* simple elisp animation?
@ 2008-03-27 16:50 someusernamehere
2008-03-27 17:56 ` Lennart Borgman (gmail)
[not found] ` <mailman.9507.1206640618.18990.help-gnu-emacs@gnu.org>
0 siblings, 2 replies; 4+ messages in thread
From: someusernamehere @ 2008-03-27 16:50 UTC (permalink / raw)
To: help-gnu-emacs
Which is the easiest way for does the following in elisp, I´m trying
to do a kind of simple "animation", I mean e.g. I have first in the
buffer:
o
/ | \
/ \
how I can transform before in:
__o__
|
/ \
and after some more positions
thanks.
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: simple elisp animation?
2008-03-27 16:50 simple elisp animation? someusernamehere
@ 2008-03-27 17:56 ` Lennart Borgman (gmail)
[not found] ` <mailman.9507.1206640618.18990.help-gnu-emacs@gnu.org>
1 sibling, 0 replies; 4+ messages in thread
From: Lennart Borgman (gmail) @ 2008-03-27 17:56 UTC (permalink / raw)
To: someusernamehere; +Cc: help-gnu-emacs
someusernamehere wrote:
> Which is the easiest way for does the following in elisp, I´m trying
> to do a kind of simple "animation", I mean e.g. I have first in the
> buffer:
>
> o
> / | \
> / \
>
> how I can transform before in:
>
> __o__
> |
> / \
>
> and after some more positions
Can't you just use run-with-timer and replace the content?
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: simple elisp animation?
[not found] ` <mailman.9507.1206640618.18990.help-gnu-emacs@gnu.org>
@ 2008-03-27 18:11 ` someusernamehere
2008-03-27 20:08 ` Pascal Bourguignon
0 siblings, 1 reply; 4+ messages in thread
From: someusernamehere @ 2008-03-27 18:11 UTC (permalink / raw)
To: help-gnu-emacs
On 27 mar, 11:56, "Lennart Borgman (gmail)"
<lennart.borg...@gmail.com> wrote:
> Can't you just use run-with-timer and replace the content?
mmmm, but with this I need to wrote the entire content of two (or
more) animation positions,
I have in mind some work with coordinates (which I dont know how in
elisp)
thanks
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: simple elisp animation?
2008-03-27 18:11 ` someusernamehere
@ 2008-03-27 20:08 ` Pascal Bourguignon
0 siblings, 0 replies; 4+ messages in thread
From: Pascal Bourguignon @ 2008-03-27 20:08 UTC (permalink / raw)
To: help-gnu-emacs
someusernamehere <someusernamehere@gmail.com> writes:
> On 27 mar, 11:56, "Lennart Borgman (gmail)"
> <lennart.borg...@gmail.com> wrote:
>
>> Can't you just use run-with-timer and replace the content?
>
>
> mmmm, but with this I need to wrote the entire content of two (or
> more) animation positions,
> I have in mind some work with coordinates (which I dont know how in
> elisp)
(require 'cl)
(deftype character () 'fixnum "") ; emacs lisp characters are fixnums.
(defun character (object)
(etypecase object
(character object)
(string (aref object 0))))
(defun* set-pixel (x y &optional (color "*"))
(goto-char (point-min))
(insert (make-string (forward-line y) (character "\n")))
(beginning-of-line)
(let ((width (- (save-excursion (end-of-line) (point)) (point))))
(when (<= width x)
(end-of-line)
(insert (make-string (- x width -1) (character " "))))
(beginning-of-line)
(forward-char x)
(delete-char 1)
(insert (character color))))
(loop
with base = 40
for i from 0 to 80
do (set-pixel i
(round (+ base (* 20 (sin (* 2 pi (/ i 80.0))))))
(+ 32 i)))
But of course, it would be much much more efficient to erase the old
region and insert a new one in block, than doing it pixel by pixel
like this. (I mean, character by character of course).
For example, you can play movies with:
(defun pjb-animate (speed)
(interactive "nSpeed: ")
(let ((delay (/ 1.0 speed))
(done nil))
(widen)
(goto-char (point-min))
(message "Animating...")
(while (not done)
(widen)
(if (search-forward "\f" nil 'at-limit)
nil
(goto-char (point-max))
(setq done t))
(narrow-to-page)
(sit-for delay)
(force-mode-line-update t)
) ;;while
(message "Done.")))
Just draw each pictures, one per page (pictures separated with
form-feeds, Control-L, that you can enter with C-q C-l), and
M-x pjb-animate RET them.
For example:
\f
___
\f
/\_
\f
__/
\f
___
\f
/\_
\f
__/
\f
___
\f
/\_
\f
__/
\f
___
\f
/\_
\f
__/
\f
___
\f
/\_
\f
__/
--
__Pascal Bourguignon__ http://www.informatimago.com/
CONSUMER NOTICE: Because of the "uncertainty principle," it is
impossible for the consumer to simultaneously know both the precise
location and velocity of this product.
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2008-03-27 16:50 simple elisp animation? someusernamehere
2008-03-27 17:56 ` Lennart Borgman (gmail)
[not found] ` <mailman.9507.1206640618.18990.help-gnu-emacs@gnu.org>
2008-03-27 18:11 ` someusernamehere
2008-03-27 20:08 ` Pascal Bourguignon
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