From: Richard Stallman <rms@gnu.org>
To: Emanuel Berg <incal@dataswamp.org>
Cc: emacs-devel@gnu.org
Subject: Re: bad.el - ascii art games [package] [screenshots] [video]
Date: Sat, 28 Sep 2024 22:14:20 -0400 [thread overview]
Message-ID: <E1sujS0-00015G-1A@fencepost.gnu.org> (raw)
In-Reply-To: <87zfnvu373.fsf@dataswamp.org> (message from Emanuel Berg on Wed, 25 Sep 2024 18:07:44 +0200)
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It sounds interesting, and leads me to a few more questions.
* Does it define its own system for classes and methods?
If not, what does it use for that?
* What non-basic facilities of Emacs does it depend on?
* Is its display done using characters, like `animate-birthday-present',
or can it be draw in terms of pixels?
* does every kind of visual object _have to_ have is own data type?
--
Dr Richard Stallman (https://stallman.org)
Chief GNUisance of the GNU Project (https://gnu.org)
Founder, Free Software Foundation (https://fsf.org)
Internet Hall-of-Famer (https://internethalloffame.org)
next prev parent reply other threads:[~2024-09-29 2:14 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-09-20 10:35 bad.el - ascii art games [package] [screenshots] [video] Emanuel Berg
2024-09-21 0:04 ` Emanuel Berg
2024-09-21 21:00 ` Emanuel Berg
2024-09-23 3:02 ` Richard Stallman
2024-09-25 16:07 ` Emanuel Berg
2024-09-25 23:44 ` Emanuel Berg
2024-09-26 5:50 ` Emanuel Berg
2024-09-29 2:14 ` Richard Stallman [this message]
2024-09-29 4:20 ` Emanuel Berg
2024-09-29 7:50 ` Emanuel Berg
2024-09-29 13:20 ` Emanuel Berg
2024-10-01 14:41 ` Richard Stallman
2024-10-01 17:08 ` Emanuel Berg
2024-10-11 0:25 ` pix.el (was: Re: bad.el - ascii art games [package] [screenshots] [video]) Emanuel Berg
2024-10-11 9:11 ` Emanuel Berg
2024-10-11 0:52 ` Emanuel Berg
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