
no icon (in which case the window manager decides what to show); any
other non-@code{nil} value specifies the default Emacs icon.

@vindex icon-name, a frame parameter
@item icon-name
The name to use in the icon for this frame, when and if the icon
appears.  If this is @code{nil}, the frame's title is used.

@vindex window-id, a frame parameter
@item window-id
The ID number which the graphical display uses for this frame.  Emacs
assigns this parameter when the frame is created; changing the
parameter has no effect on the actual ID number.

@vindex outer-window-id, a frame parameter
@item outer-window-id
The ID number of the outermost window-system window in which the frame
exists.  As with @code{window-id}, changing this parameter has no
actual effect.

@vindex wait-for-wm, a frame parameter
@item wait-for-wm
If non-@code{nil}, tell Xt to wait for the window manager to confirm
geometry changes.  Some window managers, including versions of Fvwm2
and KDE, fail to confirm, so Xt hangs.  Set this to @code{nil} to
prevent hanging with those window managers.

@vindex sticky, a frame parameter
@item sticky
If non-@code{nil}, the frame is visible on all virtual desktops on systems
with virtual desktops.

@vindex inhibit-double-buffering, a frame parameter
@item inhibit-double-buffering
If non-@code{nil}, the frame is drawn to the screen without double
buffering.  Emacs normally attempts to use double buffering, where
available, to reduce flicker.  Set this property if you experience
display bugs or pine for that retro, flicker-y feeling.

@vindex skip-taskbar, a frame parameter
@item skip-taskbar
If non-@code{nil}, this tells the window manager to remove the frame's
icon from the taskbar associated with the frame's display and inhibit
switching to the frame's window via the combination @kbd{Alt-@key{TAB}}.
On MS-Windows, iconifying such a frame will "roll in" its window-system
window at the bottom of the desktop.  Some window managers may not honor
this parameter.

@vindex no-focus-on-map, a frame parameter
@item no-focus-on-map
If non-@code{nil}, this means that the frame does not want to receive
input focus when it is mapped (@pxref{Visibility of Frames}).  Some
window managers may not honor this parameter.

@vindex no-accept-focus, a frame parameter
@item no-accept-focus
If non-@code{nil}, this means that the frame does not want to receive
input focus via explicit mouse clicks or when moving the mouse into it
either via @code{focus-follows-mouse} (@pxref{Input Focus}) or
@code{mouse-autoselect-window} (@pxref{Mouse Window Auto-selection}).
This may have the unwanted side-effect that a user cannot scroll a
non-selected frame with the mouse.  Some window managers may not honor
this parameter.

@vindex undecorated, a frame parameter
@item undecorated
If non-@code{nil}, this frame's window-system window is drawn without
decorations, like the title, minimize/maximize boxes and external
borders.  This usually means that the window cannot be dragged, resized,
iconified, maximized or deleted with the mouse.  If nil, the frame's
window is usually drawn with all the elements listed above unless their
display has been suspended via window manager settings.

Under X, Emacs uses the Motif window manager hints to turn off
decorations.  Some window managers may not honor these hints.

NS builds consider the tool bar to be a decoration, and therefore hide
it on an undecorated frame.

@vindex override-redirect, a frame parameter
@item override-redirect
@cindex override redirect frames
If non-@code{nil}, this means that this is an @dfn{override redirect}
frame---a frame not handled by window managers under X.  Override
redirect frames have no window manager decorations, can be positioned
and resized only via Emacs' positioning and resizing functions and are
usually drawn on top of all other frames.  Setting this parameter has
no effect on MS-Windows.

@ignore
@vindex parent-id, a frame parameter
@item parent-id
@c ??? Not yet working.
The X window number of the window that should be the parent of this one.
Specifying this lets you create an Emacs window inside some other
application's window.  (It is not certain this will be implemented; try
it and see if it works.)
@end ignore

@vindex ns-appearance, a frame parameter
@item ns-appearance
Only available on macOS, if set to @code{dark} draw this frame's
window-system window using the `vibrant dark' theme, otherwise use the
system default.  The `vibrant dark' theme can be used to set the
toolbar and scrollbars to a dark appearance when using an Emacs theme
with a dark background.

@vindex ns-transparent-titlebar, a frame parameter
@item ns-transparent-titlebar
Only available on macOS, if non-@code{nil}, set the titlebar and
toolbar to be `transparent'.  This effectively sets the background
color of both to match the Emacs background color.
@end table


@node Cursor Parameters
@subsubsection Cursor Parameters
@cindex cursor, and frame parameters

  This frame parameter controls the way the cursor looks.

@table @code
@vindex cursor-type, a frame parameter
@item cursor-type
How to display the cursor.  Legitimate values are:

@table @code
@item box
Display a filled box.  (This is the default.)
@item hollow
Display a hollow box.
@item nil
Don't display a cursor.
@item bar
Display a vertical bar between characters.
@item (bar . @var{width})
Display a vertical bar @var{width} pixels wide between characters.
@item hbar
Display a horizontal bar.
@item (hbar . @var{height})
Display a horizontal bar @var{height} pixels high.
@end table
@end table

@vindex cursor-type
The @code{cursor-type} frame parameter may be overridden by the
variables @code{cursor-type} and
@code{cursor-in-non-selected-windows}:

@defvar cursor-type
This buffer-local variable controls how the cursor looks in a selected
window showing the buffer.  If its value is @code{t}, that means to
use the cursor specified by the @code{cursor-type} frame parameter.
Otherwise, the value should be one of the cursor types listed above,
and it overrides the @code{cursor-type} frame parameter.
@end defvar

@defopt cursor-in-non-selected-windows
This buffer-local variable controls how the cursor looks in a window
that is not selected.  It supports the same values as the
@code{cursor-type} frame parameter; also, @code{nil} means don't
display a cursor in nonselected windows, and @code{t} (the default)
means use a standard modification of the usual cursor type (solid box
becomes hollow box, and bar becomes a narrower bar).
@end defopt

@defopt x-stretch-cursor
This variable controls the width of the block cursor displayed on
extra-wide glyphs such as a tab or a stretch of white space.  By
default, the block cursor is only as wide as the font's default
character, and will not cover all of the width of the glyph under it
if that glyph is extra-wide.  A non-@code{nil} value of this variable
means draw the block cursor as wide as the glyph under it.  The
default value is @code{nil}.

This variable has no effect on text-mode frames, since the text-mode
cursor is drawn by the terminal out of Emacs's control.
@end defopt

@defopt blink-cursor-alist
This variable specifies how to blink the cursor.  Each element has the
form @code{(@var{on-state} . @var{off-state})}.  Whenever the cursor
type equals @var{on-state} (comparing using @code{equal}), the
corresponding @var{off-state} specifies what the cursor looks like
when it blinks off.  Both @var{on-state} and @var{off-state}
should be suitable values for the @code{cursor-type} frame parameter.

There are various defaults for how to blink each type of cursor, if
the type is not mentioned as an @var{on-state} here.  Changes in this
variable do not take effect immediately, only when you specify the
@code{cursor-type} frame parameter.
@end defopt

@node Font and Color Parameters
@subsubsection Font and Color Parameters
@cindex font and color, frame parameters

  These frame parameters control the use of fonts and colors.

@table @code
@vindex font-backend, a frame parameter
@item font-backend
A list of symbols, specifying the @dfn{font backends} to use for
drawing fonts in the frame, in order of priority.  On X, there are
currently two available font backends: @code{x} (the X core font
driver) and @code{xft} (the Xft font driver).  On MS-Windows, there are
currently two available font backends: @code{gdi} and
@code{uniscribe} (@pxref{Windows Fonts,,, emacs, The GNU Emacs
Manual}).  On other systems, there is only one available font backend,
so it does not make sense to modify this frame parameter.

@vindex background-mode, a frame parameter
@item background-mode
This parameter is either @code{dark} or @code{light}, according
to whether the background color is a light one or a dark one.

@vindex tty-color-mode, a frame parameter
@item tty-color-mode
@cindex standard colors for character terminals
This parameter overrides the terminal's color support as given by the
system's terminal capabilities database in that this parameter's value
specifies the color mode to use on a text terminal.  The value can be
either a symbol or a number.  A number specifies the number of colors
to use (and, indirectly, what commands to issue to produce each
color).  For example, @code{(tty-color-mode . 8)} specifies use of the
ANSI escape sequences for 8 standard text colors.  A value of -1 turns
off color support.

If the parameter's value is a symbol, it specifies a number through
the value of @code{tty-color-mode-alist}, and the associated number is
used instead.

@vindex screen-gamma, a frame parameter
@item screen-gamma
@cindex gamma correction
If this is a number, Emacs performs gamma correction which adjusts
the brightness of all colors.  The value should be the screen gamma of
your display.

Usual PC monitors have a screen gamma of 2.2, so color values in
Emacs, and in X windows generally, are calibrated to display properly
on a monitor with that gamma value.  If you specify 2.2 for
@code{screen-gamma}, that means no correction is needed.  Other values
request correction, designed to make the corrected colors appear on
your screen the way they would have appeared without correction on an
ordinary monitor with a gamma value of 2.2.

If your monitor displays colors too light, you should specify a
@code{screen-gamma} value smaller than 2.2.  This requests correction
that makes colors darker.  A screen gamma value of 1.5 may give good
results for LCD color displays.

@vindex alpha, a frame parameter
@item alpha
@cindex opacity, frame
@cindex transparency, frame
@vindex frame-alpha-lower-limit
This parameter specifies the opacity of the frame, on graphical
displays that support variable opacity.  It should be an integer
between 0 and 100, where 0 means completely transparent and 100 means
completely opaque.  It can also have a @code{nil} value, which tells
Emacs not to set the frame opacity (leaving it to the window manager).

To prevent the frame from disappearing completely from view, the
variable @code{frame-alpha-lower-limit} defines a lower opacity limit.
If the value of the frame parameter is less than the value of this
variable, Emacs uses the latter.  By default,
@code{frame-alpha-lower-limit} is 20.

The @code{alpha} frame parameter can also be a cons cell
@code{(@var{active} . @var{inactive})}, where @var{active} is the
opacity of the frame when it is selected, and @var{inactive} is the
opacity when it is not selected.

Some window systems do not support the @code{alpha} parameter for child
frames (@pxref{Child Frames}).
@end table

The following frame parameters are semi-obsolete in that they are
automatically equivalent to particular face attributes of particular
faces (@pxref{Standard Faces,,, emacs, The Emacs Manual}):

@table @code
@vindex font, a frame parameter
@item font
The name of the font for displaying text in the frame.  This is a
string, either a valid font name for your system or the name of an Emacs
fontset (@pxref{Fontsets}).  It is equivalent to the @code{font}
attribute of the @code{default} face.

@vindex foreground-color, a frame parameter
@item foreground-color
The color to use for the image of a character.  It is equivalent to
the @code{:foreground} attribute of the @code{default} face.

@vindex background-color, a frame parameter
@item background-color
The color to use for the background of characters.  It is equivalent to
the @code{:background} attribute of the @code{default} face.

@vindex mouse-color, a frame parameter
@item mouse-color
The color for the mouse pointer.  It is equivalent to the @code{:background}
attribute of the @code{mouse} face.

@vindex cursor-color, a frame parameter
@item cursor-color
The color for the cursor that shows point.  It is equivalent to the
@code{:background} attribute of the @code{cursor} face.

@vindex border-color, a frame parameter
@item border-color
The color for the border of the frame.  It is equivalent to the
@code{:background} attribute of the @code{border} face.

@vindex scroll-bar-foreground, a frame parameter
@item scroll-bar-foreground
If non-@code{nil}, the color for the foreground of scroll bars.  It is
equivalent to the @code{:foreground} attribute of the
@code{scroll-bar} face.

@vindex scroll-bar-background, a frame parameter
@item scroll-bar-background
If non-@code{nil}, the color for the background of scroll bars.  It is
equivalent to the @code{:background} attribute of the
@code{scroll-bar} face.
@end table


@node Geometry
@subsection Geometry

  Here's how to examine the data in an X-style window geometry
specification:

@defun x-parse-geometry geom
@cindex geometry specification
The function @code{x-parse-geometry} converts a standard X window
geometry string to an alist that you can use as part of the argument to
@code{make-frame}.

The alist describes which parameters were specified in @var{geom}, and
gives the values specified for them.  Each element looks like
@code{(@var{parameter} . @var{value})}.  The possible @var{parameter}
values are @code{left}, @code{top}, @code{width}, and @code{height}.

For the size parameters, the value must be an integer.  The position
parameter names @code{left} and @code{top} are not totally accurate,
because some values indicate the position of the right or bottom edges
instead.  The @var{value} possibilities for the position parameters are:
an integer, a list @code{(+ @var{pos})}, or a list @code{(- @var{pos})};
as previously described (@pxref{Position Parameters}).

Here is an example:

@example
(x-parse-geometry "35x70+0-0")
     @result{} ((height . 70) (width . 35)
         (top - 0) (left . 0))
@end example
@end defun

@node Terminal Parameters
@section Terminal Parameters
@cindex terminal parameters

  Each terminal has a list of associated parameters.  These
@dfn{terminal parameters} are mostly a convenient way of storage for
terminal-local variables, but some terminal parameters have a special
meaning.

  This section describes functions to read and change the parameter values
of a terminal.  They all accept as their argument either a terminal or
a frame; the latter means use that frame's terminal.  An argument of
@code{nil} means the selected frame's terminal.

@defun terminal-parameters &optional terminal
This function returns an alist listing all the parameters of
@var{terminal} and their values.
@end defun

@defun terminal-parameter terminal parameter
This function returns the value of the parameter @var{parameter} (a
symbol) of @var{terminal}.  If @var{terminal} has no setting for
@var{parameter}, this function returns @code{nil}.
@end defun

@defun set-terminal-parameter terminal parameter value
This function sets the parameter @var{parameter} of @var{terminal} to the
specified @var{value}, and returns the previous value of that
parameter.
@end defun

Here's a list of a few terminal parameters that have a special
meaning:

@table @code
@item background-mode
The classification of the terminal's background color, either
@code{light} or @code{dark}.
@item normal-erase-is-backspace
Value is either 1 or 0, depending on whether
@code{normal-erase-is-backspace-mode} is turned on or off on this
terminal.  @xref{DEL Does Not Delete,,, emacs, The Emacs Manual}.
@item terminal-initted
After the terminal is initialized, this is set to the
terminal-specific initialization function.
@item tty-mode-set-strings
When present, a list of strings containing escape sequences that Emacs
will output while configuring a tty for rendering.  Emacs emits these
strings only when configuring a terminal: if you want to enable a mode
on a terminal that is already active (for example, while in
@code{tty-setup-hook}), explicitly output the necessary escape
sequence using @code{send-string-to-terminal} in addition to adding
the sequence to @code{tty-mode-set-strings}.
@item tty-mode-reset-strings
When present, a list of strings that undo the effects of the strings
in @code{tty-mode-set-strings}.  Emacs emits these strings when
exiting, deleting a terminal, or suspending itself.
@end table

@node Frame Titles
@section Frame Titles
@cindex frame title

  Every frame has a @code{name} parameter; this serves as the default
for the frame title which window systems typically display at the top of
the frame.  You can specify a name explicitly by setting the @code{name}
frame property.

  Normally you don't specify the name explicitly, and Emacs computes the
frame name automatically based on a template stored in the variable
@code{frame-title-format}.  Emacs recomputes the name each time the
frame is redisplayed.

@defvar frame-title-format
This variable specifies how to compute a name for a frame when you have
not explicitly specified one.  The variable's value is actually a mode
line construct, just like @code{mode-line-format}, except that the
@samp{%c}, @samp{%C}, and @samp{%l} constructs are ignored.  @xref{Mode Line
Data}.
@end defvar

@defvar icon-title-format
This variable specifies how to compute the name for an iconified frame,
when you have not explicitly specified the frame title.  This title
appears in the icon itself.
@end defvar

@defvar multiple-frames
This variable is set automatically by Emacs.  Its value is @code{t} when
there are two or more frames (not counting minibuffer-only frames or
invisible frames).  The default value of @code{frame-title-format} uses
@code{multiple-frames} so as to put the buffer name in the frame title
only when there is more than one frame.

The value of this variable is not guaranteed to be accurate except
while processing @code{frame-title-format} or
@code{icon-title-format}.
@end defvar

@node Deleting Frames
@section Deleting Frames
@cindex deleting frames

A @dfn{live frame} is one that has not been deleted.  When a frame is
deleted, it is removed from its terminal display, although it may
continue to exist as a Lisp object until there are no more references to
it.

@deffn Command delete-frame &optional frame force
@vindex delete-frame-functions
This function deletes the frame @var{frame}.  The argument @var{frame}
must specify a live frame (see below) and defaults to the selected
frame.

It first deletes any child frame of @var{frame} (@pxref{Child Frames})
and any frame whose @code{delete-before} frame parameter (@pxref{Frame
Interaction Parameters}) specifies @var{frame}.  All such deletions are
performed recursively; so this step makes sure that no other frames with
@var{frame} as their ancestor will exist.  Then, unless @var{frame}
specifies a tooltip, this function runs the hook
@code{delete-frame-functions} (each function getting one argument,
@var{frame}) before actually killing the frame.

Note that a frame cannot be deleted as long as its minibuffer serves as
surrogate minibuffer for another frame (@pxref{Minibuffers and Frames}).
Normally, you cannot delete a frame if all other frames are invisible,
but if @var{force} is non-@code{nil}, then you are allowed to do so.
@end deffn

@defun frame-live-p frame
This function returns non-@code{nil} if the frame @var{frame} has not
been deleted.  The possible non-@code{nil} return values are like those
of @code{framep}.  @xref{Frames}.
@end defun

  Some window managers provide a command to delete a window.  These work
by sending a special message to the program that operates the window.
When Emacs gets one of these commands, it generates a
@code{delete-frame} event, whose normal definition is a command that
calls the function @code{delete-frame}.  @xref{Misc Events}.

@deffn Command delete-other-frames &optional frame
This command deletes all frames on @var{frame}'s terminal, except
@var{frame}.  If @var{frame} uses another frame's minibuffer, that
minibuffer frame is left untouched.  The argument @var{frame} must
specify a live frame and defaults to the selected frame.  Internally,
this command works by calling @code{delete-frame} with @var{force}
@code{nil} for all frames that shall be deleted.

This function does not delete any of @var{frame}'s child frames
(@pxref{Child Frames}).  If @var{frame} is a child frame, it deletes
@var{frame}'s siblings only.
@end deffn


@node Finding All Frames
@section Finding All Frames
@cindex frames, scanning all

@defun frame-list
This function returns a list of all the live frames, i.e., those that
have not been deleted.  It is analogous to @code{buffer-list} for
buffers, and includes frames on all terminals.  The list that you get
is newly created, so modifying the list doesn't have any effect on the
internals of Emacs.
@end defun

@defun visible-frame-list
This function returns a list of just the currently visible frames.
@xref{Visibility of Frames}.  Frames on text terminals always count as
visible, even though only the selected one is actually displayed.
@end defun

@defun frame-list-z-order &optional display
This function returns a list of Emacs' frames, in Z (stacking) order
(@pxref{Raising and Lowering}).  The optional argument @var{display}
specifies which display to poll.  @var{display} should be either a frame
or a display name (a string).  If omitted or @code{nil}, that stands for
the selected frame's display.  It returns @code{nil} if @var{display}
contains no Emacs frame.

Frames are listed from topmost (first) to bottommost (last).  As a
special case, if @var{display} is non-@code{nil} and specifies a live
frame, it returns the child frames of that frame in Z (stacking) order.

This function is not meaningful on text terminals.
@end defun

@defun next-frame &optional frame minibuf
This function lets you cycle conveniently through all the frames on a
specific terminal from an arbitrary starting point.  It returns the
frame following @var{frame}, in the list of all live frames, on
@var{frame}'s terminal.  The argument @var{frame} must specify a live
frame and defaults to the selected frame.  It never returns a frame
whose @code{no-other-frame} parameter (@pxref{Frame Interaction
Parameters}) is non-@code{nil}.

The second argument, @var{minibuf}, says which frames to consider:

@table @asis
@item @code{nil}
Exclude minibuffer-only frames.
@item @code{visible}
Consider all visible frames.
@item 0
Consider all visible or iconified frames.
@item a window
Consider only the frames using that particular window as their
minibuffer.
@item anything else
Consider all frames.
@end table
@end defun

@defun previous-frame &optional frame minibuf
Like @code{next-frame}, but cycles through all frames in the opposite
direction.
@end defun

  See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
Window Ordering}.

@node Minibuffers and Frames
@section Minibuffers and Frames

Normally, each frame has its own minibuffer window at the bottom, which
is used whenever that frame is selected.  You can get that window with
the function @code{minibuffer-window} (@pxref{Minibuffer Windows}).

@cindex frame without a minibuffer
@cindex surrogate minibuffer frame
However, you can also create a frame without a minibuffer.  Such a frame
must use the minibuffer window of some other frame.  That other frame
will serve as @dfn{surrogate minibuffer frame} for this frame and cannot
be deleted via @code{delete-frame} (@pxref{Deleting Frames}) as long as
this frame is live.

When you create the frame, you can explicitly specify its minibuffer
window (in some other frame) with the @code{minibuffer} frame parameter
(@pxref{Buffer Parameters}).  If you don't, then the minibuffer is found
in the frame which is the value of the variable
@code{default-minibuffer-frame}.  Its value should be a frame that does
have a minibuffer.

If you use a minibuffer-only frame, you might want that frame to raise
when you enter the minibuffer.  If so, set the variable
@code{minibuffer-auto-raise} to @code{t}.  @xref{Raising and Lowering}.

@defvar default-minibuffer-frame
This variable specifies the frame to use for the minibuffer window, by
default.  It does not affect existing frames.  It is always local to
the current terminal and cannot be buffer-local.  @xref{Multiple
Terminals}.
@end defvar


@node Input Focus
@section Input Focus
@cindex input focus
@cindex selected frame

At any time, one frame in Emacs is the @dfn{selected frame}.  The
selected window always resides on the selected frame.

When Emacs displays its frames on several terminals (@pxref{Multiple
Terminals}), each terminal has its own selected frame.  But only one
of these is @emph{the} selected frame: it's the frame that belongs
to the terminal from which the most recent input came.  That is, when
Emacs runs a command that came from a certain terminal, the selected
frame is the one of that terminal.  Since Emacs runs only a single
command at any given time, it needs to consider only one selected
frame at a time; this frame is what we call @dfn{the selected frame}
in this manual.  The display on which the selected frame is shown is
the @dfn{selected frame's display}.

@defun selected-frame
This function returns the selected frame.
@end defun

Some window systems and window managers direct keyboard input to the
window object that the mouse is in; others require explicit clicks or
commands to @dfn{shift the focus} to various window objects.  Either
way, Emacs automatically keeps track of which frame has the focus.  To
explicitly switch to a different frame from a Lisp function, call
@code{select-frame-set-input-focus}.

Lisp programs can also switch frames temporarily by calling the
function @code{select-frame}.  This does not alter the window system's
concept of focus; rather, it escapes from the window manager's control
until that control is somehow reasserted.

When using a text terminal, only one frame can be displayed at a time
on the terminal, so after a call to @code{select-frame}, the next
redisplay actually displays the newly selected frame.  This frame
remains selected until a subsequent call to @code{select-frame}.  Each
frame on a text terminal has a number which appears in the mode line
before the buffer name (@pxref{Mode Line Variables}).

@defun select-frame-set-input-focus frame &optional norecord
This function selects @var{frame}, raises it (should it happen to be
obscured by other frames) and tries to give it the X server's focus.
On a text terminal, the next redisplay displays the new frame on the
entire terminal screen.  The optional argument @var{norecord} has the
same meaning as for @code{select-frame} (see below).  The return value
of this function is not significant.
@end defun

Ideally, the function described next should focus a frame without also
raising it above other frames.  Unfortunately, many window-systems or
window managers may refuse to comply.

@defun x-focus-frame &optional frame noactivate
This function gives @var{frame} the focus of the X server without
necessarily raising it.  @var{frame} @code{nil} means use the selected
frame.  Under X, the optional argument @var{noactivate}, if
non-@code{nil}, means to avoid making @var{frame}'s window-system window
the ``active'' window which should insist a bit more on avoiding to
raise @var{frame} above other frames.

On MS-Windows the @var{noactivate} argument has no effect.  However, if
@var{frame} is a child frame (@pxref{Child Frames}), this function
usually focuses @var{frame} without raising it above other child
frames.

If there is no window system support, this function does nothing.
@end defun

@deffn Command select-frame frame &optional norecord
This function selects frame @var{frame}, temporarily disregarding the
focus of the X server if any.  The selection of @var{frame} lasts until
the next time the user does something to select a different frame, or
until the next time this function is called.  (If you are using a
window system, the previously selected frame may be restored as the
selected frame after return to the command loop, because it still may
have the window system's input focus.)

The specified @var{frame} becomes the selected frame, and its terminal
becomes the selected terminal.  This function then calls
@code{select-window} as a subroutine, passing the window selected
within @var{frame} as its first argument and @var{norecord} as its
second argument (hence, if @var{norecord} is non-@code{nil}, this
avoids changing the order of recently selected windows and the buffer
list).  @xref{Selecting Windows}.

This function returns @var{frame}, or @code{nil} if @var{frame} has
been deleted.

In general, you should never use @code{select-frame} in a way that
could switch to a different terminal without switching back when
you're done.
@end deffn

Emacs cooperates with the window system by arranging to select frames as
the server and window manager request.  It does so by generating a
special kind of input event, called a @dfn{focus} event, when
appropriate.  The command loop handles a focus event by calling
@code{handle-switch-frame}.  @xref{Focus Events}.

@deffn Command handle-switch-frame frame
This function handles a focus event by selecting frame @var{frame}.

Focus events normally do their job by invoking this command.
Don't call it for any other reason.
@end deffn

@defun redirect-frame-focus frame &optional focus-frame
This function redirects focus from @var{frame} to @var{focus-frame}.
This means that @var{focus-frame} will receive subsequent keystrokes and
events intended for @var{frame}.  After such an event, the value of
@code{last-event-frame} will be @var{focus-frame}.  Also, switch-frame
events specifying @var{frame} will instead select @var{focus-frame}.

If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
redirection for @var{frame}, which therefore once again receives its own
events.

One use of focus redirection is for frames that don't have minibuffers.
These frames use minibuffers on other frames.  Activating a minibuffer
on another frame redirects focus to that frame.  This puts the focus on
the minibuffer's frame, where it belongs, even though the mouse remains
in the frame that activated the minibuffer.

Selecting a frame can also change focus redirections.  Selecting frame
@code{bar}, when @code{foo} had been selected, changes any redirections
pointing to @code{foo} so that they point to @code{bar} instead.  This
allows focus redirection to work properly when the user switches from
one frame to another using @code{select-window}.

This means that a frame whose focus is redirected to itself is treated
differently from a frame whose focus is not redirected.
@code{select-frame} affects the former but not the latter.

The redirection lasts until @code{redirect-frame-focus} is called to
change it.
@end defun

@defvar focus-in-hook
This is a normal hook run when an Emacs frame gains input focus.  The
frame gaining focus is selected when this hook is run.
@end defvar

@defvar focus-out-hook
This is a normal hook run when an Emacs frame has lost input focus and
no other Emacs frame has gained input focus instead.
@end defvar

@defopt focus-follows-mouse
This option informs Emacs whether and how the window manager transfers
focus when you move the mouse pointer into a frame.  It can have three
meaningful values:

@table @asis
@item @code{nil}
The default value @code{nil} should be used when your window manager
follows a ``click-to-focus'' policy where you have to click the mouse
inside of a frame in order for that frame to gain focus.

@item @code{t}
The value @code{t} should be used when your window manager has the focus
automatically follow the position of the mouse pointer but a frame that
gains focus is not raised automatically and may even remain occluded by
other window-system windows.

@item @code{auto-raise}
The value @code{auto-raise} should be used when your window manager has
the focus automatically follow the position of the mouse pointer and a
frame that gains focus is raised automatically.
@end table

If this option is non-@code{nil}, Emacs moves the mouse pointer to the
frame selected by @code{select-frame-set-input-focus}.  That function is
used by a number of commands like, for example, @code{other-frame} and
@code{pop-to-buffer}.

The distinction between the values @code{t} and @code{auto-raise} is not
needed for ``normal'' frames because the window manager usually takes
care of raising them.  It is useful to automatically raise child frames
via @code{mouse-autoselect-window} (@pxref{Mouse Window
Auto-selection}).

Note that this option does not distinguish ``sloppy'' focus (where the
frame that previously had focus retains focus as long as the mouse
pointer does not move into another window manager window) from
``strict'' focus (where a frame immediately loses focus when it's left
by the mouse pointer).  Neither does it recognize whether your window
manager supports delayed focusing or auto-raising where you can
explicitly specify the time until a new frame gets focus or is
auto-raised.

You can supply a ``focus follows mouse'' policy for individual Emacs
windows by customizing the variable @code{mouse-autoselect-window}
(@pxref{Mouse Window Auto-selection}).
@end defopt


@node Visibility of Frames
@section Visibility of Frames
@cindex visible frame
@cindex invisible frame
@cindex iconified frame
@cindex minimized frame
@cindex frame visibility

A frame on a graphical display may be @dfn{visible}, @dfn{invisible}, or
@dfn{iconified}.  If it is visible, its contents are displayed in the
usual manner.  If it is iconified, its contents are not displayed, but
there is a little icon somewhere to bring the frame back into view (some
window managers refer to this state as @dfn{minimized} rather than
@dfn{iconified}, but from Emacs' point of view they are the same thing).
If a frame is invisible, it is not displayed at all.

@cindex mapped frame
@cindex unmapped frame
  The concept of visibility is strongly related to that of (un-)mapped
frames.  A frame (or, more precisely, its window-system window) is and
becomes @dfn{mapped} when it is displayed for the first time and
whenever it changes its state of visibility from @code{iconified} or
@code{invisible} to @code{visible}.  Conversely, a frame is and becomes
@dfn{unmapped} whenever it changes its status from @code{visible} to
@code{iconified} or @code{invisible}.

  Visibility is meaningless on text terminals, since only the selected
frame is actually displayed in any case.

@defun frame-visible-p frame
This function returns the visibility status of frame @var{frame}.  The
value is @code{t} if @var{frame} is visible, @code{nil} if it is
invisible, and @code{icon} if it is iconified.

On a text terminal, all frames are considered visible for the
purposes of this function, even though only one frame is displayed.
@xref{Raising and Lowering}.
@end defun

@deffn Command iconify-frame &optional frame
This function iconifies frame @var{frame}.  If you omit @var{frame}, it
iconifies the selected frame.  This usually makes all child frames of
@var{frame} (and their descendants) invisible (@pxref{Child Frames}).
@end deffn

@deffn Command make-frame-visible &optional frame
This function makes frame @var{frame} visible.  If you omit @var{frame},
it makes the selected frame visible.  This does not raise the frame, but
you can do that with @code{raise-frame} if you wish (@pxref{Raising and
Lowering}).

Making a frame visible usually makes all its child frames (and their
descendants) visible as well (@pxref{Child Frames}).
@end deffn

@deffn Command make-frame-invisible &optional frame force
This function makes frame @var{frame} invisible.  If you omit
@var{frame}, it makes the selected frame invisible.  Usually, this makes
all child frames of @var{frame} (and their descendants) invisible too
(@pxref{Child Frames}).

Unless @var{force} is non-@code{nil}, this function refuses to make
@var{frame} invisible if all other frames are invisible.
@end deffn

  The visibility status of a frame is also available as a frame
parameter.  You can read or change it as such.  @xref{Management
Parameters}.  The user can also iconify and deiconify frames with the
window manager.  This happens below the level at which Emacs can exert
any control, but Emacs does provide events that you can use to keep
track of such changes.  @xref{Misc Events}.

@defun x-double-buffered-p &optional frame
This function returns non-@code{nil} if @var{frame} is currently
being rendered with double buffering.  @var{frame} defaults to the
selected frame.
@end defun


@node Raising and Lowering
@section Raising, Lowering and Restacking Frames

@cindex raising a frame
@cindex lowering a frame
@cindex restacking a frame
@cindex frame stacking order
@cindex frame Z-order
@cindex Z-order
  Most window systems use a desktop metaphor.  Part of this metaphor is
the idea that system-level windows (representing, e.g., Emacs frames)
are stacked in a notional third dimension perpendicular to the screen
surface.  The order induced by stacking is total and usually referred to
as stacking (or Z-) order.  Where the areas of two windows overlap, the
one higher up in that order will (partially) cover the one underneath.

  You can @dfn{raise} a frame to the top of that order or @dfn{lower} a
frame to its bottom by using the functions @code{raise-frame} and
@code{lower-frame}.  You can @dfn{restack} a frame directly above or
below another frame using the function @code{frame-restack}.

  Note that all functions described below will respect the adherence of
frames (and all other window-system windows) to their respective z-group
(@pxref{Position Parameters}).  For example, you usually cannot lower a
frame below that of the desktop window and you cannot raise a frame
whose @code{z-group} parameter is @code{nil} above the window-system's
taskbar or tooltip window.

@deffn Command raise-frame &optional frame
This function raises frame @var{frame} (default, the selected frame)
above all other frames belonging to the same or a lower z-group as
@var{frame}.  If @var{frame} is invisible or iconified, this makes it
visible.  If @var{frame} is a child frame (@pxref{Child Frames}), this
raises @var{frame} above all other child frames of its parent.
@end deffn

@deffn Command lower-frame &optional frame
This function lowers frame @var{frame} (default, the selected frame)
below all other frames belonging to the same or a higher z-group as
@var{frame}.  If @var{frame} is a child frame (@pxref{Child Frames}),
this lowers @var{frame} below all other child frames of its parent.
@end deffn

@defun frame-restack frame1 frame2 &optional above
This function restacks @var{frame1} below @var{frame2}.  This implies
that if both frames are visible and their display areas overlap,
@var{frame2} will (partially) obscure @var{frame1}.  If the optional
third argument @var{above} is non-@code{nil}, this function restacks
@var{frame1} above @var{frame2}.  This means that if both frames are
visible and their display areas overlap, @var{frame1} will (partially)
obscure @var{frame2}.

Technically, this function may be thought of as an atomic action
performed in two steps: The first step removes @var{frame1}'s
window-system window from the display.  The second step reinserts
@var{frame1}'s window into the display below (above if @var{above} is
true) that of @var{frame2}.  Hence the position of @var{frame2} in its
display's Z (stacking) order relative to all other frames excluding
@var{frame1} remains unaltered.

Some window managers may refuse to restack windows.
@end defun

Note that the effect of restacking will only hold as long as neither of
the involved frames is iconified or made invisible.  You can use the
@code{z-group} (@pxref{Position Parameters}) frame parameter to add a
frame to a group of frames permanently shown above or below other
frames.  As long as a frame belongs to one of these groups, restacking
it will only affect its relative stacking position within that group.
The effect of restacking frames belonging to different z-groups is
undefined.  You can list frames in their current stacking order with the
function @code{frame-list-z-order} (@pxref{Finding All Frames}).

@defopt minibuffer-auto-raise
If this is non-@code{nil}, activation of the minibuffer raises the frame
that the minibuffer window is in.
@end defopt

  On window systems, you can also enable auto-raising (on frame
selection) or auto-lowering (on frame deselection) using frame
parameters.  @xref{Management Parameters}.

@cindex top frame
  The concept of raising and lowering frames also applies to text
terminal frames.  On each text terminal, only the top frame is
displayed at any one time.

@defun tty-top-frame &optional terminal
This function returns the top frame on @var{terminal}.  @var{terminal}
should be a terminal object, a frame (meaning that frame's terminal),
or @code{nil} (meaning the selected frame's terminal).  If it does not
refer to a text terminal, the return value is @code{nil}.
@end defun


@node Frame Configurations
@section Frame Configurations
@cindex frame configuration

  A @dfn{frame configuration} records the current arrangement of frames,
all their properties, and the window configuration of each one.
(@xref{Window Configurations}.)

@defun current-frame-configuration
This function returns a frame configuration list that describes
the current arrangement of frames and their contents.
@end defun

@defun set-frame-configuration configuration &optional nodelete
This function restores the state of frames described in
@var{configuration}.  However, this function does not restore deleted
frames.

Ordinarily, this function deletes all existing frames not listed in
@var{configuration}.  But if @var{nodelete} is non-@code{nil}, the
unwanted frames are iconified instead.
@end defun


@node Child Frames
@section Child Frames
@cindex child frames
@cindex parent frames

Child frames are objects halfway between windows (@pxref{Windows}) and
``normal'' frames.  Like windows, they are attached to an owning frame.
Unlike windows, they may overlap each other---changing the size or
position of one child frame does not change the size or position of any
of its sibling child frames.

  By design, operations to make or modify child frames are implemented
with the help of frame parameters (@pxref{Frame Parameters}) without any
specialized functions or customizable variables.  Note that child frames
are meaningful on graphical terminals only.

  To create a new child frame or to convert a normal frame into a child
frame, set that frame's @code{parent-frame} parameter (@pxref{Frame
Interaction Parameters}) to that of an already existing frame.  The
frame specified by that parameter will then be the frame's parent frame
as long as the parameter is not changed or reset.  Technically, this
makes the child frame's window-system window a child window of the
parent frame's window-system window.

@cindex top-level frame
@cindex reparent frame
@cindex nest frame
  The @code{parent-frame} parameter can be changed at any time.  Setting
it to another frame @dfn{reparents} the child frame.  Setting it to
another child frame makes the frame a @dfn{nested} child frame.  Setting
it to @code{nil} restores the frame's status as a @dfn{top-level
frame}---a frame whose window-system window is a child of its display's
root window.

  Since child frames can be arbitrarily nested, a frame can be both a
child and a parent frame.  Also, the relative roles of child and parent
frame may be reversed at any time (though it's usually a good idea to
keep the size of a child frame sufficiently smaller than that of its
parent).  An error will be signaled for the attempt to make a frame an
ancestor of itself.

   Most window-systems clip a child frame at the native edges
(@pxref{Frame Geometry}) of its parent frame---everything outside these
edges is usually invisible.  A child frame's @code{left} and @code{top}
parameters specify a position relative to the top-left corner of its
parent's native frame.  When the parent frame is resized, this position
remains conceptually unaltered.

  NS builds do not clip child frames at the parent frame's edges,
allowing them to be positioned so they do not obscure the parent frame
while still being visible themselves.

  Usually, moving a parent frame moves along all its child frames and
their descendants as well, keeping their relative positions unaltered.
Note that the hook @code{move-frame-functions} (@pxref{Frame Position})
is run for a child frame only when the position of the child frame
relative to its parent frame changes.  It is not run for a child frame
when the position of the parent frame changes.

  When a parent frame is resized, its child frames conceptually retain
their previous sizes and their positions relative to the left upper
corner of the parent.  This means that a child frame may become
(partially) invisible when its parent frame shrinks.  The parameter
@code{keep-ratio} (@pxref{Frame Interaction Parameters}) can be used to
resize and reposition a child frame proportionally whenever its parent
frame is resized.  This may avoid obscuring parts of a frame when its
parent frame is shrunk.

  A visible child frame always appears on top of its parent frame thus
obscuring parts of it, except on NS builds where it may be positioned
beneath the parent.  This is comparable to the window-system window of a
top-level frame which also always appears on top of its parent
window---the desktop's root window.  When a parent frame is iconified or
made invisible (@pxref{Visibility of Frames}), its child frames are made
invisible.  When a parent frame is deiconified or made visible, its
child frames are made visible.  When a parent frame is about to be
deleted (@pxref{Deleting Frames}), its child frames are recursively
deleted before it.

  Whether a child frame can have a menu or tool bar is window-system or
window manager dependent.  Most window-systems explicitly disallow menus
bars for child frames.  It seems advisable to disable both, menu and
tool bars, via the frame's initial parameters settings.

  Usually, child frames do not exhibit window manager decorations like a
title bar or external borders (@pxref{Frame Geometry}).  When the child
frame does not show a menu or tool bar, any other of the frame's borders
(@pxref{Layout Parameters}) can be used instead of the external borders.

  In particular, under X (but not when building with GTK+), the frame's
outer border can be used.  On MS-Windows, specifying a non-zero outer
border width will show a one-pixel wide external border.  Under all
window-systems, the internal border can be used.  In either case, it's
advisable to disable a child frame's window manager decorations with the
@code{undecorated} frame parameter (@pxref{Management Parameters}).

  To resize or move an undecorated child frame with the mouse, special
frame parameters (@pxref{Mouse Dragging Parameters}) have to be used.
The internal border of a child frame, if present, can be used to resize
the frame with the mouse, provided that frame has a non-@code{nil}
@code{drag-internal-border} parameter.  If set, the @code{snap-width}
parameter indicates the number of pixels where the frame @dfn{snaps} at
the respective edge or corner of its parent frame.

  There are two ways to drag an entire child frame with the mouse: The
@code{drag-with-mode-line} parameter, if non-@code{nil}, allows to drag
a frame without minibuffer window (@pxref{Minibuffer Windows}) via the
mode line area of its bottommost window.  The
@code{drag-with-header-line} parameter, if non-@code{nil}, allows to
drag the frame via the header line area of its topmost window.

  In order to give a child frame a draggable header or mode line, the
window parameters @code{mode-line-format} and @code{header-line-format}
are handy (@pxref{Window Parameters}).  These allow to remove an
unwanted mode line (when @code{drag-with-header-line} is chosen) and to
remove mouse-sensitive areas which might interfere with frame dragging.

  To avoid that dragging moves a frame completely out of its parent's
native frame, something which might happen when the mouse cursor
overshoots and makes the frame difficult to retrieve once the mouse
button has been released, it is advisable to set the frame's
@code{top-visible} or @code{bottom-visible} parameter correspondingly.

  The @code{top-visible} parameter specifies the number of pixels at the
top of the frame that always remain visible within the parent's native
frame during dragging and should be set when specifying a non-@code{nil}
@code{drag-with-header-line} parameter.  The @code{bottom-visible}
parameter specifies the number of pixels at the bottom of the frame that
always remain visible within the parent's native frame during dragging
and should be preferred when specifying a non-@code{nil}
@code{drag-with-mode-line} parameter.

  When a child frame is used for displaying a buffer via
@code{display-buffer-in-child-frame} (@pxref{Display Action Functions}),
the frame's @code{auto-hide-function} parameter (@pxref{Frame
Interaction Parameters}) can be set to a function, in order to
appropriately deal with the frame when the window displaying the buffer
shall be quit.

  When a child frame is used during minibuffer interaction, for example,
to display completions in a separate window, the @code{minibuffer-exit}
parameter (@pxref{Frame Interaction Parameters}) is useful in order to
deal with the frame when the minibuffer is exited.

  The behavior of child frames deviates from that of top-level frames in
a number of other ways as well.  Here we sketch a few of them:

@itemize @bullet
@item
The semantics of maximizing and iconifying child frames is highly
window-system dependent.  As a rule, applications should never invoke
these operations for child frames.

@item
Raising, lowering and restacking child frames (@pxref{Raising and
Lowering}) or changing the @code{z-group} (@pxref{Position Parameters})
of a child frame changes only the stacking order of child frames with
the same parent.

@item
Many window-systems are not able to change the opacity (@pxref{Font and
Color Parameters}) of child frames.

@item
Transferring focus from a child frame to an ancestor that is not its
parent by clicking with the mouse in a visible part of that ancestor's
window may fail with some window-systems.  You may have to click into
the direct parent's window-system window first.

@item
Window managers might not bother to extend their focus follows mouse
policy to child frames.  Customizing @code{mouse-autoselect-window} can
help in this regard (@pxref{Mouse Window Auto-selection}).

@item
Dropping (@pxref{Drag and Drop}) on child frames is not guaranteed to
work on all window-systems.  Some will drop the object on the parent
frame or on some ancestor instead.
@end itemize

  The following two functions can be useful when working with child and
parent frames:

@defun frame-parent &optional frame
This function returns the parent frame of @var{frame}.  The parent frame
of @var{frame} is the Emacs frame whose window-system window is the
parent window of @var{frame}'s window-system window.  If such a frame
exists, @var{frame} is considered a child frame of that frame.

This function returns @code{nil} if @var{frame} has no parent frame.
@end defun

@defun frame-ancestor-p &optional ancestor descendant
This functions returns non-@code{nil} if @var{ancestor} is an ancestor
of @var{descendant}.  @var{ancestor} is an ancestor of @var{descendant}
when it is either @var{descendant}'s parent frame or it is an ancestor
of @var{descendant}'s parent frame.  Both, @var{ancestor} and
@var{descendant} must specify live frames and default to the selected
frame.
@end defun

Note also the function @code{window-largest-empty-rectangle}
(@pxref{Coordinates and Windows}) which can be used to inscribe a child
frame in the largest empty area of an existing window.  This can be
useful to avoid that a child frame obscures any text shown in that
window.


@node Mouse Tracking
@section Mouse Tracking
@cindex mouse tracking
@c @cindex tracking the mouse   Duplicates track-mouse

  Sometimes it is useful to @dfn{track} the mouse, which means to display
something to indicate where the mouse is and move the indicator as the
mouse moves.  For efficient mouse tracking, you need a way to wait until
the mouse actually moves.

  The convenient way to track the mouse is to ask for events to represent
mouse motion.  Then you can wait for motion by waiting for an event.  In
addition, you can easily handle any other sorts of events that may
occur.  That is useful, because normally you don't want to track the
mouse forever---only until some other event, such as the release of a
button.

@defspec track-mouse body@dots{}
This special form executes @var{body}, with generation of mouse motion
events enabled.  Typically, @var{body} would use @code{read-event} to
read the motion events and modify the display accordingly.  @xref{Motion
Events}, for the format of mouse motion events.

The value of @code{track-mouse} is that of the last form in @var{body}.
You should design @var{body} to return when it sees the up-event that
indicates the release of the button, or whatever kind of event means
it is time to stop tracking.

The @code{track-mouse} form causes Emacs to generate mouse motion
events by binding the variable @code{track-mouse} to a
non-@code{nil} value.  If that variable has the special value
@code{dragging}, it additionally instructs the display engine to
refrain from changing the shape of the mouse pointer.  This is
desirable in Lisp programs that require mouse dragging across large
portions of Emacs display, which might otherwise cause the mouse
pointer to change its shape according to the display portion it hovers
on (@pxref{Pointer Shape}).  Therefore, Lisp programs that need the
mouse pointer to retain its original shape during dragging should bind
@code{track-mouse} to the value @code{dragging} at the beginning of
their @var{body}.
@end defspec

The usual purpose of tracking mouse motion is to indicate on the screen
the consequences of pushing or releasing a button at the current
position.

In many cases, you can avoid the need to track the mouse by using
the @code{mouse-face} text property (@pxref{Special Properties}).
That works at a much lower level and runs more smoothly than
Lisp-level mouse tracking.

@ignore
@c These are not implemented yet.

These functions change the screen appearance instantaneously.  The
effect is transient, only until the next ordinary Emacs redisplay.  That
is OK for mouse tracking, since it doesn't make sense for mouse tracking
to change the text, and the body of @code{track-mouse} normally reads
the events itself and does not do redisplay.

@defun x-contour-region window beg end
This function draws lines to make a box around the text from @var{beg}
to @var{end}, in window @var{window}.
@end defun

@defun x-uncontour-region window beg end
This function erases the lines that would make a box around the text
from @var{beg} to @var{end}, in window @var{window}.  Use it to remove
a contour that you previously made by calling @code{x-contour-region}.
@end defun

@defun x-draw-rectangle frame left top right bottom
This function draws a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  It uses the cursor color, the one used for indicating the
location of point.
@end defun

@defun x-erase-rectangle frame left top right bottom
This function erases a hollow rectangle on frame @var{frame} with the
specified edge coordinates, all measured in pixels from the inside top
left corner.  Erasure means redrawing the text and background that
normally belong in the specified rectangle.
@end defun
@end ignore

@node Mouse Position
@section Mouse Position
@cindex mouse position
@cindex position of mouse

  The functions @code{mouse-position} and @code{set-mouse-position}
give access to the current position of the mouse.

@defun mouse-position
This function returns a description of the position of the mouse.  The
value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
and @var{y} are integers giving the (possibly rounded) position in
multiples of the default character size of @var{frame} (@pxref{Frame
Font}) relative to the native position of @var{frame} (@pxref{Frame
Geometry}).
@end defun

@defvar mouse-position-function
If non-@code{nil}, the value of this variable is a function for
@code{mouse-position} to call.  @code{mouse-position} calls this
function just before returning, with its normal return value as the
sole argument, and it returns whatever this function returns to it.

This abnormal hook exists for the benefit of packages like
@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
@end defvar

@defun set-mouse-position frame x y
This function @dfn{warps the mouse} to position @var{x}, @var{y} in
frame @var{frame}.  The arguments @var{x} and @var{y} are integers,
giving the position in multiples of the default character size of
@var{frame} (@pxref{Frame Font}) relative to the native position of
@var{frame} (@pxref{Frame Geometry}).

The resulting mouse position is constrained to the native frame of
@var{frame}.  If @var{frame} is not visible, this function does nothing.
The return value is not significant.
@end defun

@defun mouse-pixel-position
This function is like @code{mouse-position} except that it returns
coordinates in units of pixels rather than units of characters.
@end defun

@defun set-mouse-pixel-position frame x y
This function warps the mouse like @code{set-mouse-position} except that
@var{x} and @var{y} are in units of pixels rather than units of
characters.

The resulting mouse position is not constrained to the native frame of
@var{frame}.  If @var{frame} is not visible, this function does nothing.
The return value is not significant.
@end defun

On a graphical terminal the following two functions allow the absolute
position of the mouse cursor to be retrieved and set.

@defun mouse-absolute-pixel-position
This function returns a cons cell (@var{x} . @var{y}) of the coordinates
of the mouse cursor position in pixels, relative to a position (0, 0) of
the selected frame's display.
@end defun

@defun set-mouse-absolute-pixel-position x y
This function moves the mouse cursor to the position (@var{x}, @var{y}).
The coordinates @var{x} and @var{y} are interpreted in pixels relative
to a position (0, 0) of the selected frame's display.
@end defun

The following function can tell whether the mouse cursor is currently
visible on a frame:

@defun frame-pointer-visible-p &optional frame
This predicate function returns non-@code{nil} if the mouse pointer
displayed on @var{frame} is visible; otherwise it returns @code{nil}.
@var{frame} omitted or @code{nil} means the selected frame.  This is
useful when @code{make-pointer-invisible} is set to @code{t}: it
allows you to know if the pointer has been hidden.
@xref{Mouse Avoidance,,,emacs, The Emacs Manual}.
@end defun

@need 3000

@node Pop-Up Menus
@section Pop-Up Menus
@cindex menus, popup

  A Lisp program can pop up a menu so that the user can choose an
alternative with the mouse.  On a text terminal, if the mouse is not
available, the user can choose an alternative using the keyboard
motion keys---@kbd{C-n}, @kbd{C-p}, or up- and down-arrow keys.

@defun x-popup-menu position menu
This function displays a pop-up menu and returns an indication of
what selection the user makes.

The argument @var{position} specifies where on the screen to put the
top left corner of the menu.  It can be either a mouse button event
(which says to put the menu where the user actuated the button) or a
list of this form:

@example
((@var{xoffset} @var{yoffset}) @var{window})
@end example

@noindent
where @var{xoffset} and @var{yoffset} are coordinates, measured in
pixels, counting from the top left corner of @var{window}.  @var{window}
may be a window or a frame.

If @var{position} is @code{t}, it means to use the current mouse
position (or the top-left corner of the frame if the mouse is not
available on a text terminal).  If @var{position} is @code{nil}, it
means to precompute the key binding equivalents for the keymaps
specified in @var{menu}, without actually displaying or popping up the
menu.

The argument @var{menu} says what to display in the menu.  It can be a
keymap or a list of keymaps (@pxref{Menu Keymaps}).  In this case, the
return value is the list of events corresponding to the user's choice.
This list has more than one element if the choice occurred in a
submenu.  (Note that @code{x-popup-menu} does not actually execute the
command bound to that sequence of events.)  On text terminals and
toolkits that support menu titles, the title is taken from the prompt
string of @var{menu} if @var{menu} is a keymap, or from the prompt
string of the first keymap in @var{menu} if it is a list of keymaps
(@pxref{Defining Menus}).

Alternatively, @var{menu} can have the following form:

@example
(@var{title} @var{pane1} @var{pane2}...)
@end example

@noindent
where each pane is a list of form

@example
(@var{title} @var{item1} @var{item2}...)
@end example

Each @var{item} should be a cons cell, @code{(@var{line} . @var{value})},
where @var{line} is a string and @var{value} is the value to return if
that @var{line} is chosen.  Unlike in a menu keymap, a @code{nil}
@var{value} does not make the menu item non-selectable.
Alternatively, each @var{item} can be a string rather than a cons
cell; this makes a non-selectable menu item.

If the user gets rid of the menu without making a valid choice, for
instance by clicking the mouse away from a valid choice or by typing
@kbd{C-g}, then this normally results in a quit and
@code{x-popup-menu} does not return.  But if @var{position} is a mouse
button event (indicating that the user invoked the menu with the
mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
@end defun

  @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
if you could do the job with a prefix key defined with a menu keymap.
If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
a} can see the individual items in that menu and provide help for them.
If instead you implement the menu by defining a command that calls
@code{x-popup-menu}, the help facilities cannot know what happens inside
that command, so they cannot give any help for the menu's items.

  The menu bar mechanism, which lets you switch between submenus by
moving the mouse, cannot look within the definition of a command to see
that it calls @code{x-popup-menu}.  Therefore, if you try to implement a
submenu using @code{x-popup-menu}, it cannot work with the menu bar in
an integrated fashion.  This is why all menu bar submenus are
implemented with menu keymaps within the parent menu, and never with
@code{x-popup-menu}.  @xref{Menu Bar}.

  If you want a menu bar submenu to have contents that vary, you should
still use a menu keymap to implement it.  To make the contents vary, add
a hook function to @code{menu-bar-update-hook} to update the contents of
the menu keymap as necessary.

@node Dialog Boxes
@section Dialog Boxes
@cindex dialog boxes

  A dialog box is a variant of a pop-up menu---it looks a little
different, it always appears in the center of a frame, and it has just
one level and one or more buttons.  The main use of dialog boxes is
for asking questions that the user can answer with ``yes'', ``no'',
and a few other alternatives.  With a single button, they can also
force the user to acknowledge important information.  The functions
@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
keyboard, when called from commands invoked by mouse clicks.

@defun x-popup-dialog position contents &optional header
This function displays a pop-up dialog box and returns an indication of
what selection the user makes.  The argument @var{contents} specifies
the alternatives to offer; it has this format:

@example
(@var{title} (@var{string} . @var{value})@dots{})
@end example

@noindent
which looks like the list that specifies a single pane for
@code{x-popup-menu}.

The return value is @var{value} from the chosen alternative.

As for @code{x-popup-menu}, an element of the list may be just a
string instead of a cons cell @code{(@var{string} . @var{value})}.
That makes a box that cannot be selected.

If @code{nil} appears in the list, it separates the left-hand items from
the right-hand items; items that precede the @code{nil} appear on the
left, and items that follow the @code{nil} appear on the right.  If you
don't include a @code{nil} in the list, then approximately half the
items appear on each side.

Dialog boxes always appear in the center of a frame; the argument
@var{position} specifies which frame.  The possible values are as in
@code{x-popup-menu}, but the precise coordinates or the individual
window don't matter; only the frame matters.

If @var{header} is non-@code{nil}, the frame title for the box is
@samp{Information}, otherwise it is @samp{Question}.  The former is used
for @code{message-box} (@pxref{message-box}).  (On text terminals, the
box title is not displayed.)

In some configurations, Emacs cannot display a real dialog box; so
instead it displays the same items in a pop-up menu in the center of the
frame.

If the user gets rid of the dialog box without making a valid choice,
for instance using the window manager, then this produces a quit and
@code{x-popup-dialog} does not return.
@end defun

@node Pointer Shape
@section Pointer Shape
@cindex pointer shape
@cindex mouse pointer shape

  You can specify the mouse pointer style for particular text or
images using the @code{pointer} text property, and for images with the
@code{:pointer} and @code{:map} image properties.  The values you can
use in these properties are @code{text} (or @code{nil}), @code{arrow},
@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
@code{hourglass}.  @code{text} stands for the usual mouse pointer
style used over text.

  Over void parts of the window (parts that do not correspond to any
of the buffer contents), the mouse pointer usually uses the
@code{arrow} style, but you can specify a different style (one of
those above) by setting @code{void-text-area-pointer}.

@defopt void-text-area-pointer
This variable specifies the mouse pointer style for void text areas.
These include the areas after the end of a line or below the last line
in the buffer.  The default is to use the @code{arrow} (non-text)
pointer style.
@end defopt

  When using X, you can specify what the @code{text} pointer style
really looks like by setting the variable @code{x-pointer-shape}.

@defvar x-pointer-shape
This variable specifies the pointer shape to use ordinarily in the
Emacs frame, for the @code{text} pointer style.
@end defvar

@defvar x-sensitive-text-pointer-shape
This variable specifies the pointer shape to use when the mouse
is over mouse-sensitive text.
@end defvar

  These variables affect newly created frames.  They do not normally
affect existing frames; however, if you set the mouse color of a
frame, that also installs the current value of those two variables.
@xref{Font and Color Parameters}.

  The values you can use, to specify either of these pointer shapes, are
defined in the file @file{lisp/term/x-win.el}.  Use @kbd{M-x apropos
@key{RET} x-pointer @key{RET}} to see a list of them.

@node Window System Selections
@section Window System Selections
@cindex selection (for window systems)
@cindex clipboard
@cindex primary selection
@cindex secondary selection

  In window systems, such as X, data can be transferred between
different applications by means of @dfn{selections}.  X defines an
arbitrary number of @dfn{selection types}, each of which can store its
own data; however, only three are commonly used: the @dfn{clipboard},
@dfn{primary selection}, and @dfn{secondary selection}.  Other window
systems support only the clipboard.  @xref{Cut and Paste,, Cut and
Paste, emacs, The GNU Emacs Manual}, for Emacs commands that make use
of these selections.  This section documents the low-level functions
for reading and setting window-system selections.

@deffn Command gui-set-selection type data
This function sets a window-system selection.  It takes two arguments:
a selection type @var{type}, and the value to assign to it, @var{data}.

@var{type} should be a symbol; it is usually one of @code{PRIMARY},
@code{SECONDARY} or @code{CLIPBOARD}.  These are symbols with
upper-case names, in accord with X Window System conventions.  If
@var{type} is @code{nil}, that stands for @code{PRIMARY}.

If @var{data} is @code{nil}, it means to clear out the selection.
Otherwise, @var{data} may be a string, a symbol, an integer (or a cons
of two integers or list of two integers), an overlay, or a cons of two
markers pointing to the same buffer.  An overlay or a pair of markers
stands for text in the overlay or between the markers.  The argument
@var{data} may also be a vector of valid non-vector selection values.

This function returns @var{data}.
@end deffn

@defun gui-get-selection &optional type data-type
This function accesses selections set up by Emacs or by other
programs.  It takes two optional arguments, @var{type} and
@var{data-type}.  The default for @var{type}, the selection type, is
@code{PRIMARY}.

The @var{data-type} argument specifies the form of data conversion to
use, to convert the raw data obtained from another program into Lisp
data.  Meaningful values include @code{TEXT}, @code{STRING},
@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
@code{INTEGER}.  (These are symbols with upper-case names in accord
with X conventions.)  The default for @var{data-type} is
@code{STRING}.  Window systems other than X usually support only a
small subset of these types, in addition to @code{STRING}.
@end defun

@defopt selection-coding-system
This variable specifies the coding system to use when reading and
writing selections or the clipboard.  @xref{Coding
Systems}.  The default is @code{compound-text-with-extensions}, which
converts to the text representation that X11 normally uses.
@end defopt

@cindex clipboard support (for MS-Windows)
When Emacs runs on MS-Windows, it does not implement X selections in
general, but it does support the clipboard.  @code{gui-get-selection}
and @code{gui-set-selection} on MS-Windows support the text data type
only; if the clipboard holds other types of data, Emacs treats the
clipboard as empty.  The supported data type is @code{STRING}.

For backward compatibility, there are obsolete aliases
@code{x-get-selection} and @code{x-set-selection}, which were the
names of @code{gui-get-selection} and @code{gui-set-selection} before
Emacs 25.1.

@node Drag and Drop
@section Drag and Drop
@cindex drag and drop

@vindex x-dnd-test-function
@vindex x-dnd-known-types
  When a user drags something from another application over Emacs, that other
application expects Emacs to tell it if Emacs can handle the data that is
dragged.  The variable @code{x-dnd-test-function} is used by Emacs to determine
what to reply.  The default value is @code{x-dnd-default-test-function}
which accepts drops if the type of the data to be dropped is present in
@code{x-dnd-known-types}.  You can customize @code{x-dnd-test-function} and/or
@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
on some other criteria.

@vindex x-dnd-types-alist
  If you want to change the way Emacs handles drop of different types
or add a new type, customize @code{x-dnd-types-alist}.  This requires
detailed knowledge of what types other applications use for drag and
drop.

@vindex dnd-protocol-alist
  When an URL is dropped on Emacs it may be a file, but it may also be
another URL type (ftp, http, etc.).  Emacs first checks
@code{dnd-protocol-alist} to determine what to do with the URL@.  If
there is no match there and if @code{browse-url-browser-function} is
an alist, Emacs looks for a match there.  If no match is found the
text for the URL is inserted.  If you want to alter Emacs behavior,
you can customize these variables.

@node Color Names
@section Color Names

@cindex color names
@cindex specify color
@cindex numerical RGB color specification
  A color name is text (usually in a string) that specifies a color.
Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
are allowed; use @kbd{M-x list-colors-display} to see a list of
defined names.  You can also specify colors numerically in forms such
as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
@var{r} specifies the red level, @var{g} specifies the green level,
and @var{b} specifies the blue level.  You can use either one, two,
three, or four hex digits for @var{r}; then you must use the same
number of hex digits for all @var{g} and @var{b} as well, making
either 3, 6, 9 or 12 hex digits in all.  (See the documentation of the
X Window System for more details about numerical RGB specification of
colors.)

  These functions provide a way to determine which color names are
valid, and what they look like.  In some cases, the value depends on the
@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
meaning of the term ``selected frame''.

  To read user input of color names with completion, use
@code{read-color} (@pxref{High-Level Completion, read-color}).

@defun color-defined-p color &optional frame
This function reports whether a color name is meaningful.  It returns
@code{t} if so; otherwise, @code{nil}.  The argument @var{frame} says
which frame's display to ask about; if @var{frame} is omitted or
@code{nil}, the selected frame is used.

Note that this does not tell you whether the display you are using
really supports that color.  When using X, you can ask for any defined
color on any kind of display, and you will get some result---typically,
the closest it can do.  To determine whether a frame can really display
a certain color, use @code{color-supported-p} (see below).

@findex x-color-defined-p
This function used to be called @code{x-color-defined-p},
and that name is still supported as an alias.
@end defun

@defun defined-colors &optional frame
This function returns a list of the color names that are defined
and supported on frame @var{frame} (default, the selected frame).
If @var{frame} does not support colors, the value is @code{nil}.

@findex x-defined-colors
This function used to be called @code{x-defined-colors},
and that name is still supported as an alias.
@end defun

@defun color-supported-p color &optional frame background-p
This returns @code{t} if @var{frame} can really display the color
@var{color} (or at least something close to it).  If @var{frame} is
omitted or @code{nil}, the question applies to the selected frame.

Some terminals support a different set of colors for foreground and
background.  If @var{background-p} is non-@code{nil}, that means you are
asking whether @var{color} can be used as a background; otherwise you
are asking whether it can be used as a foreground.

The argument @var{color} must be a valid color name.
@end defun

@defun color-gray-p color &optional frame
This returns @code{t} if @var{color} is a shade of gray, as defined on
@var{frame}'s display.  If @var{frame} is omitted or @code{nil}, the
question applies to the selected frame.  If @var{color} is not a valid
color name, this function returns @code{nil}.
@end defun

@defun color-values color &optional frame
@cindex rgb value
This function returns a value that describes what @var{color} should
ideally look like on @var{frame}.  If @var{color} is defined, the
value is a list of three integers, which give the amount of red, the
amount of green, and the amount of blue.  Each integer ranges in
principle from 0 to 65535, but some displays may not use the full
range.  This three-element list is called the @dfn{rgb values} of the
color.

If @var{color} is not defined, the value is @code{nil}.

@example
(color-values "black")
     @result{} (0 0 0)
(color-values "white")
     @result{} (65280 65280 65280)
(color-values "red")
     @result{} (65280 0 0)
(color-values "pink")
     @result{} (65280 49152 51968)
(color-values "hungry")
     @result{} nil
@end example

The color values are returned for @var{frame}'s display.  If
@var{frame} is omitted or @code{nil}, the information is returned for
the selected frame's display.  If the frame cannot display colors, the
value is @code{nil}.

@findex x-color-values
This function used to be called @code{x-color-values},
and that name is still supported as an alias.
@end defun

@node Text Terminal Colors
@section Text Terminal Colors
@cindex colors on text terminals

  Text terminals usually support only a small number of colors, and
the computer uses small integers to select colors on the terminal.
This means that the computer cannot reliably tell what the selected
color looks like; instead, you have to inform your application which
small integers correspond to which colors.  However, Emacs does know
the standard set of colors and will try to use them automatically.

  The functions described in this section control how terminal colors
are used by Emacs.

  Several of these functions use or return @dfn{rgb values}, described
in @ref{Color Names}.

  These functions accept a display (either a frame or the name of a
terminal) as an optional argument.  We hope in the future to make
Emacs support different colors on different text terminals; then this
argument will specify which terminal to operate on (the default being
the selected frame's terminal; @pxref{Input Focus}).  At present,
though, the @var{frame} argument has no effect.

@defun tty-color-define name number &optional rgb frame
This function associates the color name @var{name} with
color number @var{number} on the terminal.

The optional argument @var{rgb}, if specified, is an rgb value, a list
of three numbers that specify what the color actually looks like.
If you do not specify @var{rgb}, then this color cannot be used by
@code{tty-color-approximate} to approximate other colors, because
Emacs will not know what it looks like.
@end defun

@defun tty-color-clear &optional frame
This function clears the table of defined colors for a text terminal.
@end defun

@defun tty-color-alist &optional frame
This function returns an alist recording the known colors supported by
a text terminal.

Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
or @code{(@var{name} @var{number})}.  Here, @var{name} is the color
name, @var{number} is the number used to specify it to the terminal.
If present, @var{rgb} is a list of three color values (for red, green,
and blue) that says what the color actually looks like.
@end defun

@defun tty-color-approximate rgb &optional frame
This function finds the closest color, among the known colors
supported for @var{display}, to that described by the rgb value
@var{rgb} (a list of color values).  The return value is an element of
@code{tty-color-alist}.
@end defun

@defun tty-color-translate color &optional frame
This function finds the closest color to @var{color} among the known
colors supported for @var{display} and returns its index (an integer).
If the name @var{color} is not defined, the value is @code{nil}.
@end defun

@node Resources
@section X Resources

This section describes some of the functions and variables for
querying and using X resources, or their equivalent on your operating
system.  @xref{X Resources,, X Resources, emacs, The GNU Emacs
Manual}, for more information about X resources.

@defun x-get-resource attribute class &optional component subclass
The function @code{x-get-resource} retrieves a resource value from the X
Window defaults database.

Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
This function searches using a key of the form
@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
the class.

The optional arguments @var{component} and @var{subclass} add to the key
and the class, respectively.  You must specify both of them or neither.
If you specify them, the key is
@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
@samp{Emacs.@var{class}.@var{subclass}}.
@end defun

@defvar x-resource-class
This variable specifies the application name that @code{x-get-resource}
should look up.  The default value is @code{"Emacs"}.  You can examine X
resources for other application names by binding this
variable to some other string, around a call to @code{x-get-resource}.
@end defvar

@defvar x-resource-name
This variable specifies the instance name that @code{x-get-resource}
should look up.  The default value is the name Emacs was invoked with,
or the value specified with the @samp{-name} or @samp{-rn} switches.
@end defvar

To illustrate some of the above, suppose that you have the line:

@example
xterm.vt100.background: yellow
@end example

@noindent
in your X resources file (whose name is usually @file{~/.Xdefaults}
or @file{~/.Xresources}).  Then:

@example
@group
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
  (x-get-resource "vt100.background" "VT100.Background"))
     @result{} "yellow"
@end group
@group
(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
  (x-get-resource "background" "VT100" "vt100" "Background"))
     @result{} "yellow"
@end group
@end example

@defvar inhibit-x-resources
If this variable is non-@code{nil}, Emacs does not look up X
resources, and X resources do not have any effect when creating new
frames.
@end defvar

@node Display Feature Testing
@section Display Feature Testing
@cindex display feature testing

  The functions in this section describe the basic capabilities of a
particular display.  Lisp programs can use them to adapt their behavior
to what the display can do.  For example, a program that ordinarily uses
a popup menu could use the minibuffer if popup menus are not supported.

  The optional argument @var{display} in these functions specifies which
display to ask the question about.  It can be a display name, a frame
(which designates the display that frame is on), or @code{nil} (which
refers to the selected frame's display, @pxref{Input Focus}).

  @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
obtain information about displays.

@defun display-popup-menus-p &optional display
This function returns @code{t} if popup menus are supported on
@var{display}, @code{nil} if not.  Support for popup menus requires
that the mouse be available, since the menu is popped up by clicking
the mouse on some portion of the Emacs display.
@end defun

@defun display-graphic-p &optional display
This function returns @code{t} if @var{display} is a graphic display
capable of displaying several frames and several different fonts at
once.  This is true for displays that use a window system such as X,
and false for text terminals.
@end defun

@defun display-mouse-p &optional display
@cindex mouse, availability
This function returns @code{t} if @var{display} has a mouse available,
@code{nil} if not.
@end defun

@defun display-color-p &optional display
@findex x-display-color-p
This function returns @code{t} if the screen is a color screen.
It used to be called @code{x-display-color-p}, and that name
is still supported as an alias.
@end defun

@defun display-grayscale-p &optional display
This function returns @code{t} if the screen can display shades of gray.
(All color displays can do this.)
@end defun

@defun display-supports-face-attributes-p attributes &optional display
@anchor{Display Face Attribute Testing}
This function returns non-@code{nil} if all the face attributes in
@var{attributes} are supported (@pxref{Face Attributes}).

The definition of ``supported'' is somewhat heuristic, but basically
means that a face containing all the attributes in @var{attributes},
when merged with the default face for display, can be represented in a
way that's

@enumerate
@item
different in appearance than the default face, and

@item
close in spirit to what the attributes specify, if not exact.
@end enumerate

Point (2) implies that a @code{:weight black} attribute will be
satisfied by any display that can display bold, as will
@code{:foreground "yellow"} as long as some yellowish color can be
displayed, but @code{:slant italic} will @emph{not} be satisfied by
the tty display code's automatic substitution of a dim face for
italic.
@end defun

@defun display-selections-p &optional display
This function returns @code{t} if @var{display} supports selections.
Windowed displays normally support selections, but they may also be
supported in some other cases.
@end defun

@defun display-images-p &optional display
This function returns @code{t} if @var{display} can display images.
Windowed displays ought in principle to handle images, but some
systems lack the support for that.  On a display that does not support
images, Emacs cannot display a tool bar.
@end defun

@defun display-screens &optional display
This function returns the number of screens associated with the display.
@end defun

@defun display-pixel-height &optional display
This function returns the height of the screen in pixels.
On a character terminal, it gives the height in characters.

For graphical terminals, note that on multi-monitor setups this
refers to the pixel height for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defun display-pixel-width &optional display
This function returns the width of the screen in pixels.
On a character terminal, it gives the width in characters.

For graphical terminals, note that on multi-monitor setups this
refers to the pixel width for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defun display-mm-height &optional display
This function returns the height of the screen in millimeters,
or @code{nil} if Emacs cannot get that information.

For graphical terminals, note that on multi-monitor setups this
refers to the height for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defun display-mm-width &optional display
This function returns the width of the screen in millimeters,
or @code{nil} if Emacs cannot get that information.

For graphical terminals, note that on multi-monitor setups this
refers to the width for all physical monitors associated with
@var{display}.  @xref{Multiple Terminals}.
@end defun

@defopt display-mm-dimensions-alist
This variable allows the user to specify the dimensions of graphical
displays returned by @code{display-mm-height} and
@code{display-mm-width} in case the system provides incorrect values.
@end defopt

@cindex backing store
@defun display-backing-store &optional display
This function returns the backing store capability of the display.
Backing store means recording the pixels of windows (and parts of
windows) that are not exposed, so that when exposed they can be
displayed very quickly.

Values can be the symbols @code{always}, @code{when-mapped}, or
@code{not-useful}.  The function can also return @code{nil}
when the question is inapplicable to a certain kind of display.
@end defun

@cindex SaveUnder feature
@defun display-save-under &optional display
This function returns non-@code{nil} if the display supports the
SaveUnder feature.  That feature is used by pop-up windows
to save the pixels they obscure, so that they can pop down
quickly.
@end defun

@defun display-planes &optional display
This function returns the number of planes the display supports.
This is typically the number of bits per pixel.
For a tty display, it is log to base two of the number of colors supported.
@end defun

@defun display-visual-class &optional display
This function returns the visual class for the screen.  The value is
one of the symbols @code{static-gray} (a limited, unchangeable number
of grays), @code{gray-scale} (a full range of grays),
@code{static-color} (a limited, unchangeable number of colors),
@code{pseudo-color} (a limited number of colors), @code{true-color} (a
full range of colors), and @code{direct-color} (a full range of
colors).
@end defun

@defun display-color-cells &optional display
This function returns the number of color cells the screen supports.
@end defun

  These functions obtain additional information about the window
system in use where Emacs shows the specified @var{display}.  (Their
names begin with @code{x-} for historical reasons.)

@defun x-server-version &optional display
This function returns the list of version numbers of the GUI window
system running on @var{display}, such as the X server on GNU and Unix
systems.  The value is a list of three integers: the major and minor
version numbers of the protocol, and the distributor-specific release
number of the window system software itself.  On GNU and Unix systems,
these are normally the version of the X protocol and the
distributor-specific release number of the X server software.  On
MS-Windows, this is the version of the Windows OS.
@end defun

@defun x-server-vendor &optional display
This function returns the vendor that provided the window system
software (as a string).  On GNU and Unix systems this really means
whoever distributes the X server.  On MS-Windows this is the vendor ID
string of the Windows OS (Microsoft).

When the developers of X labeled software distributors as
``vendors'', they showed their false assumption that no system could
ever be developed and distributed noncommercially.
@end defun

@ignore
@defvar x-no-window-manager
This variable's value is @code{t} if no X window manager is in use.
@end defvar
@end ignore

debug log:

solving 1552d8f27e ...
found 1552d8f27e in https://yhetil.org/emacs/20170820134201.GA17481@breton.holly.idiocy.org/
found b430f7c6fa in https://git.savannah.gnu.org/cgit/emacs.git
preparing index
index prepared:
100644 b430f7c6fadcb695e796d231fb3523f70d504386	doc/lispref/frames.texi

applying [1/1] https://yhetil.org/emacs/20170820134201.GA17481@breton.holly.idiocy.org/
diff --git a/doc/lispref/frames.texi b/doc/lispref/frames.texi
index b430f7c6fa..1552d8f27e 100644

Checking patch doc/lispref/frames.texi...
Applied patch doc/lispref/frames.texi cleanly.

index at:
100644 1552d8f27efe02afc12c42a10dc634471251592a	doc/lispref/frames.texi

(*) Git path names are given by the tree(s) the blob belongs to.
    Blobs themselves have no identifier aside from the hash of its contents.^

Code repositories for project(s) associated with this external index

	https://git.savannah.gnu.org/cgit/emacs.git
	https://git.savannah.gnu.org/cgit/emacs/org-mode.git

This is an external index of several public inboxes,
see mirroring instructions on how to clone and mirror
all data and code used by this external index.