> > I don't understand this part: why should we require #x1FA67? Did you > perhaps mean this: > > (chess-symbol . [#x1FA00 #x1FA67]) Isn't the script-representative-chars used to improve font selection by requesting more characters? So does the specific character requested have any effect? because I chose it randomly. We already have the setup for chess-symbol, below this line where you > are making changes. Is it not enough for some reason? > Prior to this patch the chess symbol block was not rendered on my machine despite having its font (Noto Sans Symbols2) On Tue, Sep 27, 2022 at 6:43 PM Eli Zaretskii wrote: > > From: समीर सिंह Sameer Singh > > > > Date: Tue, 27 Sep 2022 01:30:31 +0530 > > > > --- a/lisp/international/fontset.el > > +++ b/lisp/international/fontset.el > > @@ -300,7 +300,8 @@ font-encoding-charset-alist > > (ottoman-siyaq-number #x1ed01) > > (mahjong-tile #x1F000) > > (domino-tile #x1F030) > > - (emoji #x1F300 #x1F600))) > > + (emoji #x1F300 #x1F600) > > + (chess-symbol #x1FA00 #x1FA67))) > > I don't understand this part: why should we require #x1FA67? Did you > perhaps mean this: > > (chess-symbol . [#x1FA00 #x1FA67]) > > > @@ -836,7 +837,8 @@ setup-default-fontset > > tai-tham > > mahjong-tile > > domino-tile > > - emoji)) > > + emoji > > + chess-symbol)) > > We already have the setup for chess-symbol, below this line where you > are making changes. Is it not enough for some reason? >