* Problems implementing double buffered painting for Windows
@ 2020-05-11 10:13 Cecilio Pardo
2020-05-11 16:49 ` Eli Zaretskii
0 siblings, 1 reply; 3+ messages in thread
From: Cecilio Pardo @ 2020-05-11 10:13 UTC (permalink / raw)
To: emacs-devel
Hello,
I'm trying to implement double buffered painting for Windows, to
eliminate flicker. I am encountering some problems:
- When to flip buffers? I have tried to attach the flip to
frame_up_to_date_hook on the 'terminal' struct, but it sometimes get
called when it should not, producing flicker.
- What portion of the screen has been updated? I have seen no clear way
to find this out. I'm resorting to intercept calls to w32_fill_rect to
mark areas as invalidated, as it /seems/ to be always used to clean
the area before painting, but this is clearly not a solution.
Any ideas welcome. Thank you.
--
Cecilio Pardo
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Problems implementing double buffered painting for Windows
2020-05-11 10:13 Problems implementing double buffered painting for Windows Cecilio Pardo
@ 2020-05-11 16:49 ` Eli Zaretskii
2020-05-12 1:40 ` chad
0 siblings, 1 reply; 3+ messages in thread
From: Eli Zaretskii @ 2020-05-11 16:49 UTC (permalink / raw)
To: Cecilio Pardo; +Cc: emacs-devel
> From: Cecilio Pardo <cpardo@imayhem.com>
> Date: Mon, 11 May 2020 12:13:50 +0200
>
> I'm trying to implement double buffered painting for Windows, to
> eliminate flicker.
Thank you very much for working on this.
> - When to flip buffers? I have tried to attach the flip to
> frame_up_to_date_hook on the 'terminal' struct, but it sometimes get
> called when it should not, producing flicker.
Did you try doing something similar to what xterm.c does on X? I mean
the block_buffer_flips trick. If you did, and it didn't work, why not
> - What portion of the screen has been updated? I have seen no clear way
> to find this out. I'm resorting to intercept calls to w32_fill_rect to
> mark areas as invalidated, as it /seems/ to be always used to clean
> the area before painting, but this is clearly not a solution.
Why not update the entire frame? That's what the X code does, AFAIU.
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: Problems implementing double buffered painting for Windows
2020-05-11 16:49 ` Eli Zaretskii
@ 2020-05-12 1:40 ` chad
0 siblings, 0 replies; 3+ messages in thread
From: chad @ 2020-05-12 1:40 UTC (permalink / raw)
To: Eli Zaretskii; +Cc: Cecilio Pardo, EMACS development team
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In addition to Eli's advice, you might find some inspiration in the Mac
port, a version of emacs for macOS that uses a different set of system APIs
than the ns port, which is included in the mainline. It's available
directly via mercurial:
https://bitbucket.org/mituharu/emacs-mac/src/master/
Hope this helps,
~Chad
On Mon, May 11, 2020 at 9:50 AM Eli Zaretskii <eliz@gnu.org> wrote:
> > From: Cecilio Pardo <cpardo@imayhem.com>
> > Date: Mon, 11 May 2020 12:13:50 +0200
> >
> > I'm trying to implement double buffered painting for Windows, to
> > eliminate flicker.
>
> Thank you very much for working on this.
>
> > - When to flip buffers? I have tried to attach the flip to
> > frame_up_to_date_hook on the 'terminal' struct, but it sometimes get
> > called when it should not, producing flicker.
>
> Did you try doing something similar to what xterm.c does on X? I mean
> the block_buffer_flips trick. If you did, and it didn't work, why not
>
> > - What portion of the screen has been updated? I have seen no clear way
> > to find this out. I'm resorting to intercept calls to w32_fill_rect to
> > mark areas as invalidated, as it /seems/ to be always used to clean
> > the area before painting, but this is clearly not a solution.
>
> Why not update the entire frame? That's what the X code does, AFAIU.
>
>
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^ permalink raw reply [flat|nested] 3+ messages in thread
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2020-05-11 10:13 Problems implementing double buffered painting for Windows Cecilio Pardo
2020-05-11 16:49 ` Eli Zaretskii
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