Thierry Volpiatto writes: > Jim Porter writes: > >> On 6/14/2024 1:32 PM, Thierry Volpiatto wrote: >>> Because IMO what shell-command is doing is annoying, no need to duplicate >>> this annoyance, after all when running such a command in a terminal >>> already running a detached process, nothing is asked, so why doing this >>> in emacs? >>> Or at least make it optional? >> >> 'shell-command' has several possible options for this behavior. See >> 'async-shell-command-buffer'. > > Ah, didn't know this one, thanks. > What about something like this reusing async-shell-command-buffer (not > fully tested)? > > diff --git a/lisp/eshell/eshell.el b/lisp/eshell/eshell.el > index 18e05a371a4..774f25d71b0 100644 > --- a/lisp/eshell/eshell.el > +++ b/lisp/eshell/eshell.el > @@ -302,13 +302,25 @@ argument), then insert output into the current buffer at point." > ,(eshell-parse-command command)) > command)) > intr > + unique > (bufname (if (eq (car-safe proc) :eshell-background) > "*Eshell Async Command Output*" > (setq intr t) > "*Eshell Command Output*"))) > - (if (buffer-live-p (get-buffer bufname)) > - (kill-buffer bufname)) > - (rename-buffer bufname) > + (when (buffer-live-p (get-buffer bufname)) > + (pcase async-shell-command-buffer > + ('confirm-kill-process > + (shell-command--same-buffer-confirm "Kill it") > + (kill-buffer bufname)) > + ('confirm-new-buffer > + (shell-command--same-buffer-confirm "Use a new buffer") > + (setq unique t)) > + ('new-buffer (setq unique t)) > + ('confirm-rename-buffer > + (shell-command--same-buffer-confirm "Rename it") > + (kill-buffer bufname)) > + ('rename-buffer (kill-buffer bufname)))) > + (rename-buffer bufname unique) > ;; things get a little coarse here, since the desire is to > ;; make the output as attractive as possible, with no > ;; extraneous newlines This patch doesn't work if user kill for some reason the initial process buffer, we have to check if other buffers are alive. Also having a new variable eshell-command-async-buffer instead of reusing async-shell-command-buffer is better IMO. Here a patch that fix these issues. -- Thierry