* bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build
@ 2023-01-03 10:03 Manuel Giraud
2023-01-03 12:48 ` Eli Zaretskii
2023-01-03 13:24 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
0 siblings, 2 replies; 7+ messages in thread
From: Manuel Giraud @ 2023-01-03 10:03 UTC (permalink / raw)
To: 60510
[-- Attachment #1: Type: text/plain, Size: 333 bytes --]
Hi,
In no-toolkit build, when a menu appears the mouse pointer is on the
first menu entry by default. This means that a quick mouse
click/release will select this first entry. This patch, let the pointer
on the menu title by default. It seems to me to be a better default
compared to what lucid build does for instance. WDYT?
[-- Warning: decoded text below may be mangled, UTF-8 assumed --]
[-- Attachment #2: 0001-oldXMenu-Internal.c-_XMTransToOrigin-Don-t-move-to-t.patch --]
[-- Type: text/x-patch, Size: 948 bytes --]
From a39c62a9c99df57fa5abe06409bd73270a1d4ebb Mon Sep 17 00:00:00 2001
From: Manuel Giraud <manuel@ledu-giraud.fr>
Date: Mon, 2 Jan 2023 22:07:58 +0100
Subject: [PATCH] * oldXMenu/Internal.c (_XMTransToOrigin): Don't move to the
first selection.
---
| 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
--git a/oldXMenu/Internal.c b/oldXMenu/Internal.c
index cf4960cd113..65b61602fd2 100644
--- a/oldXMenu/Internal.c
+++ b/oldXMenu/Internal.c
@@ -853,10 +853,10 @@ _XMTransToOrigin(Display *display, register XMenu *menu, register XMPane *p_ptr,
l_orig_y = y_pos - (menu->s_height >> 1);
/*
- * Then translate to the upper left of the current pane window.
+ * Then translate to the upper left of the current pane
+ * window. Do not move y to the first selection.
*/
l_orig_x -= (s_ptr->window_x + menu->p_bdr_width);
- l_orig_y -= (s_ptr->window_y + menu->p_bdr_width);
}
/*
--
2.39.0
[-- Attachment #3: Type: text/plain, Size: 8105 bytes --]
In GNU Emacs 30.0.50 (build 1, x86_64-unknown-openbsd7.2, cairo version
1.17.6) of 2023-01-02 built on computer
Repository revision: a39c62a9c99df57fa5abe06409bd73270a1d4ebb
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--
Manuel Giraud
^ permalink raw reply related [flat|nested] 7+ messages in thread
* bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build
2023-01-03 10:03 bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build Manuel Giraud
@ 2023-01-03 12:48 ` Eli Zaretskii
2023-01-03 13:09 ` Manuel Giraud
2023-01-03 13:24 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
1 sibling, 1 reply; 7+ messages in thread
From: Eli Zaretskii @ 2023-01-03 12:48 UTC (permalink / raw)
To: Manuel Giraud; +Cc: 60510
> From: Manuel Giraud <manuel@ledu-giraud.fr>
> Date: Tue, 03 Jan 2023 11:03:31 +0100
>
> In no-toolkit build, when a menu appears the mouse pointer is on the
> first menu entry by default. This means that a quick mouse
> click/release will select this first entry. This patch, let the pointer
> on the menu title by default. It seems to me to be a better default
> compared to what lucid build does for instance. WDYT?
This is age-old behavior, common also with TTY menus. We should at
least change all of them. And frankly, I'm not sure we should change
it, after so many years. Someone might depend on this behavior.
^ permalink raw reply [flat|nested] 7+ messages in thread
* bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build
2023-01-03 12:48 ` Eli Zaretskii
@ 2023-01-03 13:09 ` Manuel Giraud
2023-01-03 13:25 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
2023-01-03 13:30 ` Eli Zaretskii
0 siblings, 2 replies; 7+ messages in thread
From: Manuel Giraud @ 2023-01-03 13:09 UTC (permalink / raw)
To: Eli Zaretskii; +Cc: Manuel Giraud, 60510
Eli Zaretskii <eliz@gnu.org> writes:
[...]
> This is age-old behavior, common also with TTY menus. We should at
> least change all of them. And frankly, I'm not sure we should change
> it, after so many years. Someone might depend on this behavior.
Yes, as this is part of oldXMenu, I suspected that.
So more generally, I kind of like the no toolkit backend but I want to
be able to modify it (my pipe dream being able to use emacs face
machinery to write to those menus). What would be my best bet here?
Rewrite a plain X11 backend from scratch?
Best regards,
--
Manuel Giraud
^ permalink raw reply [flat|nested] 7+ messages in thread
* bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build
2023-01-03 10:03 bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build Manuel Giraud
2023-01-03 12:48 ` Eli Zaretskii
@ 2023-01-03 13:24 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
1 sibling, 0 replies; 7+ messages in thread
From: Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors @ 2023-01-03 13:24 UTC (permalink / raw)
To: Manuel Giraud; +Cc: 60510
Manuel Giraud <manuel@ledu-giraud.fr> writes:
> Hi,
>
> In no-toolkit build, when a menu appears the mouse pointer is on the
> first menu entry by default. This means that a quick mouse
> click/release will select this first entry. This patch, let the pointer
> on the menu title by default. It seems to me to be a better default
> compared to what lucid build does for instance. WDYT?
No, please don't, I object very strongly to changing behavior,
especially that which has been in the XMenu library since the beginning
of time.
In general, it is not the role of Emacs to dictate what its toolkit or
menu library does. That part of oldXMenu should never be changed, at
least until we decide to write a new no-toolkit menu library.
Thanks.
^ permalink raw reply [flat|nested] 7+ messages in thread
* bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build
2023-01-03 13:09 ` Manuel Giraud
@ 2023-01-03 13:25 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
2023-01-03 13:30 ` Eli Zaretskii
1 sibling, 0 replies; 7+ messages in thread
From: Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors @ 2023-01-03 13:25 UTC (permalink / raw)
To: Manuel Giraud; +Cc: Eli Zaretskii, 60510
Manuel Giraud <manuel@ledu-giraud.fr> writes:
> So more generally, I kind of like the no toolkit backend but I want to
> be able to modify it (my pipe dream being able to use emacs face
> machinery to write to those menus). What would be my best bet here?
> Rewrite a plain X11 backend from scratch?
To write a new X menu library, yes.
^ permalink raw reply [flat|nested] 7+ messages in thread
* bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build
2023-01-03 13:09 ` Manuel Giraud
2023-01-03 13:25 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
@ 2023-01-03 13:30 ` Eli Zaretskii
2023-01-03 13:57 ` Manuel Giraud
1 sibling, 1 reply; 7+ messages in thread
From: Eli Zaretskii @ 2023-01-03 13:30 UTC (permalink / raw)
To: Manuel Giraud; +Cc: 60510
> From: Manuel Giraud <manuel@ledu-giraud.fr>
> Cc: Manuel Giraud <manuel@ledu-giraud.fr>, 60510@debbugs.gnu.org
> Date: Tue, 03 Jan 2023 14:09:26 +0100
>
> Eli Zaretskii <eliz@gnu.org> writes:
>
> [...]
>
> > This is age-old behavior, common also with TTY menus. We should at
> > least change all of them. And frankly, I'm not sure we should change
> > it, after so many years. Someone might depend on this behavior.
>
> Yes, as this is part of oldXMenu, I suspected that.
>
> So more generally, I kind of like the no toolkit backend but I want to
> be able to modify it (my pipe dream being able to use emacs face
> machinery to write to those menus). What would be my best bet here?
> Rewrite a plain X11 backend from scratch?
Sorry, I don't understand: AFAIK oldXMenu is not used by any build
other than the no-toolkit build. So why cannot you modify it?
What I wrote above doesn't prevent anyone from making changes, I was
just thinking aloud whether we should make this particular change.
To answer your more general question: to use faces, you must use the
Emacs display code to generate the glyphs and deliver them to the
glass. Basically, you must abandon oldXMenu and re-implement the
menus using the Emacs display code. The main problem here is that
menus are drop-down, i.e., they overlap stuff already on the glass,
and Emacs currently doesn't allow that. (TTY menus pull that trick,
but they can only get away because all the characters have the same
dimensions on TTY frames, something that is not true for X display,
assuming you want to use font parts of the faces, not just their
colors.) So you'd need some other trick here, maybe using child
frames?
^ permalink raw reply [flat|nested] 7+ messages in thread
* bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build
2023-01-03 13:30 ` Eli Zaretskii
@ 2023-01-03 13:57 ` Manuel Giraud
0 siblings, 0 replies; 7+ messages in thread
From: Manuel Giraud @ 2023-01-03 13:57 UTC (permalink / raw)
To: Eli Zaretskii; +Cc: Manuel Giraud, 60510
Eli Zaretskii <eliz@gnu.org> writes:
[...]
> Sorry, I don't understand: AFAIK oldXMenu is not used by any build
> other than the no-toolkit build. So why cannot you modify it?
>
> What I wrote above doesn't prevent anyone from making changes, I was
> just thinking aloud whether we should make this particular change.
Yes but if this simple functional change cannot make it into oldXMenu I
don't think that any other will do. But it might be a good thing: as
you and Po Lu pointed out, oldXMenu is this way since the dawn of time
so it should stay as is forever.
I'd like to tackle having another no toolkit backend but I don't know if
I'm up to such a task.
> To answer your more general question: to use faces, you must use the
> Emacs display code to generate the glyphs and deliver them to the
> glass. Basically, you must abandon oldXMenu and re-implement the
> menus using the Emacs display code. The main problem here is that
> menus are drop-down, i.e., they overlap stuff already on the glass,
> and Emacs currently doesn't allow that. (TTY menus pull that trick,
> but they can only get away because all the characters have the same
> dimensions on TTY frames, something that is not true for X display,
> assuming you want to use font parts of the faces, not just their
> colors.) So you'd need some other trick here, maybe using child
> frames?
When I said it was a pipe dream :-)
--
Manuel Giraud
^ permalink raw reply [flat|nested] 7+ messages in thread
end of thread, other threads:[~2023-01-03 13:57 UTC | newest]
Thread overview: 7+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2023-01-03 10:03 bug#60510: 30.0.50; [PATCH] Do not put pointer on first menu item in no-toolkit build Manuel Giraud
2023-01-03 12:48 ` Eli Zaretskii
2023-01-03 13:09 ` Manuel Giraud
2023-01-03 13:25 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
2023-01-03 13:30 ` Eli Zaretskii
2023-01-03 13:57 ` Manuel Giraud
2023-01-03 13:24 ` Po Lu via Bug reports for GNU Emacs, the Swiss army knife of text editors
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