>> I think it's now clear that there is a bug in GNOME.  The main >> difference between running fullscreen and non-fullscreen in this >> context is that the compositor is bypassed.  This is mainly for >> (fullscreen) games, who have direct access to the screen, which is more >> performant. > > Again, when reproduction depends on Emacs changing the title bar, > running it in a mode without the title bar might not be the best way to > verify something. > Hmmm... but you said (to Eli) that the title bar in fact was not an essential element of the recipe? Or did I misunderstand something? >> If you manage to create a MRE without your full config, you could file >> a bug report and point to that difference between fullscreen and >> non-fullscreen behavior. > > My MRE uses '-Q', I've posted it here recently (23/02/2023, 18:46). > I mean: an MRE to reproduce the multi-second delay, which makes the bug apparent even without a title bar. > > You said you couldn't reproduce it, though. Different version of GNOME, > perhaps? > No, I don't use GNOME, what I meant it that I could not reproduce it on any of the other window managers that are installed on my computer. Sorry if that was unclear.