@c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. @c Copyright (C) 1990-1993, 1998-1999, 2001-2018 Free Software @c Foundation, Inc. @c See the file elisp.texi for copying conditions. @node GNU Emacs Internals @appendix GNU Emacs Internals This chapter describes how the runnable Emacs executable is dumped with the preloaded Lisp libraries in it, how storage is allocated, and some internal aspects of GNU Emacs that may be of interest to C programmers. @menu * Building Emacs:: How the dumped Emacs is made. * Pure Storage:: Kludge to make preloaded Lisp functions shareable. * Garbage Collection:: Reclaiming space for Lisp objects no longer used. * Stack-allocated Objects:: Temporary conses and strings on C stack. * Memory Usage:: Info about total size of Lisp objects made so far. * C Dialect:: What C variant Emacs is written in. * Writing Emacs Primitives:: Writing C code for Emacs. * Object Internals:: Data formats of buffers, windows, processes. * C Integer Types:: How C integer types are used inside Emacs. @end menu @node Building Emacs @section Building Emacs @cindex building Emacs @pindex temacs This section explains the steps involved in building the Emacs executable. You don't have to know this material to build and install Emacs, since the makefiles do all these things automatically. This information is pertinent to Emacs developers. Building Emacs requires GNU Make version 3.81 or later. Compilation of the C source files in the @file{src} directory produces an executable file called @file{temacs}, also called a @dfn{bare impure Emacs}. It contains the Emacs Lisp interpreter and I/O routines, but not the editing commands. @cindex @file{loadup.el} The command @w{@command{temacs -l loadup}} would run @file{temacs} and direct it to load @file{loadup.el}. The @code{loadup} library loads additional Lisp libraries, which set up the normal Emacs editing environment. After this step, the Emacs executable is no longer @dfn{bare}. @cindex dumping Emacs Because it takes some time to load the standard Lisp files, the @file{temacs} executable usually isn't run directly by users. Instead, as one of the last steps of building Emacs, the command @samp{temacs -batch -l loadup dump} is run. The special @samp{dump} argument causes @command{temacs} to dump out an executable program, called @file{emacs}, which has all the standard Lisp files preloaded. (The @samp{-batch} argument prevents @file{temacs} from trying to initialize any of its data on the terminal, so that the tables of terminal information are empty in the dumped Emacs.) @cindex preloaded Lisp files @vindex preloaded-file-list The dumped @file{emacs} executable (also called a @dfn{pure} Emacs) is the one which is installed. The variable @code{preloaded-file-list} stores a list of the Lisp files preloaded into the dumped Emacs. If you port Emacs to a new operating system, and are not able to implement dumping, then Emacs must load @file{loadup.el} each time it starts. @cindex build details @cindex deterministic build @cindex @option{--disable-build-details} option to @command{configure} By default the dumped @file{emacs} executable records details such as the build time and host name. Use the @option{--disable-build-details} option of @command{configure} to suppress these details, so that building and installing Emacs twice from the same sources is more likely to result in identical copies of Emacs. @cindex @file{site-load.el} You can specify additional files to preload by writing a library named @file{site-load.el} that loads them. You may need to rebuild Emacs with an added definition @example #define SITELOAD_PURESIZE_EXTRA @var{n} @end example @noindent to make @var{n} added bytes of pure space to hold the additional files; see @file{src/puresize.h}. (Try adding increments of 20000 until it is big enough.) However, the advantage of preloading additional files decreases as machines get faster. On modern machines, it is usually not advisable. After @file{loadup.el} reads @file{site-load.el}, it finds the documentation strings for primitive and preloaded functions (and variables) in the file @file{etc/DOC} where they are stored, by calling @code{Snarf-documentation} (@pxref{Definition of Snarf-documentation,, Accessing Documentation}). @cindex @file{site-init.el} @cindex preloading additional functions and variables You can specify other Lisp expressions to execute just before dumping by putting them in a library named @file{site-init.el}. This file is executed after the documentation strings are found. If you want to preload function or variable definitions, there are three ways you can do this and make their documentation strings accessible when you subsequently run Emacs: @itemize @bullet @item Arrange to scan these files when producing the @file{etc/DOC} file, and load them with @file{site-load.el}. @item Load the files with @file{site-init.el}, then copy the files into the installation directory for Lisp files when you install Emacs. @item Specify a @code{nil} value for @code{byte-compile-dynamic-docstrings} as a local variable in each of these files, and load them with either @file{site-load.el} or @file{site-init.el}. (This method has the drawback that the documentation strings take up space in Emacs all the time.) @end itemize @cindex change @code{load-path} at configure time @cindex @option{--enable-locallisppath} option to @command{configure} It is not advisable to put anything in @file{site-load.el} or @file{site-init.el} that would alter any of the features that users expect in an ordinary unmodified Emacs. If you feel you must override normal features for your site, do it with @file{default.el}, so that users can override your changes if they wish. @xref{Startup Summary}. Note that if either @file{site-load.el} or @file{site-init.el} changes @code{load-path}, the changes will be lost after dumping. @xref{Library Search}. To make a permanent change to @code{load-path}, use the @option{--enable-locallisppath} option of @command{configure}. In a package that can be preloaded, it is sometimes necessary (or useful) to delay certain evaluations until Emacs subsequently starts up. The vast majority of such cases relate to the values of customizable variables. For example, @code{tutorial-directory} is a variable defined in @file{startup.el}, which is preloaded. The default value is set based on @code{data-directory}. The variable needs to access the value of @code{data-directory} when Emacs starts, not when it is dumped, because the Emacs executable has probably been installed in a different location since it was dumped. @defun custom-initialize-delay symbol value This function delays the initialization of @var{symbol} to the next Emacs start. You normally use this function by specifying it as the @code{:initialize} property of a customizable variable. (The argument @var{value} is unused, and is provided only for compatibility with the form Custom expects.) @end defun In the unlikely event that you need a more general functionality than @code{custom-initialize-delay} provides, you can use @code{before-init-hook} (@pxref{Startup Summary}). @defun dump-emacs to-file from-file @cindex unexec This function dumps the current state of Emacs into an executable file @var{to-file}. It takes symbols from @var{from-file} (this is normally the executable file @file{temacs}). If you want to use this function in an Emacs that was already dumped, you must run Emacs with @samp{-batch}. @end defun @node Pure Storage @section Pure Storage @cindex pure storage Emacs Lisp uses two kinds of storage for user-created Lisp objects: @dfn{normal storage} and @dfn{pure storage}. Normal storage is where all the new data created during an Emacs session are kept (@pxref{Garbage Collection}). Pure storage is used for certain data in the preloaded standard Lisp files---data that should never change during actual use of Emacs. Pure storage is allocated only while @command{temacs} is loading the standard preloaded Lisp libraries. In the file @file{emacs}, it is marked as read-only (on operating systems that permit this), so that the memory space can be shared by all the Emacs jobs running on the machine at once. Pure storage is not expandable; a fixed amount is allocated when Emacs is compiled, and if that is not sufficient for the preloaded libraries, @file{temacs} allocates dynamic memory for the part that didn't fit. The resulting image will work, but garbage collection (@pxref{Garbage Collection}) is disabled in this situation, causing a memory leak. Such an overflow normally won't happen unless you try to preload additional libraries or add features to the standard ones. Emacs will display a warning about the overflow when it starts. If this happens, you should increase the compilation parameter @code{SYSTEM_PURESIZE_EXTRA} in the file @file{src/puresize.h} and rebuild Emacs. @defun purecopy object This function makes a copy in pure storage of @var{object}, and returns it. It copies a string by simply making a new string with the same characters, but without text properties, in pure storage. It recursively copies the contents of vectors and cons cells. It does not make copies of other objects such as symbols, but just returns them unchanged. It signals an error if asked to copy markers. This function is a no-op except while Emacs is being built and dumped; it is usually called only in preloaded Lisp files. @end defun @defvar pure-bytes-used The value of this variable is the number of bytes of pure storage allocated so far. Typically, in a dumped Emacs, this number is very close to the total amount of pure storage available---if it were not, we would preallocate less. @end defvar @defvar purify-flag This variable determines whether @code{defun} should make a copy of the function definition in pure storage. If it is non-@code{nil}, then the function definition is copied into pure storage. This flag is @code{t} while loading all of the basic functions for building Emacs initially (allowing those functions to be shareable and non-collectible). Dumping Emacs as an executable always writes @code{nil} in this variable, regardless of the value it actually has before and after dumping. You should not change this flag in a running Emacs. @end defvar @node Garbage Collection @section Garbage Collection @cindex memory allocation When a program creates a list or the user defines a new function (such as by loading a library), that data is placed in normal storage. If normal storage runs low, then Emacs asks the operating system to allocate more memory. Different types of Lisp objects, such as symbols, cons cells, small vectors, markers, etc., are segregated in distinct blocks in memory. (Large vectors, long strings, buffers and certain other editing types, which are fairly large, are allocated in individual blocks, one per object; small strings are packed into blocks of 8k bytes, and small vectors are packed into blocks of 4k bytes). @cindex vector-like objects, storage @cindex storage of vector-like Lisp objects Beyond the basic vector, a lot of objects like window, buffer, and frame are managed as if they were vectors. The corresponding C data structures include the @code{union vectorlike_header} field whose @code{size} member contains the subtype enumerated by @code{enum pvec_type} and an information about how many @code{Lisp_Object} fields this structure contains and what the size of the rest data is. This information is needed to calculate the memory footprint of an object, and used by the vector allocation code while iterating over the vector blocks. @cindex garbage collection It is quite common to use some storage for a while, then release it by (for example) killing a buffer or deleting the last pointer to an object. Emacs provides a @dfn{garbage collector} to reclaim this abandoned storage. The garbage collector operates by finding and marking all Lisp objects that are still accessible to Lisp programs. To begin with, it assumes all the symbols, their values and associated function definitions, and any data presently on the stack, are accessible. Any objects that can be reached indirectly through other accessible objects are also accessible. When marking is finished, all objects still unmarked are garbage. No matter what the Lisp program or the user does, it is impossible to refer to them, since there is no longer a way to reach them. Their space might as well be reused, since no one will miss them. The second (sweep) phase of the garbage collector arranges to reuse them. @c ??? Maybe add something describing weak hash tables here? @cindex free list The sweep phase puts unused cons cells onto a @dfn{free list} for future allocation; likewise for symbols and markers. It compacts the accessible strings so they occupy fewer 8k blocks; then it frees the other 8k blocks. Unreachable vectors from vector blocks are coalesced to create largest possible free areas; if a free area spans a complete 4k block, that block is freed. Otherwise, the free area is recorded in a free list array, where each entry corresponds to a free list of areas of the same size. Large vectors, buffers, and other large objects are allocated and freed individually. @cindex CL note---allocate more storage @quotation @b{Common Lisp note:} Unlike other Lisps, GNU Emacs Lisp does not call the garbage collector when the free list is empty. Instead, it simply requests the operating system to allocate more storage, and processing continues until @code{gc-cons-threshold} bytes have been used. This means that you can make sure that the garbage collector will not run during a certain portion of a Lisp program by calling the garbage collector explicitly just before it (provided that portion of the program does not use so much space as to force a second garbage collection). @end quotation @deffn Command garbage-collect This command runs a garbage collection, and returns information on the amount of space in use. (Garbage collection can also occur spontaneously if you use more than @code{gc-cons-threshold} bytes of Lisp data since the previous garbage collection.) @code{garbage-collect} returns a list with information on amount of space in use, where each entry has the form @samp{(@var{name} @var{size} @var{used})} or @samp{(@var{name} @var{size} @var{used} @var{free})}. In the entry, @var{name} is a symbol describing the kind of objects this entry represents, @var{size} is the number of bytes used by each one, @var{used} is the number of those objects that were found live in the heap, and optional @var{free} is the number of those objects that are not live but that Emacs keeps around for future allocations. So an overall result is: @example ((@code{conses} @var{cons-size} @var{used-conses} @var{free-conses}) (@code{symbols} @var{symbol-size} @var{used-symbols} @var{free-symbols}) (@code{strings} @var{string-size} @var{used-strings} @var{free-strings}) (@code{string-bytes} @var{byte-size} @var{used-bytes}) (@code{vectors} @var{vector-size} @var{used-vectors}) (@code{vector-slots} @var{slot-size} @var{used-slots} @var{free-slots}) (@code{floats} @var{float-size} @var{used-floats} @var{free-floats}) (@code{intervals} @var{interval-size} @var{used-intervals} @var{free-intervals}) (@code{buffers} @var{buffer-size} @var{used-buffers}) (@code{heap} @var{unit-size} @var{total-size} @var{free-size})) @end example Here is an example: @example (garbage-collect) @result{} ((conses 16 49126 8058) (symbols 48 14607 0) (strings 32 2942 2607) (string-bytes 1 78607) (vectors 16 7247) (vector-slots 8 341609 29474) (floats 8 71 102) (intervals 56 27 26) (buffers 944 8) (heap 1024 11715 2678)) @end example Below is a table explaining each element. Note that last @code{heap} entry is optional and present only if an underlying @code{malloc} implementation provides @code{mallinfo} function. @table @var @item cons-size Internal size of a cons cell, i.e., @code{sizeof (struct Lisp_Cons)}. @item used-conses The number of cons cells in use. @item free-conses The number of cons cells for which space has been obtained from the operating system, but that are not currently being used. @item symbol-size Internal size of a symbol, i.e., @code{sizeof (struct Lisp_Symbol)}. @item used-symbols The number of symbols in use. @item free-symbols The number of symbols for which space has been obtained from the operating system, but that are not currently being used. @item string-size Internal size of a string header, i.e., @code{sizeof (struct Lisp_String)}. @item used-strings The number of string headers in use. @item free-strings The number of string headers for which space has been obtained from the operating system, but that are not currently being used. @item byte-size This is used for convenience and equals to @code{sizeof (char)}. @item used-bytes The total size of all string data in bytes. @item vector-size Internal size of a vector header, i.e., @code{sizeof (struct Lisp_Vector)}. @item used-vectors The number of vector headers allocated from the vector blocks. @item slot-size Internal size of a vector slot, always equal to @code{sizeof (Lisp_Object)}. @item used-slots The number of slots in all used vectors. @item free-slots The number of free slots in all vector blocks. @item float-size Internal size of a float object, i.e., @code{sizeof (struct Lisp_Float)}. (Do not confuse it with the native platform @code{float} or @code{double}.) @item used-floats The number of floats in use. @item free-floats The number of floats for which space has been obtained from the operating system, but that are not currently being used. @item interval-size Internal size of an interval object, i.e., @code{sizeof (struct interval)}. @item used-intervals The number of intervals in use. @item free-intervals The number of intervals for which space has been obtained from the operating system, but that are not currently being used. @item buffer-size Internal size of a buffer, i.e., @code{sizeof (struct buffer)}. (Do not confuse with the value returned by @code{buffer-size} function.) @item used-buffers The number of buffer objects in use. This includes killed buffers invisible to users, i.e., all buffers in @code{all_buffers} list. @item unit-size The unit of heap space measurement, always equal to 1024 bytes. @item total-size Total heap size, in @var{unit-size} units. @item free-size Heap space which is not currently used, in @var{unit-size} units. @end table If there was overflow in pure space (@pxref{Pure Storage}), @code{garbage-collect} returns @code{nil}, because a real garbage collection cannot be done. @end deffn @defopt garbage-collection-messages If this variable is non-@code{nil}, Emacs displays a message at the beginning and end of garbage collection. The default value is @code{nil}. @end defopt @defvar post-gc-hook This is a normal hook that is run at the end of garbage collection. Garbage collection is inhibited while the hook functions run, so be careful writing them. @end defvar @defopt gc-cons-threshold The value of this variable is the number of bytes of storage that must be allocated for Lisp objects after one garbage collection in order to trigger another garbage collection. You can use the result returned by @code{garbage-collect} to get an information about size of the particular object type; space allocated to the contents of buffers does not count. Note that the subsequent garbage collection does not happen immediately when the threshold is exhausted, but only the next time the Lisp interpreter is called. The initial threshold value is @code{GC_DEFAULT_THRESHOLD}, defined in @file{alloc.c}. Since it's defined in @code{word_size} units, the value is 400,000 for the default 32-bit configuration and 800,000 for the 64-bit one. If you specify a larger value, garbage collection will happen less often. This reduces the amount of time spent garbage collecting, but increases total memory use. You may want to do this when running a program that creates lots of Lisp data. You can make collections more frequent by specifying a smaller value, down to 1/10th of @code{GC_DEFAULT_THRESHOLD}. A value less than this minimum will remain in effect only until the subsequent garbage collection, at which time @code{garbage-collect} will set the threshold back to the minimum. @end defopt @defopt gc-cons-percentage The value of this variable specifies the amount of consing before a garbage collection occurs, as a fraction of the current heap size. This criterion and @code{gc-cons-threshold} apply in parallel, and garbage collection occurs only when both criteria are satisfied. As the heap size increases, the time to perform a garbage collection increases. Thus, it can be desirable to do them less frequently in proportion. @end defopt The value returned by @code{garbage-collect} describes the amount of memory used by Lisp data, broken down by data type. By contrast, the function @code{memory-limit} provides information on the total amount of memory Emacs is currently using. @defun memory-limit This function returns an estimate of the total amount of bytes of virtual memory that Emacs is currently using, divided by 1024. You can use this to get a general idea of how your actions affect the memory usage. @end defun @defvar memory-full This variable is @code{t} if Emacs is nearly out of memory for Lisp objects, and @code{nil} otherwise. @end defvar @defun memory-use-counts This returns a list of numbers that count the number of objects created in this Emacs session. Each of these counters increments for a certain kind of object. See the documentation string for details. @end defun @defun memory-info This functions returns an amount of total system memory and how much of it is free. On an unsupported system, the value may be @code{nil}. @end defun @defvar gcs-done This variable contains the total number of garbage collections done so far in this Emacs session. @end defvar @defvar gc-elapsed This variable contains the total number of seconds of elapsed time during garbage collection so far in this Emacs session, as a floating-point number. @end defvar @node Stack-allocated Objects @section Stack-allocated Objects @cindex stack allocated Lisp objects @cindex Lisp objects, stack-allocated The garbage collector described above is used to manage data visible from Lisp programs, as well as most of the data internally used by the Lisp interpreter. Sometimes it may be useful to allocate temporary internal objects using the C stack of the interpreter. This can help performance, as stack allocation is typically faster than using heap memory to allocate and the garbage collector to free. The downside is that using such objects after they are freed results in undefined behavior, so uses should be well thought out and carefully debugged by using the @code{GC_CHECK_MARKED_OBJECTS} feature (see @file{src/alloc.c}). In particular, stack-allocated objects should never be made visible to user Lisp code. Currently, cons cells and strings can be allocated this way. This is implemented by C macros like @code{AUTO_CONS} and @code{AUTO_STRING} that define a named @code{Lisp_Object} with block lifetime. These objects are not freed by the garbage collector; instead, they have automatic storage duration, i.e., they are allocated like local variables and are automatically freed at the end of execution of the C block that defined the object. For performance reasons, stack-allocated strings are limited to @acronym{ASCII} characters, and many of these strings are immutable, i.e., calling @code{ASET} on them produces undefined behavior. @node Memory Usage @section Memory Usage @cindex memory usage These functions and variables give information about the total amount of memory allocation that Emacs has done, broken down by data type. Note the difference between these and the values returned by @code{garbage-collect}; those count objects that currently exist, but these count the number or size of all allocations, including those for objects that have since been freed. @defvar cons-cells-consed The total number of cons cells that have been allocated so far in this Emacs session. @end defvar @defvar floats-consed The total number of floats that have been allocated so far in this Emacs session. @end defvar @defvar vector-cells-consed The total number of vector cells that have been allocated so far in this Emacs session. @end defvar @defvar symbols-consed The total number of symbols that have been allocated so far in this Emacs session. @end defvar @defvar string-chars-consed The total number of string characters that have been allocated so far in this session. @end defvar @defvar misc-objects-consed The total number of miscellaneous objects that have been allocated so far in this session. These include markers and overlays, plus certain objects not visible to users. @end defvar @defvar intervals-consed The total number of intervals that have been allocated so far in this Emacs session. @end defvar @defvar strings-consed The total number of strings that have been allocated so far in this Emacs session. @end defvar @node C Dialect @section C Dialect @cindex C programming language The C part of Emacs is portable to C99 or later: C11-specific features such as @samp{} and @samp{_Noreturn} are not used without a check, typically at configuration time, and the Emacs build procedure provides a substitute implementation if necessary. Some C11 features, such as anonymous structures and unions, are too difficult to emulate, so they are avoided entirely. At some point in the future the base C dialect will no doubt change to C11. @node Writing Emacs Primitives @section Writing Emacs Primitives @cindex primitive function internals @cindex writing Emacs primitives Lisp primitives are Lisp functions implemented in C@. The details of interfacing the C function so that Lisp can call it are handled by a few C macros. The only way to really understand how to write new C code is to read the source, but we can explain some things here. An example of a special form is the definition of @code{or}, from @file{eval.c}. (An ordinary function would have the same general appearance.) @smallexample @group DEFUN ("or", For, Sor, 0, UNEVALLED, 0, doc: /* Eval args until one of them yields non-nil, then return that value. The remaining args are not evalled at all. If all args return nil, return nil. @end group @group usage: (or CONDITIONS...) */) (Lisp_Object args) @{ Lisp_Object val = Qnil; @end group @group while (CONSP (args)) @{ val = eval_sub (XCAR (args)); if (!NILP (val)) break; args = XCDR (args); maybe_quit (); @} @end group @group return val; @} @end group @end smallexample @cindex @code{DEFUN}, C macro to define Lisp primitives Let's start with a precise explanation of the arguments to the @code{DEFUN} macro. Here is a template for them: @example DEFUN (@var{lname}, @var{fname}, @var{sname}, @var{min}, @var{max}, @var{interactive}, @var{doc}) @end example @table @var @item lname This is the name of the Lisp symbol to define as the function name; in the example above, it is @code{or}. @item fname This is the C function name for this function. This is the name that is used in C code for calling the function. The name is, by convention, @samp{F} prepended to the Lisp name, with all dashes (@samp{-}) in the Lisp name changed to underscores. Thus, to call this function from C code, call @code{For}. @item sname This is a C variable name to use for a structure that holds the data for the subr object that represents the function in Lisp. This structure conveys the Lisp symbol name to the initialization routine that will create the symbol and store the subr object as its definition. By convention, this name is always @var{fname} with @samp{F} replaced with @samp{S}. @item min This is the minimum number of arguments that the function requires. The function @code{or} allows a minimum of zero arguments. @item max This is the maximum number of arguments that the function accepts, if there is a fixed maximum. Alternatively, it can be @code{UNEVALLED}, indicating a special form that receives unevaluated arguments, or @code{MANY}, indicating an unlimited number of evaluated arguments (the equivalent of @code{&rest}). Both @code{UNEVALLED} and @code{MANY} are macros. If @var{max} is a number, it must be more than @var{min} but less than 8. @cindex interactive specification in primitives @item interactive This is an interactive specification, a string such as might be used as the argument of @code{interactive} in a Lisp function (@pxref{Using Interactive}). In the case of @code{or}, it is 0 (a null pointer), indicating that @code{or} cannot be called interactively. A value of @code{""} indicates a function that should receive no arguments when called interactively. If the value begins with a @samp{"(}, the string is evaluated as a Lisp form. For example: @example @group DEFUN ("foo", Ffoo, Sfoo, 0, UNEVALLED, 0 "(list (read-char-by-name \"Insert character: \")\ (prefix-numeric-value current-prefix-arg)\ t))", doc: /* @dots{} */) @end group @end example @item doc This is the documentation string. It uses C comment syntax rather than C string syntax because comment syntax requires nothing special to include multiple lines. The @samp{doc:} identifies the comment that follows as the documentation string. The @samp{/*} and @samp{*/} delimiters that begin and end the comment are not part of the documentation string. If the last line of the documentation string begins with the keyword @samp{usage:}, the rest of the line is treated as the argument list for documentation purposes. This way, you can use different argument names in the documentation string from the ones used in the C code. @samp{usage:} is required if the function has an unlimited number of arguments. Some primitives have multiple definitions, one per platform (e.g., @code{x-create-frame}). In such cases, rather than writing the same documentation string in each definition, only one definition has the actual documentation. The others have placeholders beginning with @samp{SKIP}, which are ignored by the function that parses the @file{DOC} file. All the usual rules for documentation strings in Lisp code (@pxref{Documentation Tips}) apply to C code documentation strings too. The documentation string can be followed by a list of C function attributes for the C function that implements the primitive, like this: @example @group DEFUN ("bar", Fbar, Sbar, 0, UNEVALLED, 0 doc: /* @dots{} */ attributes: @var{attr1} @var{attr2} @dots{}) @end group @end example @noindent You can specify more than a single attribute, one after the other. Currently, only the following attributes are recognized: @table @code @item noreturn Declares the C function as one that never returns. This corresponds to the C11 keyword @code{_Noreturn} and to @w{@code{__attribute__ ((__noreturn__))}} attribute of GCC (@pxref{Function Attributes,,, gcc, Using the GNU Compiler Collection}). @item const Declares that the function does not examine any values except its arguments, and has no effects except the return value. This corresponds to @w{@code{__attribute__ ((__const__))}} attribute of GCC. @item noinline This corresponds to @w{@code{__attribute__ ((__noinline__))}} attribute of GCC, which prevents the function from being considered for inlining. This might be needed, e.g., to countermand effects of link-time optimizations on stack-based variables. @end table @end table After the call to the @code{DEFUN} macro, you must write the argument list for the C function, including the types for the arguments. If the primitive accepts a fixed maximum number of Lisp arguments, there must be one C argument for each Lisp argument, and each argument must be of type @code{Lisp_Object}. (Various macros and functions for creating values of type @code{Lisp_Object} are declared in the file @file{lisp.h}.) If the primitive has no upper limit on the number of Lisp arguments, it must have exactly two C arguments: the first is the number of Lisp arguments, and the second is the address of a block containing their values. These have types @code{int} and @w{@code{Lisp_Object *}} respectively. Since @code{Lisp_Object} can hold any Lisp object of any data type, you can determine the actual data type only at run time; so if you want a primitive to accept only a certain type of argument, you must check the type explicitly using a suitable predicate (@pxref{Type Predicates}). @cindex type checking internals @cindex garbage collection protection @cindex protect C variables from garbage collection Within the function @code{For} itself, the local variable @code{args} refers to objects controlled by Emacs's stack-marking garbage collector. Although the garbage collector does not reclaim objects reachable from C @code{Lisp_Object} stack variables, it may move non-object components of an object, such as string contents; so functions that access non-object components must take care to refetch their addresses after performing Lisp evaluation. Lisp evaluation can occur via calls to @code{eval_sub} or @code{Feval}, either directly or indirectly. @cindex @code{maybe_quit}, use in Lisp primitives Note the call to @code{maybe_quit} inside the loop: this function checks whether the user pressed @kbd{C-g}, and if so, aborts the processing. You should do that in any loop that can potentially require a large number of iterations; in this case, the list of arguments could be very long. This increases Emacs responsiveness and improves user experience. You must not use C initializers for static or global variables unless the variables are never written once Emacs is dumped. These variables with initializers are allocated in an area of memory that becomes read-only (on certain operating systems) as a result of dumping Emacs. @xref{Pure Storage}. @cindex @code{defsubr}, Lisp symbol for a primitive Defining the C function is not enough to make a Lisp primitive available; you must also create the Lisp symbol for the primitive and store a suitable subr object in its function cell. The code looks like this: @example defsubr (&@var{sname}); @end example @noindent Here @var{sname} is the name you used as the third argument to @code{DEFUN}. If you add a new primitive to a file that already has Lisp primitives defined in it, find the function (near the end of the file) named @code{syms_of_@var{something}}, and add the call to @code{defsubr} there. If the file doesn't have this function, or if you create a new file, add to it a @code{syms_of_@var{filename}} (e.g., @code{syms_of_myfile}). Then find the spot in @file{emacs.c} where all of these functions are called, and add a call to @code{syms_of_@var{filename}} there. @anchor{Defining Lisp variables in C} @vindex byte-boolean-vars @cindex defining Lisp variables in C @cindex @code{DEFVAR_INT}, @code{DEFVAR_LISP}, @code{DEFVAR_BOOL} The function @code{syms_of_@var{filename}} is also the place to define any C variables that are to be visible as Lisp variables. @code{DEFVAR_LISP} makes a C variable of type @code{Lisp_Object} visible in Lisp. @code{DEFVAR_INT} makes a C variable of type @code{int} visible in Lisp with a value that is always an integer. @code{DEFVAR_BOOL} makes a C variable of type @code{int} visible in Lisp with a value that is either @code{t} or @code{nil}. Note that variables defined with @code{DEFVAR_BOOL} are automatically added to the list @code{byte-boolean-vars} used by the byte compiler. @cindex defining customization variables in C If you want to make a Lisp variable that is defined in C behave like one declared with @code{defcustom}, add an appropriate entry to @file{cus-start.el}. @cindex @code{staticpro}, protection from GC If you define a file-scope C variable of type @code{Lisp_Object}, you must protect it from garbage-collection by calling @code{staticpro} in @code{syms_of_@var{filename}}, like this: @example staticpro (&@var{variable}); @end example Here is another example function, with more complicated arguments. This comes from the code in @file{window.c}, and it demonstrates the use of macros and functions to manipulate Lisp objects. @smallexample @group DEFUN ("coordinates-in-window-p", Fcoordinates_in_window_p, Scoordinates_in_window_p, 2, 2, 0, doc: /* Return non-nil if COORDINATES are in WINDOW. ... @end group @group or `right-margin' is returned. */) (register Lisp_Object coordinates, Lisp_Object window) @{ struct window *w; struct frame *f; int x, y; Lisp_Object lx, ly; @end group @group CHECK_LIVE_WINDOW (window); w = XWINDOW (window); f = XFRAME (w->frame); CHECK_CONS (coordinates); lx = Fcar (coordinates); ly = Fcdr (coordinates); CHECK_NUMBER_OR_FLOAT (lx); CHECK_NUMBER_OR_FLOAT (ly); x = FRAME_PIXEL_X_FROM_CANON_X (f, lx) + FRAME_INTERNAL_BORDER_WIDTH(f); y = FRAME_PIXEL_Y_FROM_CANON_Y (f, ly) + FRAME_INTERNAL_BORDER_WIDTH(f); @end group @group switch (coordinates_in_window (w, x, y)) @{ case ON_NOTHING: /* NOT in window at all. */ return Qnil; @end group ... @group case ON_MODE_LINE: /* In mode line of window. */ return Qmode_line; @end group ... @group case ON_SCROLL_BAR: /* On scroll-bar of window. */ /* Historically we are supposed to return nil in this case. */ return Qnil; @end group @group default: abort (); @} @} @end group @end smallexample Note that C code cannot call functions by name unless they are defined in C@. The way to call a function written in Lisp is to use @code{Ffuncall}, which embodies the Lisp function @code{funcall}. Since the Lisp function @code{funcall} accepts an unlimited number of arguments, in C it takes two: the number of Lisp-level arguments, and a one-dimensional array containing their values. The first Lisp-level argument is the Lisp function to call, and the rest are the arguments to pass to it. The C functions @code{call0}, @code{call1}, @code{call2}, and so on, provide handy ways to call a Lisp function conveniently with a fixed number of arguments. They work by calling @code{Ffuncall}. @file{eval.c} is a very good file to look through for examples; @file{lisp.h} contains the definitions for some important macros and functions. If you define a function which is side-effect free, update the code in @file{byte-opt.el} that binds @code{side-effect-free-fns} and @code{side-effect-and-error-free-fns} so that the compiler optimizer knows about it. @node Object Internals @section Object Internals @cindex object internals Emacs Lisp provides a rich set of the data types. Some of them, like cons cells, integers and strings, are common to nearly all Lisp dialects. Some others, like markers and buffers, are quite special and needed to provide the basic support to write editor commands in Lisp. To implement such a variety of object types and provide an efficient way to pass objects between the subsystems of an interpreter, there is a set of C data structures and a special type to represent the pointers to all of them, which is known as @dfn{tagged pointer}. In C, the tagged pointer is an object of type @code{Lisp_Object}. Any initialized variable of such a type always holds the value of one of the following basic data types: integer, symbol, string, cons cell, float, vectorlike or miscellaneous object. Each of these data types has the corresponding tag value. All tags are enumerated by @code{enum Lisp_Type} and placed into a 3-bit bitfield of the @code{Lisp_Object}. The rest of the bits is the value itself. Integers are immediate, i.e., directly represented by those @dfn{value bits}, and all other objects are represented by the C pointers to a corresponding object allocated from the heap. Width of the @code{Lisp_Object} is platform- and configuration-dependent: usually it's equal to the width of an underlying platform pointer (i.e., 32-bit on a 32-bit machine and 64-bit on a 64-bit one), but also there is a special configuration where @code{Lisp_Object} is 64-bit but all pointers are 32-bit. The latter trick was designed to overcome the limited range of values for Lisp integers on a 32-bit system by using 64-bit @code{long long} type for @code{Lisp_Object}. The following C data structures are defined in @file{lisp.h} to represent the basic data types beyond integers: @table @code @item struct Lisp_Cons Cons cell, an object used to construct lists. @item struct Lisp_String String, the basic object to represent a sequence of characters. @item struct Lisp_Vector Array, a fixed-size set of Lisp objects which may be accessed by an index. @item struct Lisp_Symbol Symbol, the unique-named entity commonly used as an identifier. @item struct Lisp_Float Floating-point value. @item union Lisp_Misc Miscellaneous kinds of objects which don't fit into any of the above. @end table These types are the first-class citizens of an internal type system. Since the tag space is limited, all other types are the subtypes of either @code{Lisp_Vectorlike} or @code{Lisp_Misc}. Vector subtypes are enumerated by @code{enum pvec_type}, and nearly all complex objects like windows, buffers, frames, and processes fall into this category. The rest of special types, including markers and overlays, are enumerated by @code{enum Lisp_Misc_Type} and form the set of subtypes of @code{Lisp_Misc}. Below there is a description of a few subtypes of @code{Lisp_Vectorlike}. Buffer object represents the text to display and edit. Window is the part of display structure which shows the buffer or used as a container to recursively place other windows on the same frame. (Do not confuse Emacs Lisp window object with the window as an entity managed by the user interface system like X; in Emacs terminology, the latter is called frame.) Finally, process object is used to manage the subprocesses. @menu * Buffer Internals:: Components of a buffer structure. * Window Internals:: Components of a window structure. * Process Internals:: Components of a process structure. @end menu @node Buffer Internals @subsection Buffer Internals @cindex internals, of buffer @cindex buffer internals Two structures (see @file{buffer.h}) are used to represent buffers in C@. The @code{buffer_text} structure contains fields describing the text of a buffer; the @code{buffer} structure holds other fields. In the case of indirect buffers, two or more @code{buffer} structures reference the same @code{buffer_text} structure. Here are some of the fields in @code{struct buffer_text}: @table @code @item beg The address of the buffer contents. @item gpt @itemx gpt_byte The character and byte positions of the buffer gap. @xref{Buffer Gap}. @item z @itemx z_byte The character and byte positions of the end of the buffer text. @item gap_size The size of buffer's gap. @xref{Buffer Gap}. @item modiff @itemx save_modiff @itemx chars_modiff @itemx overlay_modiff These fields count the number of buffer-modification events performed in this buffer. @code{modiff} is incremented after each buffer-modification event, and is never otherwise changed; @code{save_modiff} contains the value of @code{modiff} the last time the buffer was visited or saved; @code{chars_modiff} counts only modifications to the characters in the buffer, ignoring all other kinds of changes; and @code{overlay_modiff} counts only modifications to the overlays. @item beg_unchanged @itemx end_unchanged The number of characters at the start and end of the text that are known to be unchanged since the last complete redisplay. @item unchanged_modified @itemx overlay_unchanged_modified The values of @code{modiff} and @code{overlay_modiff}, respectively, after the last complete redisplay. If their current values match @code{modiff} or @code{overlay_modiff}, that means @code{beg_unchanged} and @code{end_unchanged} contain no useful information. @item markers The markers that refer to this buffer. This is actually a single marker, and successive elements in its marker @code{chain} are the other markers referring to this buffer text. @item intervals The interval tree which records the text properties of this buffer. @end table Some of the fields of @code{struct buffer} are: @table @code @item header A header of type @code{union vectorlike_header} is common to all vectorlike objects. @item own_text A @code{struct buffer_text} structure that ordinarily holds the buffer contents. In indirect buffers, this field is not used. @item text A pointer to the @code{buffer_text} structure for this buffer. In an ordinary buffer, this is the @code{own_text} field above. In an indirect buffer, this is the @code{own_text} field of the base buffer. @item next A pointer to the next buffer, in the chain of all buffers, including killed buffers. This chain is used only for allocation and garbage collection, in order to collect killed buffers properly. @item pt @itemx pt_byte The character and byte positions of point in a buffer. @item begv @itemx begv_byte The character and byte positions of the beginning of the accessible range of text in the buffer. @item zv @itemx zv_byte The character and byte positions of the end of the accessible range of text in the buffer. @item base_buffer In an indirect buffer, this points to the base buffer. In an ordinary buffer, it is null. @item local_flags This field contains flags indicating that certain variables are local in this buffer. Such variables are declared in the C code using @code{DEFVAR_PER_BUFFER}, and their buffer-local bindings are stored in fields in the buffer structure itself. (Some of these fields are described in this table.) @item modtime The modification time of the visited file. It is set when the file is written or read. Before writing the buffer into a file, this field is compared to the modification time of the file to see if the file has changed on disk. @xref{Buffer Modification}. @item auto_save_modified The time when the buffer was last auto-saved. @item last_window_start The @code{window-start} position in the buffer as of the last time the buffer was displayed in a window. @item clip_changed This flag indicates that narrowing has changed in the buffer. @xref{Narrowing}. @item prevent_redisplay_optimizations_p This flag indicates that redisplay optimizations should not be used to display this buffer. @item overlay_center This field holds the current overlay center position. @xref{Managing Overlays}. @item overlays_before @itemx overlays_after These fields hold, respectively, a list of overlays that end at or before the current overlay center, and a list of overlays that end after the current overlay center. @xref{Managing Overlays}. @code{overlays_before} is sorted in order of decreasing end position, and @code{overlays_after} is sorted in order of increasing beginning position. @c FIXME? the following are now all Lisp_Object BUFFER_INTERNAL_FIELD (foo). @item name A Lisp string that names the buffer. It is guaranteed to be unique. @xref{Buffer Names}. @item save_length The length of the file this buffer is visiting, when last read or saved. This and other fields concerned with saving are not kept in the @code{buffer_text} structure because indirect buffers are never saved. @item directory The directory for expanding relative file names. This is the value of the buffer-local variable @code{default-directory} (@pxref{File Name Expansion}). @item filename The name of the file visited in this buffer, or @code{nil}. This is the value of the buffer-local variable @code{buffer-file-name} (@pxref{Buffer File Name}). @item undo_list @itemx backed_up @itemx auto_save_file_name @itemx auto_save_file_format @itemx read_only @itemx file_format @itemx file_truename @itemx invisibility_spec @itemx display_count @itemx display_time These fields store the values of Lisp variables that are automatically buffer-local (@pxref{Buffer-Local Variables}), whose corresponding variable names have the additional prefix @code{buffer-} and have underscores replaced with dashes. For instance, @code{undo_list} stores the value of @code{buffer-undo-list}. @item mark The mark for the buffer. The mark is a marker, hence it is also included on the list @code{markers}. @xref{The Mark}. @item local_var_alist The association list describing the buffer-local variable bindings of this buffer, not including the built-in buffer-local bindings that have special slots in the buffer object. (Those slots are omitted from this table.) @xref{Buffer-Local Variables}. @item major_mode Symbol naming the major mode of this buffer, e.g., @code{lisp-mode}. @item mode_name Pretty name of the major mode, e.g., @code{"Lisp"}. @item keymap @itemx abbrev_table @itemx syntax_table @itemx category_table @itemx display_table These fields store the buffer's local keymap (@pxref{Keymaps}), abbrev table (@pxref{Abbrev Tables}), syntax table (@pxref{Syntax Tables}), category table (@pxref{Categories}), and display table (@pxref{Display Tables}). @item downcase_table @itemx upcase_table @itemx case_canon_table These fields store the conversion tables for converting text to lower case, upper case, and for canonicalizing text for case-fold search. @xref{Case Tables}. @item minor_modes An alist of the minor modes of this buffer. @item pt_marker @itemx begv_marker @itemx zv_marker These fields are only used in an indirect buffer, or in a buffer that is the base of an indirect buffer. Each holds a marker that records @code{pt}, @code{begv}, and @code{zv} respectively, for this buffer when the buffer is not current. @item mode_line_format @itemx header_line_format @itemx case_fold_search @itemx tab_width @itemx fill_column @itemx left_margin @itemx auto_fill_function @itemx truncate_lines @itemx word_wrap @itemx ctl_arrow @itemx bidi_display_reordering @itemx bidi_paragraph_direction @itemx selective_display @itemx selective_display_ellipses @itemx overwrite_mode @itemx abbrev_mode @itemx mark_active @itemx enable_multibyte_characters @itemx buffer_file_coding_system @itemx cache_long_line_scans @itemx point_before_scroll @itemx left_fringe_width @itemx right_fringe_width @itemx fringes_outside_margins @itemx scroll_bar_width @itemx indicate_empty_lines @itemx indicate_buffer_boundaries @itemx fringe_indicator_alist @itemx fringe_cursor_alist @itemx scroll_up_aggressively @itemx scroll_down_aggressively @itemx cursor_type @itemx cursor_in_non_selected_windows These fields store the values of Lisp variables that are automatically buffer-local (@pxref{Buffer-Local Variables}), whose corresponding variable names have underscores replaced with dashes. For instance, @code{mode_line_format} stores the value of @code{mode-line-format}. @item last_selected_window This is the last window that was selected with this buffer in it, or @code{nil} if that window no longer displays this buffer. @end table @node Window Internals @subsection Window Internals @cindex internals, of window @cindex window internals The fields of a window (for a complete list, see the definition of @code{struct window} in @file{window.h}) include: @table @code @item frame The frame that this window is on. @item mini_p Non-@code{nil} if this window is a minibuffer window. @item parent Internally, Emacs arranges windows in a tree; each group of siblings has a parent window whose area includes all the siblings. This field points to a window's parent. Parent windows do not display buffers, and play little role in display except to shape their child windows. Emacs Lisp programs usually have no access to the parent windows; they operate on the windows at the leaves of the tree, which actually display buffers. @c FIXME: These two slots and the 'buffer' slot below were replaced @c with a single slot 'contents' on 2013-03-28. --xfq @item hchild @itemx vchild These fields contain the window's leftmost child and its topmost child respectively. @code{hchild} is used if the window is subdivided horizontally by child windows, and @code{vchild} if it is subdivided vertically. In a live window, only one of @code{hchild}, @code{vchild}, and @code{buffer} (q.v.@:) is non-@code{nil}. @item next @itemx prev The next sibling and previous sibling of this window. @code{next} is @code{nil} if the window is the right-most or bottom-most in its group; @code{prev} is @code{nil} if it is the left-most or top-most in its group. @item left_col The left-hand edge of the window, measured in columns, relative to the leftmost column in the frame (column 0). @item top_line The top edge of the window, measured in lines, relative to the topmost line in the frame (line 0). @item total_cols @itemx total_lines The width and height of the window, measured in columns and lines respectively. The width includes the scroll bar and fringes, and/or the separator line on the right of the window (if any). @item buffer The buffer that the window is displaying. @item start A marker pointing to the position in the buffer that is the first character displayed in the window. @item pointm @cindex window point internals This is the value of point in the current buffer when this window is selected; when it is not selected, it retains its previous value. @item force_start If this flag is non-@code{nil}, it says that the window has been scrolled explicitly by the Lisp program. This affects what the next redisplay does if point is off the screen: instead of scrolling the window to show the text around point, it moves point to a location that is on the screen. @item frozen_window_start_p This field is set temporarily to 1 to indicate to redisplay that @code{start} of this window should not be changed, even if point gets invisible. @item start_at_line_beg Non-@code{nil} means current value of @code{start} was the beginning of a line when it was chosen. @item use_time This is the last time that the window was selected. The function @code{get-lru-window} uses this field. @item sequence_number A unique number assigned to this window when it was created. @item last_modified The @code{modiff} field of the window's buffer, as of the last time a redisplay completed in this window. @item last_overlay_modified The @code{overlay_modiff} field of the window's buffer, as of the last time a redisplay completed in this window. @item last_point The buffer's value of point, as of the last time a redisplay completed in this window. @item last_had_star A non-@code{nil} value means the window's buffer was modified when the window was last updated. @item vertical_scroll_bar This window's vertical scroll bar. @item left_margin_cols @itemx right_margin_cols The widths of the left and right margins in this window. A value of @code{nil} means no margin. @item left_fringe_width @itemx right_fringe_width The widths of the left and right fringes in this window. A value of @code{nil} or @code{t} means use the values of the frame. @item fringes_outside_margins A non-@code{nil} value means the fringes outside the display margins; othersize they are between the margin and the text. @item window_end_pos This is computed as @code{z} minus the buffer position of the last glyph in the current matrix of the window. The value is only valid if @code{window_end_valid} is not @code{nil}. @item window_end_bytepos The byte position corresponding to @code{window_end_pos}. @item window_end_vpos The window-relative vertical position of the line containing @code{window_end_pos}. @item window_end_valid This field is set to a non-@code{nil} value if @code{window_end_pos} is truly valid. This is @code{nil} if nontrivial redisplay is pre-empted, since in that case the display that @code{window_end_pos} was computed for did not get onto the screen. @item cursor A structure describing where the cursor is in this window. @item last_cursor The value of @code{cursor} as of the last redisplay that finished. @item phys_cursor A structure describing where the cursor of this window physically is. @item phys_cursor_type @c FIXME What is this? @c itemx phys_cursor_ascent @itemx phys_cursor_height @itemx phys_cursor_width The type, height, and width of the cursor that was last displayed on this window. @item phys_cursor_on_p This field is non-zero if the cursor is physically on. @item cursor_off_p Non-zero means the cursor in this window is logically off. This is used for blinking the cursor. @item last_cursor_off_p This field contains the value of @code{cursor_off_p} as of the time of the last redisplay. @item must_be_updated_p This is set to 1 during redisplay when this window must be updated. @item hscroll This is the number of columns that the display in the window is scrolled horizontally to the left. Normally, this is 0. @item vscroll Vertical scroll amount, in pixels. Normally, this is 0. @item dedicated Non-@code{nil} if this window is dedicated to its buffer. @item display_table The window's display table, or @code{nil} if none is specified for it. @item update_mode_line Non-@code{nil} means this window's mode line needs to be updated. @item base_line_number The line number of a certain position in the buffer, or @code{nil}. This is used for displaying the line number of point in the mode line. @item base_line_pos The position in the buffer for which the line number is known, or @code{nil} meaning none is known. If it is a buffer, don't display the line number as long as the window shows that buffer. @item column_number_displayed The column number currently displayed in this window's mode line, or @code{nil} if column numbers are not being displayed. @item current_matrix @itemx desired_matrix Glyph matrices describing the current and desired display of this window. @end table @node Process Internals @subsection Process Internals @cindex internals, of process @cindex process internals The fields of a process (for a complete list, see the definition of @code{struct Lisp_Process} in @file{process.h}) include: @table @code @item name A string, the name of the process. @item command A list containing the command arguments that were used to start this process. For a network or serial process, it is @code{nil} if the process is running or @code{t} if the process is stopped. @item filter A function used to accept output from the process. @item sentinel A function called whenever the state of the process changes. @item buffer The associated buffer of the process. @item pid An integer, the operating system's process @acronym{ID}. Pseudo-processes such as network or serial connections use a value of 0. @item childp A flag, @code{t} if this is really a child process. For a network or serial connection, it is a plist based on the arguments to @code{make-network-process} or @code{make-serial-process}. @item mark A marker indicating the position of the end of the last output from this process inserted into the buffer. This is often but not always the end of the buffer. @item kill_without_query If this is non-zero, killing Emacs while this process is still running does not ask for confirmation about killing the process. @item raw_status The raw process status, as returned by the @code{wait} system call. @item status The process status, as @code{process-status} should return it. @item tick @itemx update_tick If these two fields are not equal, a change in the status of the process needs to be reported, either by running the sentinel or by inserting a message in the process buffer. @item pty_flag Non-@code{nil} if communication with the subprocess uses a pty; @code{nil} if it uses a pipe. @item infd The file descriptor for input from the process. @item outfd The file descriptor for output to the process. @item tty_name The name of the terminal that the subprocess is using, or @code{nil} if it is using pipes. @item decode_coding_system Coding-system for decoding the input from this process. @item decoding_buf A working buffer for decoding. @item decoding_carryover Size of carryover in decoding. @item encode_coding_system Coding-system for encoding the output to this process. @item encoding_buf A working buffer for encoding. @item inherit_coding_system_flag Flag to set @code{coding-system} of the process buffer from the coding system used to decode process output. @item type Symbol indicating the type of process: @code{real}, @code{network}, @code{serial}. @end table @node C Integer Types @section C Integer Types @cindex integer types (C programming language) Here are some guidelines for use of integer types in the Emacs C source code. These guidelines sometimes give competing advice; common sense is advised. @itemize @bullet @item Avoid arbitrary limits. For example, avoid @code{int len = strlen (s);} unless the length of @code{s} is required for other reasons to fit in @code{int} range. @item Do not assume that signed integer arithmetic wraps around on overflow. This is no longer true of Emacs porting targets: signed integer overflow has undefined behavior in practice, and can dump core or even cause earlier or later code to behave illogically. Unsigned overflow does wrap around reliably, modulo a power of two. @item Prefer signed types to unsigned, as code gets confusing when signed and unsigned types are combined. Many other guidelines assume that types are signed; in the rarer cases where unsigned types are needed, similar advice may apply to the unsigned counterparts (e.g., @code{size_t} instead of @code{ptrdiff_t}, or @code{uintptr_t} instead of @code{intptr_t}). @item Prefer @code{int} for Emacs character codes, in the range 0 ..@: 0x3FFFFF@. More generally, prefer @code{int} for integers known to be in @code{int} range, e.g., screen column counts. @item Prefer @code{ptrdiff_t} for sizes, i.e., for integers bounded by the maximum size of any individual C object or by the maximum number of elements in any C array. This is part of Emacs's general preference for signed types. Using @code{ptrdiff_t} limits objects to @code{PTRDIFF_MAX} bytes, but larger objects would cause trouble anyway since they would break pointer subtraction, so this does not impose an arbitrary limit. @item Avoid @code{ssize_t} except when communicating to low-level APIs that have @code{ssize_t}-related limitations. Although it's equivalent to @code{ptrdiff_t} on typical platforms, @code{ssize_t} is occasionally narrower, so using it for size-related calculations could overflow. Also, @code{ptrdiff_t} is more ubiquitous and better-standardized, has standard @code{printf} formats, and is the basis for Emacs's internal size-overflow checking. When using @code{ssize_t}, please note that POSIX requires support only for values in the range @minus{}1 ..@: @code{SSIZE_MAX}. @item Prefer @code{intptr_t} for internal representations of pointers, or for integers bounded only by the number of objects that can exist at any given time or by the total number of bytes that can be allocated. Currently Emacs sometimes uses other types when @code{intptr_t} would be better; fixing this is lower priority, as the code works as-is on Emacs's current porting targets. @item Prefer the Emacs-defined type @code{EMACS_INT} for representing values converted to or from Emacs Lisp fixnums, as fixnum arithmetic is based on @code{EMACS_INT}. @item When representing a system value (such as a file size or a count of seconds since the Epoch), prefer the corresponding system type (e.g., @code{off_t}, @code{time_t}). Do not assume that a system type is signed, unless this assumption is known to be safe. For example, although @code{off_t} is always signed, @code{time_t} need not be. @item Prefer the Emacs-defined type @code{printmax_t} for representing values that might be any signed integer that can be printed, using a @code{printf}-family function. @item Prefer @code{intmax_t} for representing values that might be any signed integer value. @item Prefer @code{bool}, @code{false} and @code{true} for booleans. Using @code{bool} can make programs easier to read and a bit faster than using @code{int}. Although it is also OK to use @code{int}, @code{0} and @code{1}, this older style is gradually being phased out. When using @code{bool}, respect the limitations of the replacement implementation of @code{bool}, as documented in the source file @file{lib/stdbool.in.h}. In particular, boolean bitfields should be of type @code{bool_bf}, not @code{bool}, so that they work correctly even when compiling Objective C with standard GCC. @item In bitfields, prefer @code{unsigned int} or @code{signed int} to @code{int}, as @code{int} is less portable: it might be signed, and might not be. Single-bit bit fields should be @code{unsigned int} or @code{bool_bf} so that their values are 0 or 1. @end itemize @c FIXME Mention src/globals.h somewhere in this file?