@subsection Finding the keymap to use The list below describes step by step how Emacs finds a keymap from a given key sequence. As soon as a hit is found in any keymap (see @ref{Key Lookup}) then if the keymap entry is a function the search is over. However if the keymap entry is a variable symbol or a string then Emacs restarts with the variable symbol value or the string from FIRST-MAP. The keymap entry could also be a keymap. In that case the next event is looked up in that keymap. (But what happens if there is no hit there, I can not find any documentation on this???) @noindent @emph{Note 1:} When Emacs finally find a function symbol through this process it also checks for command remapping. This just replaces the function symbol with another. It is not recursive. @noindent @emph{Note 2:} Characters that are bound to @code{self-insert-command} are translated according to @code{translation-table-for-input} before insertion. @noindent @emph{Note 3:} You may find the function @code{current-active-maps} useful when looking into this. @table @asis @item START-HERE: First apply @code{extra-keyboard-modifiers} mask to each keyboard character read. @end table @itemize @bullet @item Each character read from the keyboard may be translated according to @code{keyboard-translate-table}. @item Translate meta characters according to @code{meta-prefix-char} to a two character sequence. @example For example, this normally maps M-x into ESC x. @end example @end itemize @table @asis @item FIRST-MAP: The key sequence is first searched for in @code{key-translation-map} which transforms it to a new key sequences if there is a hit. @end table @itemize @bullet @item Look in @code{special-event-map}. @example For example, this is where the @code{delete-frame} event is handled. @end example @item If overriding-terminal-local-map look in this. Then go to GLOBAL. @example This is for example used by @code{Incremental Search}. @end example @item If overriding-local-map look in this. Then go to GLOBAL. @item Is there a "keymap" property of the text or overlay at point? @item Look for minor mode keymaps in @code{emulation-mode-map-alists}. @example For example, this is used by @code{cua-mode} and @code{viper}. @end example @item Look for minor mode keymaps in @code{minor-mode-overriding-map-alist} @item Look for minor mode keymaps in @code{minor-mode-map-alist}. @item Is there a @code{local-map} property of the text or overlay at point? Otherwise is there a "local keymap" (those are for major modes)? In the minibuffer some special maps are used. If using @code{read-from-minibuffer} (directly or indirectly) then look in the keymap given as parameter then look in this. Otherwise look in @code{minibuffer-local-map}. If using @code{read-no-blanks-input} to read from minibuffer then look in @code{minibuffer-local-ns-map} first and then @code{minibuffer-local-map}. @end itemize @table @asis @item GLOBAL: Look in the "current global keymap". (This is returned by @code{current-global-map} and may be different from @code{global-map}, see @code{use-global-map}.) @end table @itemize @bullet @item Look in @code{function-key-map}. This map transforms to a new key sequences. @example This is for example used when running Emacs on a VT-100 terminal. Such terminal sends ASCII key sequences for function keys which are translated into a more general format Emacs uses. For example the sequence @code{ESC O P} is translated to [f1]. @end example @item If any transformation was made by @code{function-key-map} then take the new sequence and go back to FIRST-MAP. @end itemize