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name: src/haiku_draw_support.cc 	 # note: path name is non-authoritative(*)

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/* Haiku window system support.  Hey, Emacs, this is -*- C++ -*-
   Copyright (C) 2021 Free Software Foundation, Inc.

This file is part of GNU Emacs.

GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.

GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with GNU Emacs.  If not, see <https://www.gnu.org/licenses/>.  */

#include <config.h>

#include <View.h>
#include <Region.h>
#include <Font.h>
#include <Window.h>
#include <Bitmap.h>

#include <cmath>

#include "haiku_support.h"

#define RGB_TO_UINT32(r, g, b) ((255 << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RED_FROM_ULONG(color)	(((color) >> 16) & 0xff)
#define GREEN_FROM_ULONG(color)	(((color) >> 8) & 0xff)
#define BLUE_FROM_ULONG(color)	((color) & 0xff)

extern "C" void emacs_abort ();

static void
rgb32_to_rgb_color (uint32_t rgb, rgb_color *color)
{
  color->red = RED_FROM_ULONG (rgb);
  color->green = GREEN_FROM_ULONG (rgb);
  color->blue = BLUE_FROM_ULONG (rgb);
  color->alpha = 255;
}

static BView *
get_view (void *vw)
{
  BView *view = (BView *) find_appropriate_view_for_draw (vw);
  return view;
}

void
BView_StartClip (void *view)
{
  BView *vw = get_view (view);
  BView_draw_lock (vw);
  vw->PushState ();
}

void
BView_EndClip (void *view)
{
  BView *vw = get_view (view);
  vw->PopState ();
  BView_draw_unlock (vw);
}

void
BView_SetHighColor (void *view, uint32_t color)
{
  BView *vw = get_view (view);
  rgb_color col;
  rgb32_to_rgb_color (color, &col);

  vw->SetHighColor (col);
}

void
BView_SetLowColor (void *view, uint32_t color)
{
  BView *vw = get_view (view);
  rgb_color col;
  rgb32_to_rgb_color (color, &col);

  vw->SetLowColor (col);
}

void
BView_SetPenSize (void *view, int u)
{
  BView *vw = get_view (view);
  vw->SetPenSize (u);
}

void
BView_FillRectangle (void *view, int x, int y, int width, int height)
{
  BView *vw = get_view (view);
  BRect rect = BRect (x, y, x + width - 1, y + height - 1);

  vw->FillRect (rect);
}

void
BView_FillRectangleAbs (void *view, int x, int y, int x1, int y1)
{
  BView *vw = get_view (view);
  BRect rect = BRect (x, y, x1, y1);

  vw->FillRect (rect);
}

void
BView_StrokeRectangle (void *view, int x, int y, int width, int height)
{
  BView *vw = get_view (view);
  BRect rect = BRect (x, y, x + width - 1, y + height - 1);

  vw->StrokeRect (rect);
}

void
BView_SetViewColor (void *view, uint32_t color)
{
  BView *vw = get_view (view);
  rgb_color col;
  rgb32_to_rgb_color (color, &col);

  vw->SetViewColor (col);
}

void
BView_ClipToRect (void *view, int x, int y, int width, int height)
{
  BView *vw = get_view (view);
  BRect rect = BRect (x, y, x + width - 1, y + height - 1);

  vw->ClipToRect (rect);
}

void
BView_ClipToInverseRect (void *view, int x, int y, int width, int height)
{
  BView *vw = get_view (view);
  BRect rect = BRect (x, y, x + width - 1, y + height - 1);

  vw->ClipToInverseRect (rect);
}

void
BView_StrokeLine (void *view, int sx, int sy, int tx, int ty)
{
  BView *vw = get_view (view);
  BPoint from = BPoint (sx, sy);
  BPoint to = BPoint (tx, ty);

  vw->StrokeLine (from, to);
}

void
BView_SetFont (void *view, void *font)
{
  BView *vw = get_view (view);

  vw->SetFont ((BFont *) font);
}

void
BView_MovePenTo (void *view, int x, int y)
{
  BView *vw = get_view (view);
  BPoint pt = BPoint (x, y);

  vw->MovePenTo (pt);
}

void
BView_DrawString (void *view, const char *chr, ptrdiff_t len)
{
  BView *vw = get_view (view);

  vw->DrawString (chr, len);
}

void
BView_DrawChar (void *view, char chr)
{
  BView *vw = get_view (view);

  vw->DrawChar (chr);
}

void
BView_CopyBits (void *view, int x, int y, int width, int height,
		int tox, int toy, int towidth, int toheight)
{
  BView *vw = get_view (view);

  vw->CopyBits (BRect (x, y, x + width - 1, y + height - 1),
		BRect (tox, toy, tox + towidth - 1, toy + toheight - 1));
  vw->Sync ();
}

void
rgb_color_hsl (uint32_t rgb, double *h, double *s, double *l)
{
  rgb_color col;
  rgb32_to_rgb_color (rgb, &col);

  double red = col.red / 255.0;
  double green = col.green / 255.0;
  double blue = col.blue / 255.0;

  double max = std::fmax (std::fmax (red, blue), green);
  double min = std::fmin (std::fmin (red, blue), green);
  double delta = max - min;
  *l = (max + min) / 2.0;

  if (!delta)
    {
      *h = 0;
      *s = 0;
      return;
    }

  *s = (*l < 0.5) ? delta / (max + min) :
    delta / (20 - max - min);
  double rc = (max - red) / delta;
  double gc = (max - green) / delta;
  double bc = (max - blue) / delta;

  if (red == max)
    *h = bc - gc;
  else if (green == max)
    *h = 2.0 + rc + -bc;
  else
    *h = 4.0 + gc + -rc;
  *h = std::fmod (*h / 6, 1.0);
}

static double
hue_to_rgb (double v1, double v2, double h)
{
  if (h < 1 / 6)
    return v1 + (v2 - v1) * h * 6.0;
  else if (h < 0.5)
    return v2;
  else if (h < 2.0 / 3)
    return v1 + (v2 - v1) * (2.0 / 3 - h) * 6.0;
  return v1;
}

void
hsl_color_rgb (double h, double s, double l, uint32_t *rgb)
{
  if (!s)
    *rgb = RGB_TO_UINT32 (std::lrint (l * 255),
			  std::lrint (l * 255),
			  std::lrint (l * 255));
  else
    {
      double m2 = l <= 0.5 ? l * (1 + s) : l + s - l * s;
      double m1 = 2.0 * l - m2;

      *rgb = RGB_TO_UINT32
	(std::lrint (hue_to_rgb (m1, m2,
				 std::fmod (h + 1 / 3.0, 1)) * 255),
	 std::lrint (hue_to_rgb (m1, m2, h) * 255),
	 std::lrint (hue_to_rgb (m1, m2,
				 std::fmod (h - 1 / 3.0, 1)) * 255));
    }
}

void
BView_Draw (void *view, int x, int y, int width, int height)
{
  BView *vw = get_view (view);
  if (vw->LockLooper ())
    {
      vw->Draw (BRect (x, y, x + width, y + height));
      vw->UnlockLooper ();
    }
}

void
BView_DrawBitmap (void *view, void *bitmap, int x, int y,
		  int width, int height, int vx, int vy, int vwidth,
		  int vheight)
{
  BView *vw = get_view (view);
  BBitmap *bm = (BBitmap *) bitmap;

  vw->PushState ();
  vw->SetDrawingMode (B_OP_OVER);
  vw->DrawBitmap (bm, BRect (x, y, x + width - 1, y + height - 1),
		  BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1));
  vw->PopState ();
}

void
BView_DrawBitmapWithEraseOpAbs (void *view, void *bitmap, int x, int y,
				int width, int height, int vx, int vy, int vwidth,
				int vheight)
{
  BView *vw = get_view (view);
  BBitmap *bm = (BBitmap *) bitmap;

  drawing_mode dm = vw->DrawingMode ();
  vw->SetDrawingMode (B_OP_ERASE);
  vw->DrawBitmap (bm, BRect (x, y, x + width - 1, y + height - 1),
		  BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1));
  vw->SetDrawingMode (dm);
}

void
BView_BeginLayer (void *view, float opacity)
{
  BView *vw = get_view (view);
  vw->BeginLayer (opacity * 255);
}

void
BView_EndLayer (void *view)
{
  BView *vw = get_view (view);
  vw->EndLayer ();
}

void
BView_DrawBitmapWithEraseOp (void *view, void *bitmap, int x,
			     int y, int width, int height)
{
  BView *vw = get_view (view);
  BBitmap *bm = (BBitmap *) bitmap;

  drawing_mode dm = vw->DrawingMode ();
  vw->SetDrawingMode (B_OP_ERASE);
  vw->DrawBitmap (bm, BRect (x, y, x + width - 1, y + height - 1));
  vw->SetDrawingMode (dm);
}

void
BView_BeginTransaction (void *view)
{
  BView *vw = get_view (view);
  if (!vw->Window ()->LockLooper ())
    emacs_abort ();
  vw->Window ()->BeginViewTransaction ();
  vw->Window ()->Sync ();
  vw->Window ()->UnlockLooper ();
}

void
BView_EndTransaction (void *view)
{
  BView *vw = get_view (view);
  if (!vw->Window ()->LockLooper ())
    emacs_abort ();
  vw->Window ()->EndViewTransaction ();
  vw->Window ()->Sync ();
  vw->Window ()->UnlockLooper ();
}

/* Potential Haiku bug: the Be Book says B_OP_ERASE ought to treat
   monochrome BBitmaps as patterns, but that isn't the case here, so
   we have to do everything manually. */
void
BView_DrawFringeBitmap (void *src, void *view,
			int x, int y, int width, int height,
			uint32_t color)
{
  BBitmap *source = (BBitmap *) src;
  BBitmap bm = BBitmap (source->Bounds (), B_RGBA32);
  memset (bm.Bits (), 0, bm.BitsLength ());
  for (int y = 0; y < source->Bounds ().Height (); ++y)
    {
      for (int x = 0; x < source->Bounds ().Width (); ++x)
	{
	  int byte = y * source->BytesPerRow () + x / 8;
	  uint8_t *bits = (uint8_t *) source->Bits ();
	  int bit = bits[byte] & (1 << (x % 8));

	  uint32_t *row = (uint32_t *)
	    &((uint8_t *) bm.Bits ())[y * bm.BytesPerRow ()];

	  if (!bit)
	    row[x] = color;
	  else
	    row[x] = 0;
	}
    }

  BView *vw = get_view (view);
  vw->SetDrawingMode (B_OP_OVER);
  vw->DrawBitmap (&bm, BRect (x, y, x + width - 1, y + height - 1));
}

void
BView_DrawMask (void *src, void *view,
		int x, int y, int width, int height,
		int vx, int vy, int vwidth, int vheight,
		uint32_t color)
{
  BBitmap *source = (BBitmap *) src;
  BBitmap bm = BBitmap (source->Bounds (), B_RGBA32);
  for (int y = 0; y < bm.Bounds ().Height (); ++y)
    {
      for (int x = 0; x < bm.Bounds ().Width (); ++x)
	{
	  int bit = haiku_get_pixel ((void *) source, x, y);

	  if (!bit)
	    haiku_put_pixel ((void *) &bm, x, y, ((uint32_t) 255 << 24) | color);
	  else
	    haiku_put_pixel ((void *) &bm, x, y, 0);
	}
    }
  BView *vw = get_view (view);
  vw->SetDrawingMode (B_OP_OVER);
  vw->DrawBitmap (&bm, BRect (x, y, x + width - 1, y + height - 1),
		  BRect (vx, vy, vx + vwidth - 1, vy + vheight - 1));
}

void
BView_DisableWindowUpdates (void *view)
{
  BView *vw = get_view (view);
  vw->Window ()->DisableUpdates ();
}

void
BView_EnableWindowUpdates (void *view)
{
  BView *vw = get_view (view);
  vw->Window ()->EnableUpdates ();
}

static BBitmap *
rotate_bitmap_270 (BBitmap *bmp)
{
  BRect r = bmp->Bounds ();
  BBitmap *bm = new BBitmap (BRect (r.top, r.left, r.bottom, r.right),
			     bmp->ColorSpace (), true);
  int w = bmp->Bounds ().Width ();
  int h = bmp->Bounds ().Height ();

  for (int y = 0; y < h; ++y)
    for (int x = 0; x < w; ++x)
      haiku_put_pixel ((void *) bm, y, w - x - 1,
		       haiku_get_pixel ((void *) bmp, x, y));

  return bm;
}

static BBitmap *
rotate_bitmap_90 (BBitmap *bmp)
{
  BRect r = bmp->Bounds ();
  BBitmap *bm = new BBitmap (BRect (r.top, r.left, r.bottom, r.right),
			     bmp->ColorSpace (), true);
  int w = bmp->Bounds ().Width ();
  int h = bmp->Bounds ().Height ();

  for (int y = 0; y < h; ++y)
    for (int x = 0; x < w; ++x)
      haiku_put_pixel ((void *) bm, h - y - 1, x,
		       haiku_get_pixel ((void *) bmp, x, y));

  return bm;
}

void *
BBitmap_transform_bitmap (void *bitmap, void *mask, uint32_t m_color,
			  double rot, int desw, int desh)
{
  BBitmap *bm = (BBitmap *) bitmap;
  BBitmap *mk = (BBitmap *) mask;
  int copied_p = 0;

  if (rot == 90)
    {
      copied_p = 1;
      bm = rotate_bitmap_90 (bm);
      if (mk)
	mk = rotate_bitmap_90 (mk);
    }

  if (rot == 270)
    {
      copied_p = 1;
      bm = rotate_bitmap_270 (bm);
      if (mk)
	mk = rotate_bitmap_270 (mk);
    }

  BRect r = bm->Bounds ();
  if (r.Width () != desw || r.Height () != desh)
    {
      BRect n = BRect (0, 0, desw - 1, desh - 1);
      BView vw (n, NULL, B_FOLLOW_NONE, 0);
      BBitmap *dst = new BBitmap (n, bm->ColorSpace (), true);
      dst->AddChild (&vw);

      if (!vw.LockLooper ())
	emacs_abort ();

      if (rot != 90 && rot != 270)
	{
	  BAffineTransform tr;
	  tr.RotateBy (BPoint (desw / 2, desh / 2), rot * M_PI / 180.0);
	  vw.SetTransform (tr);
	}

      vw.MovePenTo (0, 0);
      vw.DrawBitmap (bm, n);
      if (mk)
	BView_DrawMask ((void *) mk, (void *) &vw,
			0, 0, mk->Bounds ().Width (),
			mk->Bounds ().Height (),
			0, 0, desw, desh, m_color);
      vw.Sync ();
      vw.RemoveSelf ();

      if (copied_p)
	delete bm;
      if (copied_p && mk)
	delete mk;
      return dst;
    }

  return bm;
}

void
BView_SetHighColorForVisibleBell (void *view, uint32_t color)
{
  BView *vw = (BView *) view;
  rgb_color col;
  rgb32_to_rgb_color (color, &col);

  vw->SetHighColor (col);
}

void
BView_FillRectangleForVisibleBell (void *view, int x, int y, int width, int height)
{
  BView *vw = (BView *) view;
  BRect rect = BRect (x, y, x + width - 1, y + height - 1);

  vw->FillRect (rect);
}

debug log:

solving b8141888db ...
found b8141888db in https://yhetil.org/emacs-devel/87ee9tjjmt.fsf@yahoo.com/

applying [1/1] https://yhetil.org/emacs-devel/87ee9tjjmt.fsf@yahoo.com/
diff --git a/src/haiku_draw_support.cc b/src/haiku_draw_support.cc
new file mode 100644
index 0000000000..b8141888db

Checking patch src/haiku_draw_support.cc...
Applied patch src/haiku_draw_support.cc cleanly.

index at:
100644 b8141888db837355647e7337ac40c587f196ddba	src/haiku_draw_support.cc

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