Zhiwei Chen <
chenzhiwei03@kuaishou.com> writes:
Personally, hl-line-mode is used to show the approximate position of
my point so the face defined in doom-one is fine to me. It needn’t to
be too contrast as it hurts my eyes in daily use.
But when debugging, I need to know where the line as if I step over the
interesting line I will blame myself. Debugging is more serious than
coding/writing, so I would like to
make the line highlighted/contrast.
So, Doom has customised the hi-line face to be less perceptible, so you
want to introduce a new highlighting mechanism to make it more
perceptible again, but only in gud buffers?
This can be done with `face-remapping-alist' -- it's a buffer-local
variable that's used to display a different face in certain buffers.
Would using that variable in gud buffers solve your problems?