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From: Eli Zaretskii <eliz@gnu.org>
To: Cecilio Pardo <cpardo@imayhem.com>
Cc: 74863@debbugs.gnu.org
Subject: bug#74863: 31.0.50; Problems with play-sound on MS-Windows
Date: Sun, 15 Dec 2024 20:48:59 +0200	[thread overview]
Message-ID: <86a5cwrdd0.fsf@gnu.org> (raw)
In-Reply-To: <b6148976-6c70-41d8-9a6a-0d4e7bf8226c@imayhem.com> (message from Cecilio Pardo on Sun, 15 Dec 2024 19:33:35 +0100)

> Date: Sun, 15 Dec 2024 19:33:35 +0100
> Cc: 74863@debbugs.gnu.org
> From: Cecilio Pardo <cpardo@imayhem.com>
> 
> >> +  if (in_memory)
> >> +    i_result = !PlaySound (psz_file_or_data, NULL, SND_MEMORY);
> > 
> > AFAIU, the documentation seems to say that the string passed as the
> > first argument to PlaySound is limited to 256 characters (i.e. bytes)?
> > If so, how do we play longer sounds?
> 
> I think this limitation applies only when the argument points to a 
> string, and not when using SND_MEMORY, which is documented with: "The 
> pszSound parameter points to a sound loaded in memory."
> 
> It's true the documentation doesn't say so, and I haven't found any 
> clarification by Microsoft, but SND_MEMORY would be useless otherwise. 
> Also I see normal usage searching the internet.

So there are no limitations whatsoever on the length of that string?





  reply	other threads:[~2024-12-15 18:48 UTC|newest]

Thread overview: 12+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2024-12-13 23:50 bug#74863: 31.0.50; Problems with play-sound on MS-Windows Cecilio Pardo
2024-12-14  8:42 ` Eli Zaretskii
2024-12-14 14:07   ` Cecilio Pardo
2024-12-14 14:56     ` Eli Zaretskii
2024-12-15  1:35       ` Stefan Kangas
2024-12-15 20:36         ` Cecilio Pardo
2024-12-15 22:16           ` Stefan Kangas
2024-12-15 11:55   ` Cecilio Pardo
2024-12-15 12:50     ` Eli Zaretskii
2024-12-15 18:33       ` Cecilio Pardo
2024-12-15 18:48         ` Eli Zaretskii [this message]
2024-12-15 20:38           ` Cecilio Pardo

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