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| | /* Definitions and headers for communication on the NeXT/Open/GNUstep API.
Copyright (C) 1995, 2005, 2008-2016 Free Software Foundation, Inc.
This file is part of GNU Emacs.
GNU Emacs is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or (at
your option) any later version.
GNU Emacs is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */
#ifndef __NSGUI_H__
#define __NSGUI_H__
/* this gets included from a couple of the plain (non-NS) .c files */
#ifdef __OBJC__
#ifdef NS_IMPL_COCOA
#ifdef Z
#warning "Z is defined. If you get a later parse error in a header, check that buffer.h or other files #define-ing Z are not included."
#endif /* Z */
#define Cursor FooFoo
#endif /* NS_IMPL_COCOA */
#undef verify
#import <AppKit/AppKit.h>
#ifdef NS_IMPL_COCOA
#undef Cursor
#endif /* NS_IMPL_COCOA */
#import <Foundation/NSDistantObject.h>
#ifdef NS_IMPL_COCOA
#include <AvailabilityMacros.h>
#endif /* NS_IMPL_COCOA */
#endif /* __OBJC__ */
#undef verify
#undef _GL_VERIFY_H
#include <verify.h>
/* Emulate XCharStruct. */
typedef struct _XCharStruct
{
int rbearing;
int lbearing;
int width;
int ascent;
int descent;
} XCharStruct;
/* Fake structure from Xlib.h to represent two-byte characters. */
#ifndef __OBJC__
typedef unsigned short unichar;
#endif
typedef unichar XChar2b;
#define STORE_XCHAR2B(chp, b1, b2) \
(*(chp) = ((XChar2b)((((b1) & 0x00ff) << 8) | ((b2) & 0x00ff))))
#define XCHAR2B_BYTE1(chp) \
((*(chp) & 0xff00) >> 8)
#define XCHAR2B_BYTE2(chp) \
(*(chp) & 0x00ff)
/* XXX: xfaces requires these structures, but the question is are we
forced to use them? */
typedef struct _XGCValues
{
unsigned long foreground;
unsigned long background;
#ifdef __OBJC__
struct ns_font *font;
#else
void *font;
#endif
} XGCValues;
typedef XGCValues * GC;
#define GCForeground 0x01
#define GCBackground 0x02
#define GCFont 0x03
#ifdef __OBJC__
typedef id Pixmap;
#else
typedef void *Pixmap;
#endif
#ifdef __OBJC__
typedef NSCursor * Cursor;
#else
typedef void *Cursor;
#endif
#define No_Cursor (0)
#ifdef __OBJC__
typedef NSColor * Color;
#else
typedef void * Color;
#endif
typedef int Window;
typedef int Display;
/* Xism */
typedef Lisp_Object XrmDatabase;
/* some sort of attempt to normalize rectangle handling.. seems a bit much
for what is accomplished */
typedef struct {
int x, y;
unsigned width, height;
} XRectangle;
#ifndef __OBJC__
#if defined (__LP64__) && __LP64__
typedef double CGFloat;
#else
typedef float CGFloat;
#endif
typedef struct _NSPoint { CGFloat x, y; } NSPoint;
typedef struct _NSSize { CGFloat width, height; } NSSize;
typedef struct _NSRect { NSPoint origin; NSSize size; } NSRect;
#endif /* NOT OBJC */
#define NativeRectangle NSRect
#define CONVERT_TO_XRECT(xr, nr) \
((xr).x = (nr).origin.x, \
(xr).y = (nr).origin.y, \
(xr).width = (nr).size.width, \
(xr).height = (nr).size.height)
#define CONVERT_FROM_XRECT(xr, nr) \
((nr).origin.x = (xr).x, \
(nr).origin.y = (xr).y, \
(nr).size.width = (xr).width, \
(nr).size.height = (xr).height)
#define STORE_NATIVE_RECT(nr, px, py, pwidth, pheight) \
((nr).origin.x = (px), \
(nr).origin.y = (py), \
(nr).size.width = (pwidth), \
(nr).size.height = (pheight))
/* This stuff needed by frame.c. */
#define ForgetGravity 0
#define NorthWestGravity 1
#define NorthGravity 2
#define NorthEastGravity 3
#define WestGravity 4
#define CenterGravity 5
#define EastGravity 6
#define SouthWestGravity 7
#define SouthGravity 8
#define SouthEastGravity 9
#define StaticGravity 10
#define NoValue 0x0000
#define XValue 0x0001
#define YValue 0x0002
#define WidthValue 0x0004
#define HeightValue 0x0008
#define AllValues 0x000F
#define XNegative 0x0010
#define YNegative 0x0020
#define USPosition (1L << 0) /* user specified x, y */
#define USSize (1L << 1) /* user specified width, height */
#define PPosition (1L << 2) /* program specified position */
#define PSize (1L << 3) /* program specified size */
#define PMinSize (1L << 4) /* program specified minimum size */
#define PMaxSize (1L << 5) /* program specified maximum size */
#define PResizeInc (1L << 6) /* program specified resize increments */
#define PAspect (1L << 7) /* program specified min, max aspect ratios */
#define PBaseSize (1L << 8) /* program specified base for incrementing */
#define PWinGravity (1L << 9) /* program specified window gravity */
#endif /* __NSGUI_H__ */
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