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From: "Stefan Monnier" <monnier+gnu/emacs@rum.cs.yale.edu>
Cc: Stefan Monnier <monnier+gnu/emacs@rum.cs.yale.edu>
Subject: Re: Custom dependencies
Date: Sun, 06 Apr 2003 16:55:30 -0400	[thread overview]
Message-ID: <200304062055.h36KtUNd019785@rum.cs.yale.edu> (raw)
In-Reply-To: 84k7e9t05t.fsf@lucy.is.informatik.uni-duisburg.de

> >> > - The case where A is set to "the value of E" where E is a sexp
> >> >   that refers to B.  In such a case, the dependency is not part of
> >> >   A but of A's current setting, so :set-after is not a good solution.
> >> >   I don't know how custom could find out (or be told about) such
> >> >   dependencies.  OTOH, "what to do when B changes" is trivial to answer
> >> >   this time.
> >> 
> >> You mean that you could set next-screen-context-lines to `ten percent
> >> of the window height'?  That doesn't make sense: it needs to be
> >
> > Custom currently allows such things.
> 
> But how does Custom change the code that's used to *access* a
> variable?

You don't understand: the expression is evaluated once and for all
when setting the variable.  Which is why dependencies might need to
be handled: to reset the var when things it refers to are changed.


	Stefan

  reply	other threads:[~2003-04-06 20:55 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
     [not found] <rzqvfxvh7wj.fsf@albion.dl.ac.uk>
     [not found] ` <8465pvpnhy.fsf@lucy.is.informatik.uni-duisburg.de>
     [not found]   ` <rzqadf6fr4h.fsf@albion.dl.ac.uk>
2003-04-04 15:19     ` Custom dependencies (was: utf-translate-cjk-mode) Stefan Monnier
2003-04-04 19:42       ` Custom dependencies Kai Großjohann
2003-04-04 20:33         ` Stefan Monnier
2003-04-05 15:49           ` Kai Großjohann
2003-04-06 20:55             ` Stefan Monnier [this message]
2003-04-07  9:05               ` Kai Großjohann
2003-04-08  9:34       ` Custom dependencies (was: utf-translate-cjk-mode) Dave Love
2003-04-08 12:56         ` Custom dependencies Kai Großjohann
2003-04-08 18:35           ` Stefan Monnier

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